/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file town_gui.cpp GUI for towns. */ #include "stdafx.h" #include "town.h" #include "viewport_func.h" #include "error.h" #include "gui.h" #include "command_func.h" #include "company_func.h" #include "company_base.h" #include "company_gui.h" #include "network/network.h" #include "string_func.h" #include "strings_func.h" #include "sound_func.h" #include "tilehighlight_func.h" #include "sortlist_type.h" #include "road_cmd.h" #include "landscape.h" #include "querystring_gui.h" #include "window_func.h" #include "townname_func.h" #include "core/backup_type.hpp" #include "core/geometry_func.hpp" #include "genworld.h" #include "stringfilter_type.h" #include "widgets/dropdown_func.h" #include "newgrf_config.h" #include "newgrf_house.h" #include "date_func.h" #include "core/random_func.hpp" #include "town_kdtree.h" #include "zoom_func.h" #include "hotkeys.h" #include "widgets/town_widget.h" #include "table/strings.h" #include "newgrf_debug.h" #include #include "safeguards.h" TownKdtree _town_local_authority_kdtree(&Kdtree_TownXYFunc); typedef GUIList GUITownList; static void PlaceProc_House(TileIndex tile); static constexpr NWidgetPart _nested_town_authority_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetDataTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), SetScrollbar(WID_TA_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TA_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TA_BTN_SEL), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP), NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TA_SETTING), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING1, STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_TOOLTIP), EndContainer(), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer() }; /** Town authority window. */ struct TownAuthorityWindow : Window { private: Town *town; ///< Town being displayed. int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected. Scrollbar *vscroll; uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint() Dimension icon_size; ///< Dimensions of company icon Dimension exclusive_size; ///< Dimensions of exlusive icon /** * Get the position of the Nth set bit. * * If there is no Nth bit set return -1 * * @param bits The value to search in * @param n The Nth set bit from which we want to know the position * @return The position of the Nth set bit */ static int GetNthSetBit(uint32_t bits, int n) { if (n >= 0) { for (uint i : SetBitIterator(bits)) { n--; if (n < 0) return i; } } return -1; } static bool ChangeSettingsDisabled() { return IsNonAdminNetworkClient() && !(_local_company != COMPANY_SPECTATOR && _settings_game.difficulty.override_town_settings_in_multiplayer); } static const uint SETTING_OVERRIDE_COUNT = 6; public: TownAuthorityWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), sel_index(-1), displayed_actions_on_previous_painting(0) { this->town = Town::Get(window_number); this->InitNested(window_number); this->vscroll = this->GetScrollbar(WID_TA_SCROLLBAR); this->vscroll->SetCapacity((this->GetWidget(WID_TA_COMMAND_LIST)->current_y - WidgetDimensions::scaled.framerect.Vertical()) / GetCharacterHeight(FS_NORMAL)); } void OnInit() override { this->icon_size = GetSpriteSize(SPR_COMPANY_ICON); this->exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT); } void OnPaint() override { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); numact += SETTING_OVERRIDE_COUNT; if (buttons != displayed_actions_on_previous_painting) this->SetDirty(); displayed_actions_on_previous_painting = buttons; this->vscroll->SetCount(numact + 1); if (this->sel_index != -1 && this->sel_index < 0x100 && !HasBit(buttons, this->sel_index)) { this->sel_index = -1; } this->SetWidgetLoweredState(WID_TA_ZONE_BUTTON, this->town->show_zone); this->SetWidgetDisabledState(WID_TA_EXECUTE, this->sel_index == -1 || this->sel_index >= 0x100); this->SetWidgetDisabledState(WID_TA_SETTING, ChangeSettingsDisabled()); this->GetWidget(WID_TA_BTN_SEL)->SetDisplayedPlane(this->sel_index >= 0x100 ? 1 : 0); this->DrawWidgets(); if (!this->IsShaded()) this->DrawRatings(); } /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */ void DrawRatings() { Rect r = this->GetWidget(WID_TA_RATING_INFO)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect); int text_y_offset = (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2; int icon_y_offset = (this->resize.step_height - this->icon_size.height) / 2; int exclusive_y_offset = (this->resize.step_height - this->exclusive_size.height) / 2; DrawString(r.left, r.right, r.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATINGS); r.top += this->resize.step_height; bool rtl = _current_text_dir == TD_RTL; Rect icon = r.WithWidth(this->icon_size.width, rtl); Rect exclusive = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(this->exclusive_size.width, rtl); Rect text = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal + this->exclusive_size.width + WidgetDimensions::scaled.hsep_normal, rtl); /* Draw list of companies */ for (const Company *c : Company::Iterate()) { if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) { DrawCompanyIcon(c->index, icon.left, text.top + icon_y_offset); SetDParam(0, c->index); SetDParam(1, c->index); int rating = this->town->ratings[c->index]; StringID str = STR_CARGO_RATING_APPALLING; if (rating > RATING_APPALLING) str++; if (rating > RATING_VERYPOOR) str++; if (rating > RATING_POOR) str++; if (rating > RATING_MEDIOCRE) str++; if (rating > RATING_GOOD) str++; if (rating > RATING_VERYGOOD) str++; if (rating > RATING_EXCELLENT) str++; SetDParam(2, str); if (this->town->exclusivity == c->index) { DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive.left, text.top + exclusive_y_offset); } DrawString(text.left, text.right, text.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATING); text.top += this->resize.step_height; } } text.bottom = text.top - 1; if (text.bottom > r.bottom) { /* If the company list is too big to fit, mark ourself dirty and draw again. */ ResizeWindow(this, 0, text.bottom - r.bottom, false); } } void SetStringParameters(WidgetID widget) const override { if (widget == WID_TA_CAPTION) { SetDParam(0, this->window_number); } else if (widget == WID_TA_SETTING) { SetDParam(0, STR_EMPTY); if (this->sel_index >= 0x100 && this->sel_index < (int)(0x100 + SETTING_OVERRIDE_COUNT)) { if (!HasBit(this->town->override_flags, this->sel_index - 0x100)) { SetDParam(0, STR_COLOUR_DEFAULT); } else { int idx = this->sel_index - 0x100; switch (idx) { case TSOF_OVERRIDE_BUILD_ROADS: case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS: case TSOF_OVERRIDE_BUILD_BRIDGES: SetDParam(0, HasBit(this->town->override_values, idx) ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); break; case TSOF_OVERRIDE_BUILD_TUNNELS: SetDParam(0, STR_CONFIG_SETTING_TOWN_TUNNELS_FORBIDDEN + this->town->build_tunnels); break; case TSOF_OVERRIDE_BUILD_INCLINED_ROADS: SetDParam(0, STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_VALUE + ((this->town->max_road_slope == 0) ? 1 : 0)); SetDParam(1, this->town->max_road_slope); break; case TSOF_OVERRIDE_GROWTH: SetDParam(0, STR_CONFIG_SETTING_TOWN_GROWTH_NONE); break; } } } } } void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_TA_ACTION_INFO: if (this->sel_index != -1) { TextColour colour = TC_FROMSTRING; StringID text = STR_NULL; if (this->sel_index >= 0x100) { SetDParam(1, STR_EMPTY); switch (this->sel_index - 0x100) { case TSOF_OVERRIDE_BUILD_ROADS: SetDParam(1, STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT); break; case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS: SetDParam(1, STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT); break; case TSOF_OVERRIDE_BUILD_TUNNELS: SetDParam(1, STR_CONFIG_SETTING_TOWN_TUNNELS_HELPTEXT); break; case TSOF_OVERRIDE_BUILD_INCLINED_ROADS: SetDParam(1, STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_HELPTEXT); break; case TSOF_OVERRIDE_GROWTH: SetDParam(1, STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT); break; case TSOF_OVERRIDE_BUILD_BRIDGES: SetDParam(1, STR_CONFIG_SETTING_ALLOW_TOWN_BRIDGES_HELPTEXT); break; } text = STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_TEXT; SetDParam(0, STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_ALLOW_ROADS + this->sel_index - 0x100); } else { colour = TC_YELLOW; switch (this->sel_index) { case 0: text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING; break; case 1: text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING; break; case 2: text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING; break; case 3: text = EconTime::UsingWallclockUnits() ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS; break; case 4: text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY; break; case 5: text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS; break; case 6: text = EconTime::UsingWallclockUnits() ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS; break; case 7: text = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE; break; } SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8); } DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.framerect), text, colour); } break; case WID_TA_COMMAND_LIST: { int numact; uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town); numact += SETTING_OVERRIDE_COUNT; Rect ir = r.Shrink(WidgetDimensions::scaled.framerect); int y = ir.top; int pos = this->vscroll->GetPosition(); if (--pos < 0) { DrawString(ir.left, ir.right, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE); y += GetCharacterHeight(FS_NORMAL); } for (int i = 0; buttons; i++, buttons >>= 1) { if ((buttons & 1) && --pos < 0) { DrawString(ir.left, ir.right, y, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, this->sel_index == i ? TC_WHITE : TC_ORANGE); y += GetCharacterHeight(FS_NORMAL); } } for (int i = 0; i < (int)SETTING_OVERRIDE_COUNT; i++) { if (--pos < 0) { const bool disabled = ChangeSettingsDisabled(); const bool selected = (this->sel_index == (0x100 + i)); const TextColour tc = disabled ? (TC_NO_SHADE | (selected ? TC_SILVER : TC_GREY)) : (selected ? TC_WHITE : TC_ORANGE); const bool overriden = HasBit(this->town->override_flags, i); SetDParam(0, STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_ALLOW_ROADS + i); SetDParam(1, overriden ? STR_JUST_STRING1 : STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_DEFAULT); switch (i) { case TSOF_OVERRIDE_BUILD_ROADS: SetDParam(2, this->town->GetAllowBuildRoads() ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); break; case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS: SetDParam(2, this->town->GetAllowBuildLevelCrossings() ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); break; case TSOF_OVERRIDE_BUILD_TUNNELS: { TownTunnelMode tunnel_mode = this->town->GetBuildTunnelMode(); SetDParam(2, STR_CONFIG_SETTING_TOWN_TUNNELS_FORBIDDEN + tunnel_mode); break; } case TSOF_OVERRIDE_BUILD_INCLINED_ROADS: { uint8_t max_slope = this->town->GetBuildMaxRoadSlope(); SetDParam(2, STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_VALUE + ((max_slope == 0) ? 1 : 0)); SetDParam(3, max_slope); break; } case TSOF_OVERRIDE_GROWTH: SetDParam(1, overriden ? STR_CONFIG_SETTING_TOWN_GROWTH_NONE : STR_COLOUR_DEFAULT); break; case TSOF_OVERRIDE_BUILD_BRIDGES: SetDParam(2, this->town->GetAllowBuildBridges() ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); break; } DrawString(ir.left, ir.right, y, STR_LOCAL_AUTHORITY_SETTING_OVERRIDE_STR, tc); y += GetCharacterHeight(FS_NORMAL); } } break; } } } void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override { switch (widget) { case WID_TA_ACTION_INFO: { assert(size->width > padding.width && size->height > padding.height); Dimension d = {0, 0}; for (int i = 0; i < TACT_COUNT; i++) { SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8); d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size)); } d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); break; } case WID_TA_COMMAND_LIST: size->height = (5 + SETTING_OVERRIDE_COUNT) * GetCharacterHeight(FS_NORMAL) + padding.height; size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width; for (uint i = 0; i < TACT_COUNT; i++ ) { size->width = std::max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width + padding.width); } size->width += padding.width; break; case WID_TA_RATING_INFO: resize->height = std::max({this->icon_size.height + WidgetDimensions::scaled.vsep_normal, this->exclusive_size.height + WidgetDimensions::scaled.vsep_normal, (uint)GetCharacterHeight(FS_NORMAL)}); size->height = 9 * resize->height + padding.height; break; } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_TA_ZONE_BUTTON: { bool new_show_state = !this->town->show_zone; TownID index = this->town->index; new_show_state ? _town_local_authority_kdtree.Insert(index) : _town_local_authority_kdtree.Remove(index); this->town->show_zone = new_show_state; this->SetWidgetLoweredState(widget, new_show_state); this->SetWidgetDirty(widget); MarkWholeNonMapViewportsDirty(); break; } case WID_TA_COMMAND_LIST: { int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, GetCharacterHeight(FS_NORMAL)); if (!IsInsideMM(y, 0, 5 + SETTING_OVERRIDE_COUNT)) return; const uint setting_override_offset = 32 - SETTING_OVERRIDE_COUNT; y = GetNthSetBit(GetMaskOfTownActions(nullptr, _local_company, this->town) | (UINT32_MAX << setting_override_offset), y + this->vscroll->GetPosition() - 1); if (y >= (int)setting_override_offset) { this->sel_index = y + 0x100 - setting_override_offset; this->SetDirty(); break; } else if (y >= 0) { this->sel_index = y; this->SetDirty(); } /* When double-clicking, continue */ if (click_count == 1 || y < 0) break; [[fallthrough]]; } case WID_TA_EXECUTE: DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS)); break; case WID_TA_SETTING: { uint8_t idx = this->sel_index - 0x100; switch (idx) { case TSOF_OVERRIDE_BUILD_ROADS: case TSOF_OVERRIDE_BUILD_LEVEL_CROSSINGS: case TSOF_OVERRIDE_BUILD_BRIDGES: { int value = HasBit(this->town->override_flags, idx) ? (HasBit(this->town->override_values, idx) ? 2 : 1) : 0; const StringID names[] = { STR_COLOUR_DEFAULT, STR_CONFIG_SETTING_OFF, STR_CONFIG_SETTING_ON, INVALID_STRING_ID }; ShowDropDownMenu(this, names, value, WID_TA_SETTING, 0, 0); break; } case TSOF_OVERRIDE_BUILD_TUNNELS: { const StringID names[] = { STR_COLOUR_DEFAULT, STR_CONFIG_SETTING_TOWN_TUNNELS_FORBIDDEN, STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED_OBSTRUCTION, STR_CONFIG_SETTING_TOWN_TUNNELS_ALLOWED, INVALID_STRING_ID }; ShowDropDownMenu(this, names, HasBit(this->town->override_flags, idx) ? this->town->build_tunnels + 1 : 0, WID_TA_SETTING, 0, 0); break; } case TSOF_OVERRIDE_BUILD_INCLINED_ROADS: { DropDownList dlist; dlist.emplace_back(new DropDownListStringItem(STR_COLOUR_DEFAULT, 0, false)); dlist.emplace_back(new DropDownListStringItem(STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_ZERO, 1, false)); for (int i = 1; i <= 8; i++) { SetDParam(0, i); dlist.emplace_back(new DropDownListStringItem(STR_CONFIG_SETTING_TOWN_MAX_ROAD_SLOPE_VALUE, i + 1, false)); } ShowDropDownList(this, std::move(dlist), HasBit(this->town->override_flags, idx) ? this->town->max_road_slope + 1 : 0, WID_TA_SETTING); break; } case TSOF_OVERRIDE_GROWTH: { int value = HasBit(this->town->override_flags, idx) ? 1 : 0; const StringID names[] = { STR_COLOUR_DEFAULT, STR_CONFIG_SETTING_TOWN_GROWTH_NONE, INVALID_STRING_ID }; ShowDropDownMenu(this, names, value, WID_TA_SETTING, 0, 0); break; } } break; } } } virtual void OnDropdownSelect(WidgetID widget, int index) override { switch (widget) { case WID_TA_SETTING: { if (index < 0) break; uint32_t p2 = this->sel_index - 0x100; if (index > 0) { SetBit(p2, 16); p2 |= (index - 1) << 8; } Commands cmd = IsNonAdminNetworkClient() ? CMD_TOWN_SETTING_OVERRIDE_NON_ADMIN : CMD_TOWN_SETTING_OVERRIDE; DoCommandP(this->town->xy, this->window_number, p2, cmd | CMD_MSG(STR_ERROR_CAN_T_DO_THIS)); break; } default: NOT_REACHED(); } this->SetDirty(); } void OnHundredthTick() override { this->SetDirty(); } }; static WindowDesc _town_authority_desc(__FILE__, __LINE__, WDP_AUTO, "view_town_authority", 317, 222, WC_TOWN_AUTHORITY, WC_NONE, 0, std::begin(_nested_town_authority_widgets), std::end(_nested_town_authority_widgets) ); static void ShowTownAuthorityWindow(uint town) { AllocateWindowDescFront(&_town_authority_desc, town); } /* Town view window. */ struct TownViewWindow : Window { private: Town *town; ///< Town displayed by the window. public: static const int WID_TV_HEIGHT_NORMAL = 150; TownViewWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) { this->CreateNestedTree(); this->town = Town::Get(window_number); if (this->town->larger_town) this->GetWidget(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION; this->FinishInitNested(window_number); this->flags |= WF_DISABLE_VP_SCROLL; NWidgetViewport *nvp = this->GetWidget(WID_TV_VIEWPORT); nvp->InitializeViewport(this, this->town->xy, ScaleZoomGUI(ZOOM_LVL_TOWN)); } void Close([[maybe_unused]] int data = 0) override { SetViewportCatchmentTown(Town::Get(this->window_number), false); this->Window::Close(); } void SetStringParameters(WidgetID widget) const override { if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index); } void OnPaint() override { extern const Town *_viewport_highlight_town; this->SetWidgetLoweredState(WID_TV_CATCHMENT, _viewport_highlight_town == this->town); this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, IsNonAdminNetworkClient() && !(_local_company != COMPANY_SPECTATOR && _settings_game.difficulty.rename_towns_in_multiplayer)); this->DrawWidgets(); } void DrawWidget(const Rect &r, WidgetID widget) const override { if (widget != WID_TV_INFO) return; Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); SetDParam(0, this->town->cache.population); SetDParam(1, this->town->cache.num_houses); DrawString(tr, STR_TOWN_VIEW_POPULATION_HOUSES); tr.top += GetCharacterHeight(FS_NORMAL); StringID str_last_period; if (EconTime::UsingWallclockUnits()) { str_last_period = (DayLengthFactor() > 1) ? STR_TOWN_VIEW_CARGO_LAST_PRODUCTION_INTERVAL_MAX : STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX; } else { str_last_period = STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX; } for (auto tpe : {TPE_PASSENGERS, TPE_MAIL}) { for (CargoID cid : CargoSpec::town_production_cargoes[tpe]) { SetDParam(0, 1ULL << cid); SetDParam(1, this->town->supplied[cid].old_act); SetDParam(2, this->town->supplied[cid].old_max); DrawString(tr, str_last_period); tr.top += GetCharacterHeight(FS_NORMAL); } } bool first = true; for (int i = TAE_BEGIN; i < TAE_END; i++) { if (this->town->goal[i] == 0) continue; if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue; if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue; if (first) { DrawString(tr, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH); tr.top += GetCharacterHeight(FS_NORMAL); first = false; } bool rtl = _current_text_dir == TD_RTL; const CargoSpec *cargo = FindFirstCargoWithTownAcceptanceEffect((TownAcceptanceEffect)i); assert(cargo != nullptr); StringID string; if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) { /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */ string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL; if (this->town->received[i].old_act == 0) { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL; if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER; } } SetDParam(0, cargo->name); } else { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED; if (this->town->received[i].old_act < this->town->goal[i]) { string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED; } SetDParam(0, cargo->Index()); SetDParam(1, this->town->received[i].old_act); SetDParam(2, cargo->Index()); SetDParam(3, this->town->goal[i]); } DrawString(tr.Indent(20, rtl), string); tr.top += GetCharacterHeight(FS_NORMAL); } if (HasBit(this->town->flags, TOWN_IS_GROWING)) { SetDParam(0, RoundDivSU(this->town->growth_rate + 1, DAY_TICKS)); DrawString(tr, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED); tr.top += GetCharacterHeight(FS_NORMAL); } else { DrawString(tr, STR_TOWN_VIEW_TOWN_GROW_STOPPED); tr.top += GetCharacterHeight(FS_NORMAL); } /* only show the town noise, if the noise option is activated. */ if (_settings_game.economy.station_noise_level) { uint16_t max_noise = this->town->MaxTownNoise(); SetDParam(0, this->town->noise_reached); SetDParam(1, max_noise); DrawString(tr, max_noise == UINT16_MAX ? STR_TOWN_VIEW_NOISE_IN_TOWN_NO_LIMIT : STR_TOWN_VIEW_NOISE_IN_TOWN); tr.top += GetCharacterHeight(FS_NORMAL); } if (!this->town->text.empty()) { SetDParamStr(0, this->town->text); tr.top = DrawStringMultiLine(tr, STR_JUST_RAW_STRING, TC_BLACK); } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_TV_CENTER_VIEW: // scroll to location if (_ctrl_pressed) { ShowExtraViewportWindow(this->town->xy); } else { ScrollMainWindowToTile(this->town->xy); } break; case WID_TV_SHOW_AUTHORITY: // town authority ShowTownAuthorityWindow(this->window_number); break; case WID_TV_CHANGE_NAME: // rename SetDParam(0, this->window_number); ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS); break; case WID_TV_CATCHMENT: SetViewportCatchmentTown(Town::Get(this->window_number), !this->IsWidgetLowered(WID_TV_CATCHMENT)); break; case WID_TV_EXPAND: { // expand town - only available on Scenario editor DoCommandP(0, this->window_number, 0, CMD_EXPAND_TOWN | CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN)); break; } case WID_TV_DELETE: // delete town - only available on Scenario editor DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE)); break; } } void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override { switch (widget) { case WID_TV_INFO: size->height = GetDesiredInfoHeight(size->width) + padding.height; break; } } /** * Gets the desired height for the information panel. * @return the desired height in pixels. */ uint GetDesiredInfoHeight(int width) const { uint aimed_height = static_cast(1 + CountBits(CargoSpec::town_production_cargo_mask[TPE_PASSENGERS] | CargoSpec::town_production_cargo_mask[TPE_MAIL])) * GetCharacterHeight(FS_NORMAL); bool first = true; for (int i = TAE_BEGIN; i < TAE_END; i++) { if (this->town->goal[i] == 0) continue; if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue; if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue; if (first) { aimed_height += GetCharacterHeight(FS_NORMAL); first = false; } aimed_height += GetCharacterHeight(FS_NORMAL); } aimed_height += GetCharacterHeight(FS_NORMAL); if (_settings_game.economy.station_noise_level) aimed_height += GetCharacterHeight(FS_NORMAL); if (!this->town->text.empty()) { SetDParamStr(0, this->town->text); aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width - WidgetDimensions::scaled.framerect.Horizontal()); } return aimed_height; } void ResizeWindowAsNeeded() { const NWidgetBase *nwid_info = this->GetWidget(WID_TV_INFO); uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x); if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) { this->ReInit(); } } void OnResize() override { if (this->viewport != nullptr) { NWidgetViewport *nvp = this->GetWidget(WID_TV_VIEWPORT); nvp->UpdateViewportCoordinates(this); ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport. } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; /* Called when setting station noise or required cargoes have changed, in order to resize the window */ this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading this->ResizeWindowAsNeeded(); } void OnQueryTextFinished(char *str) override { if (str == nullptr) return; DoCommandP(0, this->window_number, 0, (IsNonAdminNetworkClient() ? CMD_RENAME_TOWN_NON_ADMIN : CMD_RENAME_TOWN) | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), nullptr, str); } bool IsNewGRFInspectable() const override { return ::IsNewGRFInspectable(GSF_FAKE_TOWNS, this->window_number); } void ShowNewGRFInspectWindow() const override { ::ShowNewGRFInspectWindow(GSF_FAKE_TOWNS, this->window_number); } }; static constexpr NWidgetPart _nested_town_game_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), NWidget(WWT_DEBUGBOX, COLOUR_BROWN), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2), NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static WindowDesc _town_game_view_desc(__FILE__, __LINE__, WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, 0, std::begin(_nested_town_game_view_widgets), std::end(_nested_town_game_view_widgets) ); static constexpr NWidgetPart _nested_town_editor_view_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP), NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP), NWidget(WWT_DEBUGBOX, COLOUR_BROWN), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2), NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), }; static WindowDesc _town_editor_view_desc(__FILE__, __LINE__, WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL, WC_TOWN_VIEW, WC_NONE, 0, std::begin(_nested_town_editor_view_widgets), std::end(_nested_town_editor_view_widgets) ); void ShowTownViewWindow(TownID town) { if (_game_mode == GM_EDITOR) { AllocateWindowDescFront(&_town_editor_view_desc, town); } else { AllocateWindowDescFront(&_town_game_view_desc, town); } } static constexpr NWidgetPart _nested_town_directory_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_BROWN), NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_BROWN), NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), NWidget(WWT_STICKYBOX, COLOUR_BROWN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA), NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_TD_FILTER), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP), SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_BROWN), NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_DIRECTORY_INFO, STR_NULL), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_BROWN), EndContainer(), EndContainer(), }; /** Enum referring to the Hotkeys in the town directory window */ enum TownDirectoryHotkeys { TDHK_FOCUS_FILTER_BOX, ///< Focus the filter box }; /** Town directory window class. */ struct TownDirectoryWindow : public Window { private: /* Runtime saved values */ static Listing last_sorting; /* Constants for sorting towns */ static const StringID sorter_names[]; static GUITownList::SortFunction * const sorter_funcs[]; StringFilter string_filter; ///< Filter for towns QueryString townname_editbox; ///< Filter editbox GUITownList towns{TownDirectoryWindow::last_sorting.order}; Scrollbar *vscroll; void BuildSortTownList() { if (this->towns.NeedRebuild()) { this->towns.clear(); for (const Town *t : Town::Iterate()) { if (this->string_filter.IsEmpty()) { this->towns.push_back(t); continue; } this->string_filter.ResetState(); this->string_filter.AddLine(t->GetCachedName()); if (this->string_filter.GetState()) this->towns.push_back(t); } this->towns.shrink_to_fit(); this->towns.RebuildDone(); this->vscroll->SetCount(this->towns.size()); // Update scrollbar as well. } /* Always sort the towns. */ this->towns.Sort(); this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns. } /** Sort by town name */ static bool TownNameSorter(const Town * const &a, const Town * const &b, const bool &) { return StrNaturalCompare(a->GetCachedName(), b->GetCachedName()) < 0; // Sort by name (natural sorting). } /** Sort by population (default descending, as big towns are of the most interest). */ static bool TownPopulationSorter(const Town * const &a, const Town * const &b, const bool &order) { uint32_t a_population = a->cache.population; uint32_t b_population = b->cache.population; if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b, order); return a_population < b_population; } /** Sort by town rating */ static bool TownRatingSorter(const Town * const &a, const Town * const &b, const bool &order) { bool before = !order; // Value to get 'a' before 'b'. /* Towns without rating are always after towns with rating. */ if (HasBit(a->have_ratings, _local_company)) { if (HasBit(b->have_ratings, _local_company)) { int16_t a_rating = a->ratings[_local_company]; int16_t b_rating = b->ratings[_local_company]; if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b, order); return a_rating < b_rating; } return before; } if (HasBit(b->have_ratings, _local_company)) return !before; /* Sort unrated towns always on ascending town name. */ if (before) return TownDirectoryWindow::TownNameSorter(a, b, order); return TownDirectoryWindow::TownNameSorter(b, a, order); } public: TownDirectoryWindow(WindowDesc *desc) : Window(desc), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR); this->towns.SetListing(this->last_sorting); this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs); this->towns.ForceRebuild(); this->BuildSortTownList(); this->FinishInitNested(0); this->querystrings[WID_TD_FILTER] = &this->townname_editbox; this->townname_editbox.cancel_button = QueryString::ACTION_CLEAR; } void SetStringParameters(WidgetID widget) const override { switch (widget) { case WID_TD_WORLD_POPULATION: SetDParam(0, STR_TOWN_POPULATION); SetDParam(1, GetWorldPopulation()); SetDParam(2, Town::GetNumItems()); break; case WID_TD_SORT_CRITERIA: SetDParam(0, TownDirectoryWindow::sorter_names[this->towns.SortType()]); break; } } /** * Get the string to draw the town name. * @param t Town to draw. * @return The string to use. */ static StringID GetTownString(const Town *t) { return t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN; } void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_TD_SORT_ORDER: this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; case WID_TD_LIST: { Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); if (this->towns.empty()) { // No towns available. DrawString(tr, STR_TOWN_DIRECTORY_NONE); break; } /* At least one town available. */ bool rtl = _current_text_dir == TD_RTL; Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD); int icon_x = tr.WithWidth(icon_size.width, rtl).left; tr = tr.Indent(icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl); auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->towns); for (auto it = first; it != last; ++it) { const Town *t = *it; assert(t->xy != INVALID_TILE); /* Draw rating icon. */ if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) { DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2); } else { SpriteID icon = SPR_TOWN_RATING_APALLING; if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE; if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD; DrawSprite(icon, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2); } SetDParam(0, t->index); SetDParam(1, t->cache.population); DrawString(tr.left, tr.right, tr.top + (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2, GetTownString(t)); tr.top += this->resize.step_height; } break; } } } void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override { switch (widget) { case WID_TD_SORT_ORDER: { Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data); d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better. d.height += padding.height; *size = maxdim(*size, d); break; } case WID_TD_SORT_CRITERIA: { Dimension d = {0, 0}; for (uint i = 0; TownDirectoryWindow::sorter_names[i] != INVALID_STRING_ID; i++) { d = maxdim(d, GetStringBoundingBox(TownDirectoryWindow::sorter_names[i])); } d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); break; } case WID_TD_LIST: { Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE); for (uint i = 0; i < this->towns.size(); i++) { const Town *t = this->towns[i]; assert(t != nullptr); SetDParam(0, t->index); SetDParamMaxDigits(1, 8); d = maxdim(d, GetStringBoundingBox(GetTownString(t))); } Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD); d.width += icon_size.width + 2; d.height = std::max(d.height, icon_size.height); resize->height = d.height; d.height *= 5; d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); break; } case WID_TD_WORLD_POPULATION: { SetDParam(0, STR_TOWN_POPULATION); SetDParamMaxDigits(1, 10); SetDParamMaxDigits(2, 5); Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_INFO); d.width += padding.width; d.height += padding.height; *size = maxdim(*size, d); break; } } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_TD_SORT_ORDER: // Click on sort order button if (this->towns.SortType() != 2) { // A different sort than by rating. this->towns.ToggleSortOrder(); this->last_sorting = this->towns.GetListing(); // Store new sorting order. } else { /* Some parts are always sorted ascending on name. */ this->last_sorting.order = !this->last_sorting.order; this->towns.SetListing(this->last_sorting); this->towns.ForceResort(); this->towns.Sort(); } this->SetDirty(); break; case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0); break; case WID_TD_LIST: { // Click on Town Matrix auto it = this->vscroll->GetScrolledItemFromWidget(this->towns, pt.y, this, WID_TD_LIST, WidgetDimensions::scaled.framerect.top); if (it == this->towns.end()) return; // click out of town bounds const Town *t = *it; assert(t != nullptr); if (_ctrl_pressed) { ShowExtraViewportWindow(t->xy); } else { ScrollMainWindowToTile(t->xy); } break; } } } void OnDropdownSelect(WidgetID widget, int index) override { if (widget != WID_TD_SORT_CRITERIA) return; if (this->towns.SortType() != index) { this->towns.SetSortType(index); this->last_sorting = this->towns.GetListing(); // Store new sorting order. this->BuildSortTownList(); } } void OnPaint() override { if (this->towns.NeedRebuild()) this->BuildSortTownList(); this->DrawWidgets(); } void OnHundredthTick() override { this->BuildSortTownList(); this->SetDirty(); } void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST); } void OnEditboxChanged(WidgetID wid) override { if (wid == WID_TD_FILTER) { this->string_filter.SetFilterTerm(this->townname_editbox.text.buf); this->InvalidateData(TDIWD_FORCE_REBUILD); } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { switch (data) { case TDIWD_FORCE_REBUILD: /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */ this->towns.ForceRebuild(); break; case TDIWD_POPULATION_CHANGE: if (this->towns.SortType() == 1) this->towns.ForceResort(); break; default: this->towns.ForceResort(); } } EventState OnHotkey(int hotkey) override { switch (hotkey) { case TDHK_FOCUS_FILTER_BOX: this->SetFocusedWidget(WID_TD_FILTER); SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused. break; default: return ES_NOT_HANDLED; } return ES_HANDLED; } static HotkeyList hotkeys; }; static Hotkey towndirectory_hotkeys[] = { Hotkey('F', "focus_filter_box", TDHK_FOCUS_FILTER_BOX), HOTKEY_LIST_END }; HotkeyList TownDirectoryWindow::hotkeys("towndirectory", towndirectory_hotkeys); Listing TownDirectoryWindow::last_sorting = {false, 0}; /** Names of the sorting functions. */ const StringID TownDirectoryWindow::sorter_names[] = { STR_SORT_BY_NAME, STR_SORT_BY_POPULATION, STR_SORT_BY_RATING, INVALID_STRING_ID }; /** Available town directory sorting functions. */ GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = { &TownNameSorter, &TownPopulationSorter, &TownRatingSorter, }; static WindowDesc _town_directory_desc(__FILE__, __LINE__, WDP_AUTO, "list_towns", 208, 202, WC_TOWN_DIRECTORY, WC_NONE, 0, std::begin(_nested_town_directory_widgets), std::end(_nested_town_directory_widgets), &TownDirectoryWindow::hotkeys ); void ShowTownDirectory() { if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return; new TownDirectoryWindow(&_town_directory_desc); } void CcFoundTown(const CommandCost &result, TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint32_t cmd) { if (result.Failed()) return; if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint32_t cmd) { if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy); } static constexpr NWidgetPart _nested_found_town_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN), NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN), EndContainer(), /* Construct new town(s) buttons. */ NWidget(WWT_PANEL, COLOUR_DARK_GREEN), NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0), SetPadding(WidgetDimensions::unscaled.picker), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_EXPAND_ALL_TOWNS), SetDataTip(STR_FOUND_TOWN_EXPAND_ALL_TOWNS, STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP), SetFill(1, 0), /* Town name selection. */ NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP), SetFill(1, 0), /* Town size selection. */ NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0), /* Town roads selection. */ NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0), EndContainer(), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0), EndContainer(), EndContainer(), EndContainer(), }; /** Found a town window class. */ struct FoundTownWindow : Window { private: TownSize town_size; ///< Selected town size TownLayout town_layout; ///< Selected town layout bool city; ///< Are we building a city? QueryString townname_editbox; ///< Townname editbox bool townnamevalid; ///< Is generated town name valid? uint32_t townnameparts; ///< Generated town name TownNameParams params; ///< Town name parameters public: FoundTownWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), town_size(TSZ_MEDIUM), town_layout(_settings_game.economy.town_layout), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS), params(_settings_game.game_creation.town_name) { this->InitNested(window_number); this->querystrings[WID_TF_TOWN_NAME_EDITBOX] = &this->townname_editbox; this->RandomTownName(); this->UpdateButtons(true); } void RandomTownName() { this->townnamevalid = GenerateTownName(_interactive_random, &this->townnameparts); if (!this->townnamevalid) { this->townname_editbox.text.DeleteAll(); } else { this->townname_editbox.text.Assign(GetTownName(&this->params, this->townnameparts)); } UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX); this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX); } void UpdateButtons(bool check_availability) { if (check_availability && _game_mode != GM_EDITOR) { this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_EXPAND_ALL_TOWNS, WID_TF_SIZE_LARGE); this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT, WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM); if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout; } for (WidgetID i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) { this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size); } this->SetWidgetLoweredState(WID_TF_CITY, this->city); for (WidgetID i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) { this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout); } this->SetDirty(); } void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc) { const char *name = nullptr; if (!this->townnamevalid) { name = this->townname_editbox.text.buf; } else { /* If user changed the name, send it */ std::string original_name = GetTownName(&this->params, this->townnameparts); if (original_name != this->townname_editbox.text.buf) name = this->townname_editbox.text.buf; } bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6, townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name); /* Rerandomise name, if success and no cost-estimation. */ if (success && !_shift_pressed) this->RandomTownName(); } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { switch (widget) { case WID_TF_NEW_TOWN: HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT); break; case WID_TF_RANDOM_TOWN: this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown); break; case WID_TF_TOWN_NAME_RANDOM: this->RandomTownName(); this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX); break; case WID_TF_MANY_RANDOM_TOWNS: { Backup old_generating_world(_generating_world, true, FILE_LINE); UpdateNearestTownForRoadTiles(true); if (!GenerateTowns(this->town_layout)) { ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO); } UpdateNearestTownForRoadTiles(false); old_generating_world.Restore(); break; } case WID_TF_EXPAND_ALL_TOWNS: for (Town *t : Town::Iterate()) { DoCommand(0, t->index, 0, DC_EXEC, CMD_EXPAND_TOWN); } break; case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM: this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL); this->UpdateButtons(false); break; case WID_TF_CITY: this->city ^= true; this->SetWidgetLoweredState(WID_TF_CITY, this->city); this->SetDirty(); break; case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2: case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM: this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL); this->UpdateButtons(false); break; } } void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override { this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown); } void OnPlaceObjectAbort() override { this->RaiseButtons(); this->UpdateButtons(false); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; this->UpdateButtons(true); } }; static WindowDesc _found_town_desc(__FILE__, __LINE__, WDP_AUTO, "build_town", 160, 162, WC_FOUND_TOWN, WC_NONE, WDF_CONSTRUCTION, std::begin(_nested_found_town_widgets), std::end(_nested_found_town_widgets) ); void ShowFoundTownWindow() { if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return; AllocateWindowDescFront(&_found_town_desc, 0); } class GUIHouseList : public std::vector { protected: std::vector house_sets; ///< list of house sets, each item points the first house of the set in the houses array static bool HouseSorter(const HouseID &a, const HouseID &b) { const HouseSpec *a_hs = HouseSpec::Get(a); const GRFFile *a_set = a_hs->grf_prop.grffile; const HouseSpec *b_hs = HouseSpec::Get(b); const GRFFile *b_set = b_hs->grf_prop.grffile; int ret = (a_set != nullptr) - (b_set != nullptr); if (ret == 0) { if (a_set != nullptr) { static_assert(sizeof(a_set->grfid) <= sizeof(int)); ret = a_set->grfid - b_set->grfid; if (ret == 0) ret = a_hs->grf_prop.local_id - b_hs->grf_prop.local_id; } else { ret = a - b; } } return ret < 0; } public: GUIHouseList() { this->house_sets.push_back(0); // terminator } inline HouseID GetHouseAtOffset(uint house_set, uint house_offset) const { return (*this)[this->house_sets[house_set] + house_offset]; } uint NumHouseSets() const { return (uint)this->house_sets.size() - 1; // last item is a terminator } uint NumHousesInHouseSet(uint house_set) const { assert(house_set < this->NumHouseSets()); /* There is a terminator on the list of house sets. It's equal to the number * of all houses. We can safely use "house_set + 1" even for the last * house set. */ return this->house_sets[house_set + 1] - this->house_sets[house_set]; } int FindHouseSet(HouseID house) const { const GRFFile *house_set = HouseSpec::Get(house)->grf_prop.grffile; for (uint i = 0; i < this->NumHouseSets(); i++) { if (HouseSpec::Get(this->GetHouseAtOffset(i, 0))->grf_prop.grffile == house_set) return i; } return -1; } int FindHouseOffset(uint house_set, HouseID house) const { assert(house_set < this->NumHouseSets()); uint count = this->NumHousesInHouseSet(house_set); for (uint i = 0; i < count; i++) { if (this->GetHouseAtOffset(house_set, i) == house) return i; } return -1; } const char *GetNameOfHouseSet(uint house_set) const { assert(house_set < this->NumHouseSets()); const GRFFile *gf = HouseSpec::Get(this->GetHouseAtOffset(house_set, 0))->grf_prop.grffile; if (gf != nullptr) return GetGRFConfig(gf->grfid)->GetName(); return GetStringPtr(STR_BASIC_HOUSE_SET_NAME); } /** * Notify the sortlist that the rebuild is done * * @note This forces a resort */ void Build() { /* collect items */ this->clear(); for (HouseID house = 0; house < NUM_HOUSES; house++) { const HouseSpec *hs = HouseSpec::Get(house); /* is the house enabled? */ if (!hs->enabled) continue; /* is the house overriden? */ if (hs->grf_prop.override != INVALID_HOUSE_ID) continue; /* is the house allownd in current landscape? */ HouseZones landscapes = (HouseZones)(HZ_TEMP << _settings_game.game_creation.landscape); if (_settings_game.game_creation.landscape == LT_ARCTIC) landscapes |= HZ_SUBARTC_ABOVE; if (!(hs->building_availability & landscapes)) continue; /* is the house allowed at any of house zones at all? */ if (!(hs->building_availability & HZ_ZONALL)) continue; /* is there any year in which the house is allowed? */ if (hs->min_year > hs->max_year) continue; /* add the house */ this->push_back(house); } /* arrange items */ std::sort(this->begin(), this->end(), HouseSorter); /* list house sets */ this->house_sets.clear(); const GRFFile *last_set = nullptr; for (uint i = 0; i < this->size(); i++) { const HouseSpec *hs = HouseSpec::Get((*this)[i]); /* add house set */ if (this->house_sets.size() == 0 || last_set != hs->grf_prop.grffile) { last_set = hs->grf_prop.grffile; this->house_sets.push_back(i); } } /* put a terminator on the list to make counting easier */ this->house_sets.push_back((uint16_t)this->size()); } }; static HouseID _cur_house = INVALID_HOUSE_ID; ///< house selected in the house picker window /** The window used for building houses. */ class HousePickerWindow : public Window { protected: GUIHouseList house_list; ///< list of houses and house sets int house_offset; ///< index of selected house uint house_set; ///< index of selected house set uint line_height; ///< height of a single line in the list of house sets HouseID display_house; ///< house ID of currently displayed house void RestoreSelectedHouseIndex() { this->house_set = 0; this->house_offset = 0; if (this->house_list.size() == 0) { // no houses at all? _cur_house = INVALID_HOUSE_ID; this->display_house = _cur_house; return; } if (_cur_house != INVALID_HOUSE_ID) { int house_set = this->house_list.FindHouseSet(_cur_house); if (house_set >= 0) { this->house_set = house_set; int house_offset = this->house_list.FindHouseOffset(house_set, _cur_house); if (house_offset >= 0) { this->house_offset = house_offset; return; } } } _cur_house = this->house_list.GetHouseAtOffset(this->house_set, this->house_offset); this->display_house = _cur_house; } void SelectHouseIntl(uint new_house_set, int new_house_offset) { SetObjectToPlaceWnd(SPR_CURSOR_TOWN, PAL_NONE, HT_RECT, this); this->house_set = new_house_set; this->house_offset = new_house_offset; _cur_house = this->house_list.GetHouseAtOffset(new_house_set, new_house_offset); this->display_house = _cur_house; } /** * Select another house. * @param new_house_set index of the house set * @param new_house_offset offset of the house */ void SelectOtherHouse(uint new_house_set, int new_house_offset) { assert(new_house_set < this->house_list.NumHouseSets()); assert(new_house_offset < (int) this->house_list.NumHousesInHouseSet(new_house_set)); assert(new_house_offset >= 0); SelectHouseIntl(new_house_set, new_house_offset); NWidgetMatrix *matrix = this->GetWidget(WID_HP_HOUSE_SELECT_MATRIX); matrix->SetCount(this->house_list.NumHousesInHouseSet(this->house_set)); matrix->SetClicked(this->house_offset); this->UpdateSelectSize(); this->SetDirty(); } void UpdateSelectSize() { uint w = 1, h = 1; if (_cur_house != INVALID_HOUSE_ID) { const HouseSpec *hs = HouseSpec::Get(_cur_house); if (hs->building_flags & BUILDING_2_TILES_X) w++; if (hs->building_flags & BUILDING_2_TILES_Y) h++; } SetTileSelectSize(w, h); } public: HousePickerWindow(WindowDesc *desc, WindowNumber number) : Window(desc) { this->CreateNestedTree(); /* there is no shade box but we will shade the window if there is no house to show */ this->shade_select = this->GetWidget(WID_HP_MAIN_PANEL_SEL); NWidgetMatrix *matrix = this->GetWidget(WID_HP_HOUSE_SELECT_MATRIX); matrix->SetScrollbar(this->GetScrollbar(WID_HP_HOUSE_SELECT_SCROLL)); this->FinishInitNested(number); if (_cur_house != INVALID_HOUSE_ID) matrix->SetClicked(this->house_offset); // set clicked item again to make it visible } virtual void OnInit() override { this->house_list.Build(); this->RestoreSelectedHouseIndex(); this->UpdateSelectSize(); /* if we have exactly one set of houses and it's not the default one then display it's name in the title bar */ this->GetWidget(WID_HP_CAPTION)->widget_data = (this->house_list.NumHouseSets() == 1 && HouseSpec::Get(this->house_list[0])->grf_prop.grffile != nullptr) ? STR_HOUSE_BUILD_CUSTOM_CAPTION : STR_HOUSE_BUILD_CAPTION; /* hide widgets if we have no houses to show */ this->SetShaded(this->house_list.size() == 0); if (this->house_list.size() != 0) { /* show the list of house sets if we have at least 2 items to show */ this->GetWidget(WID_HP_HOUSE_SETS_SEL)->SetDisplayedPlane(this->house_list.NumHouseSets() > 1 ? 0 : SZSP_NONE); /* set number of items in the list of house sets */ this->GetWidget(WID_HP_HOUSE_SETS)->widget_data = (this->house_list.NumHouseSets() << MAT_ROW_START) | (1 << MAT_COL_START); /* show the landscape info only in arctic climate (above/below snowline) */ this->GetWidget(WID_HP_HOUSE_LANDSCAPE_SEL)->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_ARCTIC ? 0 : SZSP_NONE); /* update the matrix of houses */ NWidgetMatrix *matrix = this->GetWidget(WID_HP_HOUSE_SELECT_MATRIX); matrix->SetCount(this->house_list.NumHousesInHouseSet(this->house_set)); matrix->SetClicked(this->house_offset); SelectHouseIntl(this->house_set, this->house_offset); } else { ResetObjectToPlace(); } } virtual void SetStringParameters(WidgetID widget) const override { if (widget == WID_HP_CAPTION) { if (this->house_list.NumHouseSets() == 1) SetDParamStr(0, this->house_list.GetNameOfHouseSet(0)); } else if (this->display_house == INVALID_HOUSE_ID) { switch (widget) { case WID_HP_CAPTION: break; case WID_HP_HOUSE_ZONES: for (int i = 0; i < HZB_END; i++) { SetDParam(2 * i, STR_HOUSE_BUILD_HOUSE_ZONE_DISABLED); SetDParam(2 * i + 1, 4 - i); } break; case WID_HP_HOUSE_YEARS: SetDParam(0, STR_HOUSE_BUILD_YEARS_BAD_YEAR); SetDParam(1, 0); SetDParam(2, STR_HOUSE_BUILD_YEARS_BAD_YEAR); SetDParam(3, 0); break; case WID_HP_HOUSE_ACCEPTANCE: SetDParamStr(0, ""); break; case WID_HP_HOUSE_SUPPLY: SetDParam(0, 0); break; default: SetDParam(0, STR_EMPTY); break; } } else { switch (widget) { case WID_HP_HOUSE_NAME: SetDParam(0, GetHouseName(this->display_house)); break; case WID_HP_HISTORICAL_BUILDING: SetDParam(0, HouseSpec::Get(this->display_house)->extra_flags & BUILDING_IS_HISTORICAL ? STR_HOUSE_BUILD_HISTORICAL_BUILDING : STR_EMPTY); break; case WID_HP_HOUSE_POPULATION: SetDParam(0, HouseSpec::Get(this->display_house)->population); break; case WID_HP_HOUSE_ZONES: { HouseZones zones = (HouseZones)(HouseSpec::Get(this->display_house)->building_availability & HZ_ZONALL); for (int i = 0; i < HZB_END; i++) { /* colour: gold(enabled)/grey(disabled) */ SetDParam(2 * i, HasBit(zones, HZB_END - i - 1) ? STR_HOUSE_BUILD_HOUSE_ZONE_ENABLED : STR_HOUSE_BUILD_HOUSE_ZONE_DISABLED); /* digit: 4(center)/3/1/1/0(edge) */ SetDParam(2 * i + 1, 4 - i); } break; } case WID_HP_HOUSE_LANDSCAPE: { StringID info = STR_HOUSE_BUILD_LANDSCAPE_ABOVE_OR_BELOW_SNOWLINE; switch (HouseSpec::Get(this->display_house)->building_availability & (HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW)) { case HZ_SUBARTC_ABOVE: info = STR_HOUSE_BUILD_LANDSCAPE_ONLY_ABOVE_SNOWLINE; break; case HZ_SUBARTC_BELOW: info = STR_HOUSE_BUILD_LANDSCAPE_ONLY_BELOW_SNOWLINE; break; default: break; } SetDParam(0, info); break; } case WID_HP_HOUSE_YEARS: { const HouseSpec *hs = HouseSpec::Get(this->display_house); SetDParam(0, hs->min_year <= CalTime::CurYear() ? STR_HOUSE_BUILD_YEARS_GOOD_YEAR : STR_HOUSE_BUILD_YEARS_BAD_YEAR); SetDParam(1, hs->min_year); SetDParam(2, hs->max_year >= CalTime::CurYear() ? STR_HOUSE_BUILD_YEARS_GOOD_YEAR : STR_HOUSE_BUILD_YEARS_BAD_YEAR); SetDParam(3, hs->max_year); break; } case WID_HP_HOUSE_ACCEPTANCE: { std::string buff; CargoArray cargo{}; CargoTypes dummy = 0; AddAcceptedHouseCargo(this->display_house, INVALID_TILE, cargo, &dummy); for (uint i = 0; i < NUM_CARGO; i++) { if (cargo[i] == 0) continue; /* If the accepted value is less than 8, show it in 1/8:ths */ SetDParam(0, cargo[i] < 8 ? STR_HOUSE_BUILD_CARGO_VALUE_EIGHTS : STR_HOUSE_BUILD_CARGO_VALUE_JUST_NAME); SetDParam(1, cargo[i]); SetDParam(2, CargoSpec::Get(i)->name); GetString(StringBuilder(buff), buff.empty() ? STR_HOUSE_BUILD_CARGO_FIRST : STR_HOUSE_BUILD_CARGO_SEPARATED); } if (buff.empty()) GetString(StringBuilder(buff), STR_JUST_NOTHING); SetDParamStr(0, std::move(buff)); break; } case WID_HP_HOUSE_SUPPLY: { CargoArray cargo{}; AddProducedHouseCargo(this->display_house, INVALID_TILE, cargo); uint32_t cargo_mask = 0; for (uint i = 0; i < NUM_CARGO; i++) if (cargo[i] != 0) SetBit(cargo_mask, i); SetDParam(0, cargo_mask); break; } default: break; } } } virtual void UpdateWidgetSize(WidgetID widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_HP_HOUSE_SETS: { uint max_w = 0; for (uint i = 0; i < this->house_list.NumHouseSets(); i++) { max_w = std::max(max_w, GetStringBoundingBox(this->house_list.GetNameOfHouseSet(i)).width); } size->width = std::max(size->width, max_w + padding.width); this->line_height = GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(); size->height = this->house_list.NumHouseSets() * this->line_height; break; } case WID_HP_HOUSE_NAME: size->width = 120; // we do not want this window to get too wide, better clip break; case WID_HP_HISTORICAL_BUILDING: size->width = std::max(size->width, GetStringBoundingBox(STR_HOUSE_BUILD_HISTORICAL_BUILDING).width + padding.width); break; case WID_HP_HOUSE_POPULATION: SetDParam(0, 0); /* max popultion is 255 - 3 digits */ size->width = std::max(size->width, GetStringBoundingBox(STR_HOUSE_BUILD_HOUSE_POPULATION).width + 3 * GetDigitWidth() + padding.width); break; case WID_HP_HOUSE_ZONES: { for (int i = 0; i < HZB_END; i++) { SetDParam(2 * i, STR_HOUSE_BUILD_HOUSE_ZONE_ENABLED); // colour SetDParam(2 * i + 1, i + 1); // digit: 1(center)/2/3/4/5(edge) } size->width = std::max(size->width, GetStringBoundingBox(STR_HOUSE_BUILD_HOUSE_ZONES).width + padding.width); break; } case WID_HP_HOUSE_LANDSCAPE: { SetDParam(0, STR_HOUSE_BUILD_LANDSCAPE_ABOVE_OR_BELOW_SNOWLINE); Dimension dim = GetStringBoundingBox(STR_HOUSE_BUILD_LANDSCAPE); SetDParam(0, STR_HOUSE_BUILD_LANDSCAPE_ONLY_ABOVE_SNOWLINE); dim = maxdim(dim, GetStringBoundingBox(STR_HOUSE_BUILD_LANDSCAPE)); SetDParam(0, STR_HOUSE_BUILD_LANDSCAPE_ONLY_BELOW_SNOWLINE); dim = maxdim(dim, GetStringBoundingBox(STR_HOUSE_BUILD_LANDSCAPE)); dim.width += padding.width; dim.height += padding.height; *size = maxdim(*size, dim); break; } case WID_HP_HOUSE_YEARS: { SetDParam(0, STR_HOUSE_BUILD_YEARS_GOOD_YEAR); SetDParam(1, 0); SetDParam(2, STR_HOUSE_BUILD_YEARS_GOOD_YEAR); SetDParam(3, 0); Dimension dim = GetStringBoundingBox(STR_HOUSE_BUILD_YEARS); dim.width += 14 * GetDigitWidth() + padding.width; // space for about 16 digits (14 + two zeros) should be enough, don't make the window too wide dim.height += padding.height; *size = maxdim(*size, dim); break; } case WID_HP_HOUSE_SELECT_MATRIX: resize->height = 1; // don't snap to rows of this matrix break; /* these texts can be long, better clip */ case WID_HP_HOUSE_ACCEPTANCE: case WID_HP_HOUSE_SUPPLY: size->width = 0; break; default: break; } } virtual void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_HP_HOUSE_SETS: { int y = r.top + WidgetDimensions::scaled.matrix.top; for (uint i = 0; i < this->house_list.NumHouseSets(); i++) { SetDParamStr(0, this->house_list.GetNameOfHouseSet(i)); DrawString(r.left + WidgetDimensions::scaled.matrix.left, r.right - WidgetDimensions::scaled.matrix.right, y, STR_JUST_RAW_STRING, i == this->house_set ? TC_WHITE : TC_BLACK); y += this->line_height; } break; } case WID_HP_HOUSE_PREVIEW: if (this->display_house != INVALID_HOUSE_ID) { DrawHouseImage(this->display_house, r.left, r.top, r.right, r.bottom); } break; case WID_HP_HOUSE_SELECT: { HouseID house = this->house_list.GetHouseAtOffset(this->house_set, this->GetWidget(widget)->GetParentWidget()->GetCurrentElement()); int lowered = (house == _cur_house) ? 1 : 0; DrawHouseImage(house, r.left + WidgetDimensions::scaled.matrix.left + lowered, r.top + WidgetDimensions::scaled.matrix.top + lowered, r.right - WidgetDimensions::scaled.matrix.right + lowered, r.bottom - WidgetDimensions::scaled.matrix.bottom + lowered); const HouseSpec *hs = HouseSpec::Get(house); /* disabled? */ if (CalTime::CurYear() < hs->min_year || CalTime::CurYear() > hs->max_year) { GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, PC_BLACK, FILLRECT_CHECKER); } break; } } } virtual void OnClick(Point pt, WidgetID widget, int click_count) override { switch (widget) { case WID_HP_HOUSE_SETS: { uint index = (uint)(pt.y - this->GetWidget(widget)->pos_y) / this->line_height; if (index < this->house_list.NumHouseSets() && index != this->house_set) this->SelectOtherHouse(index, 0); break; } case WID_HP_HOUSE_SELECT: this->SelectOtherHouse(this->house_set, this->GetWidget(widget)->GetParentWidget()->GetCurrentElement()); break; } } virtual void OnPlaceObject(Point pt, TileIndex tile) override { PlaceProc_House(tile); } virtual void OnPlaceObjectAbort() override { this->house_offset = -1; _cur_house = INVALID_HOUSE_ID; NWidgetMatrix *matrix = this->GetWidget(WID_HP_HOUSE_SELECT_MATRIX); matrix->SetClicked(-1); this->UpdateSelectSize(); this->SetDirty(); } }; static const NWidgetPart _nested_house_picker_widgets[] = { /* TOP */ NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_HP_CAPTION), SetDataTip(STR_HOUSE_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_MAIN_PANEL_SEL), NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL), /* MIDDLE */ NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 0), /* LEFT */ NWidget(NWID_VERTICAL), SetPIP(5, 2, 2), /* LIST OF HOUSE SETS */ NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_HOUSE_SETS_SEL), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, WID_HP_HOUSE_SETS), SetMinimalSize(0, 60), SetFill(1, 0), SetResize(0, 0), SetMatrixDataTip(1, 1, STR_HOUSE_BUILD_HOUSESET_LIST_TOOLTIP), EndContainer(), EndContainer(), /* HOUSE PICTURE AND LABEL */ NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_PREVIEW), SetFill(1, 1), SetResize(0, 1), SetMinimalSize(2 * TILE_PIXELS, 142), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_HP_HOUSE_NAME), SetDataTip(STR_HOUSE_BUILD_HOUSE_NAME, STR_NULL), SetMinimalSize(120, 0), NWidget(WWT_LABEL, COLOUR_DARK_GREEN, WID_HP_HISTORICAL_BUILDING), SetDataTip(STR_JUST_STRING, STR_NULL), /* HOUSE INFOS (SHORT TEXTS) */ NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_POPULATION), SetDataTip(STR_HOUSE_BUILD_HOUSE_POPULATION, STR_NULL), SetPadding(5, 0, 0, 0), NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_ZONES), SetDataTip(STR_HOUSE_BUILD_HOUSE_ZONES, STR_NULL), NWidget(NWID_SELECTION, COLOUR_DARK_GREEN, WID_HP_HOUSE_LANDSCAPE_SEL), NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_LANDSCAPE), SetDataTip(STR_HOUSE_BUILD_LANDSCAPE, STR_NULL), EndContainer(), NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_YEARS), SetDataTip(STR_HOUSE_BUILD_YEARS, STR_NULL), EndContainer(), /* RIGHT: MATRIX OF HOUSES */ NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT_MATRIX), SetPIP(0, 2, 0), SetPadding(2, 2, 2, 2), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL), NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT), SetMinimalSize(64, 64), SetFill(0, 0), SetResize(0, 0), SetDataTip(0x0, STR_HOUSE_BUILD_SELECT_HOUSE_TOOLTIP), SetScrollbar(WID_HP_HOUSE_SELECT_SCROLL), EndContainer(), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_HP_HOUSE_SELECT_SCROLL), EndContainer(), /* BOTTOM */ NWidget(NWID_HORIZONTAL), SetPIP(5, 2, 0), /* HOUSE INFOS (LONG TEXTS) */ NWidget(NWID_VERTICAL), SetPIP(0, 2, 5), NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_ACCEPTANCE), SetDataTip(STR_HOUSE_BUILD_ACCEPTED_CARGO, STR_NULL), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_HP_HOUSE_SUPPLY), SetDataTip(STR_HOUSE_BUILD_SUPPLIED_CARGO, STR_NULL), SetFill(1, 0), SetResize(1, 0), EndContainer(), /* RESIZE BOX */ NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetFill(0, 1), NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN), EndContainer(), EndContainer(), EndContainer(), EndContainer(), }; static WindowDesc _house_picker_desc(__FILE__, __LINE__, WDP_AUTO, "build_house", 0, 0, WC_BUILD_HOUSE, WC_BUILD_TOOLBAR, WDF_CONSTRUCTION, std::begin(_nested_house_picker_widgets), std::end(_nested_house_picker_widgets) ); /** * Show our house picker. * @param parent The toolbar window we're associated with. */ void ShowBuildHousePicker() { AllocateWindowDescFront(&_house_picker_desc, 0); } /** * Window for selecting towns to build a house in. */ struct SelectTownWindow : Window { TownList towns; ///< list of towns CommandContainer cmd; ///< command to build the house (CMD_BUILD_HOUSE) Scrollbar *vscroll; ///< scrollbar for the town list SelectTownWindow(WindowDesc *desc, TownList towns, const CommandContainer &cmd) : Window(desc), towns(std::move(towns)), cmd(cmd) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_ST_SCROLLBAR); this->vscroll->SetCount((uint)this->towns.size()); this->FinishInitNested(); } void UpdateWidgetSize(WidgetID widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_ST_PANEL) return; /* Determine the widest string */ Dimension d = { 0, 0 }; for (uint i = 0; i < this->towns.size(); i++) { SetDParam(0, this->towns[i]); d = maxdim(d, GetStringBoundingBox(STR_SELECT_TOWN_LIST_ITEM)); } resize->height = d.height; d.height *= 5; d.width += WidgetDimensions::scaled.framerect.Horizontal(); d.height += WidgetDimensions::scaled.framerect.Vertical(); *size = d; } void DrawWidget(const Rect &r, WidgetID widget) const override { if (widget != WID_ST_PANEL) return; Rect ir = r.Shrink(WidgetDimensions::scaled.framerect); uint y = ir.top; uint end = std::min(this->vscroll->GetCount(), this->vscroll->GetPosition() + this->vscroll->GetCapacity()); for (uint i = this->vscroll->GetPosition(); i < end; i++) { SetDParam(0, this->towns[i]); DrawString(ir.left, ir.right, y, STR_SELECT_TOWN_LIST_ITEM); y += this->resize.step_height; } } void OnClick(Point pt, WidgetID widget, int click_count) override { if (widget != WID_ST_PANEL) return; uint pos = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_ST_PANEL, WidgetDimensions::scaled.framerect.top); if (pos >= this->towns.size()) return; /* Place a house */ SB(this->cmd.p1, 16, 16, this->towns[pos]); DoCommandP(&this->cmd); /* Close the window */ this->Close(); } void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_ST_PANEL, WidgetDimensions::scaled.framerect.Vertical()); } }; static const NWidgetPart _nested_select_town_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN), NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_ST_CAPTION), SetDataTip(STR_SELECT_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_ST_PANEL), SetResize(1, 0), SetScrollbar(WID_ST_SCROLLBAR), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_ST_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN), EndContainer(), EndContainer(), }; static WindowDesc _select_town_desc(__FILE__, __LINE__, WDP_AUTO, "select_town", 100, 0, WC_SELECT_TOWN, WC_NONE, WDF_CONSTRUCTION, std::begin(_nested_select_town_widgets), std::end(_nested_select_town_widgets) ); static void ShowSelectTownWindow(TownList towns, const CommandContainer &cmd) { CloseWindowByClass(WC_SELECT_TOWN); new SelectTownWindow(&_select_town_desc, std::move(towns), cmd); } static void PlaceProc_House(TileIndex tile) { if (_town_pool.items == 0) { ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HOUSE_HERE, STR_ERROR_MUST_FOUND_TOWN_FIRST, WL_INFO); return; } CloseWindowById(WC_SELECT_TOWN, 0); if (_cur_house == INVALID_HOUSE_ID) return; /* build a list of towns to join to */ TownList towns; HouseZones house_zones = HouseSpec::Get(_cur_house)->building_availability & HZ_ZONALL; uint best_dist = UINT_MAX; int best_zone = (int)HZB_BEGIN - 1; for (const Town *t : Town::Iterate()) { HouseZonesBits town_zone = TryGetTownRadiusGroup(t, tile); if (HasBit(house_zones, town_zone) || (_settings_client.scenario.house_ignore_zones == 1 && town_zone != HZB_END) || _settings_client.scenario.house_ignore_zones == 2) { /* If CTRL is NOT pressed keep only single town on the list, the best one. * Otherwise add all towns to the list so they can be shown to the player. */ if (!_ctrl_pressed) { if ((int)town_zone < best_zone) continue; uint dist = DistanceSquare(tile, t->xy); if (dist >= best_dist) continue; best_dist = dist; if (town_zone != HZB_END) best_zone = town_zone; towns.clear(); } towns.push_back(t->index); } } if (towns.size() == 0) { ShowErrorMessage(STR_ERROR_CAN_T_BUILD_HOUSE_HERE, STR_ERROR_BUILDING_NOT_ALLOWED_IN_THIS_TOWN_ZONE, WL_INFO); return; } if (towns.size() > 16 && _settings_client.scenario.house_ignore_zones == 2) { std::sort(towns.begin(), towns.end(), [&](const TownID a, const TownID b) { return DistanceSquare(tile, Town::Get(a)->xy) < DistanceSquare(tile, Town::Get(b)->xy); }); towns.resize(16); } CommandContainer cmd = NewCommandContainerBasic( tile, _cur_house, // p1 - house type and town index (town not yet set) InteractiveRandom(), // p2 - random bits for the house CMD_BUILD_HOUSE | CMD_MSG(STR_ERROR_CAN_T_BUILD_HOUSE_HERE), CcPlaySound_CONSTRUCTION_RAIL ); if (!_ctrl_pressed) { SB(cmd.p1, 16, 16, towns[0]); // set the town, it's alone on the list DoCommandP(&cmd); } else { if (!_settings_client.gui.persistent_buildingtools) CloseWindowById(WC_BUILD_HOUSE, 0); ShowSelectTownWindow(std::move(towns), cmd); } } void InitializeTownGui() { _town_local_authority_kdtree.Clear(); }