/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file game_sl.cpp Handles the saveload part of the GameScripts */ #include "../stdafx.h" #include "saveload.h" #include "../safeguards.h" static const ChunkHandler game_chunk_handlers[] = { MakeUpstreamChunkHandler<'GSTR', GeneralUpstreamChunkLoadInfo>(), MakeUpstreamChunkHandler<'GSDT', GeneralUpstreamChunkLoadInfo>(), }; extern const ChunkHandlerTable _game_chunk_handlers(game_chunk_handlers);