/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file sdl2_default_v.h Default backend of the SDL2 video driver. */ #ifndef VIDEO_SDL2_DEFAULT_H #define VIDEO_SDL2_DEFAULT_H #include "sdl2_v.h" /** The SDL video driver using default SDL backend. */ class VideoDriver_SDL_Default : public VideoDriver_SDL_Base { public: const char *GetName() const override { return "sdl"; } protected: bool AllocateBackingStore(int w, int h, bool force = false) override; void *GetVideoPointer() override; void Paint() override; void ReleaseVideoPointer() override {} private: void UpdatePalette(); void MakePalette(); }; /** Factory for the SDL video driver. */ class FVideoDriver_SDL_Default : public DriverFactoryBase { public: FVideoDriver_SDL_Default() : DriverFactoryBase(Driver::DT_VIDEO, 5, "sdl", "SDL Video Driver") {} Driver *CreateInstance() const override { return new VideoDriver_SDL_Default(); } }; #endif /* VIDEO_SDL2_DEFAULT_H */