/* $Id$ */ /** @file network_chat_gui.cpp GUI for handling chat messages. */ #include /* va_list */ #ifdef ENABLE_NETWORK #include "../stdafx.h" #include "network.h" #include "network_type.h" #include "../date_func.h" #include "../gfx_func.h" #include "../strings_func.h" #include "../blitter/factory.hpp" #include "../console_func.h" #include "../video/video_driver.hpp" #include "../table/sprites.h" #include "../window_gui.h" #include "../textbuf_gui.h" #include "../querystring_gui.h" #include "../town.h" #include "../window_func.h" #include "../settings_type.h" #include "network_internal.h" #include "network_client.h" #include "table/strings.h" /* The draw buffer must be able to contain the chat message, client name and the "[All]" message, * some spaces and possible translations of [All] to other languages. */ assert_compile((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40); enum { NETWORK_CHAT_LINE_HEIGHT = 13, }; struct ChatMessage { char message[DRAW_STRING_BUFFER]; uint16 color; Date end_date; }; /* used for chat window */ static ChatMessage *_chatmsg_list = NULL; static bool _chatmessage_dirty = false; static bool _chatmessage_visible = false; static bool _chat_tab_completion_active; static uint MAX_CHAT_MESSAGES = 0; /* The chatbox grows from the bottom so the coordinates are pixels from * the left and pixels from the bottom. The height is the maximum height */ static PointDimension _chatmsg_box; static uint8 *_chatmessage_backup = NULL; static inline uint GetChatMessageCount() { uint i = 0; for (; i < MAX_CHAT_MESSAGES; i++) { if (_chatmsg_list[i].message[0] == '\0') break; } return i; } /** * Add a text message to the 'chat window' to be shown * @param color The colour this message is to be shown in * @param duration The duration of the chat message in game-days * @param message message itself in printf() style */ void CDECL NetworkAddChatMessage(uint16 color, uint8 duration, const char *message, ...) { char buf[DRAW_STRING_BUFFER]; const char *bufp; va_list va; uint msg_count; uint16 lines; va_start(va, message); vsnprintf(buf, lengthof(buf), message, va); va_end(va); Utf8TrimString(buf, DRAW_STRING_BUFFER); /* Force linebreaks for strings that are too long */ lines = GB(FormatStringLinebreaks(buf, _chatmsg_box.width - 8), 0, 16) + 1; if (lines >= MAX_CHAT_MESSAGES) return; msg_count = GetChatMessageCount(); /* We want to add more chat messages than there is free space for, remove 'old' */ if (lines > MAX_CHAT_MESSAGES - msg_count) { int i = lines - (MAX_CHAT_MESSAGES - msg_count); memmove(&_chatmsg_list[0], &_chatmsg_list[i], sizeof(_chatmsg_list[0]) * (msg_count - i)); msg_count = MAX_CHAT_MESSAGES - lines; } for (bufp = buf; lines != 0; lines--) { ChatMessage *cmsg = &_chatmsg_list[msg_count++]; strecpy(cmsg->message, bufp, lastof(cmsg->message)); /* The default colour for a message is company colour. Replace this with * white for any additional lines */ cmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR; cmsg->end_date = _date + duration; bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string } _chatmessage_dirty = true; } void NetworkInitChatMessage() { MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height; _chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height); _chatmsg_box.x = 10; _chatmsg_box.y = 30; _chatmsg_box.width = _settings_client.gui.network_chat_box_width; _chatmsg_box.height = _settings_client.gui.network_chat_box_height * NETWORK_CHAT_LINE_HEIGHT + 2; _chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactoryBase::GetCurrentBlitter()->GetBytesPerPixel()); for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) { _chatmsg_list[i].message[0] = '\0'; } } /** Hide the chatbox */ void NetworkUndrawChatMessage() { if (_chatmessage_visible) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); /* Sometimes we also need to hide the cursor * This is because both textmessage and the cursor take a shot of the * screen before drawing. * Now the textmessage takes his shot and paints his data before the cursor * does, so in the shot of the cursor is the screen-data of the textmessage * included when the cursor hangs somewhere over the textmessage. To * avoid wrong repaints, we undraw the cursor in that case, and everything * looks nicely ;) * (and now hope this story above makes sense to you ;)) */ if (_cursor.visible) { if (_cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x && _cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width && _cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height && _cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) { UndrawMouseCursor(); } } int x = _chatmsg_box.x; int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height; int width = _chatmsg_box.width; int height = _chatmsg_box.height; if (y < 0) { height = max(height + y, min(_chatmsg_box.height, _screen.height)); y = 0; } if (x + width >= _screen.width) { width = _screen.width - x; } if (width <= 0 || height <= 0) return; _chatmessage_visible = false; /* Put our 'shot' back to the screen */ blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height); /* And make sure it is updated next time */ _video_driver->MakeDirty(x, y, width, height); _chatmessage_dirty = true; } } /** Check if a message is expired every day */ void NetworkChatMessageDailyLoop() { for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) { ChatMessage *cmsg = &_chatmsg_list[i]; if (cmsg->message[0] == '\0') continue; /* Message has expired, remove from the list */ if (cmsg->end_date < _date) { /* Move the remaining messages over the current message */ if (i != MAX_CHAT_MESSAGES - 1) memmove(cmsg, cmsg + 1, sizeof(*cmsg) * (MAX_CHAT_MESSAGES - i - 1)); /* Mark the last item as empty */ _chatmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0'; _chatmessage_dirty = true; /* Go one item back, because we moved the array 1 to the left */ i--; } } } /** Draw the chat message-box */ void NetworkDrawChatMessage() { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); if (!_chatmessage_dirty) return; /* First undraw if needed */ NetworkUndrawChatMessage(); if (_iconsole_mode == ICONSOLE_FULL) return; /* Check if we have anything to draw at all */ uint count = GetChatMessageCount(); if (count == 0) return; int x = _chatmsg_box.x; int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height; int width = _chatmsg_box.width; int height = _chatmsg_box.height; if (y < 0) { height = max(height + y, min(_chatmsg_box.height, _screen.height)); y = 0; } if (x + width >= _screen.width) { width = _screen.width - x; } if (width <= 0 || height <= 0) return; assert(blitter->BufferSize(width, height) <= (int)(_chatmsg_box.width * _chatmsg_box.height * blitter->GetBytesPerPixel())); /* Make a copy of the screen as it is before painting (for undraw) */ blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height); _cur_dpi = &_screen; // switch to _screen painting /* Paint a half-transparent box behind the chat messages */ GfxFillRect( _chatmsg_box.x, _screen.height - _chatmsg_box.y - count * NETWORK_CHAT_LINE_HEIGHT - 2, _chatmsg_box.x + _chatmsg_box.width - 1, _screen.height - _chatmsg_box.y - 2, PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOR // black, but with some alpha for background ); /* Paint the chat messages starting with the lowest at the bottom */ for (uint y = NETWORK_CHAT_LINE_HEIGHT; count-- != 0; y += NETWORK_CHAT_LINE_HEIGHT) { DoDrawString(_chatmsg_list[count].message, _chatmsg_box.x + 3, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].color); } /* Make sure the data is updated next flush */ _video_driver->MakeDirty(x, y, width, height); _chatmessage_visible = true; _chatmessage_dirty = false; } static void SendChat(const char *buf, DestType type, int dest) { if (StrEmpty(buf)) return; if (!_network_server) { SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, 0); } else { NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, CLIENT_ID_SERVER); } } struct NetworkChatWindow : public QueryStringBaseWindow { DestType dtype; int dest; NetworkChatWindow (const WindowDesc *desc, DestType type, int dest) : QueryStringBaseWindow(NETWORK_CHAT_LENGTH, desc) { this->LowerWidget(2); this->dtype = type; this->dest = dest; this->afilter = CS_ALPHANUMERAL; InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 0); InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height); _chat_tab_completion_active = false; this->FindWindowPlacementAndResize(desc); } ~NetworkChatWindow () { InvalidateWindowData(WC_NEWS_WINDOW, 0, 0); } /** * Find the next item of the list of things that can be auto-completed. * @param item The current indexed item to return. This function can, and most * likely will, alter item, to skip empty items in the arrays. * @return Returns the char that matched to the index. */ const char *ChatTabCompletionNextItem(uint *item) { static char chat_tab_temp_buffer[64]; /* First, try clients */ if (*item < MAX_CLIENT_SLOTS) { if (*item + 1 < GetNetworkClientInfoPoolSize()) { /* Skip inactive clients */ NetworkClientInfo *ci; FOR_ALL_CLIENT_INFOS_FROM(ci, *item + 1) break; if (ci != NULL) { *item = ci->index; return ci->client_name; } } *item = MAX_CLIENT_SLOTS; } /* Then, try townnames */ /* Not that the following assumes all town indices are adjacent, ie no * towns have been deleted. */ if (*item <= (uint)MAX_CLIENT_SLOTS + GetMaxTownIndex()) { const Town *t; FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_SLOTS) { /* Get the town-name via the string-system */ SetDParam(0, t->index); GetString(chat_tab_temp_buffer, STR_TOWN, lastof(chat_tab_temp_buffer)); return &chat_tab_temp_buffer[0]; } } return NULL; } /** * Find what text to complete. It scans for a space from the left and marks * the word right from that as to complete. It also writes a \0 at the * position of the space (if any). If nothing found, buf is returned. */ static char *ChatTabCompletionFindText(char *buf) { char *p = strrchr(buf, ' '); if (p == NULL) return buf; *p = '\0'; return p + 1; } /** * See if we can auto-complete the current text of the user. */ void ChatTabCompletion() { static char _chat_tab_completion_buf[NETWORK_CHAT_LENGTH]; assert(this->edit_str_size == lengthof(_chat_tab_completion_buf)); Textbuf *tb = &this->text; size_t len, tb_len; uint item; char *tb_buf, *pre_buf; const char *cur_name; bool second_scan = false; item = 0; /* Copy the buffer so we can modify it without damaging the real data */ pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf); tb_buf = ChatTabCompletionFindText(pre_buf); tb_len = strlen(tb_buf); while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) { item++; if (_chat_tab_completion_active) { /* We are pressing TAB again on the same name, is there an other name * that starts with this? */ if (!second_scan) { size_t offset; size_t length; /* If we are completing at the begin of the line, skip the ': ' we added */ if (tb_buf == pre_buf) { offset = 0; length = (tb->size - 1) - 2; } else { /* Else, find the place we are completing at */ offset = strlen(pre_buf) + 1; length = (tb->size - 1) - offset; } /* Compare if we have a match */ if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true; continue; } /* Now any match we make on _chat_tab_completion_buf after this, is perfect */ } len = strlen(cur_name); if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) { /* Save the data it was before completion */ if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf); _chat_tab_completion_active = true; /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */ if (pre_buf == tb_buf) { snprintf(tb->buf, this->edit_str_size, "%s: ", cur_name); } else { snprintf(tb->buf, this->edit_str_size, "%s %s", pre_buf, cur_name); } /* Update the textbuffer */ UpdateTextBufferSize(&this->text); this->SetDirty(); free(pre_buf); return; } } if (second_scan) { /* We walked all posibilities, and the user presses tab again.. revert to original text */ strcpy(tb->buf, _chat_tab_completion_buf); _chat_tab_completion_active = false; /* Update the textbuffer */ UpdateTextBufferSize(&this->text); this->SetDirty(); } free(pre_buf); } virtual void OnPaint() { static const StringID chat_captions[] = { STR_NETWORK_CHAT_ALL_CAPTION, STR_NETWORK_CHAT_COMPANY_CAPTION, STR_NETWORK_CHAT_CLIENT_CAPTION }; this->DrawWidgets(); assert((uint)this->dtype < lengthof(chat_captions)); DrawStringRightAligned(this->widget[2].left - 2, this->widget[2].top + 1, chat_captions[this->dtype], TC_BLACK); this->DrawEditBox(2); } virtual void OnClick(Point pt, int widget) { switch (widget) { case 2: ShowOnScreenKeyboard(this, 2, 0, 3); break; case 3: /* Send */ SendChat(this->text.buf, this->dtype, this->dest); /* FALLTHROUGH */ case 0: /* Cancel */ delete this; break; } } virtual void OnMouseLoop() { this->HandleEditBox(2); } virtual EventState OnKeyPress(uint16 key, uint16 keycode) { EventState state = ES_NOT_HANDLED; if (keycode == WKC_TAB) { ChatTabCompletion(); } else { _chat_tab_completion_active = false; switch (this->HandleEditBoxKey(2, key, keycode, state)) { default: NOT_REACHED(); case HEBR_EDITING: { Window *osk = FindWindowById(WC_OSK, 0); if (osk != NULL && osk->parent == this) osk->OnInvalidateData(); } break; case HEBR_CONFIRM: SendChat(this->text.buf, this->dtype, this->dest); /* FALLTHROUGH */ case HEBR_CANCEL: delete this; break; } } return state; } }; static const Widget _chat_window_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 11, 319, 0, 13, 0x0, STR_NULL}, // background { WWT_EDITBOX, RESIZE_RIGHT, COLOUR_GREY, 75, 257, 1, 12, STR_NETWORK_CHAT_OSKTITLE, STR_NULL}, // text box { WWT_PUSHTXTBTN, RESIZE_LR, COLOUR_GREY, 258, 319, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button { WIDGETS_END}, }; static const WindowDesc _chat_window_desc = { WDP_CENTER, -26, 320, 14, 640, 14, // x, y, width, height WC_SEND_NETWORK_MSG, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, _chat_window_widgets, }; void ShowNetworkChatQueryWindow(DestType type, int dest) { DeleteWindowById(WC_SEND_NETWORK_MSG, 0); new NetworkChatWindow (&_chat_window_desc, type, dest); } #endif /* ENABLE_NETWORK */