/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file texteff.cpp Handling of text effects. */ #include "stdafx.h" #include "texteff.hpp" #include "transparency.h" #include "strings_func.h" #include "viewport_func.h" #include "settings_type.h" #include "guitimer_func.h" #include "zoom_func.h" #include "window_gui.h" #include "safeguards.h" /** Container for all information about a text effect */ struct TextEffect : public ViewportSign { uint64_t params_1; ///< DParam parameter uint64_t params_2; ///< second DParam parameter StringID string_id; ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid uint8_t duration; ///< How long the text effect should stay, in ticks (applies only when mode == TE_RISING) TextEffectMode mode; ///< Type of text effect void Reset(); }; static std::vector _text_effects; ///< Text effects are stored there static TextEffectID _free_text_effect = 0; /** Reset the text effect */ void TextEffect::Reset() { this->MarkDirty(ZOOM_LVL_OUT_8X); this->width_normal = 0; this->string_id = INVALID_STRING_ID; this->params_1 = _free_text_effect; _free_text_effect = this - _text_effects.data(); } /* Text Effects */ TextEffectID AddTextEffect(StringID msg, int center, int y, uint8_t duration, TextEffectMode mode, uint64_t param1, uint64_t param2) { if (_game_mode == GM_MENU) return INVALID_TE_ID; TextEffectID i = _free_text_effect; if (i == _text_effects.size()) { _text_effects.emplace_back(); _free_text_effect++; } else { _free_text_effect = _text_effects[i].params_1; } TextEffect &te = _text_effects[i]; /* Start defining this object */ te.string_id = msg; te.duration = duration; te.params_1 = param1; te.params_2 = param2; te.mode = mode; /* Make sure we only dirty the new area */ te.width_normal = 0; SetDParam(0, param1); SetDParam(1, param2); te.UpdatePosition(ZOOM_LVL_OUT_8X, center, y, msg); return i; } void UpdateTextEffect(TextEffectID te_id, StringID msg, uint64_t param1, uint64_t param2) { /* Update details */ TextEffect *te = _text_effects.data() + te_id; if (msg == te->string_id && param1 == te->params_1) return; te->string_id = msg; te->params_1 = param1; te->params_2 = param2; SetDParam(0, param1); SetDParam(1, param2); te->UpdatePosition(ZOOM_LVL_OUT_8X, te->center, te->top, te->string_id, te->string_id - 1); } void UpdateAllTextEffectVirtCoords() { for (auto &te : _text_effects) { if (te.string_id == INVALID_STRING_ID) continue; SetDParam(0, te.params_1); SetDParam(1, te.params_2); te.UpdatePosition(ZOOM_LVL_OUT_8X, te.center, te.top, te.string_id, te.string_id - 1); } } void RemoveTextEffect(TextEffectID te_id) { _text_effects[te_id].Reset(); } void MoveAllTextEffects(uint delta_ms) { static GUITimer texteffecttimer = GUITimer(MILLISECONDS_PER_TICK); uint count = texteffecttimer.CountElapsed(delta_ms); if (count == 0) return; for (TextEffect &te : _text_effects) { if (te.string_id == INVALID_STRING_ID) continue; if (te.mode != TE_RISING) continue; if (te.duration < count) { te.Reset(); continue; } te.MarkDirty(ZOOM_LVL_OUT_8X); te.duration -= count; te.top -= count * ZOOM_LVL_BASE; te.MarkDirty(ZOOM_LVL_OUT_8X); } } void InitTextEffects() { _text_effects.clear(); _text_effects.shrink_to_fit(); _free_text_effect = 0; } void DrawTextEffects(ViewportDrawerDynamic *vdd, DrawPixelInfo *dpi, bool load_transparent) { /* Don't draw the text effects when zoomed out a lot */ if (dpi->zoom > ZOOM_LVL_OUT_8X) return; const int bottom_threshold = dpi->top + dpi->height; const int top_threshold = dpi->top - ScaleByZoom(WidgetDimensions::scaled.framerect.Horizontal() + GetCharacterHeight(FS_NORMAL), dpi->zoom); const bool show_loading = (_settings_client.gui.loading_indicators && !load_transparent); for (TextEffect &te : _text_effects) { if (te.string_id == INVALID_STRING_ID) continue; if ((te.mode == TE_RISING || show_loading) && te.top > top_threshold && te.top < bottom_threshold) { ViewportAddString(vdd, dpi, ZOOM_LVL_OUT_8X, &te, te.string_id, te.string_id - 1, STR_NULL, te.params_1, te.params_2); } } }