/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file sdl2_opengl_v.h OpenGL backend of the SDL2 video driver. */ #include "sdl2_v.h" /** The OpenGL video driver for windows. */ class VideoDriver_SDL_OpenGL : public VideoDriver_SDL_Base { public: VideoDriver_SDL_OpenGL() : VideoDriver_SDL_Base(true), gl_context(nullptr) {} const char *Start(const StringList ¶m) override; void Stop() override; bool HasEfficient8Bpp() const override { return true; } bool UseSystemCursor() override { return true; } void ClearSystemSprites() override; void PopulateSystemSprites() override; bool HasAnimBuffer() override { return true; } void ToggleVsync(bool vsync) override; const char *GetName() const override { return "sdl-opengl"; } protected: bool AllocateBackingStore(int w, int h, bool force = false) override; void *GetVideoPointer() override; void ReleaseVideoPointer() override; void Paint() override; bool CreateMainWindow(uint w, uint h, uint flags) override; private: void *gl_context; ///< OpenGL context. const char *AllocateContext(); void DestroyContext(); }; /** The factory for SDL' OpenGL video driver. */ class FVideoDriver_SDL_OpenGL : public DriverFactoryBase { public: FVideoDriver_SDL_OpenGL() : DriverFactoryBase(Driver::DT_VIDEO, 8, "sdl-opengl", "SDL OpenGL Video Driver") {} /* virtual */ Driver *CreateInstance() const override { return new VideoDriver_SDL_OpenGL(); } protected: bool UsesHardwareAcceleration() const override { return true; } };