/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file story_gui.cpp GUI for stories. */ #include "stdafx.h" #include "window_gui.h" #include "strings_func.h" #include "gui.h" #include "story_base.h" #include "core/geometry_func.hpp" #include "company_func.h" #include "command_func.h" #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" #include "sortlist_type.h" #include "goal_base.h" #include "viewport_func.h" #include "window_func.h" #include "company_base.h" #include "tilehighlight_func.h" #include "vehicle_base.h" #include "story_cmd.h" #include "widgets/story_widget.h" #include "table/strings.h" #include "table/sprites.h" #include "safeguards.h" static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor); typedef GUIList GUIStoryPageList; typedef GUIList GUIStoryPageElementList; struct StoryBookWindow : Window { protected: struct LayoutCacheElement { const StoryPageElement *pe; Rect bounds; }; typedef std::vector LayoutCache; enum class ElementFloat { None, Left, Right, }; Scrollbar *vscroll; ///< Scrollbar of the page text. mutable LayoutCache layout_cache; ///< Cached element layout. GUIStoryPageList story_pages; ///< Sorted list of pages. GUIStoryPageElementList story_page_elements; ///< Sorted list of page elements that belong to the current page. StoryPageID selected_page_id; ///< Pool index of selected page. std::string selected_generic_title; ///< If the selected page doesn't have a custom title, this buffer is used to store a generic page title. StoryPageElementID active_button_id; ///< Which button element the player is currently using static GUIStoryPageList::SortFunction * const page_sorter_funcs[]; static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[]; /** (Re)Build story page list. */ void BuildStoryPageList() { if (this->story_pages.NeedRebuild()) { this->story_pages.clear(); for (const StoryPage *p : StoryPage::Iterate()) { if (this->IsPageAvailable(p)) { this->story_pages.push_back(p); } } this->story_pages.shrink_to_fit(); this->story_pages.RebuildDone(); } this->story_pages.Sort(); } /** Sort story pages by order value. */ static bool PageOrderSorter(const StoryPage * const &a, const StoryPage * const &b) { return a->sort_value < b->sort_value; } /** (Re)Build story page element list. */ void BuildStoryPageElementList() { if (this->story_page_elements.NeedRebuild()) { this->story_page_elements.clear(); const StoryPage *p = GetSelPage(); if (p != nullptr) { for (const StoryPageElement *pe : StoryPageElement::Iterate()) { if (pe->page == p->index) { this->story_page_elements.push_back(pe); } } } this->story_page_elements.shrink_to_fit(); this->story_page_elements.RebuildDone(); } this->story_page_elements.Sort(); this->InvalidateStoryPageElementLayout(); } /** Sort story page elements by order value. */ static bool PageElementOrderSorter(const StoryPageElement * const &a, const StoryPageElement * const &b) { return a->sort_value < b->sort_value; } /* * Checks if a given page should be visible in the story book. * @param page The page to check. * @return True if the page should be visible, otherwise false. */ bool IsPageAvailable(const StoryPage *page) const { return page->company == INVALID_COMPANY || page->company == this->window_number; } /** * Get instance of selected page. * @return Instance of selected page or nullptr if no page is selected. */ StoryPage *GetSelPage() const { if (!_story_page_pool.IsValidID(selected_page_id)) return nullptr; return _story_page_pool.Get(selected_page_id); } /** * Get the page number of selected page. * @return Number of available pages before to the selected one, or -1 if no page is selected. */ int GetSelPageNum() const { int page_number = 0; for (const StoryPage *p : this->story_pages) { if (p->index == this->selected_page_id) { return page_number; } page_number++; } return -1; } /** * Check if the selected page is also the first available page. */ bool IsFirstPageSelected() { /* Verify that the selected page exist. */ if (!_story_page_pool.IsValidID(this->selected_page_id)) return false; return this->story_pages.front()->index == this->selected_page_id; } /** * Check if the selected page is also the last available page. */ bool IsLastPageSelected() { /* Verify that the selected page exist. */ if (!_story_page_pool.IsValidID(this->selected_page_id)) return false; if (this->story_pages.size() <= 1) return true; const StoryPage *last = this->story_pages.back(); return last->index == this->selected_page_id; } /** * Updates the content of selected page. */ void RefreshSelectedPage() { /* Generate generic title if selected page have no custom title. */ StoryPage *page = this->GetSelPage(); if (page != nullptr && page->title.empty()) { SetDParam(0, GetSelPageNum() + 1); selected_generic_title = GetString(STR_STORY_BOOK_GENERIC_PAGE_ITEM); } this->story_page_elements.ForceRebuild(); this->BuildStoryPageElementList(); if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace(); this->vscroll->SetCount(this->GetContentHeight()); this->SetWidgetDirty(WID_SB_SCROLLBAR); this->SetWidgetDirty(WID_SB_SEL_PAGE); this->SetWidgetDirty(WID_SB_PAGE_PANEL); } /** * Selects the previous available page before the currently selected page. */ void SelectPrevPage() { if (!_story_page_pool.IsValidID(this->selected_page_id)) return; /* Find the last available page which is previous to the current selected page. */ const StoryPage *last_available; last_available = nullptr; for (const StoryPage *p : this->story_pages) { if (p->index == this->selected_page_id) { if (last_available == nullptr) return; // No previous page available. this->SetSelectedPage(last_available->index); return; } last_available = p; } } /** * Selects the next available page after the currently selected page. */ void SelectNextPage() { if (!_story_page_pool.IsValidID(this->selected_page_id)) return; /* Find selected page. */ for (auto iter = this->story_pages.begin(); iter != this->story_pages.end(); iter++) { const StoryPage *p = *iter; if (p->index == this->selected_page_id) { /* Select the page after selected page. */ iter++; if (iter != this->story_pages.end()) { this->SetSelectedPage((*iter)->index); } return; } } } /** * Builds the page selector drop down list. */ DropDownList BuildDropDownList() const { DropDownList list; uint16_t page_num = 1; for (const StoryPage *p : this->story_pages) { bool current_page = p->index == this->selected_page_id; if (!p->title.empty()) { list.push_back(std::make_unique(p->title, p->index, current_page)); } else { /* No custom title => use a generic page title with page number. */ SetDParam(0, page_num); list.push_back(std::make_unique(STR_STORY_BOOK_GENERIC_PAGE_ITEM, p->index, current_page)); } page_num++; } return list; } /** * Get the width available for displaying content on the page panel. */ uint GetAvailablePageContentWidth() const { return this->GetWidget(WID_SB_PAGE_PANEL)->current_x - WidgetDimensions::scaled.frametext.Horizontal() - 1; } /** * Counts how many pixels of height that are used by Date and Title * (excluding marginal after Title, as each body element has * an empty row before the element). * @param max_width Available width to display content. * @return the height in pixels. */ uint GetHeadHeight(int max_width) const { StoryPage *page = this->GetSelPage(); if (page == nullptr) return 0; int height = 0; /* Title lines */ height += FONT_HEIGHT_NORMAL; // Date always use exactly one line. SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title); height += GetStringHeight(STR_STORY_BOOK_TITLE, max_width); return height; } /** * Decides which sprite to display for a given page element. * @param pe The page element. * @return The SpriteID of the sprite to display. * @pre pe.type must be SPET_GOAL or SPET_LOCATION. */ SpriteID GetPageElementSprite(const StoryPageElement &pe) const { switch (pe.type) { case SPET_GOAL: { Goal *g = Goal::Get((GoalID) pe.referenced_id); if (g == nullptr) return SPR_IMG_GOAL_BROKEN_REF; return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL; } case SPET_LOCATION: return SPR_IMG_VIEW_LOCATION; default: NOT_REACHED(); } } /** * Get the height in pixels used by a page element. * @param pe The story page element. * @param max_width Available width to display content. * @return the height in pixels. */ uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const { switch (pe.type) { case SPET_TEXT: SetDParamStr(0, pe.text); return GetStringHeight(STR_JUST_RAW_STRING, max_width); case SPET_GOAL: case SPET_LOCATION: { Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe)); return sprite_dim.height; } case SPET_BUTTON_PUSH: case SPET_BUTTON_TILE: case SPET_BUTTON_VEHICLE: { Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL); return dim.height + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical(); } default: NOT_REACHED(); } return 0; } /** * Get the float style of a page element. * @param pe The story page element. * @return The float style. */ ElementFloat GetPageElementFloat(const StoryPageElement &pe) const { switch (pe.type) { case SPET_BUTTON_PUSH: case SPET_BUTTON_TILE: case SPET_BUTTON_VEHICLE: { StoryPageButtonFlags flags = StoryPageButtonData{ pe.referenced_id }.GetFlags(); if (flags & SPBF_FLOAT_LEFT) return ElementFloat::Left; if (flags & SPBF_FLOAT_RIGHT) return ElementFloat::Right; return ElementFloat::None; } default: return ElementFloat::None; } } /** * Get the width a page element would use if it was floating left or right. * @param pe The story page element. * @return The calculated width of the element. */ int GetPageElementFloatWidth(const StoryPageElement &pe) const { switch (pe.type) { case SPET_BUTTON_PUSH: case SPET_BUTTON_TILE: case SPET_BUTTON_VEHICLE: { Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL); return dim.width + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical(); } default: NOT_REACHED(); // only buttons can float } } /** Invalidate the current page layout */ void InvalidateStoryPageElementLayout() { this->layout_cache.clear(); } /** Create the page layout if it is missing */ void EnsureStoryPageElementLayout() const { /* Assume if the layout cache has contents it is valid */ if (!this->layout_cache.empty()) return; StoryPage *page = this->GetSelPage(); if (page == nullptr) return; int max_width = GetAvailablePageContentWidth(); int element_dist = FONT_HEIGHT_NORMAL; /* Make space for the header */ int main_y = GetHeadHeight(max_width) + element_dist; /* Current bottom of left/right column */ int left_y = main_y; int right_y = main_y; /* Current width of left/right column, 0 indicates no content in column */ int left_width = 0; int right_width = 0; /* Indexes into element cache for yet unresolved floats */ std::vector left_floats; std::vector right_floats; /* Build layout */ for (const StoryPageElement *pe : this->story_page_elements) { ElementFloat fl = this->GetPageElementFloat(*pe); if (fl == ElementFloat::None) { /* Verify available width */ const int min_required_width = 10 * FONT_HEIGHT_NORMAL; int left_offset = (left_width == 0) ? 0 : (left_width + element_dist); int right_offset = (right_width == 0) ? 0 : (right_width + element_dist); if (left_offset + right_offset + min_required_width >= max_width) { /* Width of floats leave too little for main content, push down */ main_y = std::max(main_y, left_y); main_y = std::max(main_y, right_y); left_width = right_width = 0; left_offset = right_offset = 0; /* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */ } /* Determine height */ const int available_width = max_width - left_offset - right_offset; const int height = GetPageElementHeight(*pe, available_width); /* Check for button that needs extra margin */ if (left_offset == 0 && right_offset == 0) { switch (pe->type) { case SPET_BUTTON_PUSH: case SPET_BUTTON_TILE: case SPET_BUTTON_VEHICLE: left_offset = right_offset = available_width / 5; break; default: break; } } /* Position element in main column */ LayoutCacheElement ce{ pe, {} }; ce.bounds.left = left_offset; ce.bounds.right = max_width - right_offset; ce.bounds.top = main_y; main_y += height; ce.bounds.bottom = main_y; this->layout_cache.push_back(ce); main_y += element_dist; /* Clear all floats */ left_width = right_width = 0; left_y = right_y = main_y = std::max({main_y, left_y, right_y}); left_floats.clear(); right_floats.clear(); } else { /* Prepare references to correct column */ int &cur_width = (fl == ElementFloat::Left) ? left_width : right_width; int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y; std::vector &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats; /* Position element */ cur_width = std::max(cur_width, this->GetPageElementFloatWidth(*pe)); LayoutCacheElement ce{ pe, {} }; ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width); ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width; ce.bounds.top = cur_y; cur_y += GetPageElementHeight(*pe, cur_width); ce.bounds.bottom = cur_y; cur_floats.push_back(this->layout_cache.size()); this->layout_cache.push_back(ce); cur_y += element_dist; /* Update floats in column to all have the same width */ for (size_t index : cur_floats) { LayoutCacheElement &ce = this->layout_cache[index]; ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width); ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width; } } } } /** * Get the total height of the content displayed in this window. * @return the height in pixels */ uint GetContentHeight() { this->EnsureStoryPageElementLayout(); /* The largest bottom coordinate of any element is the height of the content */ uint max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](uint max_y, const LayoutCacheElement &ce) -> uint { return std::max(max_y, ce.bounds.bottom); }); return max_y; } /** * Draws a page element that is composed of a sprite to the left and a single line of * text after that. These page elements are generally clickable and are thus called * action elements. * @param y_offset Current y_offset which will get updated when this method has completed its drawing. * @param width Width of the region available for drawing. * @param line_height Height of one line of text. * @param action_sprite The sprite to draw. * @param string_id The string id to draw. * @return the number of lines. */ void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, StringID string_id = STR_JUST_RAW_STRING) const { Dimension sprite_dim = GetSpriteSize(action_sprite); uint element_height = std::max(sprite_dim.height, (uint)line_height); uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2; uint text_top = y_offset + (element_height - line_height) / 2; DrawSprite(action_sprite, PAL_NONE, 0, sprite_top); DrawString(sprite_dim.width + WidgetDimensions::scaled.frametext.left, width, text_top, string_id, TC_BLACK); y_offset += element_height; } /** * Internal event handler for when a page element is clicked. * @param pe The clicked page element. */ void OnPageElementClick(const StoryPageElement& pe) { switch (pe.type) { case SPET_TEXT: /* Do nothing. */ break; case SPET_LOCATION: if (_ctrl_pressed) { ShowExtraViewportWindow((TileIndex)pe.referenced_id); } else { ScrollMainWindowToTile((TileIndex)pe.referenced_id); } break; case SPET_GOAL: ShowGoalsList((CompanyID)this->window_number); break; case SPET_BUTTON_PUSH: if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace(); this->active_button_id = pe.index; this->SetTimeout(); this->SetWidgetDirty(WID_SB_PAGE_PANEL); Command::Post(0, pe.index, 0); break; case SPET_BUTTON_TILE: if (this->active_button_id == pe.index) { ResetObjectToPlace(); this->active_button_id = INVALID_STORY_PAGE_ELEMENT; } else { CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor()); SetObjectToPlaceWnd(cursor, PAL_NONE, HT_RECT, this); this->active_button_id = pe.index; } this->SetWidgetDirty(WID_SB_PAGE_PANEL); break; case SPET_BUTTON_VEHICLE: if (this->active_button_id == pe.index) { ResetObjectToPlace(); this->active_button_id = INVALID_STORY_PAGE_ELEMENT; } else { CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor()); SetObjectToPlaceWnd(cursor, PAL_NONE, HT_VEHICLE, this); this->active_button_id = pe.index; } this->SetWidgetDirty(WID_SB_PAGE_PANEL); break; default: NOT_REACHED(); } } public: StoryBookWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR); this->vscroll->SetStepSize(FONT_HEIGHT_NORMAL); /* Initialize page sort. */ this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs); this->story_pages.ForceRebuild(); this->BuildStoryPageList(); this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs); /* story_page_elements will get built by SetSelectedPage */ this->FinishInitNested(window_number); this->owner = (Owner)this->window_number; /* Initialize selected vars. */ this->selected_generic_title.clear(); this->selected_page_id = INVALID_STORY_PAGE; this->active_button_id = INVALID_STORY_PAGE_ELEMENT; this->OnInvalidateData(-1); } /** * Updates the disabled state of the prev/next buttons. */ void UpdatePrevNextDisabledState() { this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.empty() || this->IsFirstPageSelected()); this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.empty() || this->IsLastPageSelected()); this->SetWidgetDirty(WID_SB_PREV_PAGE); this->SetWidgetDirty(WID_SB_NEXT_PAGE); } /** * Sets the selected page. * @param page_index pool index of the page to select. */ void SetSelectedPage(uint16_t page_index) { if (this->selected_page_id != page_index) { if (this->active_button_id) ResetObjectToPlace(); this->active_button_id = INVALID_STORY_PAGE_ELEMENT; this->selected_page_id = page_index; this->RefreshSelectedPage(); this->UpdatePrevNextDisabledState(); } } void SetStringParameters(int widget) const override { switch (widget) { case WID_SB_SEL_PAGE: { StoryPage *page = this->GetSelPage(); SetDParamStr(0, page != nullptr && !page->title.empty() ? page->title : this->selected_generic_title); break; } case WID_SB_CAPTION: if (this->window_number == INVALID_COMPANY) { SetDParam(0, STR_STORY_BOOK_SPECTATOR_CAPTION); } else { SetDParam(0, STR_STORY_BOOK_CAPTION); SetDParam(1, this->window_number); } break; } } void OnPaint() override { /* Detect if content has changed height. This can happen if a * multi-line text contains eg. {COMPANY} and that company is * renamed. */ if (this->vscroll->GetCount() != this->GetContentHeight()) { this->vscroll->SetCount(this->GetContentHeight()); this->SetWidgetDirty(WID_SB_SCROLLBAR); this->SetWidgetDirty(WID_SB_PAGE_PANEL); } this->DrawWidgets(); } void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_SB_PAGE_PANEL) return; StoryPage *page = this->GetSelPage(); if (page == nullptr) return; Rect fr = r.Shrink(WidgetDimensions::scaled.frametext); /* Set up a clipping region for the panel. */ DrawPixelInfo tmp_dpi; if (!FillDrawPixelInfo(&tmp_dpi, fr.left, fr.top, fr.Width(), fr.Height())) return; AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi); /* Draw content (now coordinates given to Draw** are local to the new clipping region). */ fr = fr.Translate(-fr.left, -fr.top); int line_height = FONT_HEIGHT_NORMAL; const int scrollpos = this->vscroll->GetPosition(); int y_offset = -scrollpos; /* Date */ if (page->date != CalendarTime::INVALID_DATE) { SetDParam(0, page->date); DrawString(0, fr.right, y_offset, STR_JUST_DATE_LONG, TC_BLACK); } y_offset += line_height; /* Title */ SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title); y_offset = DrawStringMultiLine(0, fr.right, y_offset, fr.bottom, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER); /* Page elements */ this->EnsureStoryPageElementLayout(); for (const LayoutCacheElement &ce : this->layout_cache) { y_offset = ce.bounds.top - scrollpos; switch (ce.pe->type) { case SPET_TEXT: SetDParamStr(0, ce.pe->text); y_offset = DrawStringMultiLine(ce.bounds.left, ce.bounds.right, ce.bounds.top - scrollpos, ce.bounds.bottom - scrollpos, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT); break; case SPET_GOAL: { Goal *g = Goal::Get((GoalID) ce.pe->referenced_id); StringID string_id = g == nullptr ? STR_STORY_BOOK_INVALID_GOAL_REF : STR_JUST_RAW_STRING; if (g != nullptr) SetDParamStr(0, g->text); DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe), string_id); break; } case SPET_LOCATION: SetDParamStr(0, ce.pe->text); DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe)); break; case SPET_BUTTON_PUSH: case SPET_BUTTON_TILE: case SPET_BUTTON_VEHICLE: { const int tmargin = WidgetDimensions::scaled.bevel.top + WidgetDimensions::scaled.frametext.top; const FrameFlags frame = this->active_button_id == ce.pe->index ? FR_LOWERED : FR_NONE; const Colours bgcolour = StoryPageButtonData{ ce.pe->referenced_id }.GetColour(); DrawFrameRect(ce.bounds.left, ce.bounds.top - scrollpos, ce.bounds.right, ce.bounds.bottom - scrollpos - 1, bgcolour, frame); SetDParamStr(0, ce.pe->text); DrawString(ce.bounds.left + WidgetDimensions::scaled.bevel.left, ce.bounds.right - WidgetDimensions::scaled.bevel.right, ce.bounds.top + tmargin - scrollpos, STR_JUST_RAW_STRING, TC_WHITE, SA_CENTER); break; } default: NOT_REACHED(); } } } void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override { if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return; Dimension d; d.height = FONT_HEIGHT_NORMAL; d.width = 0; switch (widget) { case WID_SB_SEL_PAGE: { /* Get max title width. */ for (size_t i = 0; i < this->story_pages.size(); i++) { const StoryPage *s = this->story_pages[i]; if (!s->title.empty()) { SetDParamStr(0, s->title); } else { SetDParamStr(0, this->selected_generic_title); } Dimension title_d = GetStringBoundingBox(STR_JUST_RAW_STRING); if (title_d.width > d.width) { d.width = title_d.width; } } d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); break; } case WID_SB_PAGE_PANEL: { d.height *= 5; d.height += padding.height + WidgetDimensions::scaled.frametext.Vertical(); *size = maxdim(*size, d); break; } } } void OnResize() override { this->InvalidateStoryPageElementLayout(); this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.Vertical()); this->vscroll->SetCount(this->GetContentHeight()); } void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_SB_SEL_PAGE: { DropDownList list = this->BuildDropDownList(); if (!list.empty()) { /* Get the index of selected page. */ int selected = 0; for (size_t i = 0; i < this->story_pages.size(); i++) { const StoryPage *p = this->story_pages[i]; if (p->index == this->selected_page_id) break; selected++; } ShowDropDownList(this, std::move(list), selected, widget); } break; } case WID_SB_PREV_PAGE: this->SelectPrevPage(); break; case WID_SB_NEXT_PAGE: this->SelectNextPage(); break; case WID_SB_PAGE_PANEL: { int clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.top); this->EnsureStoryPageElementLayout(); for (const LayoutCacheElement &ce : this->layout_cache) { if (clicked_y >= ce.bounds.top && clicked_y < ce.bounds.bottom && pt.x >= ce.bounds.left && pt.x < ce.bounds.right) { this->OnPageElementClick(*ce.pe); return; } } } } } void OnDropdownSelect(int widget, int index) override { if (widget != WID_SB_SEL_PAGE) return; /* index (which is set in BuildDropDownList) is the page id. */ this->SetSelectedPage(index); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * -1 Rebuild page list and refresh current page; * >= 0 Id of the page that needs to be refreshed. If it is not the current page, nothing happens. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; /* If added/removed page, force rebuild. Sort order never change so just a * re-sort is never needed. */ if (data == -1) { this->story_pages.ForceRebuild(); this->BuildStoryPageList(); /* Was the last page removed? */ if (this->story_pages.empty()) { this->selected_generic_title.clear(); } /* Verify page selection. */ if (!_story_page_pool.IsValidID(this->selected_page_id)) { this->selected_page_id = INVALID_STORY_PAGE; } if (this->selected_page_id == INVALID_STORY_PAGE && !this->story_pages.empty()) { /* No page is selected, but there exist at least one available. * => Select first page. */ this->SetSelectedPage(this->story_pages[0]->index); } this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.empty()); this->SetWidgetDirty(WID_SB_SEL_PAGE); this->UpdatePrevNextDisabledState(); } else if (data >= 0 && this->selected_page_id == data) { this->RefreshSelectedPage(); } } void OnTimeout() override { this->active_button_id = INVALID_STORY_PAGE_ELEMENT; this->SetWidgetDirty(WID_SB_PAGE_PANEL); } void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override { const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id); if (pe == nullptr || pe->type != SPET_BUTTON_TILE) { ResetObjectToPlace(); this->active_button_id = INVALID_STORY_PAGE_ELEMENT; this->SetWidgetDirty(WID_SB_PAGE_PANEL); return; } Command::Post(tile, pe->index, 0); ResetObjectToPlace(); } bool OnVehicleSelect(const Vehicle *v) override { const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id); if (pe == nullptr || pe->type != SPET_BUTTON_VEHICLE) { ResetObjectToPlace(); this->active_button_id = INVALID_STORY_PAGE_ELEMENT; this->SetWidgetDirty(WID_SB_PAGE_PANEL); return false; } /* Check that the vehicle matches the requested type */ StoryPageButtonData data{ pe->referenced_id }; VehicleType wanted_vehtype = data.GetVehicleType(); if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false; Command::Post(0, pe->index, v->index); ResetObjectToPlace(); return true; } void OnPlaceObjectAbort() override { this->active_button_id = INVALID_STORY_PAGE_ELEMENT; this->SetWidgetDirty(WID_SB_PAGE_PANEL); } }; GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = { &PageOrderSorter, }; GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = { &PageElementOrderSorter, }; static const NWidgetPart _nested_story_book_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION), SetDataTip(STR_JUST_STRING1, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(NWID_HORIZONTAL), SetFill(1, 1), NWidget(WWT_PANEL, COLOUR_BROWN, WID_SB_PAGE_PANEL), SetResize(1, 1), SetScrollbar(WID_SB_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SB_SCROLLBAR), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP), NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0), SetDataTip(STR_JUST_RAW_STRING, STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static WindowDesc _story_book_desc(__FILE__, __LINE__, WDP_CENTER, "view_story", 400, 300, WC_STORY_BOOK, WC_NONE, 0, std::begin(_nested_story_book_widgets), std::end(_nested_story_book_widgets) ); static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor) { switch (cursor) { case SPBC_MOUSE: return SPR_CURSOR_MOUSE; case SPBC_ZZZ: return SPR_CURSOR_ZZZ; case SPBC_BUOY: return SPR_CURSOR_BUOY; case SPBC_QUERY: return SPR_CURSOR_QUERY; case SPBC_HQ: return SPR_CURSOR_HQ; case SPBC_SHIP_DEPOT: return SPR_CURSOR_SHIP_DEPOT; case SPBC_SIGN: return SPR_CURSOR_SIGN; case SPBC_TREE: return SPR_CURSOR_TREE; case SPBC_BUY_LAND: return SPR_CURSOR_BUY_LAND; case SPBC_LEVEL_LAND: return SPR_CURSOR_LEVEL_LAND; case SPBC_TOWN: return SPR_CURSOR_TOWN; case SPBC_INDUSTRY: return SPR_CURSOR_INDUSTRY; case SPBC_ROCKY_AREA: return SPR_CURSOR_ROCKY_AREA; case SPBC_DESERT: return SPR_CURSOR_DESERT; case SPBC_TRANSMITTER: return SPR_CURSOR_TRANSMITTER; case SPBC_AIRPORT: return SPR_CURSOR_AIRPORT; case SPBC_DOCK: return SPR_CURSOR_DOCK; case SPBC_CANAL: return SPR_CURSOR_CANAL; case SPBC_LOCK: return SPR_CURSOR_LOCK; case SPBC_RIVER: return SPR_CURSOR_RIVER; case SPBC_AQUEDUCT: return SPR_CURSOR_AQUEDUCT; case SPBC_BRIDGE: return SPR_CURSOR_BRIDGE; case SPBC_RAIL_STATION: return SPR_CURSOR_RAIL_STATION; case SPBC_TUNNEL_RAIL: return SPR_CURSOR_TUNNEL_RAIL; case SPBC_TUNNEL_ELRAIL: return SPR_CURSOR_TUNNEL_ELRAIL; case SPBC_TUNNEL_MONO: return SPR_CURSOR_TUNNEL_MONO; case SPBC_TUNNEL_MAGLEV: return SPR_CURSOR_TUNNEL_MAGLEV; case SPBC_AUTORAIL: return SPR_CURSOR_AUTORAIL; case SPBC_AUTOELRAIL: return SPR_CURSOR_AUTOELRAIL; case SPBC_AUTOMONO: return SPR_CURSOR_AUTOMONO; case SPBC_AUTOMAGLEV: return SPR_CURSOR_AUTOMAGLEV; case SPBC_WAYPOINT: return SPR_CURSOR_WAYPOINT; case SPBC_RAIL_DEPOT: return SPR_CURSOR_RAIL_DEPOT; case SPBC_ELRAIL_DEPOT: return SPR_CURSOR_ELRAIL_DEPOT; case SPBC_MONO_DEPOT: return SPR_CURSOR_MONO_DEPOT; case SPBC_MAGLEV_DEPOT: return SPR_CURSOR_MAGLEV_DEPOT; case SPBC_CONVERT_RAIL: return SPR_CURSOR_CONVERT_RAIL; case SPBC_CONVERT_ELRAIL: return SPR_CURSOR_CONVERT_ELRAIL; case SPBC_CONVERT_MONO: return SPR_CURSOR_CONVERT_MONO; case SPBC_CONVERT_MAGLEV: return SPR_CURSOR_CONVERT_MAGLEV; case SPBC_AUTOROAD: return SPR_CURSOR_AUTOROAD; case SPBC_AUTOTRAM: return SPR_CURSOR_AUTOTRAM; case SPBC_ROAD_DEPOT: return SPR_CURSOR_ROAD_DEPOT; case SPBC_BUS_STATION: return SPR_CURSOR_BUS_STATION; case SPBC_TRUCK_STATION: return SPR_CURSOR_TRUCK_STATION; case SPBC_ROAD_TUNNEL: return SPR_CURSOR_ROAD_TUNNEL; case SPBC_CLONE_TRAIN: return SPR_CURSOR_CLONE_TRAIN; case SPBC_CLONE_ROADVEH: return SPR_CURSOR_CLONE_ROADVEH; case SPBC_CLONE_SHIP: return SPR_CURSOR_CLONE_SHIP; case SPBC_CLONE_AIRPLANE: return SPR_CURSOR_CLONE_AIRPLANE; case SPBC_DEMOLISH: return ANIMCURSOR_DEMOLISH; case SPBC_LOWERLAND: return ANIMCURSOR_LOWERLAND; case SPBC_RAISELAND: return ANIMCURSOR_RAISELAND; case SPBC_PICKSTATION: return ANIMCURSOR_PICKSTATION; case SPBC_BUILDSIGNALS: return ANIMCURSOR_BUILDSIGNALS; default: return SPR_CURSOR_QUERY; } } /** * Raise or create the story book window for \a company, at page \a page_id. * @param company 'Owner' of the story book, may be #INVALID_COMPANY. * @param page_id Page to open, may be #INVALID_STORY_PAGE. */ void ShowStoryBook(CompanyID company, uint16_t page_id) { if (!Company::IsValidID(company)) company = (CompanyID)INVALID_COMPANY; StoryBookWindow *w = AllocateWindowDescFront(&_story_book_desc, company, true); if (page_id != INVALID_STORY_PAGE) w->SetSelectedPage(page_id); }