/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file tbtr_template_vehicle.h Template-based train replacement: template vehicle header. */ #ifndef TEMPLATE_VEH_H #define TEMPLATE_VEH_H #include "company_func.h" #include "vehicle_type.h" #include "vehicle_base.h" #include "vehicle_func.h" #include "articulated_vehicles.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_spritegroup.h" #include "engine_base.h" #include "engine_type.h" #include "engine_func.h" #include "sortlist_type.h" #include "zoom_func.h" struct TemplateVehicle; struct TemplateReplacement; typedef uint16 TemplateID; static const TemplateID INVALID_TEMPLATE = 0xFFFF; static const uint16 CONSIST_HEAD = 0x0; static const uint16 CONSIST_TAIL = 0xffff; /** A pool allowing to store up to ~64k templates */ typedef Pool TemplatePool; extern TemplatePool _template_pool; /// listing/sorting templates typedef GUIList GUITemplateList; struct TemplateVehicleImageDimensions { int reference_width; int vehicle_pitch; int cached_veh_length; void SetFromTrain(const Train *t); int GetDisplayImageWidth() const { return ScaleGUITrad(this->cached_veh_length * this->reference_width / VEHICLE_LENGTH); } int GetOffsetX() const { return ScaleGUITrad(this->reference_width) / 2; } int GetOffsetY() const { return ScaleGUITrad(this->vehicle_pitch); } }; struct TemplateVehicle : TemplatePool::PoolItem<&_template_pool>, BaseVehicle { private: TemplateVehicle *next; ///< pointer to the next vehicle in the chain TemplateVehicle *previous; ///< NOSAVE: pointer to the previous vehicle in the chain TemplateVehicle *first; ///< NOSAVE: pointer to the first vehicle in the chain public: friend const SaveLoad* GTD(); friend void AfterLoadTemplateVehicles(); // Template usage configuration bool reuse_depot_vehicles; bool keep_remaining_vehicles; bool refit_as_template; bool replace_old_only; // Things derived from a virtual train Owner owner; EngineID engine_type; ///< The type of engine used for this vehicle. CargoID cargo_type; ///< type of cargo this vehicle is carrying uint16 cargo_cap; ///< total capacity byte cargo_subtype; byte subtype; RailType railtype; VehicleID index; uint16 real_consist_length; uint16 max_speed; uint32 power; uint32 weight; uint32 max_te; VehicleSpriteSeq sprite_seq; ///< NOSAVE: Vehicle appearance. TemplateVehicleImageDimensions image_dimensions; ///< NOSAVE: image dimensions TemplateVehicle(VehicleType type = VEH_INVALID, EngineID e = INVALID_ENGINE, byte B = 0, Owner = _local_company); TemplateVehicle(EngineID, RailVehicleInfo*); TemplateVehicle(EngineID eid) { next = nullptr; previous = nullptr; first = this; engine_type = eid; this->reuse_depot_vehicles = true; this->keep_remaining_vehicles = true; this->refit_as_template = true; this->replace_old_only = false; this->sprite_seq.count = 1; } ~TemplateVehicle(); inline TemplateVehicle* Next() const { return this->next; } inline TemplateVehicle* Prev() const { return this->previous; } inline TemplateVehicle* First() const { return this->first; } void SetNext(TemplateVehicle*); void SetPrev(TemplateVehicle*); void SetFirst(TemplateVehicle*); TemplateVehicle* GetNextUnit() const; TemplateVehicle* GetPrevUnit(); bool IsSetReuseDepotVehicles() const { return this->reuse_depot_vehicles; } bool IsSetKeepRemainingVehicles() const { return this->keep_remaining_vehicles; } bool IsSetRefitAsTemplate() const { return this->refit_as_template; } bool IsReplaceOldOnly() const { return this->replace_old_only; } void ToggleReuseDepotVehicles() { this->reuse_depot_vehicles = !this->reuse_depot_vehicles; } void ToggleKeepRemainingVehicles() { this->keep_remaining_vehicles = !this->keep_remaining_vehicles; } void ToggleRefitAsTemplate() { this->refit_as_template = !this->refit_as_template; } void ToggleReplaceOldOnly() { this->replace_old_only = !this->replace_old_only; } bool IsPrimaryVehicle() const { return this->IsFrontEngine(); } inline bool IsFrontEngine() const { return HasBit(this->subtype, GVSF_FRONT); } inline bool HasArticulatedPart() const { return this->Next() != nullptr && this->Next()->IsArticulatedPart(); } inline bool IsArticulatedPart() const { return HasBit(this->subtype, GVSF_ARTICULATED_PART); } inline bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); } inline bool IsFreeWagonChain() const { return HasBit(this->subtype, GVSF_FREE_WAGON); } // since CmdBuildTemplateVehicle(...) inline void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); } inline void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); } inline void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); } inline void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); } inline void SetWagon() { SetBit(this->subtype, GVSF_WAGON); } inline void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); } inline uint16 GetRealLength() const { return this->real_consist_length; } inline void SetRealLength(uint16 len) { this->real_consist_length = len; } int Length() const; SpriteID GetImage(Direction) const; SpriteID GetSpriteID() const; short NumGroupsUsingTemplate() const; }; // TemplateReplacement stuff typedef Pool TemplateReplacementPool; extern TemplateReplacementPool _template_replacement_pool; struct TemplateReplacement : TemplateReplacementPool::PoolItem<&_template_replacement_pool> { GroupID group; TemplateID sel_template; TemplateReplacement(GroupID gid, TemplateID tid) { this->group=gid; this->sel_template=tid; } TemplateReplacement() {} ~TemplateReplacement(); inline GroupID Group() { return this->group; } inline GroupID Template() { return this->sel_template; } inline void SetGroup(GroupID gid) { this->group = gid; } inline void SetTemplate(TemplateID tid) { this->sel_template = tid; } inline TemplateID GetTemplateVehicleID() { return sel_template; } static void PreCleanPool(); }; TemplateReplacement* GetTemplateReplacementByGroupID(GroupID); TemplateID GetTemplateIDByGroupID(GroupID); TemplateID GetTemplateIDByGroupIDRecursive(GroupID); bool IssueTemplateReplacement(GroupID, TemplateID); short DeleteTemplateReplacementsByGroupID(GroupID); void ReindexTemplateReplacements(); #endif /* TEMPLATE_VEH_H */