/* $Id$ */ /** @file aircraft.h */ #ifndef AIRCRAFT_H #define AIRCRAFT_H #include "station_map.h" #include "vehicle.h" enum AircraftSubType { AIR_HELICOPTER = 0, AIR_AIRCRAFT = 2, AIR_SHADOW = 4, AIR_ROTOR = 6 }; /** Check if the aircraft type is a normal flying device; eg * not a rotor or a shadow * @param v vehicle to check * @return Returns true if the aircraft is a helicopter/airplane and * false if it is a shadow or a rotor) */ static inline bool IsNormalAircraft(const Vehicle *v) { assert(v->type == VEH_AIRCRAFT); /* To be fully correct the commented out functionality is the proper one, * but since value can only be 0 or 2, it is sufficient to only check <= 2 * return (v->subtype == AIR_HELICOPTER) || (v->subtype == AIR_AIRCRAFT); */ return v->subtype <= AIR_AIRCRAFT; } static inline bool IsAircraftInHangar(const Vehicle* v) { assert(v->type == VEH_AIRCRAFT); return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile); } static inline bool IsAircraftInHangarStopped(const Vehicle* v) { return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED; } /** Checks if an aircraft is buildable at the tile in question * @param engine The engine to test * @param tile The tile where the hangar is * @return true if the aircraft can be build */ static inline bool IsAircraftBuildableAtStation(EngineID engine, TileIndex tile) { const Station *st = GetStationByTile(tile); const AirportFTAClass *apc = st->Airport(); const AircraftVehicleInfo *avi = AircraftVehInfo(engine); return (apc->flags & (avi->subtype & AIR_CTOL ? AirportFTAClass::AIRPLANES : AirportFTAClass::HELICOPTERS)) != 0; } uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo*); void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2); void HandleAircraftEnterHangar(Vehicle *v); void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height); void UpdateAirplanesOnNewStation(const Station *st); #endif /* AIRCRAFT_H */