/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file vehicle_type.h Types related to vehicles. */ #ifndef VEHICLE_TYPE_H #define VEHICLE_TYPE_H #include "core/enum_type.hpp" /** The type all our vehicle IDs have. */ typedef uint32_t VehicleID; static const int GROUND_ACCELERATION = 9800; ///< Acceleration due to gravity, 9.8 m/s^2 /** Available vehicle types. It needs to be 8bits, because we save and load it as such */ enum VehicleType : uint8_t { VEH_BEGIN, VEH_TRAIN = VEH_BEGIN, ///< %Train vehicle type. VEH_ROAD, ///< Road vehicle type. VEH_SHIP, ///< %Ship vehicle type. VEH_AIRCRAFT, ///< %Aircraft vehicle type. VEH_COMPANY_END, ///< Last company-ownable type. VEH_EFFECT = VEH_COMPANY_END, ///< Effect vehicle type (smoke, explosions, sparks, bubbles) VEH_DISASTER, ///< Disaster vehicle type. VEH_END, VEH_INVALID = 0xFF, ///< Non-existing type of vehicle. }; DECLARE_POSTFIX_INCREMENT(VehicleType) /** Helper information for extract tool. */ template <> struct EnumPropsT : MakeEnumPropsT {}; DECLARE_ENUM_AS_ADDABLE(VehicleType) struct Vehicle; struct Train; struct RoadVehicle; struct Ship; struct Aircraft; struct EffectVehicle; struct DisasterVehicle; /** Base vehicle class. */ struct BaseVehicle { VehicleType type; ///< Type of vehicle }; static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a non-existing vehicle. /** Pathfinding option states */ enum VehiclePathFinders { // Original PathFinder (OPF) used to be 0 VPF_NPF = 1, ///< New PathFinder VPF_YAPF = 2, ///< Yet Another PathFinder }; /** Flags to add to p1 for goto depot commands. */ enum DepotCommand { DEPOT_SELL = (1U << 25), ///< Go to depot and sell order DEPOT_CANCEL = (1U << 26), ///< Cancel depot/service order DEPOT_SPECIFIC = (1U << 27), ///< Send vehicle to specific depot DEPOT_SERVICE = (1U << 28), ///< The vehicle will leave the depot right after arrival (service only) DEPOT_MASS_SEND = (1U << 29), ///< Tells that it's a mass send to depot command (type in VLW flag) DEPOT_DONT_CANCEL = (1U << 30), ///< Don't cancel current goto depot command if any DEPOT_LOCATE_HANGAR = (1U << 31), ///< Find another airport if the target one lacks a hangar DEPOT_COMMAND_MASK = 0x7FU << 25, }; static const uint MAX_LENGTH_VEHICLE_NAME_CHARS = 128; ///< The maximum length of a vehicle name in characters including '\0' /** The length of a vehicle in tile units. */ static const uint VEHICLE_LENGTH = 8; /** * The different types of breakdowns * * Aircraft have totally different breakdowns, so we use aliases to make things clearer */ enum BreakdownType { BREAKDOWN_CRITICAL = 0, ///< Old style breakdown (black smoke) BREAKDOWN_EM_STOP = 1, ///< Emergency stop BREAKDOWN_LOW_SPEED = 2, ///< Lower max speed BREAKDOWN_LOW_POWER = 3, ///< Power reduction BREAKDOWN_RV_CRASH = 4, ///< Train hit road vehicle BREAKDOWN_BRAKE_OVERHEAT = 5, ///< Train brakes overheated due to excessive slope or speed change BREAKDOWN_AIRCRAFT_SPEED = BREAKDOWN_CRITICAL, ///< Lower speed until the next airport BREAKDOWN_AIRCRAFT_DEPOT = BREAKDOWN_EM_STOP, ///< We have to visit a depot at the next airport BREAKDOWN_AIRCRAFT_EM_LANDING = BREAKDOWN_LOW_SPEED, ///< Emergency landing at the closest airport (with hangar!) we can find }; /** Vehicle acceleration models. */ enum AccelerationModel { AM_ORIGINAL, AM_REALISTIC, }; /** Train braking models. */ enum TrainBrakingModel { TBM_ORIGINAL, TBM_REALISTIC, }; /** Train realistic braking aspect limited mode. */ enum TrainRealisticBrakingAspectLimitedMode { TRBALM_OFF, TRBALM_ON, }; /** Visualisation contexts of vehicles and engines. */ enum EngineImageType { EIT_ON_MAP = 0x00, ///< Vehicle drawn in viewport. EIT_IN_DEPOT = 0x10, ///< Vehicle drawn in depot. EIT_IN_DETAILS = 0x11, ///< Vehicle drawn in vehicle details, refit window, ... EIT_IN_LIST = 0x12, ///< Vehicle drawn in vehicle list, group list, ... EIT_PURCHASE = 0x20, ///< Vehicle drawn in purchase list, autoreplace gui, ... EIT_PREVIEW = 0x21, ///< Vehicle drawn in preview window, news, ... }; static const uint32_t VEHICLE_NAME_NO_GROUP = 0x80000000; ///< String constant to not include the vehicle's group name, if using the long name format #endif /* VEHICLE_TYPE_H */