/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file mock_spritecache.cpp Mock sprite cache implementation. */ #include "../stdafx.h" #include "../blitter/factory.hpp" #include "../core/math_func.hpp" #include "../spritecache.h" #include "../spritecache_internal.h" #include "../table/sprites.h" static bool MockLoadNextSprite(int load_index) { SpriteDataBuffer buffer; buffer.Allocate((uint32_t)sizeof(Sprite)); memset(buffer.GetPtr(), 0, buffer.GetSize()); bool is_mapgen = IsMapgenSpriteID(load_index); SpriteCache *sc = AllocateSpriteCache(load_index); sc->file = nullptr; sc->file_pos = 0; sc->Assign(std::move(buffer)); sc->id = 0; sc->type = is_mapgen ? SpriteType::MapGen : SpriteType::Normal; sc->flags = 0; /* Fill with empty sprites up until the default sprite count. */ return (uint)load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT; } void MockGfxLoadSprites() { /* Force blitter 'null'. This is necessary for GfxInitSpriteMem() to function. */ BlitterFactory::SelectBlitter("null"); GfxInitSpriteMem(); int load_index = 0; while (MockLoadNextSprite(load_index)) { load_index++; } }