/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file signs_gui.cpp The GUI for signs. */ #include "stdafx.h" #include "company_gui.h" #include "company_func.h" #include "signs_base.h" #include "signs_func.h" #include "debug.h" #include "command_func.h" #include "strings_func.h" #include "window_func.h" #include "map_func.h" #include "viewport_func.h" #include "querystring_gui.h" #include "sortlist_type.h" #include "stringfilter_type.h" #include "string_func.h" #include "core/geometry_func.hpp" #include "hotkeys.h" #include "transparency.h" #include "gui.h" #include "signs_cmd.h" #include "timer/timer.h" #include "timer/timer_window.h" #include "widgets/sign_widget.h" #include "table/strings.h" #include "table/sprites.h" #include "safeguards.h" struct SignList { /** * A GUIList contains signs and uses a StringFilter for filtering. */ typedef GUIList GUISignList; GUISignList signs; StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted. static bool match_case; ///< Should case sensitive matching be used? static std::string default_name; ///< Default sign name, used if Sign::name is nullptr. /** * Creates a SignList with filtering disabled by default. */ SignList() : string_filter(&match_case) { } void BuildSignsList() { if (!this->signs.NeedRebuild()) return; Debug(misc, 3, "Building sign list"); this->signs.clear(); for (const Sign *si : Sign::Iterate()) this->signs.push_back(si); this->signs.SetFilterState(true); this->FilterSignList(); this->signs.shrink_to_fit(); this->signs.RebuildDone(); } /** Sort signs by their name */ static bool SignNameSorter(const Sign * const &a, const Sign * const &b) { /* Signs are very very rarely using the default text, but there can also be * a lot of them. Therefore a worthwhile performance gain can be made by * directly comparing Sign::name instead of going through the string * system for each comparison. */ const std::string &a_name = a->name.empty() ? SignList::default_name : a->name; const std::string &b_name = b->name.empty() ? SignList::default_name : b->name; int r = StrNaturalCompare(a_name, b_name); // Sort by name (natural sorting). return r != 0 ? r < 0 : (a->index < b->index); } void SortSignsList() { if (!this->signs.Sort(&SignNameSorter)) return; } /** Filter sign list by sign name */ static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter) { /* Same performance benefit as above for sorting. */ const std::string &a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name; filter.ResetState(); filter.AddLine(a_name); return filter.GetState(); } /** Filter sign list excluding OWNER_DEITY */ static bool CDECL OwnerDeityFilter(const Sign * const *a, StringFilter &) { /* You should never be able to edit signs of owner DEITY */ return (*a)->owner != OWNER_DEITY; } /** Filter sign list by owner */ static bool CDECL OwnerVisibilityFilter(const Sign * const *a, StringFilter &) { assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)); /* Hide sign if non-own signs are hidden in the viewport */ return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY; } /** Filter out signs from the sign list that does not match the name filter */ void FilterSignList() { this->signs.Filter(&SignNameFilter, this->string_filter); if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, this->string_filter); if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) { this->signs.Filter(&OwnerVisibilityFilter, this->string_filter); } } }; bool SignList::match_case = false; std::string SignList::default_name; /** Enum referring to the Hotkeys in the sign list window */ enum SignListHotkeys { SLHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string }; struct SignListWindow : Window, SignList { QueryString filter_editbox; ///< Filter editbox; int text_offset; ///< Offset of the sign text relative to the left edge of the WID_SIL_LIST widget. Scrollbar *vscroll; SignListWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), filter_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_SIL_SCROLLBAR); this->FinishInitNested(window_number); this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case); /* Initialize the text edit widget */ this->querystrings[WID_SIL_FILTER_TEXT] = &this->filter_editbox; this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR; /* Initialize the filtering variables */ this->SetFilterString(""); /* Create initial list. */ this->signs.ForceRebuild(); this->signs.ForceResort(); this->BuildSortSignList(); } void OnInit() override { /* Default sign name, used if Sign::name is nullptr. */ SignList::default_name = GetString(STR_DEFAULT_SIGN_NAME); this->signs.ForceResort(); this->SortSignsList(); this->SetDirty(); } /** * This function sets the filter string of the sign list. The contents of * the edit widget is not updated by this function. Depending on if the * new string is zero-length or not the clear button is made * disabled/enabled. The sign list is updated according to the new filter. */ void SetFilterString(const char *new_filter_string) { /* check if there is a new filter string */ this->string_filter.SetFilterTerm(new_filter_string); /* Rebuild the list of signs */ this->InvalidateData(); } void OnPaint() override { if (!this->IsShaded() && this->signs.NeedRebuild()) this->BuildSortSignList(); this->DrawWidgets(); } void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_SIL_LIST: { Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); uint text_offset_y = (this->resize.step_height - GetCharacterHeight(FS_NORMAL) + 1) / 2; /* No signs? */ if (this->vscroll->GetCount() == 0) { DrawString(tr.left, tr.right, tr.top + text_offset_y, STR_STATION_LIST_NONE); return; } Dimension d = GetSpriteSize(SPR_COMPANY_ICON); bool rtl = _current_text_dir == TD_RTL; int sprite_offset_y = (this->resize.step_height - d.height + 1) / 2; uint icon_left = rtl ? tr.right - this->text_offset : tr.left; tr = tr.Indent(this->text_offset, rtl); /* At least one sign available. */ for (uint16_t i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++) { const Sign *si = this->signs[i]; if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, icon_left, tr.top + sprite_offset_y); SetDParam(0, si->index); DrawString(tr.left, tr.right, tr.top + text_offset_y, STR_SIGN_NAME, TC_YELLOW); tr.top += this->resize.step_height; } break; } } } void SetStringParameters(int widget) const override { if (widget == WID_SIL_CAPTION) SetDParam(0, this->vscroll->GetCount()); } void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_SIL_LIST: { auto it = this->vscroll->GetScrolledItemFromWidget(this->signs, pt.y, this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.top); if (it == this->signs.end()) return; const Sign *si = *it; ScrollMainWindowToTile(TileVirtXY(si->x, si->y)); break; } case WID_SIL_FILTER_ENTER_BTN: if (this->signs.size() >= 1) { const Sign *si = this->signs[0]; ScrollMainWindowToTile(TileVirtXY(si->x, si->y)); } break; case WID_SIL_FILTER_MATCH_CASE_BTN: SignList::match_case = !SignList::match_case; // Toggle match case this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case); // Toggle button pushed state this->InvalidateData(); // Rebuild the list of signs break; } } void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.Vertical()); } void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override { switch (widget) { case WID_SIL_LIST: { Dimension spr_dim = GetSpriteSize(SPR_COMPANY_ICON); this->text_offset = WidgetDimensions::scaled.frametext.left + spr_dim.width + 2; // 2 pixels space between icon and the sign text. resize->height = std::max(GetCharacterHeight(FS_NORMAL), spr_dim.height + 2); Dimension d = {(uint)(this->text_offset + WidgetDimensions::scaled.frametext.right), padding.height + 5 * resize->height}; *size = maxdim(*size, d); break; } case WID_SIL_CAPTION: SetDParamMaxValue(0, Sign::GetPoolSize(), 3); *size = GetStringBoundingBox(STR_SIGN_LIST_CAPTION); size->height += padding.height; size->width += padding.width; break; } } EventState OnHotkey(int hotkey) override { switch (hotkey) { case SLHK_FOCUS_FILTER_BOX: this->SetFocusedWidget(WID_SIL_FILTER_TEXT); SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused. break; default: return ES_NOT_HANDLED; } return ES_HANDLED; } void OnEditboxChanged(int widget) override { if (widget == WID_SIL_FILTER_TEXT) this->SetFilterString(this->filter_editbox.text.buf); } void BuildSortSignList() { if (this->signs.NeedRebuild()) { this->BuildSignsList(); this->vscroll->SetCount(this->signs.size()); this->SetWidgetDirty(WID_SIL_CAPTION); } this->SortSignsList(); } /** Resort the sign listing on a regular interval. */ IntervalTimer rebuild_interval = {std::chrono::seconds(3), [this](auto) { this->BuildSortSignList(); this->SetDirty(); }}; /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { /* When there is a filter string, we always need to rebuild the list even if * the amount of signs in total is unchanged, as the subset of signs that is * accepted by the filter might has changed. */ if (data == 0 || data == -1 || !this->string_filter.IsEmpty()) { // New or deleted sign, changed visibility setting or there is a filter string /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ this->signs.ForceRebuild(); } else { // Change of sign contents while there is no filter string this->signs.ForceResort(); } } /** * Handler for global hotkeys of the SignListWindow. * @param hotkey Hotkey * @return ES_HANDLED if hotkey was accepted. */ static EventState SignListGlobalHotkeys(int hotkey) { if (_game_mode == GM_MENU) return ES_NOT_HANDLED; Window *w = ShowSignList(); if (w == nullptr) return ES_NOT_HANDLED; return w->OnHotkey(hotkey); } static inline HotkeyList hotkeys{"signlist", { Hotkey('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX), }, SignListGlobalHotkeys}; }; static const NWidgetPart _nested_sign_list_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SIL_CAPTION), SetDataTip(STR_SIGN_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(WWT_PANEL, COLOUR_BROWN, WID_SIL_LIST), SetMinimalSize(WidgetDimensions::unscaled.frametext.Horizontal() + 16 + 255, 0), SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_SIL_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 1), NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_SIL_FILTER_TEXT), SetMinimalSize(80, 12), SetResize(1, 0), SetFill(1, 0), SetPadding(2, 2, 2, 2), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SIL_FILTER_MATCH_CASE_BTN), SetDataTip(STR_SIGN_LIST_MATCH_CASE, STR_SIGN_LIST_MATCH_CASE_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SIL_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), EndContainer(), }; static WindowDesc _sign_list_desc(__FILE__, __LINE__, WDP_AUTO, "list_signs", 358, 138, WC_SIGN_LIST, WC_NONE, 0, std::begin(_nested_sign_list_widgets), std::end(_nested_sign_list_widgets), &SignListWindow::hotkeys ); /** * Open the sign list window * * @return newly opened sign list window, or nullptr if the window could not be opened. */ Window *ShowSignList() { return AllocateWindowDescFront(&_sign_list_desc, 0); } /** * Actually rename the sign. * @param index the sign to rename. * @param text the new name. * @return true if the window will already be removed after returning. */ static bool RenameSign(SignID index, const char *text) { bool remove = StrEmpty(text); Command::Post(StrEmpty(text) ? STR_ERROR_CAN_T_DELETE_SIGN : STR_ERROR_CAN_T_CHANGE_SIGN_NAME, index, text); return remove; } struct SignWindow : Window, SignList { QueryString name_editbox; SignID cur_sign; SignWindow(WindowDesc *desc, const Sign *si) : Window(desc), name_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS) { this->querystrings[WID_QES_TEXT] = &this->name_editbox; this->name_editbox.caption = STR_EDIT_SIGN_CAPTION; this->name_editbox.cancel_button = WID_QES_CANCEL; this->name_editbox.ok_button = WID_QES_OK; this->InitNested(WN_QUERY_STRING_SIGN); UpdateSignEditWindow(si); this->SetFocusedWidget(WID_QES_TEXT); } void UpdateSignEditWindow(const Sign *si) { /* Display an empty string when the sign hasn't been edited yet */ if (!si->name.empty()) { SetDParam(0, si->index); this->name_editbox.text.Assign(STR_SIGN_NAME); } else { this->name_editbox.text.DeleteAll(); } this->cur_sign = si->index; this->SetWidgetDirty(WID_QES_TEXT); this->SetFocusedWidget(WID_QES_TEXT); } /** * Returns a pointer to the (alphabetically) previous or next sign of the current sign. * @param next false if the previous sign is wanted, true if the next sign is wanted * @return pointer to the previous/next sign */ const Sign *PrevNextSign(bool next) { /* Rebuild the sign list */ this->signs.ForceRebuild(); this->signs.NeedResort(); this->BuildSignsList(); this->SortSignsList(); /* Search through the list for the current sign, excluding * - the first sign if we want the previous sign or * - the last sign if we want the next sign */ size_t end = this->signs.size() - (next ? 1 : 0); for (uint i = next ? 0 : 1; i < end; i++) { if (this->cur_sign == this->signs[i]->index) { /* We've found the current sign, so return the sign before/after it */ return this->signs[i + (next ? 1 : -1)]; } } /* If we haven't found the current sign by now, return the last/first sign */ return next ? this->signs.front() : this->signs.back(); } void SetStringParameters(int widget) const override { switch (widget) { case WID_QES_CAPTION: SetDParam(0, this->name_editbox.caption); break; } } void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_QES_LOCATION: { const Sign *si = Sign::Get(this->cur_sign); TileIndex tile = TileVirtXY(si->x, si->y); if (_ctrl_pressed) { ShowExtraViewportWindow(tile); } else { ScrollMainWindowToTile(tile); } break; } case WID_QES_PREVIOUS: case WID_QES_NEXT: { const Sign *si = this->PrevNextSign(widget == WID_QES_NEXT); /* Rebuild the sign list */ this->signs.ForceRebuild(); this->signs.NeedResort(); this->BuildSignsList(); this->SortSignsList(); /* Scroll to sign and reopen window */ ScrollMainWindowToTile(TileVirtXY(si->x, si->y)); UpdateSignEditWindow(si); break; } case WID_QES_DELETE: /* Only need to set the buffer to null, the rest is handled as the OK button */ RenameSign(this->cur_sign, ""); /* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */ break; case WID_QES_OK: if (RenameSign(this->cur_sign, this->name_editbox.text.buf)) break; FALLTHROUGH; case WID_QES_CANCEL: this->Close(); break; } } }; static const NWidgetPart _nested_query_sign_edit_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_QES_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_QES_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_EDIT_SIGN_LOCATION_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_QES_TEXT), SetMinimalSize(256, 12), SetDataTip(STR_EDIT_SIGN_SIGN_OSKTITLE, STR_NULL), SetPadding(2, 2, 2, 2), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_OK), SetMinimalSize(61, 12), SetDataTip(STR_BUTTON_OK, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_CANCEL), SetMinimalSize(60, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_DELETE), SetMinimalSize(60, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_NULL), NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(), NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_PREVIOUS), SetMinimalSize(11, 12), SetDataTip(AWV_DECREASE, STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP), NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_NEXT), SetMinimalSize(11, 12), SetDataTip(AWV_INCREASE, STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP), EndContainer(), }; static WindowDesc _query_sign_edit_desc(__FILE__, __LINE__, WDP_CENTER, nullptr, 0, 0, WC_QUERY_STRING, WC_NONE, WDF_CONSTRUCTION, std::begin(_nested_query_sign_edit_widgets), std::end(_nested_query_sign_edit_widgets) ); /** * Handle clicking on a sign. * @param si The sign that was clicked on. */ void HandleClickOnSign(const Sign *si) { /* If we can't rename the sign, don't even open the rename GUI. */ if (!CompanyCanRenameSign(si)) return; if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) { RenameSign(si->index, ""); return; } ShowRenameSignWindow(si); } /** * Show the window to change the text of a sign. * @param si The sign to show the window for. */ void ShowRenameSignWindow(const Sign *si) { /* Delete all other edit windows */ CloseWindowByClass(WC_QUERY_STRING); new SignWindow(&_query_sign_edit_desc, si); } /** * Close the sign window associated with the given sign. * @param sign The sign to close the window for. */ void DeleteRenameSignWindow(SignID sign) { SignWindow *w = dynamic_cast(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN)); if (w != nullptr && w->cur_sign == sign) w->Close(); }