/* $Id$ */ /** @file random_func.h */ #ifndef RANDOM_FUNC_HPP #define RANDOM_FUNC_HPP /************** * Warning: DO NOT enable this unless you understand what it does * * If enabled, in a network game all randoms will be dumped to the * stdout if the first client joins (or if you are a client). This * is to help finding desync problems. * * Warning: DO NOT enable this unless you understand what it does **************/ //#define RANDOM_DEBUG // Enable this to produce higher quality random numbers. // Doesn't work with network yet. // #define MERSENNE_TWISTER void SetRandomSeed(uint32 seed); #ifdef RANDOM_DEBUG #define Random() DoRandom(__LINE__, __FILE__) uint32 DoRandom(int line, const char *file); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) uint DoRandomRange(uint max, int line, const char *file); #else uint32 Random(); uint RandomRange(uint max); #endif uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); #endif /* RANDOM_FUNC_HPP */ /* $Id$ */ /** @file random_func.h */ #ifndef RANDOM_FUNC_HPP #define RANDOM_FUNC_HPP /************** * Warning: DO NOT enable this unless you understand what it does * * If enabled, in a network game all randoms will be dumped to the * stdout if the first client joins (or if you are a client). This * is to help finding desync problems. * * Warning: DO NOT enable this unless you understand what it does **************/ //#define RANDOM_DEBUG // Enable this to produce higher quality random numbers. // Doesn't work with network yet. // #define MERSENNE_TWISTER void SetRandomSeed(uint32 seed); #ifdef RANDOM_DEBUG #define Random() DoRandom(__LINE__, __FILE__) uint32 DoRandom(int line, const char *file); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) uint DoRandomRange(uint max, int line, const char *file); #else uint32 Random(); uint RandomRange(uint max); #endif uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); #endif /* RANDOM_FUNC_HPP */ /* $Id$ */ /** @file random_func.h */ #ifndef RANDOM_FUNC_HPP #define RANDOM_FUNC_HPP /************** * Warning: DO NOT enable this unless you understand what it does * * If enabled, in a network game all randoms will be dumped to the * stdout if the first client joins (or if you are a client). This * is to help finding desync problems. * * Warning: DO NOT enable this unless you understand what it does **************/ //#define RANDOM_DEBUG // Enable this to produce higher quality random numbers. // Doesn't work with network yet. // #define MERSENNE_TWISTER void SetRandomSeed(uint32 seed); #ifdef RANDOM_DEBUG #define Random() DoRandom(__LINE__, __FILE__) uint32 DoRandom(int line, const char *file); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) uint DoRandomRange(uint max, int line, const char *file); #else uint32 Random(); uint RandomRange(uint max); #endif uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); #endif /* RANDOM_FUNC_HPP */ /* $Id$ */ /** @file random_func.h */ #ifndef RANDOM_FUNC_HPP #define RANDOM_FUNC_HPP /************** * Warning: DO NOT enable this unless you understand what it does * * If enabled, in a network game all randoms will be dumped to the * stdout if the first client joins (or if you are a client). This * is to help finding desync problems. * * Warning: DO NOT enable this unless you understand what it does **************/ //#define RANDOM_DEBUG // Enable this to produce higher quality random numbers. // Doesn't work with network yet. // #define MERSENNE_TWISTER void SetRandomSeed(uint32 seed); #ifdef RANDOM_DEBUG #define Random() DoRandom(__LINE__, __FILE__) uint32 DoRandom(int line, const char *file); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) uint DoRandomRange(uint max, int line, const char *file); #else uint32 Random(); uint RandomRange(uint max); #endif uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); #endif /* RANDOM_FUNC_HPP */ /* $Id$ */ /** @file random_func.h */ #ifndef RANDOM_FUNC_HPP #define RANDOM_FUNC_HPP /************** * Warning: DO NOT enable this unless you understand what it does * * If enabled, in a network game all randoms will be dumped to the * stdout if the first client joins (or if you are a client). This * is to help finding desync problems. * * Warning: DO NOT enable this unless you understand what it does **************/ //#define RANDOM_DEBUG // Enable this to produce higher quality random numbers. // Doesn't work with network yet. // #define MERSENNE_TWISTER void SetRandomSeed(uint32 seed); #ifdef RANDOM_DEBUG #define Random() DoRandom(__LINE__, __FILE__) uint32 DoRandom(int line, const char *file); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) uint DoRandomRange(uint max, int line, const char *file); #else uint32 Random(); uint RandomRange(uint max); #endif uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); #endif /* RANDOM_FUNC_HPP */ /* $Id$ */ /** @file random_func.h */ #ifndef RANDOM_FUNC_HPP #define RANDOM_FUNC_HPP /************** * Warning: DO NOT enable this unless you understand what it does * * If enabled, in a network game all randoms will be dumped to the * stdout if the first client joins (or if you are a client). This * is to help finding desync problems. * * Warning: DO NOT enable this unless you understand what it does **************/ //#define RANDOM_DEBUG // Enable this to produce higher quality random numbers. // Doesn't work with network yet. // #define MERSENNE_TWISTER void SetRandomSeed(uint32 seed); #ifdef RANDOM_DEBUG #define Random() DoRandom(__LINE__, __FILE__) uint32 DoRandom(int line, const char *file); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) uint DoRandomRange(uint max, int line, const char *file); #else uint32 Random(); uint RandomRange(uint max); #endif uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); #endif /* RANDOM_FUNC_HPP */