/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file saveload_internal.h Declaration of functions used in more save/load files */ #ifndef SL_SAVELOAD_INTERNAL_H #define SL_SAVELOAD_INTERNAL_H #include "../company_manager_face.h" #include "../order_base.h" #include "../engine_type.h" #include "saveload.h" void InitializeOldNames(); StringID RemapOldStringID(StringID s); std::string CopyFromOldName(StringID id); void ResetOldNames(); void ResetOldWaypoints(); void MoveBuoysToWaypoints(); void MoveWaypointsToBaseStations(); SaveLoadTable GetBaseStationDescription(); void AfterLoadVehicles(bool part_of_load); void AfterLoadVehiclesRemoveAnyFoundInvalid(); void AfterLoadEngines(); void FixupTrainLengths(); void AfterLoadTemplateVehicles(); void AfterLoadStations(); void AfterLoadRoadStops(); void ResetLabelMaps(); void AfterLoadLabelMaps(); void AfterLoadStoryBook(); void AfterLoadLinkGraphs(); void AfterLoadCompanyStats(); void AfterLoadTraceRestrict(); void UpdateHousesAndTowns(bool cargo_update_required, bool old_map_position); void UpdateOldAircraft(); void SaveViewportBeforeSaveGame(); void ResetViewportAfterLoadGame(); void ConvertOldMultiheadToNew(); void ConnectMultiheadedTrains(); void ResetTempEngineData(); Engine *GetTempDataEngine(EngineID index); void CopyTempEngineData(); void AfterLoadTemplateVehiclesUpdate(); void AfterLoadTemplateVehiclesUpdateImages(); void AfterLoadTemplateVehiclesUpdateProperties(); extern int32_t _saved_scrollpos_x; extern int32_t _saved_scrollpos_y; extern ZoomLevel _saved_scrollpos_zoom; extern SavegameType _savegame_type; extern uint32_t _ttdp_version; CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32_t face); Order UnpackOldOrder(uint16_t packed); void ResetSettingsToDefaultForLoad(); #endif /* SL_SAVELOAD_INTERNAL_H */