/* $Id$ */ #ifndef DEBUG_H #define DEBUG_H /* Debugging messages policy: * These should be the severities used for direct DEBUG() calls * maximum debugging level should be 10 if really deep, deep * debugging is needed. * (there is room for exceptions, but you have to have a good cause): * 0 - errors or severe warnings * 1 - other non-fatal, non-severe warnings * 2 - crude progress indicator of functionality * 3 - important debugging messages (function entry) * 4 - debugging messages (crude loop status, etc.) * 5 - detailed debugging information * 6.. - extremely detailed spamming */ /* Of course MSVC 2003 and lower has no support for variadic macros * so we need to work around this... *sigh* */ #if defined(_MSC_VER) && (_MSC_VER < 1400) #define NO_VARARG_MACRO #endif #if defined(NO_VARARG_MACRO) enum DebugLevelType { ai, driver, grf, map, misc, ms, net, sprite, oldloader, ntp, npf, yapf, freetype, sl, }; #endif /* NO_VARARG_MACRO */ #ifdef NO_DEBUG_MESSAGES #if defined(NO_VARARG_MACRO) static inline void DEBUG(int name, int level, ...) {} #elif defined(__GNUC__) && (__GNUC__ < 3) #define DEBUG(name, level, args...) #else #define DEBUG(name, level, ...) #endif #else /* NO_DEBUG_MESSAGES */ #if defined(NO_VARARG_MACRO) void CDECL DEBUG(int name, int level, ...); #elif defined(__GNUC__) && (__GNUC__ < 3) #define DEBUG(name, level, args...) if ((level == 0) || ( _debug_ ## name ## _level >= level)) debug(#name, args) #else #define DEBUG(name, level, ...) if (level == 0 || _debug_ ## name ## _level >= level) debug(#name, __VA_ARGS__) #endif extern int _debug_ai_level; extern int _debug_driver_level; extern int _debug_grf_level; extern int _debug_map_level; extern int _debug_misc_level; extern int _debug_ms_level; extern int _debug_net_level; extern int _debug_sprite_level; extern int _debug_oldloader_level; extern int _debug_ntp_level; extern int _debug_npf_level; extern int _debug_yapf_level; extern int _debug_freetype_level; extern int _debug_sl_level; #if !defined(NO_VARARG_MACRO) void CDECL debug(const char *dbg, ...); #endif /* NO_VARARG_MACRO */ #endif /* NO_DEBUG_MESSAGES */ void SetDebugString(const char *s); const char *GetDebugString(void); /* MSVCRT of course has to have a different syntax for long long *sigh* */ #if defined(_MSC_VER) || defined(__MINGW32__) #define OTTD_PRINTF64 "I64" #else #define OTTD_PRINTF64 "ll" #endif // Used for profiling #define TIC() {\ extern uint64 _rdtsc(void);\ uint64 _xxx_ = _rdtsc();\ static uint64 __sum__ = 0;\ static uint32 __i__ = 0; #define TOC(str, count)\ __sum__ += _rdtsc() - _xxx_;\ if (++__i__ == count) {\ DEBUG(misc, 0, "[%s] %" OTTD_PRINTF64 "u [avg: %.1f]\n", str, __sum__, __sum__/(double)__i__);\ __i__ = 0;\ __sum__ = 0;\ }\ } #endif /* DEBUG_H */