/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file hotkeys.h Hotkey related functions. */ #ifndef HOTKEYS_H #define HOTKEYS_H #include "core/smallvec_type.hpp" /** * All data for a single hotkey. The name (for saving/loading a configfile), * a list of keycodes and a number to help identifying this hotkey. */ template struct Hotkey { typedef void (T::*hotkey_callback)(int); /** * A wrapper around the callback function. This wrapper is needed because * the size of a pointer to a member function depends on the class * definition. The possible solutions are to either wrap the callback * pointer in a class and dynamically allocate memory for it like we do * now or making all class definitions available in hotkeys.cpp. */ struct CallbackWrapper { CallbackWrapper(hotkey_callback callback) : callback(callback) {} hotkey_callback callback; }; /** * Create a new Hotkey object with a single default keycode. * @param default_keycode The default keycode for this hotkey. * @param name The name of this hotkey. * @param num Number of this hotkey, should be unique within the hotkey list. * @param callback The function to call if the hotkey is pressed. */ Hotkey(uint16 default_keycode, const char *name, int num, hotkey_callback callback = NULL) : name(name), num(num) { if (callback == NULL) { this->callback = NULL; } else { this->callback = new CallbackWrapper(callback); } if (default_keycode != 0) *this->keycodes.Append() = default_keycode; } /** * Create a new Hotkey object with multiple default keycodes. * @param default_keycodes An array of default keycodes terminated with 0. * @param name The name of this hotkey. * @param num Number of this hotkey, should be unique within the hotkey list. * @param callback The function to call if the hotkey is pressed. */ Hotkey(const uint16 *default_keycodes, const char *name, int num, hotkey_callback callback = NULL) : name(name), num(num) { if (callback == NULL) { this->callback = NULL; } else { this->callback = new CallbackWrapper(callback); } const uint16 *keycode = default_keycodes; while (*keycode != 0) { this->keycodes.Include(keycode); keycode++; } } ~Hotkey() { delete this->callback; } /** * Add a keycode to this hotkey, from now that keycode will be matched * in addition to any previously added keycodes. * @param keycode The keycode to add. */ void AddKeycode(uint16 keycode) { this->keycodes.Include(keycode); } const char *name; int num; SmallVector keycodes; CallbackWrapper *callback; }; #define HOTKEY_LIST_END(window_class) Hotkey((uint16)0, NULL, -1) /** * Check if a keycode is bound to something. * @param list The list with hotkeys to check * @param keycode The keycode that was pressed * @param w The window-pointer to give to the callback function (if any). * @return The number of the matching hotkey or -1. */ template int CheckHotkeyMatch(Hotkey *list, uint16 keycode, T *w) { while (list->num != -1) { if (list->keycodes.Contains(keycode)) { if (list->callback != NULL) (w->*(list->callback->callback))(-1); return list->num; } list++; } return -1; } #endif /* HOTKEYS_H */