/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file sdl_s.h Base for playing sound via SDL. */ #ifndef SOUND_SDL_H #define SOUND_SDL_H #include "sound_driver.hpp" /** Implementation of the SDL sound driver. */ class SoundDriver_SDL : public SoundDriver { public: const char *Start(const StringList ¶m) override; void Stop() override; const char *GetName() const override { return "sdl"; } }; /** Factory for the SDL sound driver. */ class FSoundDriver_SDL : public DriverFactoryBase { public: FSoundDriver_SDL() : DriverFactoryBase(Driver::DT_SOUND, 5, "sdl", "SDL Sound Driver (param hz,samples)") {} Driver *CreateInstance() const override { return new SoundDriver_SDL(); } }; #endif /* SOUND_SDL_H */