/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_anim_sse4.hpp A SSE4 32 bpp blitter with animation support. */ #ifndef BLITTER_32BPP_SSE4_ANIM_HPP #define BLITTER_32BPP_SSE4_ANIM_HPP #ifdef WITH_SSE #ifndef SSE_VERSION #define SSE_VERSION 4 #endif #ifndef SSE_TARGET #define SSE_TARGET "sse4.1" #endif #ifndef FULL_ANIMATION #define FULL_ANIMATION 1 #endif #include "32bpp_anim.hpp" #include "32bpp_anim_sse2.hpp" #include "32bpp_sse4.hpp" #undef MARGIN_NORMAL_THRESHOLD #define MARGIN_NORMAL_THRESHOLD 4 /** The SSE4 32 bpp blitter with palette animation. */ class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE4 { private: public: template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override { return Blitter_32bppSSE_Base::Encode(sprite, allocator); } const char *GetName() override { return "32bpp-sse4-anim"; } using Blitter_32bppSSE2_Anim::LookupColourInPalette; }; /** Factory for the SSE4 32 bpp blitter (with palette animation). */ class FBlitter_32bppSSE4_Anim: public BlitterFactory { public: FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {} Blitter *CreateInstance() override { return static_cast(new Blitter_32bppSSE4_Anim()); } }; #endif /* WITH_SSE */ #endif /* BLITTER_32BPP_SSE4_ANIM_HPP */