/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file spritecache.h Functions to cache sprites in memory. */ #ifndef SPRITECACHE_H #define SPRITECACHE_H #include "gfx_type.h" #include "zoom_type.h" #include "spriteloader/spriteloader.hpp" #include "3rdparty/cpp-btree/btree_map.h" /** Data structure describing a sprite. */ struct Sprite { uint32_t size; ///< Size of the allocation for this sprite structure uint16_t height; ///< Height of the sprite. uint16_t width; ///< Width of the sprite. int16_t x_offs; ///< Number of pixels to shift the sprite to the right. int16_t y_offs; ///< Number of pixels to shift the sprite downwards. uint32_t lru; ///< Sprite cache LRU of this sprite structure. uint8_t missing_zoom_levels; ///< Bitmask of zoom levels missing in data Sprite *next = nullptr; ///< Next sprite structure, this is the only member which may be changed after the sprite has been inserted in the sprite cache uint8_t data[]; ///< Sprite data. }; /* * Allow skipping sprites with zoom < ZOOM_LVL_OUT_4X, for sprite min zoom setting at 1x, if ZOOM_LVL_OUT_4X bit of present zoom levels is set. * Allow skipping sprites with zoom < ZOOM_LVL_OUT_2X, for sprite min zoom setting at 2x, if either ZOOM_LVL_OUT_4X or ZOOM_LVL_OUT_2X bits of present zoom levels are set. */ enum SpriteCacheCtrlFlags { SCC_PAL_ZOOM_START = 0, ///< Start bit of present zoom levels in palette mode. SCC_32BPP_ZOOM_START = 6, ///< Start bit of present zoom levels in 32bpp mode. SCCF_WARNED = 12, ///< True iff the user has been warned about incorrect use of this sprite. }; extern uint _sprite_cache_size; typedef void *AllocatorProc(size_t size); void *SimpleSpriteAlloc(size_t size); void *GetRawSprite(SpriteID sprite, SpriteType type, uint8_t zoom_levels, AllocatorProc *allocator = nullptr, SpriteEncoder *encoder = nullptr); bool SpriteExists(SpriteID sprite); SpriteType GetSpriteType(SpriteID sprite); SpriteFile *GetOriginFile(SpriteID sprite); uint32_t GetSpriteLocalID(SpriteID sprite); uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end); uint GetMaxSpriteID(); inline const Sprite *GetSprite(SpriteID sprite, SpriteType type, uint8_t zoom_levels) { dbg_assert(type != SpriteType::Recolour); return (Sprite*)GetRawSprite(sprite, type, zoom_levels); } inline const uint8_t *GetNonSprite(SpriteID sprite, SpriteType type) { dbg_assert(type == SpriteType::Recolour); return (uint8_t*)GetRawSprite(sprite, type, UINT8_MAX); } void GfxInitSpriteMem(); void GfxClearSpriteCache(); void GfxClearFontSpriteCache(); void IncreaseSpriteLRU(); SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap); void ReadGRFSpriteOffsets(SpriteFile &file); size_t GetGRFSpriteOffset(uint32_t id); bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id); bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num); void DupSprite(SpriteID old_spr, SpriteID new_spr); uint32_t GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id); struct SpritePointerHolder { private: btree::btree_map cache; public: inline const Sprite *GetSprite(SpriteID sprite, SpriteType type) const { return (const Sprite*)(this->cache.find(sprite | (static_cast(type) << 29))->second); } inline const uint8_t *GetRecolourSprite(SpriteID sprite) const { return (const uint8_t*)(this->cache.find(sprite | (static_cast(SpriteType::Recolour) << 29))->second); } void Clear() { this->cache.clear(); } inline void CacheSprite(SpriteID sprite, SpriteType type, ZoomLevel zoom_level) { this->cache[sprite | (static_cast(type) << 29)] = GetRawSprite(sprite, type, ZoomMask(zoom_level)); } inline void CacheRecolourSprite(SpriteID sprite) { this->cache[sprite | (static_cast(SpriteType::Recolour) << 29)] = GetRawSprite(sprite, SpriteType::Recolour, 0); } }; #endif /* SPRITECACHE_H */