/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file video_driver.hpp Base of all video drivers. */ #ifndef VIDEO_VIDEO_DRIVER_HPP #define VIDEO_VIDEO_DRIVER_HPP #include "../driver.h" #include "../core/geometry_type.hpp" #include /** The base of all video drivers. */ class VideoDriver : public Driver { public: /** * Mark a particular area dirty. * @param left The left most line of the dirty area. * @param top The top most line of the dirty area. * @param width The width of the dirty area. * @param height The height of the dirty area. */ virtual void MakeDirty(int left, int top, int width, int height) = 0; /** * Perform the actual drawing. */ virtual void MainLoop() = 0; /** * Change the resolution of the window. * @param w The new width. * @param h The new height. * @return True if the change succeeded. */ virtual bool ChangeResolution(int w, int h) = 0; /** * Change the full screen setting. * @param fullscreen The new setting. * @return True if the change succeeded. */ virtual bool ToggleFullscreen(bool fullscreen) = 0; /** * Callback invoked after the blitter was changed. * This may only be called between AcquireBlitterLock and ReleaseBlitterLock. * @return True if no error. */ virtual bool AfterBlitterChange() { return true; } /** * Acquire any lock(s) required to be held when changing blitters. * These lock(s) may not be acquired recursively. */ virtual void AcquireBlitterLock() { } /** * Release any lock(s) required to be held when changing blitters. * These lock(s) may not be acquired recursively. */ virtual void ReleaseBlitterLock() { } virtual bool ClaimMousePointer() { return true; } /** * Whether the driver has a graphical user interface with the end user. * Or in other words, whether we should spawn a thread for world generation * and NewGRF scanning so the graphical updates can keep coming. Otherwise * progress has to be shown on the console, which uses by definition another * thread/process for display purposes. * @return True for all drivers except null and dedicated. */ virtual bool HasGUI() const { return true; } /** * An edit box gained the input focus */ virtual void EditBoxGainedFocus() {} /** * An edit box lost the input focus. Abort character compositing if necessary. */ virtual void EditBoxLostFocus() {} /** * Get the currently active instance of the video driver. */ static VideoDriver *GetInstance() { return static_cast(*DriverFactoryBase::GetActiveDriver(Driver::DT_VIDEO)); } }; extern char *_ini_videodriver; extern std::vector _resolutions; extern Dimension _cur_resolution; extern bool _rightclick_emulate; #endif /* VIDEO_VIDEO_DRIVER_HPP */