/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file packet.h Basic functions to create, fill and read packets. */ #ifndef NETWORK_CORE_PACKET_H #define NETWORK_CORE_PACKET_H #include "os_abstraction.h" #include "config.h" #include "core.h" #include "../../string_type.h" typedef uint16_t PacketSize; ///< Size of the whole packet. typedef uint8_t PacketType; ///< Identifier for the packet /** * Internal entity of a packet. As everything is sent as a packet, * all network communication will need to call the functions that * populate the packet. * Every packet can be at most a limited number bytes set in the * constructor. Overflowing this limit will give an assertion when * sending (i.e. writing) the packet. Reading past the size of the * packet when receiving will return all 0 values and "" in case of * the string. * * --- Points of attention --- * - all > 1 byte integral values are written in little endian, * unless specified otherwise. * Thus, 0x01234567 would be sent as {0x67, 0x45, 0x23, 0x01}. * - all sent strings are of variable length and terminated by a '\0'. * Thus, the length of the strings is not sent. * - years that are leap years in the 'days since X' to 'date' calculations: * (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0)) */ struct Packet { private: /** The current read/write position in the packet */ PacketSize pos; /** The buffer of this packet. */ std::vector buffer; /** The limit for the packet size. */ size_t limit; /** Socket we're associated with. */ NetworkSocketHandler *cs; public: Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size = sizeof(PacketSize)); Packet(NetworkSocketHandler *cs, PacketType type, size_t limit = COMPAT_MTU); /* Sending/writing of packets */ void PrepareToSend(); bool CanWriteToPacket(size_t bytes_to_write); void Send_bool (bool data); void Send_uint8 (uint8_t data); void Send_uint16(uint16_t data); void Send_uint32(uint32_t data); void Send_uint64(uint64_t data); void Send_string(const std::string_view data); void Send_buffer(const std::vector &data); std::span Send_bytes(const std::span span); /* Reading/receiving of packets */ bool HasPacketSizeData() const; bool ParsePacketSize(); size_t Size() const; void PrepareToRead(); PacketType GetPacketType() const; bool CanReadFromPacket(size_t bytes_to_read, bool close_connection = false); bool Recv_bool (); uint8_t Recv_uint8 (); uint16_t Recv_uint16(); uint32_t Recv_uint32(); uint64_t Recv_uint64(); std::vector Recv_buffer(); size_t Recv_bytes(std::span span); std::string Recv_string(size_t length, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK); size_t RemainingBytesToTransfer() const; /** * Transfer data from the packet to the given function. It starts reading at the * position the last transfer stopped. * See Packet::TransferIn for more information about transferring data to functions. * @param transfer_function The function to pass the buffer as second parameter and the * amount to write as third parameter. It returns the amount that * was written or -1 upon errors. * @param limit The maximum amount of bytes to transfer. * @param destination The first parameter of the transfer function. * @param args The fourth and further parameters to the transfer function, if any. * @return The return value of the transfer_function. */ template < typename A = size_t, ///< The type for the amount to be passed, so it can be cast to the right type. typename F, ///< The type of the function. typename D, ///< The type of the destination. typename ... Args> ///< The types of the remaining arguments to the function. ssize_t TransferOutWithLimit(F transfer_function, size_t limit, D destination, Args&& ... args) { size_t amount = std::min(this->RemainingBytesToTransfer(), limit); if (amount == 0) return 0; assert(this->pos < this->buffer.size()); assert(this->pos + amount <= this->buffer.size()); /* Making buffer a char means casting a lot in the Recv/Send functions. */ const char *output_buffer = reinterpret_cast(this->buffer.data() + this->pos); ssize_t bytes = transfer_function(destination, output_buffer, static_cast(amount), std::forward(args)...); if (bytes > 0) this->pos += bytes; return bytes; } /** * Transfer data from the packet to the given function. It starts reading at the * position the last transfer stopped. * See Packet::TransferIn for more information about transferring data to functions. * @param transfer_function The function to pass the buffer as second parameter and the * amount to write as third parameter. It returns the amount that * was written or -1 upon errors. * @param destination The first parameter of the transfer function. * @param args The fourth and further parameters to the transfer function, if any. * @tparam A The type for the amount to be passed, so it can be cast to the right type. * @tparam F The type of the transfer_function. * @tparam D The type of the destination. * @tparam Args The types of the remaining arguments to the function. * @return The return value of the transfer_function. */ template ssize_t TransferOut(F transfer_function, D destination, Args&& ... args) { return TransferOutWithLimit(transfer_function, std::numeric_limits::max(), destination, std::forward(args)...); } /** * Transfer data from the given function into the packet. It starts writing at the * position the last transfer stopped. * * Examples of functions that can be used to transfer data into a packet are TCP's * recv and UDP's recvfrom functions. They will directly write their data into the * packet without an intermediate buffer. * Examples of functions that can be used to transfer data from a packet are TCP's * send and UDP's sendto functions. They will directly read the data from the packet's * buffer without an intermediate buffer. * These are functions are special in a sense as even though the packet can send or * receive an amount of data, those functions can say they only processed a smaller * amount, so special handling is required to keep the position pointers correct. * Most of these transfer functions are in the form function(source, buffer, amount, ...), * so the template of this function will assume that as the base parameter order. * * This will attempt to write all the remaining bytes into the packet. It updates the * position based on how many bytes were actually written by the called transfer_function. * @param transfer_function The function to pass the buffer as second parameter and the * amount to read as third parameter. It returns the amount that * was read or -1 upon errors. * @param source The first parameter of the transfer function. * @param args The fourth and further parameters to the transfer function, if any. * @tparam A The type for the amount to be passed, so it can be cast to the right type. * @tparam F The type of the transfer_function. * @tparam S The type of the source. * @tparam Args The types of the remaining arguments to the function. * @return The return value of the transfer_function. */ template ssize_t TransferIn(F transfer_function, S source, Args&& ... args) { size_t amount = this->RemainingBytesToTransfer(); if (amount == 0) return 0; assert(this->pos < this->buffer.size()); assert(this->pos + amount <= this->buffer.size()); /* Making buffer a char means casting a lot in the Recv/Send functions. */ char *input_buffer = reinterpret_cast(this->buffer.data() + this->pos); ssize_t bytes = transfer_function(source, input_buffer, static_cast(amount), std::forward(args)...); if (bytes > 0) this->pos += bytes; return bytes; } }; #endif /* NETWORK_CORE_PACKET_H */