/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file smallmap_gui.h Smallmap GUI functions. */ #ifndef SMALLMAP_GUI_H #define SMALLMAP_GUI_H #include "industry_type.h" #include "company_base.h" #include "window_gui.h" #include "strings_func.h" #include "blitter/factory.hpp" #include "linkgraph/linkgraph_gui.h" #include "widgets/smallmap_widget.h" #include "guitimer_func.h" #include static const int NUM_NO_COMPANY_ENTRIES = 4; ///< Number of entries in the owner legend that are not companies. /** Mapping of tile type to importance of the tile (higher number means more interesting to show). */ static const uint8_t _tiletype_importance[] = { 2, // MP_CLEAR 8, // MP_RAILWAY 7, // MP_ROAD 5, // MP_HOUSE 2, // MP_TREES 9, // MP_STATION 2, // MP_WATER 1, // MP_VOID 6, // MP_INDUSTRY 8, // MP_TUNNELBRIDGE 2, // MP_OBJECT 0, }; /* set up the cargos to be displayed in the smallmap's route legend */ void BuildLinkStatsLegend(); struct TunnelBridgeToMap { TileIndex from_tile; TileIndex to_tile; }; typedef std::vector TunnelBridgeToMapVector; void UpdateSmallMapSelectedIndustries(); void BuildIndustriesLegend(); void ShowSmallMap(); void BuildLandLegend(); void BuildOwnerLegend(); /** Structure for holding relevant data for legends in small map */ struct LegendAndColour { uint8_t colour; ///< Colour of the item on the map. StringID legend; ///< String corresponding to the coloured item. IndustryType type; ///< Type of industry. Only valid for industry entries. uint8_t height; ///< Height in tiles. Only valid for height legend entries. CompanyID company; ///< Company to display. Only valid for company entries of the owner legend. bool show_on_map; ///< For filtering industries, if \c true, industry is shown on the map in colour. bool end; ///< This is the end of the list. bool col_break; ///< Perform a column break and go further at the next column. }; /** Types of legends in the #WID_SM_LEGEND widget. */ enum SmallMapType : uint8_t { SMT_CONTOUR, SMT_VEHICLES, SMT_INDUSTRY, SMT_LINKSTATS, SMT_ROUTES, SMT_VEGETATION, SMT_OWNER, }; DECLARE_ENUM_AS_ADDABLE(SmallMapType) /** Class managing the smallmap window. */ class SmallMapWindow : public Window { protected: /** Available kinds of zoomlevel changes. */ enum ZoomLevelChange { ZLC_INITIALIZE, ///< Initialize zoom level. ZLC_ZOOM_OUT, ///< Zoom out. ZLC_ZOOM_IN, ///< Zoom in. }; static SmallMapType map_type; ///< Currently displayed legends. static bool show_towns; ///< Display town names in the smallmap. static int map_height_limit; ///< Currently used/cached map height limit. static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend. static const uint FORCE_REFRESH_PERIOD = 930; ///< map is redrawn after that many milliseconds (default). static const uint FORCE_REFRESH_PERIOD_VEH = 240; ///< map is redrawn after that many milliseconds (modes with vehicles). static const uint FORCE_REFRESH_PERIOD_LINK_GRAPH = 2850; ///< map is redrawn after that many milliseconds (link graph mode). static const uint BLINK_PERIOD = 450; ///< highlight blinking interval in milliseconds. uint min_number_of_columns; ///< Minimal number of columns in legends. uint min_number_of_fixed_rows; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY). uint column_width; ///< Width of a column in the #WID_SM_LEGEND widget. uint legend_width; ///< Width of legend 'blob'. int32_t scroll_x; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display. int32_t scroll_y; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display. int tile_zoom; ///< Tile zoom level. Bigger number means more zoom-out (further away). int ui_zoom; ///< UI (pixel doubling) Zoom level. Bigger number means more zoom-in (closer). int zoom = 1; ///< Zoom level. Bigger number means more zoom-out (further away). GUITimer refresh; ///< Refresh timer. std::unique_ptr overlay; static void BreakIndustryChainLink(); /** * Draws vertical part of map indicator * @param x X coord of left/right border of main viewport * @param y Y coord of top border of main viewport * @param y2 Y coord of bottom border of main viewport */ static inline void DrawVertMapIndicator(int x, int y, int y2) { GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW); GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW); } /** * Draws horizontal part of map indicator * @param x X coord of left border of main viewport * @param x2 X coord of right border of main viewport * @param y Y coord of top/bottom border of main viewport */ static inline void DrawHorizMapIndicator(int x, int x2, int y) { GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW); GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW); } /** * Compute minimal required width of the legends. * @return Minimally needed width for displaying the smallmap legends in pixels. */ inline uint GetMinLegendWidth() const { return WidgetDimensions::scaled.framerect.left + this->min_number_of_columns * this->column_width; } /** * Return number of columns that can be displayed in \a width pixels. * @return Number of columns to display. */ inline uint GetNumberColumnsLegend(uint width) const { return width / this->column_width; } /** * Compute height given a number of columns. * @param num_columns Number of columns. * @return Needed height for displaying the smallmap legends in pixels. */ inline uint GetLegendHeight(uint num_columns) const { return WidgetDimensions::scaled.framerect.Vertical() + this->GetNumberRowsLegend(num_columns) * GetCharacterHeight(FS_SMALL); } /** * Get a bitmask for company links to be displayed. Usually this will be * the _local_company. Spectators get to see all companies' links. * @return Company mask. */ inline CompanyMask GetOverlayCompanyMask() const { return Company::IsValidID(_local_company) ? 1U << _local_company : MAX_UVALUE(CompanyMask); } uint GetNumberRowsLegend(uint columns) const; void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0); void SwitchMapType(SmallMapType map_type); uint GetRefreshPeriod() const; uint PausedAdjustRefreshTimeDelta(uint delta_ms) const; void DrawMapIndicators() const; void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, int y, int end_y, Blitter *blitter) const; void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const; void DrawTowns(const DrawPixelInfo *dpi) const; void DrawSmallMap(DrawPixelInfo *dpi, bool draw_indicators = true) const; Point TileToPixel(int tx, int ty) const; Point PixelToTile(int px, int py) const; void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt); void SetOverlayCargoMask(); void SetupWidgetData(); uint32_t GetTileColours(const TileArea &ta) const; int GetPositionOnLegend(Point pt); public: friend class NWidgetSmallmapDisplay; SmallMapWindow(WindowDesc *desc, int window_number); static void RebuildColourIndexIfNecessary(); void SmallMapCenterOnCurrentPos(); Point GetStationMiddle(const Station *st) const; void Close([[maybe_unused]] int data = 0) override; void SetStringParameters(WidgetID widget) const override; void OnInit() override; void OnPaint() override; void DrawWidget(const Rect &r, WidgetID widget) const override; void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override; void OnInvalidateData(int data = 0, bool gui_scope = true) override; bool OnRightClick(Point pt, WidgetID widget) override; void OnMouseWheel(int wheel) override; void OnRealtimeTick(uint delta_ms) override; void OnScroll(Point delta) override; void OnMouseOver(Point pt, WidgetID widget) override; void TakeScreenshot(); void ScreenshotCallbackHandler(void *buf, uint y, uint pitch, uint n); }; #endif /* SMALLMAP_GUI_H */