/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_chat_gui.cpp GUI for handling chat messages. */ #include "../stdafx.h" #include "../strings_func.h" #include "../blitter/factory.hpp" #include "../console_func.h" #include "../video/video_driver.hpp" #include "../querystring_gui.h" #include "../town.h" #include "../window_func.h" #include "../toolbar_gui.h" #include "../core/geometry_func.hpp" #include "network.h" #include "network_client.h" #include "network_base.h" #include "../widgets/network_chat_widget.h" #include "table/strings.h" #include /* va_list */ #include #include "../safeguards.h" /** The draw buffer must be able to contain the chat message, client name and the "[All]" message, * some spaces and possible translations of [All] to other languages. */ static_assert((int)DRAW_STRING_BUFFER >= (int)NETWORK_CHAT_LENGTH + NETWORK_NAME_LENGTH + 40); /** Spacing between chat lines. */ static const uint NETWORK_CHAT_LINE_SPACING = 3; /** Container for a message. */ struct ChatMessage { std::string message; ///< The action message. TextColour colour; ///< The colour of the message. std::chrono::steady_clock::time_point remove_time; ///< The time to remove the message. }; /* used for chat window */ static std::deque _chatmsg_list; ///< The actual chat message list. static bool _chatmessage_dirty = false; ///< Does the chat message need repainting? static bool _chatmessage_visible = false; ///< Is a chat message visible. static bool _chat_tab_completion_active; ///< Whether tab completion is active. static uint MAX_CHAT_MESSAGES = 0; ///< The limit of chat messages to show. /** * Time the chat history was marked dirty. This is used to determine if expired * messages have recently expired and should cause a redraw to hide them. */ static std::chrono::steady_clock::time_point _chatmessage_dirty_time; /** * The chatbox grows from the bottom so the coordinates are pixels from * the left and pixels from the bottom. The height is the maximum height. */ static PointDimension _chatmsg_box; static uint8 *_chatmessage_backup = nullptr; ///< Backup in case text is moved. /** * Test if there are any chat messages to display. * @param show_all Set if all messages should be included, instead of unexpired only. * @return True iff there are chat messages to display. */ static inline bool HaveChatMessages(bool show_all) { if (show_all) return _chatmsg_list.size() != 0; auto now = std::chrono::steady_clock::now(); for (auto &cmsg : _chatmsg_list) { if (cmsg.remove_time >= now) return true; } return false; } /** * Add a text message to the 'chat window' to be shown * @param colour The colour this message is to be shown in * @param duration The duration of the chat message in seconds * @param message message itself in printf() style */ void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message) { if (_chatmsg_list.size() == MAX_CHAT_MESSAGES) { _chatmsg_list.pop_back(); } ChatMessage *cmsg = &_chatmsg_list.emplace_front(); cmsg->message = message; cmsg->colour = colour; cmsg->remove_time = std::chrono::steady_clock::now() + std::chrono::seconds(duration); _chatmessage_dirty_time = std::chrono::steady_clock::now(); _chatmessage_dirty = true; } /** Initialize all font-dependent chat box sizes. */ void NetworkReInitChatBoxSize() { _chatmsg_box.y = 3 * FONT_HEIGHT_NORMAL; _chatmsg_box.height = MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING) + 4; _chatmessage_backup = ReallocT(_chatmessage_backup, _chatmsg_box.width * _chatmsg_box.height * BlitterFactory::GetCurrentBlitter()->GetBytesPerPixel()); } /** Initialize all buffers of the chat visualisation. */ void NetworkInitChatMessage() { MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height; _chatmsg_list.clear(); _chatmsg_box.x = 10; _chatmsg_box.width = _settings_client.gui.network_chat_box_width_pct * _screen.width / 100; NetworkReInitChatBoxSize(); _chatmessage_visible = false; } /** Hide the chatbox */ void NetworkUndrawChatMessage() { /* Sometimes we also need to hide the cursor * This is because both textmessage and the cursor take a shot of the * screen before drawing. * Now the textmessage takes its shot and paints its data before the cursor * does, so in the shot of the cursor is the screen-data of the textmessage * included when the cursor hangs somewhere over the textmessage. To * avoid wrong repaints, we undraw the cursor in that case, and everything * looks nicely ;) * (and now hope this story above makes sense to you ;)) */ if (_cursor.visible && _cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x && _cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width && _cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height && _cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) { UndrawMouseCursor(); } if (_chatmessage_visible) { Blitter *blitter = BlitterFactory::GetCurrentBlitter(); int x = _chatmsg_box.x; int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height; int width = _chatmsg_box.width; int height = _chatmsg_box.height; if (y < 0) { height = std::max(height + y, std::min(_chatmsg_box.height, _screen.height)); y = 0; } if (x + width >= _screen.width) { width = _screen.width - x; } if (width <= 0 || height <= 0) return; _chatmessage_visible = false; /* Put our 'shot' back to the screen */ blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height); /* And make sure it is updated next time */ VideoDriver::GetInstance()->MakeDirty(x, y, width, height); _chatmessage_dirty_time = std::chrono::steady_clock::now(); _chatmessage_dirty = true; } } /** Check if a message is expired. */ void NetworkChatMessageLoop() { auto now = std::chrono::steady_clock::now(); for (auto &cmsg : _chatmsg_list) { /* Message has expired, remove from the list */ if (now > cmsg.remove_time && _chatmessage_dirty_time < cmsg.remove_time) { _chatmessage_dirty_time = now; _chatmessage_dirty = true; break; } } } /** Draw the chat message-box */ void NetworkDrawChatMessage() { Blitter *blitter = BlitterFactory::GetCurrentBlitter(); if (!_chatmessage_dirty) return; const Window *w = FindWindowByClass(WC_SEND_NETWORK_MSG); bool show_all = (w != nullptr); /* First undraw if needed */ NetworkUndrawChatMessage(); if (_iconsole_mode == ICONSOLE_FULL) return; /* Check if we have anything to draw at all */ if (!HaveChatMessages(show_all)) return; int x = _chatmsg_box.x; int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height; int width = _chatmsg_box.width; int height = _chatmsg_box.height; if (y < 0) { height = std::max(height + y, std::min(_chatmsg_box.height, _screen.height)); y = 0; } if (x + width >= _screen.width) { width = _screen.width - x; } if (width <= 0 || height <= 0) return; assert(blitter->BufferSize(width, height) <= (int)(_chatmsg_box.width * _chatmsg_box.height * blitter->GetBytesPerPixel())); /* Make a copy of the screen as it is before painting (for undraw) */ blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height); _cur_dpi = &_screen; // switch to _screen painting auto now = std::chrono::steady_clock::now(); int string_height = 0; for (auto &cmsg : _chatmsg_list) { if (!show_all && cmsg.remove_time < now) continue; SetDParamStr(0, cmsg.message); string_height += GetStringLineCount(STR_JUST_RAW_STRING, width - 1) * FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING; } string_height = std::min(string_height, MAX_CHAT_MESSAGES * (FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING)); int top = _screen.height - _chatmsg_box.y - string_height - 2; int bottom = _screen.height - _chatmsg_box.y - 2; /* Paint a half-transparent box behind the chat messages */ GfxFillRect(_chatmsg_box.x, top - 2, _chatmsg_box.x + _chatmsg_box.width - 1, bottom, PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOUR // black, but with some alpha for background ); /* Paint the chat messages starting with the lowest at the bottom */ int ypos = bottom - 2; for (auto &cmsg : _chatmsg_list) { if (!show_all && cmsg.remove_time < now) continue; ypos = DrawStringMultiLine(_chatmsg_box.x + 3, _chatmsg_box.x + _chatmsg_box.width - 1, top, ypos, cmsg.message, cmsg.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - NETWORK_CHAT_LINE_SPACING; if (ypos < top) break; } /* Make sure the data is updated next flush */ VideoDriver::GetInstance()->MakeDirty(x, y, width, height); _chatmessage_visible = true; _chatmessage_dirty = false; } /** * Send an actual chat message. * @param buf The message to send. * @param type The type of destination. * @param dest The actual destination index. */ static void SendChat(const std::string &buf, DestType type, int dest) { if (buf.empty()) return; assert(type >= DESTTYPE_BROADCAST && type <= DESTTYPE_CLIENT); if (!_network_server) { MyClient::SendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, NetworkTextMessageData()); } else { NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, CLIENT_ID_SERVER); } } /** Window to enter the chat message in. */ struct NetworkChatWindow : public Window { DestType dtype; ///< The type of destination. int dest; ///< The identifier of the destination. QueryString message_editbox; ///< Message editbox. /** * Create a chat input window. * @param desc Description of the looks of the window. * @param type The type of destination. * @param dest The actual destination index. */ NetworkChatWindow(WindowDesc *desc, DestType type, int dest) : Window(desc), message_editbox(NETWORK_CHAT_LENGTH) { this->dtype = type; this->dest = dest; this->querystrings[WID_NC_TEXTBOX] = &this->message_editbox; this->message_editbox.cancel_button = WID_NC_CLOSE; this->message_editbox.ok_button = WID_NC_SENDBUTTON; static const StringID chat_captions[] = { STR_NETWORK_CHAT_ALL_CAPTION, STR_NETWORK_CHAT_COMPANY_CAPTION, STR_NETWORK_CHAT_CLIENT_CAPTION, STR_NULL, }; assert((uint)this->dtype < lengthof(chat_captions)); this->CreateNestedTree(); this->GetWidget(WID_NC_DESTINATION)->widget_data = chat_captions[this->dtype]; this->FinishInitNested(type); this->SetFocusedWidget(WID_NC_TEXTBOX); InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height); _chat_tab_completion_active = false; PositionNetworkChatWindow(this); } ~NetworkChatWindow() { InvalidateWindowData(WC_NEWS_WINDOW, 0, 0); } void FindWindowPlacementAndResize(int def_width, int def_height) override { Window::FindWindowPlacementAndResize(_toolbar_width, def_height); } /** * Find the next item of the list of things that can be auto-completed. * @param item The current indexed item to return. This function can, and most * likely will, alter item, to skip empty items in the arrays. * @return Returns the char that matched to the index. */ const char *ChatTabCompletionNextItem(uint *item) { static char chat_tab_temp_buffer[64]; /* First, try clients */ if (*item < MAX_CLIENT_SLOTS) { /* Skip inactive clients */ for (NetworkClientInfo *ci : NetworkClientInfo::Iterate(*item)) { *item = ci->index; return ci->client_name.c_str(); } *item = MAX_CLIENT_SLOTS; } /* Then, try townnames * Not that the following assumes all town indices are adjacent, ie no * towns have been deleted. */ if (*item < (uint)MAX_CLIENT_SLOTS + Town::GetPoolSize()) { for (const Town *t : Town::Iterate(*item - MAX_CLIENT_SLOTS)) { /* Get the town-name via the string-system */ SetDParam(0, t->index); GetString(chat_tab_temp_buffer, STR_TOWN_NAME, lastof(chat_tab_temp_buffer)); return &chat_tab_temp_buffer[0]; } } return nullptr; } /** * Find what text to complete. It scans for a space from the left and marks * the word right from that as to complete. It also writes a \0 at the * position of the space (if any). If nothing found, buf is returned. */ static char *ChatTabCompletionFindText(char *buf) { char *p = strrchr(buf, ' '); if (p == nullptr) return buf; *p = '\0'; return p + 1; } /** * See if we can auto-complete the current text of the user. */ void ChatTabCompletion() { static char _chat_tab_completion_buf[NETWORK_CHAT_LENGTH]; assert(this->message_editbox.text.max_bytes == lengthof(_chat_tab_completion_buf)); Textbuf *tb = &this->message_editbox.text; size_t len, tb_len; uint item; char *tb_buf, *pre_buf; const char *cur_name; bool second_scan = false; item = 0; /* Copy the buffer so we can modify it without damaging the real data */ pre_buf = (_chat_tab_completion_active) ? stredup(_chat_tab_completion_buf) : stredup(tb->buf); tb_buf = ChatTabCompletionFindText(pre_buf); tb_len = strlen(tb_buf); while ((cur_name = ChatTabCompletionNextItem(&item)) != nullptr) { item++; if (_chat_tab_completion_active) { /* We are pressing TAB again on the same name, is there another name * that starts with this? */ if (!second_scan) { size_t offset; size_t length; /* If we are completing at the begin of the line, skip the ': ' we added */ if (tb_buf == pre_buf) { offset = 0; length = (tb->bytes - 1) - 2; } else { /* Else, find the place we are completing at */ offset = strlen(pre_buf) + 1; length = (tb->bytes - 1) - offset; } /* Compare if we have a match */ if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true; continue; } /* Now any match we make on _chat_tab_completion_buf after this, is perfect */ } len = strlen(cur_name); if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) { /* Save the data it was before completion */ if (!second_scan) seprintf(_chat_tab_completion_buf, lastof(_chat_tab_completion_buf), "%s", tb->buf); _chat_tab_completion_active = true; /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */ if (pre_buf == tb_buf) { this->message_editbox.text.Print("%s: ", cur_name); } else { this->message_editbox.text.Print("%s %s", pre_buf, cur_name); } this->SetDirty(); free(pre_buf); return; } } if (second_scan) { /* We walked all possibilities, and the user presses tab again.. revert to original text */ this->message_editbox.text.Assign(_chat_tab_completion_buf); _chat_tab_completion_active = false; this->SetDirty(); } free(pre_buf); } Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) override { Point pt = { 0, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height }; return pt; } void SetStringParameters(int widget) const override { if (widget != WID_NC_DESTINATION) return; if (this->dtype == DESTTYPE_CLIENT) { SetDParamStr(0, NetworkClientInfo::GetByClientID((ClientID)this->dest)->client_name); } } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NC_SENDBUTTON: /* Send */ SendChat(this->message_editbox.text.buf, this->dtype, this->dest); FALLTHROUGH; case WID_NC_CLOSE: /* Cancel */ delete this; break; } } EventState OnKeyPress(WChar key, uint16 keycode) override { EventState state = ES_NOT_HANDLED; if (keycode == WKC_TAB) { ChatTabCompletion(); state = ES_HANDLED; } return state; } void OnEditboxChanged(int wid) override { _chat_tab_completion_active = false; } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData(int data = 0, bool gui_scope = true) override { if (data == this->dest) delete this; } }; /** The widgets of the chat window. */ static const NWidgetPart _nested_chat_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY, WID_NC_CLOSE), NWidget(WWT_PANEL, COLOUR_GREY, WID_NC_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXT, COLOUR_GREY, WID_NC_DESTINATION), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetAlignment(SA_TOP | SA_RIGHT), SetDataTip(STR_NULL, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NC_TEXTBOX), SetMinimalSize(100, 12), SetPadding(1, 0, 1, 0), SetResize(1, 0), SetDataTip(STR_NETWORK_CHAT_OSKTITLE, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NC_SENDBUTTON), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetDataTip(STR_NETWORK_CHAT_SEND, STR_NULL), EndContainer(), EndContainer(), EndContainer(), }; /** The description of the chat window. */ static WindowDesc _chat_window_desc( WDP_MANUAL, nullptr, 0, 0, WC_SEND_NETWORK_MSG, WC_NONE, WDF_NETWORK, _nested_chat_window_widgets, lengthof(_nested_chat_window_widgets) ); /** * Show the chat window. * @param type The type of destination. * @param dest The actual destination index. */ void ShowNetworkChatQueryWindow(DestType type, int dest) { DeleteWindowByClass(WC_SEND_NETWORK_MSG); new NetworkChatWindow(&_chat_window_desc, type, dest); }