/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file settings.cpp * All actions handling saving and loading of the settings/configuration goes on in this file. * The file consists of three parts: *
    *
  1. Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which * handle various types, such as normal 'key = value' pairs, lists and value combinations of * lists, strings, integers, 'bit'-masks and element selections. *
  2. Handle reading and writing to the setting-structures from inside the game either from * the console for example or through the gui with CMD_ functions. *
  3. Handle saving/loading of the PATS chunk inside the savegame. *
* @see SettingDesc * @see SaveLoad */ #include "stdafx.h" #include #include #include "currency.h" #include "screenshot.h" #include "network/network.h" #include "network/network_func.h" #include "network/core/config.h" #include "settings_internal.h" #include "command_func.h" #include "console_func.h" #include "pathfinder/pathfinder_type.h" #include "genworld.h" #include "train.h" #include "news_func.h" #include "window_func.h" #include "sound_func.h" #include "company_func.h" #include "rev.h" #if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA) #include "fontcache.h" #endif #include "textbuf_gui.h" #include "rail_gui.h" #include "elrail_func.h" #include "error.h" #include "town.h" #include "video/video_driver.hpp" #include "sound/sound_driver.hpp" #include "music/music_driver.hpp" #include "blitter/factory.hpp" #include "base_media_base.h" #include "gamelog.h" #include "settings_func.h" #include "ini_type.h" #include "ai/ai_config.hpp" #include "ai/ai.hpp" #include "game/game_config.hpp" #include "game/game.hpp" #include "ai/ai_instance.hpp" #include "game/game_instance.hpp" #include "ship.h" #include "smallmap_gui.h" #include "roadveh.h" #include "newgrf_config.h" #include "fios.h" #include "load_check.h" #include "strings_func.h" #include "string_func.h" #include "debug.h" #include "zoning.h" #include "vehicle_func.h" #include "scope_info.h" #include "viewport_func.h" #include "gui.h" #include "statusbar_gui.h" #include "graph_gui.h" #include "string_func_extra.h" #include "void_map.h" #include "station_base.h" #include "infrastructure_func.h" #if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA) #define HAS_TRUETYPE_FONT #endif #include "sl/saveload.h" #include "table/strings.h" #include "table/settings.h" #include "table/settings_compat.h" #include #include #include "safeguards.h" ClientSettings _settings_client; GameSettings _settings_game; ///< Game settings of a running game or the scenario editor. GameSettings _settings_newgame; ///< Game settings for new games (updated from the intro screen). TimeSettings _settings_time; ///< The effective settings that are used for time display. VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames. std::string _config_file; ///< Configuration file of OpenTTD. std::string _config_file_text; std::string _private_file; ///< Private configuration file of OpenTTD. std::string _secrets_file; ///< Secrets configuration file of OpenTTD. static ErrorList _settings_error_list; ///< Errors while loading minimal settings. static bool _fallback_gui_zoom_max = false; /** * List of all the generic setting tables. * * There are a few tables that are special and not processed like the rest: * - _currency_settings * - _misc_settings * - _company_settings * - _win32_settings * As such, they are not part of this list. */ static const SettingTable _generic_setting_tables[] = { _difficulty_settings, _economy_settings, _game_settings, _gui_settings, _linkgraph_settings, _locale_settings, _multimedia_settings, _network_settings, _news_display_settings, _pathfinding_settings, _script_settings, _world_settings, _scenario_settings, }; /** * List of all the save/load (PATS/PATX) setting tables. */ static const std::initializer_list _saveload_setting_tables{ _difficulty_settings, _economy_settings, _game_settings, _linkgraph_settings, _locale_settings, _pathfinding_settings, _script_settings, _world_settings, }; void IterateSettingsTables(std::function handler) { handler(_misc_settings, nullptr); #if defined(_WIN32) && !defined(DEDICATED) handler(_win32_settings, nullptr); #endif for (auto &table : _generic_setting_tables) { handler(table, &_settings_game); } handler(_currency_settings, &_custom_currency); handler(_company_settings, &_settings_client.company); } /** * List of all the private setting tables. */ static const SettingTable _private_setting_tables[] = { _network_private_settings, }; /** * List of all the secrets setting tables. */ static const SettingTable _secrets_setting_tables[] = { _network_secrets_settings, }; typedef void SettingDescProc(IniFile &ini, const SettingTable &desc, const char *grpname, void *object, bool only_startup); typedef void SettingDescProcList(IniFile &ini, const char *grpname, StringList &list); static bool IsSignedVarMemType(VarType vt); /** * IniFile to store a configuration. */ class ConfigIniFile : public IniFile { private: inline static const IniGroupNameList list_group_names = { "bans", "newgrf", "servers", "server_bind_addresses", }; public: ConfigIniFile(const std::string &filename, std::string *save = nullptr) : IniFile(list_group_names) { this->LoadFromDisk(filename, NO_DIRECTORY, save); } }; /** * Ini-file versions. * * Sometimes we move settings between different ini-files, as we need to know * when we have to load/remove it from the old versus reading it from the new * location. These versions assist with situations like that. */ enum IniFileVersion : uint32_t { IFV_0, ///< 0 All versions prior to introduction. IFV_PRIVATE_SECRETS, ///< 1 PR#9298 Moving of settings from openttd.cfg to private.cfg / secrets.cfg. IFV_GAME_TYPE, ///< 2 PR#9515 Convert server_advertise to server_game_type. IFV_LINKGRAPH_SECONDS, ///< 3 PR#10610 Store linkgraph update intervals in seconds instead of days. IFV_NETWORK_PRIVATE_SETTINGS, ///< 4 PR#10762 Move use_relay_service to private settings. IFV_AUTOSAVE_RENAME, ///< 5 PR#11143 Renamed values of autosave to be in minutes. IFV_RIGHT_CLICK_CLOSE, ///< 6 PR#10204 Add alternative right click to close windows setting. IFV_REMOVE_GENERATION_SEED, ///< 7 PR#11927 Remove "generation_seed" from configuration. IFV_MAX_VERSION, ///< Highest possible ini-file version. }; const uint16_t INIFILE_VERSION = (IniFileVersion)(IFV_MAX_VERSION - 1); ///< Current ini-file version of OpenTTD. /** * Find the index value of a ONEofMANY type in a string separated by | * @param str the current value of the setting for which a value needs found * @param len length of the string * @param many full domain of values the ONEofMANY setting can have * @return the integer index of the full-list, or -1 if not found */ size_t OneOfManySettingDesc::ParseSingleValue(const char *str, size_t len, const std::vector &many) { /* check if it's an integer */ if (isdigit(*str)) return std::strtoul(str, nullptr, 0); size_t idx = 0; for (auto one : many) { if (one.size() == len && strncmp(one.c_str(), str, len) == 0) return idx; idx++; } return (size_t)-1; } /** * Find whether a string was a boolean true or a boolean false. * * @param str the current value of the setting for which a value needs found. * @return Either true/false, or nullopt if no boolean value found. */ std::optional BoolSettingDesc::ParseSingleValue(const char *str) { if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return true; if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return false; return std::nullopt; } /** * Find the set-integer value MANYofMANY type in a string * @param many full domain of values the MANYofMANY setting can have * @param str the current string value of the setting, each individual * of separated by a whitespace,tab or | character * @return the 'fully' set integer, or -1 if a set is not found */ static size_t LookupManyOfMany(const std::vector &many, const char *str) { const char *s; size_t r; size_t res = 0; for (;;) { /* skip "whitespace" */ while (*str == ' ' || *str == '\t' || *str == '|') str++; if (*str == 0) break; s = str; while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++; r = OneOfManySettingDesc::ParseSingleValue(str, s - str, many); if (r == (size_t)-1) return r; SetBit(res, (uint8_t)r); // value found, set it if (*s == 0) break; str = s + 1; } return res; } /** * Parse an integerlist string and set each found value * @param p the string to be parsed. Each element in the list is separated by a * comma or a space character * @param items pointer to the integerlist-array that will be filled with values * @param maxitems the maximum number of elements the integerlist-array has * @return returns the number of items found, or -1 on an error */ template static int ParseIntList(const char *p, T *items, size_t maxitems) { size_t n = 0; // number of items read so far bool comma = false; // do we accept comma? while (*p != '\0') { switch (*p) { case ',': /* Do not accept multiple commas between numbers */ if (!comma) return -1; comma = false; [[fallthrough]]; case ' ': p++; break; default: { if (n == maxitems) return -1; // we don't accept that many numbers char *end; unsigned long v = std::strtoul(p, &end, 0); if (p == end) return -1; // invalid character (not a number) if (sizeof(T) < sizeof(v)) v = Clamp(v, std::numeric_limits::min(), std::numeric_limits::max()); items[n++] = v; p = end; // first non-number comma = true; // we accept comma now break; } } } /* If we have read comma but no number after it, fail. * We have read comma when (n != 0) and comma is not allowed */ if (n != 0 && !comma) return -1; return ClampTo(n); } /** * Load parsed string-values into an integer-array (intlist) * @param str the string that contains the values (and will be parsed) * @param array pointer to the integer-arrays that will be filled * @param nelems the number of elements the array holds. Maximum is 64 elements * @param type the type of elements the array holds (eg INT8, UINT16, etc.) * @return return true on success and false on error */ static bool LoadIntList(const char *str, void *array, int nelems, VarType type) { unsigned long items[64]; int i, nitems; if (str == nullptr) { memset(items, 0, sizeof(items)); nitems = nelems; } else { nitems = ParseIntList(str, items, lengthof(items)); if (nitems != nelems) return false; } switch (type) { case SLE_VAR_BL: case SLE_VAR_I8: case SLE_VAR_U8: for (i = 0; i != nitems; i++) ((uint8_t*)array)[i] = items[i]; break; case SLE_VAR_I16: case SLE_VAR_U16: for (i = 0; i != nitems; i++) ((uint16_t*)array)[i] = items[i]; break; case SLE_VAR_I32: case SLE_VAR_U32: for (i = 0; i != nitems; i++) ((uint32_t*)array)[i] = items[i]; break; default: NOT_REACHED(); } return true; } /** * Convert an integer-array (intlist) to a string representation. Each value * is separated by a comma or a space character * @param buf output buffer where the string-representation will be stored * @param last last item to write to in the output buffer * @param array pointer to the integer-arrays that is read from * @param nelems the number of elements the array holds. * @param type the type of elements the array holds (eg INT8, UINT16, etc.) * @return The pointer to the terminating null-character in the destination buffer */ char *ListSettingDesc::FormatValue(char *buf, const char *last, const void *object) const { const uint8_t *p = static_cast(GetVariableAddress(object, this->save)); int i, v = 0; for (i = 0; i != this->save.length; i++) { switch (GetVarMemType(this->save.conv)) { case SLE_VAR_BL: case SLE_VAR_I8: v = *(const int8_t *)p; p += 1; break; case SLE_VAR_U8: v = *(const uint8_t *)p; p += 1; break; case SLE_VAR_I16: v = *(const int16_t *)p; p += 2; break; case SLE_VAR_U16: v = *(const uint16_t *)p; p += 2; break; case SLE_VAR_I32: v = *(const int32_t *)p; p += 4; break; case SLE_VAR_U32: v = *(const uint32_t *)p; p += 4; break; default: NOT_REACHED(); } if (IsSignedVarMemType(this->save.conv)) { buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v); } else { buf += seprintf(buf, last, (i == 0) ? "%u" : ",%u", v); } } return buf; } char *OneOfManySettingDesc::FormatSingleValue(char *buf, const char *last, uint id) const { if (id >= this->many.size()) { return buf + seprintf(buf, last, "%d", id); } return strecpy(buf, this->many[id].c_str(), last); } char *OneOfManySettingDesc::FormatIntValue(char *buf, const char *last, uint32_t value) const { return this->FormatSingleValue(buf, last, value); } char *ManyOfManySettingDesc::FormatIntValue(char *buf, const char *last, uint32_t value) const { uint bitmask = (uint)value; if (bitmask == 0) { buf[0] = '\0'; return buf; } bool first = true; for (uint id : SetBitIterator(bitmask)) { if (!first) buf = strecpy(buf, "|", last); buf = this->FormatSingleValue(buf, last, id); first = false; } return buf; } /** * Convert a string representation (external) of an integer-like setting to an integer. * @param str Input string that will be parsed based on the type of desc. * @return The value from the parse string, or the default value of the setting. */ size_t IntSettingDesc::ParseValue(const char *str) const { char *end; size_t val = std::strtoul(str, &end, 0); if (end == str) { if (this->flags & SF_CONVERT_BOOL_TO_INT) { if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0) return 1; if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0) return 0; } ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE); msg.SetDParamStr(0, str); msg.SetDParamStr(1, this->name); _settings_error_list.push_back(msg); return this->def; } if (*end != '\0') { ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS); msg.SetDParamStr(0, this->name); _settings_error_list.push_back(msg); } return val; } size_t OneOfManySettingDesc::ParseValue(const char *str) const { size_t r = OneOfManySettingDesc::ParseSingleValue(str, strlen(str), this->many); /* if the first attempt of conversion from string to the appropriate value fails, * look if we have defined a converter from old value to new value. */ if (r == (size_t)-1 && this->many_cnvt != nullptr) r = this->many_cnvt(str); if (r != (size_t)-1) return r; // and here goes converted value ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE); msg.SetDParamStr(0, str); msg.SetDParamStr(1, this->name); _settings_error_list.push_back(msg); return this->def; } size_t ManyOfManySettingDesc::ParseValue(const char *str) const { size_t r = LookupManyOfMany(this->many, str); if (r != (size_t)-1) return r; ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE); msg.SetDParamStr(0, str); msg.SetDParamStr(1, this->name); _settings_error_list.push_back(msg); return this->def; } size_t BoolSettingDesc::ParseValue(const char *str) const { auto r = BoolSettingDesc::ParseSingleValue(str); if (r.has_value()) return *r; ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE); msg.SetDParamStr(0, str); msg.SetDParamStr(1, this->name); _settings_error_list.push_back(msg); return this->def; } static bool ValidateEnumSetting(const IntSettingDesc *sdb, int32_t &val) { if (sdb->flags & SF_ENUM_PRE_CB_VALIDATE && sdb->pre_check != nullptr && !sdb->pre_check(val)) return false; for (const SettingDescEnumEntry *enumlist = sdb->enumlist; enumlist != nullptr && enumlist->str != STR_NULL; enumlist++) { if (enumlist->val == val) { return true; } } return false; } /** * Get the title of the setting. * The string should include a {STRING2} to show the current value. * @return The title string. */ StringID IntSettingDesc::GetTitle() const { return this->get_title_cb != nullptr ? this->get_title_cb(*this) : this->str; } /** * Get the help text of the setting. * @return The requested help text. */ StringID IntSettingDesc::GetHelp() const { StringID str = this->get_help_cb != nullptr ? this->get_help_cb(*this) : this->str_help; if (this->guiproc != nullptr) { SettingOnGuiCtrlData data; data.type = SOGCT_DESCRIPTION_TEXT; data.text = str; if (this->guiproc(data)) { str = data.text; } } return str; } /** * Set the DParams for drawing the value of the setting. * @param first_param First DParam to use * @param value Setting value to set params for. */ void IntSettingDesc::SetValueDParams(uint first_param, int32_t value) const { const uint initial_first_param = first_param; if (this->set_value_dparams_cb != nullptr) { this->set_value_dparams_cb(*this, first_param, value); } else if (this->IsBoolSetting()) { SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF); } else { if ((this->flags & SF_ENUM) != 0) { StringID str = STR_UNDEFINED; for (const SettingDescEnumEntry *enumlist = this->enumlist; enumlist != nullptr && enumlist->str != STR_NULL; enumlist++) { if (enumlist->val == value) { str = enumlist->str; break; } } SetDParam(first_param++, str); } else if ((this->flags & SF_GUI_DROPDOWN) != 0) { SetDParam(first_param++, this->str_val - this->min + value); } else { SetDParam(first_param++, this->str_val + ((value == 0 && (this->flags & SF_GUI_0_IS_SPECIAL) != 0) ? 1 : 0)); } SetDParam(first_param++, value); } if (this->guiproc != nullptr) { SettingOnGuiCtrlData data; data.type = SOGCT_VALUE_DPARAMS; data.offset = initial_first_param; data.val = value; this->guiproc(data); } } /** * Make the value valid and then write it to the setting. * See #MakeValidValid and #Write for more details. * @param object The object the setting is to be saved in. * @param val Signed version of the new value. */ void IntSettingDesc::MakeValueValidAndWrite(const void *object, int32_t val) const { this->MakeValueValid(val); this->Write(object, val); } /** * Make the value valid given the limitations of this setting. * * In the case of int settings this is ensuring the value is between the minimum and * maximum value, with a special case for 0 if SF_GUI_0_IS_SPECIAL is set. * This is generally done by clamping the value so it is within the allowed value range. * However, for SF_GUI_DROPDOWN the default is used when the value is not valid. * @param val The value to make valid. */ void IntSettingDesc::MakeValueValid(int32_t &val) const { /* We need to take special care of the uint32_t type as we receive from the function * a signed integer. While here also bail out on 64-bit settings as those are not * supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed * 32-bit variable * TODO: Support 64-bit settings/variables; requires 64 bit over command protocol! */ switch (GetVarMemType(this->save.conv)) { case SLE_VAR_NULL: return; case SLE_VAR_BL: case SLE_VAR_I8: case SLE_VAR_U8: case SLE_VAR_I16: case SLE_VAR_U16: case SLE_VAR_I32: { /* Override the minimum value. No value below this->min, except special value 0 */ if (!(this->flags & SF_GUI_0_IS_SPECIAL) || val != 0) { if (this->flags & SF_ENUM) { if (!ValidateEnumSetting(this, val)) val = (int32_t)(size_t)this->def; } else if (!(this->flags & SF_GUI_DROPDOWN)) { /* Clamp value-type setting to its valid range */ val = Clamp(val, this->min, this->max); } else if (val < this->min || val > (int32_t)this->max) { /* Reset invalid discrete setting (where different values change gameplay) to its default value */ val = this->def; } } break; } case SLE_VAR_U32: { /* Override the minimum value. No value below this->min, except special value 0 */ uint32_t uval = (uint32_t)val; if (!(this->flags & SF_GUI_0_IS_SPECIAL) || uval != 0) { if (this->flags & SF_ENUM) { if (!ValidateEnumSetting(this, val)) { uval = (uint32_t)(size_t)this->def; } else { uval = (uint32_t)val; } } else if (!(this->flags & SF_GUI_DROPDOWN)) { /* Clamp value-type setting to its valid range */ uval = ClampU(uval, this->min, this->max); } else if (uval < (uint)this->min || uval > this->max) { /* Reset invalid discrete setting to its default value */ uval = (uint32_t)this->def; } } val = (int32_t)uval; return; } case SLE_VAR_I64: case SLE_VAR_U64: default: NOT_REACHED(); } } /** * Set the value of a setting. * @param object The object the setting is to be saved in. * @param val Signed version of the new value. */ void IntSettingDesc::Write(const void *object, int32_t val) const { void *ptr = GetVariableAddress(object, this->save); WriteValue(ptr, this->save.conv, (int64_t)val); } /** * Read the integer from the the actual setting. * @param object The object the setting is to be saved in. * @return The value of the saved integer. */ int32_t IntSettingDesc::Read(const void *object) const { void *ptr = GetVariableAddress(object, this->save); return (int32_t)ReadValue(ptr, this->save.conv); } /** * Make the value valid given the limitations of this setting. * * In the case of string settings this is ensuring the string contains only accepted * Utf8 characters and is at most the maximum length defined in this setting. * @param str The string to make valid. */ void StringSettingDesc::MakeValueValid(std::string &str) const { if (this->max_length == 0 || str.size() < this->max_length) return; /* In case a maximum length is imposed by the setting, the length * includes the '\0' termination for network transfer purposes. * Also ensure the string is valid after chopping of some bytes. */ std::string stdstr(str, this->max_length - 1); str.assign(StrMakeValid(stdstr, SVS_NONE)); } /** * Write a string to the actual setting. * @param object The object the setting is to be saved in. * @param str The string to save. */ void StringSettingDesc::Write(const void *object, const std::string &str) const { reinterpret_cast(GetVariableAddress(object, this->save))->assign(str); } /** * Read the string from the the actual setting. * @param object The object the setting is to be saved in. * @return The value of the saved string. */ const std::string &StringSettingDesc::Read(const void *object) const { return *reinterpret_cast(GetVariableAddress(object, this->save)); } static const char *GetSettingConfigName(const SettingDesc &sd) { const char *name = sd.name; if (sd.guiproc != nullptr) { SettingOnGuiCtrlData data; data.type = SOGCT_CFG_NAME; data.str = name; if (sd.guiproc(data)) { name = data.str; } } return name; } /** * Load values from a group of an IniFile structure into the internal representation * @param ini pointer to IniFile structure that holds administrative information * @param settings_table table with SettingDesc structures whose internally pointed variables will * be given values * @param grpname the group of the IniFile to search in for the new values * @param object pointer to the object been loaded * @param only_startup load only the startup settings set */ static void IniLoadSettings(IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool only_startup) { const IniGroup *group; const IniGroup *group_def = ini.GetGroup(grpname); for (auto &sd : settings_table) { if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue; if (sd->startup != only_startup) continue; const IniItem *item = nullptr; if (!(sd->flags & SF_NO_NEWGAME)) { /* For settings.xx.yy load the settings from [xx] yy = ? */ std::string s{ GetSettingConfigName(*sd) }; auto sc = s.find('.'); if (sc != std::string::npos) { group = ini.GetGroup(s.substr(0, sc)); s = s.substr(sc + 1); } else { group = group_def; } if (group != nullptr) item = group->GetItem(s); if (item == nullptr && group != group_def && group_def != nullptr) { /* For settings.xx.yy load the settings from [settings] yy = ? in case the previous * did not exist (e.g. loading old config files with a [settings] section */ item = group_def->GetItem(s); } if (item == nullptr) { /* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous * did not exist (e.g. loading old config files with a [yapf] section */ sc = s.find('.'); if (sc != std::string::npos) { if (group = ini.GetGroup(s.substr(0, sc)); group != nullptr) item = group->GetItem(s.substr(sc + 1)); } } if (group != nullptr && item == nullptr && sd->guiproc != nullptr) { SettingOnGuiCtrlData data; data.type = SOGCT_CFG_FALLBACK_NAME; if (sd->guiproc(data)) { item = group->GetItem(data.str); } } } sd->ParseValue(item, object); } } void IntSettingDesc::ParseValue(const IniItem *item, void *object) const { size_t val = (item == nullptr) ? this->def : this->ParseValue(item->value.has_value() ? item->value->c_str() : ""); this->MakeValueValidAndWrite(object, (int32_t)val); } void StringSettingDesc::ParseValue(const IniItem *item, void *object) const { std::string str = (item == nullptr) ? this->def : item->value.value_or(""); this->MakeValueValid(str); if (this->flags & SF_RUN_CALLBACKS_ON_PARSE) { if (this->pre_check != nullptr && !this->pre_check(str)) str = this->def; if (this->post_callback != nullptr) this->post_callback(str); } this->Write(object, str); } void ListSettingDesc::ParseValue(const IniItem *item, void *object) const { const char *str = (item == nullptr) ? this->def : item->value.has_value() ? item->value->c_str() : nullptr; void *ptr = GetVariableAddress(object, this->save); if (!LoadIntList(str, ptr, this->save.length, GetVarMemType(this->save.conv))) { ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY); msg.SetDParamStr(0, this->name); _settings_error_list.push_back(msg); /* Use default */ LoadIntList(this->def, ptr, this->save.length, GetVarMemType(this->save.conv)); } } /** * Save the values of settings to the inifile. * @param ini pointer to IniFile structure * @param sd read-only SettingDesc structure which contains the unmodified, * loaded values of the configuration file and various information about it * @param grpname holds the name of the group (eg. [network]) where these will be saved * @param object pointer to the object been saved * The function works as follows: for each item in the SettingDesc structure we * have a look if the value has changed since we started the game (the original * values are reloaded when saving). If settings indeed have changed, we get * these and save them. */ static void IniSaveSettings(IniFile &ini, const SettingTable &settings_table, const char *grpname, void *object, bool) { IniGroup *group_def = nullptr, *group; for (auto &sd : settings_table) { /* If the setting is not saved to the configuration * file, just continue with the next setting */ if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue; if (sd->flags & SF_NOT_IN_CONFIG) continue; if (sd->flags & SF_NO_NEWGAME) continue; /* XXX - wtf is this?? (group override?) */ std::string s{ GetSettingConfigName(*sd) }; auto sc = s.find('.'); if (sc != std::string::npos) { group = &ini.GetOrCreateGroup(s.substr(0, sc)); s = s.substr(sc + 1); } else { if (group_def == nullptr) group_def = &ini.GetOrCreateGroup(grpname); group = group_def; } IniItem &item = group->GetOrCreateItem(s); if (!item.value.has_value() || !sd->IsSameValue(&item, object)) { /* Value has changed, get the new value and put it into a buffer */ char buf[512]; sd->FormatValue(buf, lastof(buf), object); /* The value is different, that means we have to write it to the ini */ item.value.emplace(buf); } } } char *IntSettingDesc::FormatValue(char *buf, const char *last, const void *object) const { uint32_t i = (uint32_t)this->Read(object); return this->FormatIntValue(buf, last, i); } char *IntSettingDesc::FormatIntValue(char *buf, const char *last, uint32_t value) const { return buf + seprintf(buf, last, IsSignedVarMemType(this->save.conv) ? "%d" : "%u", value); } char *BoolSettingDesc::FormatIntValue(char *buf, const char *last, uint32_t value) const { return strecpy(buf, (value != 0) ? "true" : "false", last); } bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const { int32_t item_value = (int32_t)this->ParseValue(item->value->c_str()); int32_t object_value = this->Read(object); return item_value == object_value; } bool IntSettingDesc::IsDefaultValue(void *object) const { int32_t object_value = this->Read(object); return this->def == object_value; } void IntSettingDesc::ResetToDefault(void *object) const { this->Write(object, this->def); } char *StringSettingDesc::FormatValue(char *buf, const char *last, const void *object) const { const std::string &str = this->Read(object); switch (GetVarMemType(this->save.conv)) { case SLE_VAR_STR: strecpy(buf, str.c_str(), last); break; case SLE_VAR_STRQ: if (str.empty()) { buf[0] = '\0'; } else { buf += seprintf(buf, last, "\"%s\"", str.c_str()); } break; default: NOT_REACHED(); } return buf; } bool StringSettingDesc::IsSameValue(const IniItem *item, void *object) const { /* The ini parsing removes the quotes, which are needed to retain the spaces in STRQs, * so those values are always different in the parsed ini item than they should be. */ if (GetVarMemType(this->save.conv) == SLE_VAR_STRQ) return false; const std::string &str = this->Read(object); return item->value->compare(str) == 0; } bool StringSettingDesc::IsDefaultValue(void *object) const { const std::string &str = this->Read(object); return this->def == str; } void StringSettingDesc::ResetToDefault(void *object) const { this->Write(object, this->def); } bool ListSettingDesc::IsSameValue(const IniItem *item, void *object) const { /* Checking for equality is way more expensive than just writing the value. */ return false; } bool ListSettingDesc::IsDefaultValue(void *) const { /* Defaults of lists are often complicated, and hard to compare. */ return false; } void ListSettingDesc::ResetToDefault(void *) const { /* Resetting a list to default is not supported. */ NOT_REACHED(); } /** * Loads all items from a 'grpname' section into a list * The list parameter can be a nullptr pointer, in this case nothing will be * saved and a callback function should be defined that will take over the * list-handling and store the data itself somewhere. * @param ini IniFile handle to the ini file with the source data * @param grpname character string identifying the section-header of the ini file that will be parsed * @param list new list with entries of the given section */ static void IniLoadSettingList(IniFile &ini, const char *grpname, StringList &list) { const IniGroup *group = ini.GetGroup(grpname); if (group == nullptr) return; list.clear(); for (const IniItem &item : group->items) { if (!item.name.empty()) list.push_back(item.name); } } /** * Saves all items from a list into the 'grpname' section * The list parameter can be a nullptr pointer, in this case a callback function * should be defined that will provide the source data to be saved. * @param ini IniFile handle to the ini file where the destination data is saved * @param grpname character string identifying the section-header of the ini file * @param list pointer to an string(pointer) array that will be used as the * source to be saved into the relevant ini section */ static void IniSaveSettingList(IniFile &ini, const char *grpname, StringList &list) { IniGroup &group = ini.GetOrCreateGroup(grpname); group.Clear(); for (const auto &iter : list) { group.GetOrCreateItem(iter).SetValue(""); } } /** * Load a WindowDesc from config. * @param ini IniFile handle to the ini file with the source data * @param grpname character string identifying the section-header of the ini file that will be parsed * @param desc Destination WindowDescPreferences */ void IniLoadWindowSettings(IniFile &ini, const char *grpname, void *desc) { IniLoadSettings(ini, _window_settings, grpname, desc, false); } /** * Save a WindowDesc to config. * @param ini IniFile handle to the ini file where the destination data is saved * @param grpname character string identifying the section-header of the ini file * @param desc Source WindowDescPreferences */ void IniSaveWindowSettings(IniFile &ini, const char *grpname, void *desc) { IniSaveSettings(ini, _window_settings, grpname, desc, false); } /** * Check whether the setting is editable in the current gamemode. * @param do_command true if this is about checking a command from the server. * @return true if editable. */ bool SettingDesc::IsEditable(bool do_command) const { if (!do_command && !(this->flags & SF_NO_NETWORK_SYNC) && IsNonAdminNetworkClient() && !(this->flags & SF_PER_COMPANY)) return false; if (do_command && (this->flags & SF_NO_NETWORK_SYNC)) return false; if ((this->flags & SF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false; if ((this->flags & SF_NO_NETWORK) && _networking) return false; if ((this->flags & SF_NEWGAME_ONLY) && (_game_mode == GM_NORMAL || (_game_mode == GM_EDITOR && !(this->flags & SF_SCENEDIT_TOO)))) return false; if ((this->flags & SF_SCENEDIT_ONLY) && _game_mode != GM_EDITOR) return false; return true; } /** * Return the type of the setting. * @return type of setting */ SettingType SettingDesc::GetType() const { if (this->flags & SF_PER_COMPANY) return ST_COMPANY; return (this->flags & SF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME; } /** * Get the setting description of this setting as an integer setting. * @return The integer setting description. */ const IntSettingDesc *SettingDesc::AsIntSetting() const { assert_msg(this->IsIntSetting(), "name: %s", this->name); return static_cast(this); } /** * Get the setting description of this setting as a string setting. * @return The string setting description. */ const StringSettingDesc *SettingDesc::AsStringSetting() const { assert_msg(this->IsStringSetting(), "name: %s", this->name); return static_cast(this); } /* Begin - Callback Functions for the various settings. */ /** Switch setting title depending on wallclock setting */ static StringID SettingTitleWallclock(const IntSettingDesc &sd) { return EconTime::UsingWallclockUnits(_game_mode == GM_MENU) ? sd.str + 1 : sd.str; } /** Switch setting help depending on wallclock setting */ static StringID SettingHelpWallclock(const IntSettingDesc &sd) { return EconTime::UsingWallclockUnits(_game_mode == GM_MENU) ? sd.str_help + 1 : sd.str_help; } /** Switch setting help depending on wallclock setting */ static StringID SettingHelpWallclockTriple(const IntSettingDesc &sd) { return EconTime::UsingWallclockUnits(_game_mode == GM_MENU) ? sd.str_help + ((GetGameSettings().economy.day_length_factor > 1) ? 2 : 1) : sd.str_help; } /** Setting values for velocity unit localisation */ static void SettingsValueVelocityUnit(const IntSettingDesc &, uint first_param, int32_t value) { StringID val; switch (value) { case 0: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL; break; case 1: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC; break; case 2: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI; break; case 3: val = EconTime::UsingWallclockUnits(_game_mode == GM_MENU) ? STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS : STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS; break; case 4: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS; break; default: NOT_REACHED(); } SetDParam(first_param, val); } /** A negative value has another string (the one after "strval"). */ static void SettingsValueAbsolute(const IntSettingDesc &sd, uint first_param, int32_t value) { SetDParam(first_param, sd.str_val + ((value >= 0) ? 1 : 0)); SetDParam(first_param + 1, abs(value)); } /** Reposition the main toolbar as the setting changed. */ static void v_PositionMainToolbar(int32_t new_value) { if (_game_mode != GM_MENU) PositionMainToolbar(nullptr); } /** Reposition the statusbar as the setting changed. */ static void v_PositionStatusbar(int32_t new_value) { if (_game_mode != GM_MENU) { PositionStatusbar(nullptr); PositionNewsMessage(nullptr); PositionNetworkChatWindow(nullptr); } } /** * Redraw the smallmap after a colour scheme change. * @param p1 Callback parameter. */ static void RedrawSmallmap(int32_t new_value) { BuildLandLegend(); BuildOwnerLegend(); SetWindowClassesDirty(WC_SMALLMAP); extern void MarkAllViewportMapLandscapesDirty(); MarkAllViewportMapLandscapesDirty(); } static void StationSpreadChanged(int32_t new_value) { InvalidateWindowData(WC_SELECT_STATION, 0); InvalidateWindowData(WC_BUILD_STATION, 0); InvalidateWindowData(WC_BUS_STATION, 0); InvalidateWindowData(WC_TRUCK_STATION, 0); } static void UpdateConsists(int32_t new_value) { for (Train *t : Train::IterateFrontOnly()) { /* Update the consist of all trains so the maximum speed is set correctly. */ if (t->IsFrontEngine() || t->IsFreeWagon()) { t->ConsistChanged(CCF_TRACK); if (t->lookahead != nullptr) SetBit(t->lookahead->flags, TRLF_APPLY_ADVISORY); } } extern void AfterLoadTemplateVehiclesUpdateProperties(); AfterLoadTemplateVehiclesUpdateProperties(); InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0); InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN, 0); SetWindowClassesDirty(WC_TEMPLATEGUI_MAIN); SetWindowClassesDirty(WC_CREATE_TEMPLATE); } /** * Check and update if needed all vehicle service intervals. * @param new_value Contains 0 if service intervals are in days, otherwise intervals use percents. */ static void UpdateAllServiceInterval(int32_t new_value) { bool update_vehicles; VehicleDefaultSettings *vds; if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) { vds = &_settings_client.company.vehicle; update_vehicles = false; } else { vds = &Company::Get(_current_company)->settings.vehicle; update_vehicles = true; } if (new_value != 0) { /* Service intervals are in percents. */ vds->servint_trains = DEF_SERVINT_PERCENT; vds->servint_roadveh = DEF_SERVINT_PERCENT; vds->servint_aircraft = DEF_SERVINT_PERCENT; vds->servint_ships = DEF_SERVINT_PERCENT; } else if (EconTime::UsingWallclockUnits(_game_mode == GM_MENU)) { /* Service intervals are in minutes. */ vds->servint_trains = DEF_SERVINT_MINUTES_TRAINS; vds->servint_roadveh = DEF_SERVINT_MINUTES_ROADVEH; vds->servint_aircraft = DEF_SERVINT_MINUTES_AIRCRAFT; vds->servint_ships = DEF_SERVINT_MINUTES_SHIPS; } else { /* Service intervals are in days. */ vds->servint_trains = DEF_SERVINT_DAYS_TRAINS; vds->servint_roadveh = DEF_SERVINT_DAYS_ROADVEH; vds->servint_aircraft = DEF_SERVINT_DAYS_AIRCRAFT; vds->servint_ships = DEF_SERVINT_DAYS_SHIPS; } if (update_vehicles) { const Company *c = Company::Get(_current_company); for (Vehicle *v : Vehicle::IterateFrontOnly()) { if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) { v->SetServiceInterval(CompanyServiceInterval(c, v->type)); v->SetServiceIntervalIsPercent(new_value != 0); } } } SetWindowClassesDirty(WC_VEHICLE_DETAILS); } static bool CanUpdateServiceInterval(VehicleType type, int32_t &new_value) { VehicleDefaultSettings *vds; if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) { vds = &_settings_client.company.vehicle; } else { vds = &Company::Get(_current_company)->settings.vehicle; } /* Test if the interval is valid */ int32_t interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent); return interval == new_value; } static void UpdateServiceInterval(VehicleType type, int32_t new_value) { if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) { for (Vehicle *v : Vehicle::IterateTypeFrontOnly(type)) { if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) { v->SetServiceInterval(new_value); } } } SetWindowClassesDirty(WC_VEHICLE_DETAILS); } /** * Callback for when the player changes the timekeeping units. * @param Unused. */ static void ChangeTimekeepingUnits(int32_t) { /* If service intervals are in time units (calendar days or real-world minutes), reset them to the correct defaults. */ if (!_settings_client.company.vehicle.servint_ispercent) { UpdateAllServiceInterval(0); } /* If we are using calendar timekeeping, "minutes per year" must be default. */ if (_game_mode == GM_MENU && !EconTime::UsingWallclockUnits(true)) { _settings_newgame.economy.minutes_per_calendar_year = CalTime::DEF_MINUTES_PER_YEAR; } InvalidateWindowClassesData(WC_GAME_OPTIONS, 0); /* It is possible to change these units in-game. We must set the economy date appropriately. */ if (_game_mode != GM_MENU) { /* Update effective day length before setting dates, so that the state ticks offset is calculated correctly */ UpdateEffectiveDayLengthFactor(); EconTime::Date new_economy_date; EconTime::DateFract new_economy_date_fract; if (EconTime::UsingWallclockUnits()) { /* If the new mode is wallclock units, adjust the economy date to account for different month/year lengths. */ new_economy_date = EconTime::ConvertYMDToDate(EconTime::CurYear(), EconTime::CurMonth(), Clamp(EconTime::CurDay(), 1, EconTime::DAYS_IN_ECONOMY_WALLCLOCK_MONTH)); new_economy_date_fract = EconTime::CurDateFract(); } else { /* If the new mode is calendar units, sync the economy date with the calendar date. */ new_economy_date = CalTime::CurDate().base(); new_economy_date_fract = CalTime::CurDateFract(); EconTime::Detail::period_display_offset -= (CalTime::CurYear().base() - EconTime::CurYear().base()); } /* Update link graphs and vehicles, as these include stored economy dates. */ LinkGraphSchedule::instance.ShiftDates(new_economy_date - EconTime::CurDate()); ShiftVehicleDates(new_economy_date - EconTime::CurDate()); /* Only change the date after changing cached values above. */ EconTime::Detail::SetDate(new_economy_date, new_economy_date_fract); UpdateOrderUIOnDateChange(); SetupTickRate(); } UpdateTimeSettings(0); CloseWindowByClass(WC_PAYMENT_RATES); CloseWindowByClass(WC_COMPANY_VALUE); CloseWindowByClass(WC_PERFORMANCE_HISTORY); CloseWindowByClass(WC_DELIVERED_CARGO); CloseWindowByClass(WC_OPERATING_PROFIT); CloseWindowByClass(WC_INCOME_GRAPH); CloseWindowByClass(WC_STATION_CARGO); } /** * Callback after the player changes the minutes per year. * @param new_value The intended new value of the setting, used for clamping. */ static void ChangeMinutesPerYear(int32_t new_value) { /* We don't allow setting Minutes Per Year below default, unless it's to 0 for frozen calendar time. */ if (new_value < CalTime::DEF_MINUTES_PER_YEAR) { int clamped; /* If the new value is 1, we're probably at 0 and trying to increase the value, so we should jump up to default. */ if (new_value == 1) { clamped = CalTime::DEF_MINUTES_PER_YEAR; } else { clamped = CalTime::FROZEN_MINUTES_PER_YEAR; } /* Override the setting with the clamped value. */ if (_game_mode == GM_MENU) { _settings_newgame.economy.minutes_per_calendar_year = clamped; } else { _settings_game.economy.minutes_per_calendar_year = clamped; } } UpdateEffectiveDayLengthFactor(); /* If the setting value is not the default, force the game to use wallclock timekeeping units. * This can only happen in the menu, since the pre_cb ensures this setting can only be changed there, or if we're already using wallclock units. */ if (_game_mode == GM_MENU && (_settings_newgame.economy.minutes_per_calendar_year != CalTime::DEF_MINUTES_PER_YEAR)) { _settings_newgame.economy.timekeeping_units = TKU_WALLCLOCK; InvalidateWindowClassesData(WC_GAME_OPTIONS, 0); } } static void TrainAccelerationModelChanged(int32_t new_value) { for (Train *t : Train::IterateFrontOnly()) { if (t->IsFrontEngine()) { t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit(); t->UpdateAcceleration(); if (t->lookahead != nullptr) SetBit(t->lookahead->flags, TRLF_APPLY_ADVISORY); } } extern void AfterLoadTemplateVehiclesUpdateProperties(); AfterLoadTemplateVehiclesUpdateProperties(); /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */ SetWindowClassesDirty(WC_ENGINE_PREVIEW); InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0); InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN, 0); SetWindowClassesDirty(WC_VEHICLE_DETAILS); SetWindowClassesDirty(WC_TEMPLATEGUI_MAIN); SetWindowClassesDirty(WC_CREATE_TEMPLATE); } static bool CheckTrainBrakingModelChange(int32_t &new_value) { if (new_value == TBM_REALISTIC && (_game_mode == GM_NORMAL || _game_mode == GM_EDITOR)) { for (TileIndex t = 0; t < MapSize(); t++) { if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == RAIL_TILE_SIGNALS) { uint signals = GetPresentSignals(t); if ((signals & 0x3) & ((signals & 0x3) - 1) || (signals & 0xC) & ((signals & 0xC) - 1)) { /* Signals in both directions */ ShowErrorMessage(STR_CONFIG_SETTING_REALISTIC_BRAKING_SIGNALS_NOT_ALLOWED, INVALID_STRING_ID, WL_ERROR); ShowExtraViewportWindow(t); SetRedErrorSquare(t); return false; } if (((signals & 0x3) && IsSignalTypeUnsuitableForRealisticBraking(GetSignalType(t, TRACK_LOWER))) || ((signals & 0xC) && IsSignalTypeUnsuitableForRealisticBraking(GetSignalType(t, TRACK_UPPER)))) { /* Banned signal types present */ ShowErrorMessage(STR_CONFIG_SETTING_REALISTIC_BRAKING_SIGNALS_NOT_ALLOWED, INVALID_STRING_ID, WL_ERROR); ShowExtraViewportWindow(t); SetRedErrorSquare(t); return false; } } } } return true; } static void TrainBrakingModelChanged(int32_t new_value) { for (Train *t : Train::Iterate()) { if (!(t->vehstatus & VS_CRASHED)) { t->crash_anim_pos = 0; } if (t->IsFrontEngine()) { t->UpdateAcceleration(); } } if (new_value == TBM_REALISTIC && (_game_mode == GM_NORMAL || _game_mode == GM_EDITOR)) { for (TileIndex t = 0; t < MapSize(); t++) { if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == RAIL_TILE_SIGNALS) { TrackBits bits = GetTrackBits(t); do { Track track = RemoveFirstTrack(&bits); if (HasSignalOnTrack(t, track) && GetSignalType(t, track) == SIGTYPE_BLOCK && HasBit(GetRailReservationTrackBits(t), track)) { if (EnsureNoTrainOnTrackBits(t, TrackToTrackBits(track)).Succeeded()) { UnreserveTrack(t, track); } } } while (bits != TRACK_BIT_NONE); } } Train *v_cur = nullptr; SCOPE_INFO_FMT([&v_cur], "TrainBrakingModelChanged: %s", scope_dumper().VehicleInfo(v_cur)); extern bool _long_reserve_disabled; _long_reserve_disabled = true; for (Train *v : Train::IterateFrontOnly()) { v_cur = v; if (!v->IsPrimaryVehicle() || (v->vehstatus & VS_CRASHED) != 0 || HasBit(v->subtype, GVSF_VIRTUAL) || v->track == TRACK_BIT_DEPOT) continue; TryPathReserve(v, true, HasStationTileRail(v->tile)); } _long_reserve_disabled = false; for (Train *v : Train::IterateFrontOnly()) { v_cur = v; if (!v->IsPrimaryVehicle() || (v->vehstatus & VS_CRASHED) != 0 || HasBit(v->subtype, GVSF_VIRTUAL) || v->track == TRACK_BIT_DEPOT) continue; TryPathReserve(v, true, HasStationTileRail(v->tile)); if (v->lookahead != nullptr) SetBit(v->lookahead->flags, TRLF_APPLY_ADVISORY); } } else if (new_value == TBM_ORIGINAL && (_game_mode == GM_NORMAL || _game_mode == GM_EDITOR)) { Train *v_cur = nullptr; SCOPE_INFO_FMT([&v_cur], "TrainBrakingModelChanged: %s", scope_dumper().VehicleInfo(v_cur)); for (Train *v : Train::IterateFrontOnly()) { v_cur = v; if (!v->IsPrimaryVehicle() || (v->vehstatus & VS_CRASHED) != 0 || HasBit(v->subtype, GVSF_VIRTUAL) || v->track == TRACK_BIT_DEPOT) { v->lookahead.reset(); continue; } if (!HasBit(v->flags, VRF_TRAIN_STUCK)) { _settings_game.vehicle.train_braking_model = TBM_REALISTIC; FreeTrainTrackReservation(v); _settings_game.vehicle.train_braking_model = new_value; TryPathReserve(v, true, HasStationTileRail(v->tile)); } else { v->lookahead.reset(); } } } UpdateExtraAspectsVariable(); UpdateAllBlockSignals(); InvalidateWindowData(WC_BUILD_SIGNAL, 0); InvalidateWindowClassesData(WC_GAME_OPTIONS); } /** * This function updates the train acceleration cache after a steepness change. * @param new_value Unused new value of setting. */ static void TrainSlopeSteepnessChanged(int32_t new_value) { for (Train *t : Train::IterateFrontOnly()) { if (t->IsFrontEngine()) { t->CargoChanged(); if (t->lookahead != nullptr) SetBit(t->lookahead->flags, TRLF_APPLY_ADVISORY); } } } /** * This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set. * @param new_value Unused new value of setting. */ static void RoadVehAccelerationModelChanged(int32_t new_value) { if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) { for (RoadVehicle *rv : RoadVehicle::IterateFrontOnly()) { rv->CargoChanged(); } } if (_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL || !_settings_game.vehicle.improved_breakdowns) { for (RoadVehicle *rv : RoadVehicle::IterateFrontOnly()) { rv->breakdown_chance_factor = 128; } } /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */ SetWindowClassesDirty(WC_ENGINE_PREVIEW); InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0); InvalidateWindowClassesData(WC_BUILD_VIRTUAL_TRAIN, 0); SetWindowClassesDirty(WC_VEHICLE_DETAILS); } /** * This function updates the road vehicle acceleration cache after a steepness change. * @param new_value Unused new value of setting. */ static void RoadVehSlopeSteepnessChanged(int32_t new_value) { for (RoadVehicle *rv : RoadVehicle::IterateFrontOnly()) { rv->CargoChanged(); } } static void ProgrammableSignalsShownChanged(int32_t new_value) { InvalidateWindowData(WC_BUILD_SIGNAL, 0); } static void TownFoundingChanged(int32_t new_value) { if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) { CloseWindowById(WC_FOUND_TOWN, 0); } else { InvalidateWindowData(WC_FOUND_TOWN, 0); } } static void InvalidateVehTimetableWindow(int32_t new_value) { InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS); InvalidateWindowClassesData(WC_SCHDISPATCH_SLOTS, VIWD_MODIFY_ORDERS); } static void ChangeTimetableInTicksMode(int32_t new_value) { SetWindowClassesDirty(WC_VEHICLE_ORDERS); InvalidateVehTimetableWindow(new_value); } static void UpdateTimeSettings(int32_t new_value) { SetupTimeSettings(); InvalidateVehTimetableWindow(new_value); InvalidateWindowData(WC_STATUS_BAR, 0, SBI_REINIT); InvalidateWindowClassesData(WC_GAME_OPTIONS); InvalidateWindowClassesData(WC_DEPARTURES_BOARD, 1); InvalidateWindowClassesData(WC_PAYMENT_RATES); MarkWholeScreenDirty(); } static void ChangeTimeOverrideMode(int32_t new_value) { InvalidateWindowClassesData(WC_GAME_OPTIONS); UpdateTimeSettings(new_value); } static void ZoomMinMaxChanged(int32_t new_value) { extern void ConstrainAllViewportsZoom(); extern void UpdateFontHeightCache(); ConstrainAllViewportsZoom(); GfxClearSpriteCache(); InvalidateWindowClassesData(WC_SPRITE_ALIGNER); if (AdjustGUIZoom(AGZM_MANUAL)) { ReInitAllWindows(false); } } static void SpriteZoomMinChanged(int32_t new_value) { GfxClearSpriteCache(); /* Force all sprites to redraw at the new chosen zoom level */ MarkWholeScreenDirty(); } static void DeveloperModeChanged(int32_t new_value) { DebugReconsiderSendRemoteMessages(); } /** * Update any possible saveload window and delete any newgrf dialogue as * its widget parts might change. Reinit all windows as it allows access to the * newgrf debug button. * @param new_value unused. */ static void InvalidateNewGRFChangeWindows(int32_t new_value) { InvalidateWindowClassesData(WC_SAVELOAD); CloseWindowByClass(WC_GAME_OPTIONS); ReInitAllWindows(false); } static void InvalidateCompanyLiveryWindow(int32_t new_value) { InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1); ResetVehicleColourMap(); MarkWholeScreenDirty(); } static void ScriptMaxOpsChange(int32_t new_value) { if (_networking && !_network_server) return; GameInstance *g = Game::GetGameInstance(); if (g != nullptr && !g->IsDead()) { g->LimitOpsTillSuspend(new_value); } for (const Company *c : Company::Iterate()) { if (c->is_ai && c->ai_instance != nullptr && !c->ai_instance->IsDead()) { c->ai_instance->LimitOpsTillSuspend(new_value); } } } static bool CheckScriptMaxMemoryChange(int32_t &new_value) { if (_networking && !_network_server) return true; size_t limit = static_cast(new_value) << 20; GameInstance *g = Game::GetGameInstance(); if (g != nullptr && !g->IsDead()) { if (g->GetAllocatedMemory() > limit) return false; } for (const Company *c : Company::Iterate()) { if (c->is_ai && c->ai_instance != nullptr && !c->ai_instance->IsDead()) { if (c->ai_instance->GetAllocatedMemory() > limit) return false; } } return true; } static void ScriptMaxMemoryChange(int32_t new_value) { if (_networking && !_network_server) return; size_t limit = static_cast(new_value) << 20; GameInstance *g = Game::GetGameInstance(); if (g != nullptr && !g->IsDead()) { g->SetMemoryAllocationLimit(limit); } for (const Company *c : Company::Iterate()) { if (c->is_ai && c->ai_instance != nullptr && !c->ai_instance->IsDead()) { c->ai_instance->SetMemoryAllocationLimit(limit); } } } /** * Invalidate the company details window after the shares setting changed. * @param p1 Unused. * @return Always true. */ static void InvalidateCompanyWindow(int32_t new_value) { InvalidateWindowClassesData(WC_COMPANY); InvalidateWindowClassesData(WC_GAME_OPTIONS); } static void EnableSingleVehSharedOrderGuiChanged(int32_t new_value) { for (VehicleType type = VEH_BEGIN; type < VEH_COMPANY_END; type++) { InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0); } SetWindowClassesDirty(WC_VEHICLE_TIMETABLE); InvalidateWindowClassesData(WC_VEHICLE_ORDERS, 0); } static void CheckYapfRailSignalPenalties(int32_t new_value) { extern void YapfCheckRailSignalPenalties(); YapfCheckRailSignalPenalties(); } static void ViewportMapShowTunnelModeChanged(int32_t new_value) { extern void ViewportMapBuildTunnelCache(); ViewportMapBuildTunnelCache(); extern void MarkAllViewportMapLandscapesDirty(); MarkAllViewportMapLandscapesDirty(); } static void ViewportMapLandscapeModeChanged(int32_t new_value) { extern void MarkAllViewportMapLandscapesDirty(); MarkAllViewportMapLandscapesDirty(); } static void MarkAllViewportsDirty(int32_t new_value) { extern void MarkAllViewportMapLandscapesDirty(); MarkAllViewportMapLandscapesDirty(); extern void MarkWholeNonMapViewportsDirty(); MarkWholeNonMapViewportsDirty(); } static void UpdateLinkgraphColours(int32_t new_value) { BuildLinkStatsLegend(); MarkWholeScreenDirty(); } static void ClimateThresholdModeChanged(int32_t new_value) { InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE); InvalidateWindowClassesData(WC_GAME_OPTIONS); } static void VelocityUnitsChanged(int32_t new_value) { InvalidateWindowClassesData(WC_PAYMENT_RATES); InvalidateWindowClassesData(WC_TRACE_RESTRICT); MarkWholeScreenDirty(); } static void ChangeTrackTypeSortMode(int32_t new_value) { extern void SortRailTypes(); SortRailTypes(); MarkWholeScreenDirty(); } static void PublicRoadsSettingChange(int32_t new_value) { InvalidateWindowClassesData(WC_SCEN_LAND_GEN); } static void TrainSpeedAdaptationChanged(int32_t new_value) { extern void ClearAllSignalSpeedRestrictions(); ClearAllSignalSpeedRestrictions(); for (Train *t : Train::Iterate()) { t->signal_speed_restriction = 0; } } static void AutosaveModeChanged(int32_t new_value) { extern void ChangeAutosaveFrequency(bool reset); ChangeAutosaveFrequency(false); InvalidateWindowClassesData(WC_GAME_OPTIONS); } /** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */ static void ValidateSettings() { /* Do not allow a custom sea level with the original land generator. */ if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL && _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) { _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; } } static bool TownCouncilToleranceAdjust(int32_t &new_value) { if (new_value == 255) new_value = TOWN_COUNCIL_PERMISSIVE; return true; } static void DifficultyNoiseChange(int32_t new_value) { if (_game_mode == GM_NORMAL) { UpdateAirportsNoise(); if (_settings_game.economy.station_noise_level) { InvalidateWindowClassesData(WC_TOWN_VIEW, 0); } } } static void DifficultyMoneyCheatMultiplayerChange(int32_t new_value) { CloseWindowById(WC_CHEATS, 0); } static void DifficultyRenameTownsMultiplayerChange(int32_t new_value) { SetWindowClassesDirty(WC_TOWN_VIEW); } static void DifficultyOverrideTownSettingsMultiplayerChange(int32_t new_value) { SetWindowClassesDirty(WC_TOWN_AUTHORITY); } static void MaxNoAIsChange(int32_t new_value) { if (GetGameSettings().difficulty.max_no_competitors != 0 && AI::GetInfoList()->size() == 0 && !IsNonAdminNetworkClient()) { ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL); } InvalidateWindowClassesData(WC_GAME_OPTIONS, 0); } /** * Check whether the road side may be changed. * @param new_value unused * @return true if the road side may be changed. */ static bool CheckRoadSide(int32_t &new_value) { extern bool RoadVehiclesExistOutsideDepots(); return (_game_mode == GM_MENU || !RoadVehiclesExistOutsideDepots()); } static void RoadSideChanged(int32_t new_value) { extern void RecalculateRoadCachedOneWayStates(); RecalculateRoadCachedOneWayStates(); } /** * Conversion callback for _gameopt_settings_game.landscape * It converts (or try) between old values and the new ones, * without losing initial setting of the user * @param value that was read from config file * @return the "hopefully" converted value */ static size_t ConvertLandscape(const char *value) { /* try with the old values */ static std::vector _old_landscape_values{"normal", "hilly", "desert", "candy"}; return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values); } static bool CheckFreeformEdges(int32_t &new_value) { if (_game_mode == GM_MENU) return true; if (new_value != 0) { for (Ship *s : Ship::Iterate()) { /* Check if there is a ship on the northern border. */ if (TileX(s->tile) == 0 || TileY(s->tile) == 0) { ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR); return false; } } for (const BaseStation *st : BaseStation::Iterate()) { /* Check if there is a non-deleted buoy on the northern border. */ if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) { ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR); return false; } } } else { for (uint i = 0; i < MapMaxX(); i++) { if (TileHeight(TileXY(i, 1)) != 0) { ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR); return false; } } for (uint i = 1; i < MapMaxX(); i++) { if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) { ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR); return false; } } for (uint i = 0; i < MapMaxY(); i++) { if (TileHeight(TileXY(1, i)) != 0) { ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR); return false; } } for (uint i = 1; i < MapMaxY(); i++) { if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) { ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR); return false; } } } return true; } static void UpdateFreeformEdges(int32_t new_value) { if (_game_mode == GM_MENU) return; if (new_value != 0) { for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0)); for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y)); } else { /* Make tiles at the border water again. */ for (uint i = 0; i < MapMaxX(); i++) { SetTileHeight(TileXY(i, 0), 0); MakeSea(TileXY(i, 0)); } for (uint i = 0; i < MapMaxY(); i++) { SetTileHeight(TileXY(0, i), 0); MakeSea(TileXY(0, i)); } } for (Vehicle *v : Vehicle::Iterate()) { if (v->tile == 0) v->UpdatePosition(); } MarkWholeScreenDirty(); } bool CheckMapEdgesAreWater(bool allow_non_flat_void) { auto check_tile = [&](uint x, uint y, Slope inner_edge) -> bool { int h = 0; Slope slope; std::tie(slope, h) = GetTilePixelSlopeOutsideMap(x, y); if (slope == SLOPE_FLAT && h == 0) return true; if (allow_non_flat_void && h == 0 && (slope & inner_edge) == 0 && IsTileType(TileXY(x, y), MP_VOID)) return true; return false; }; check_tile( 0, 0, SLOPE_S); check_tile( 0, MapMaxY(), SLOPE_W); check_tile(MapMaxX(), 0, SLOPE_E); check_tile(MapMaxX(), MapMaxY(), SLOPE_N); for (uint x = 1; x < MapMaxX(); x++) { if (!check_tile(x, 0, SLOPE_SE)) return false; if (!check_tile(x, MapMaxY(), SLOPE_NW)) return false; } for (uint y = 1; y < MapMaxY(); y++) { if (!check_tile(0, y, SLOPE_SW)) return false; if (!check_tile(MapMaxX(), y, SLOPE_NE)) return false; } return true; } static bool CheckMapEdgeMode(int32_t &new_value) { if (_game_mode == GM_MENU || !_settings_game.construction.freeform_edges || new_value == 0) return true; if (!CheckMapEdgesAreWater(true)) { ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR); return false; } return true; } static void MapEdgeModeChanged(int32_t new_value) { MarkAllViewportsDirty(new_value); if (_game_mode == GM_MENU || !_settings_game.construction.freeform_edges || new_value == 0) return; for (uint x = 0; x <= MapMaxX(); x++) { SetTileHeight(TileXY(x, 0), 0); SetTileHeight(TileXY(x, MapMaxY()), 0); } for (uint y = 1; y < MapMaxY(); y++) { SetTileHeight(TileXY(0, y), 0); SetTileHeight(TileXY(MapMaxX(), y), 0); } } /** * Changing the setting "allow multiple NewGRF sets" is not allowed * if there are vehicles. */ static bool CheckDynamicEngines(int32_t &new_value) { if (_game_mode == GM_MENU) return true; if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) { ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR); return false; } return true; } static bool CheckMaxHeightLevel(int32_t &new_value) { if (_game_mode == GM_NORMAL) return false; if (_game_mode != GM_EDITOR) return true; /* Check if at least one mountain on the map is higher than the new value. * If yes, disallow the change. */ for (TileIndex t = 0; t < MapSize(); t++) { if ((int32_t)TileHeight(t) > new_value) { ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR); /* Return old, unchanged value */ return false; } } return true; } static void StationCatchmentChanged(int32_t new_value) { Station::RecomputeCatchmentForAll(); for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, true); MarkWholeScreenDirty(); } static bool CheckSharingRail(int32_t &new_value) { return CheckSharingChangePossible(VEH_TRAIN, new_value); } static void SharingRailChanged(int32_t new_value) { UpdateAllBlockSignals(); } static bool CheckSharingRoad(int32_t &new_value) { return CheckSharingChangePossible(VEH_ROAD, new_value); } static bool CheckSharingWater(int32_t &new_value) { return CheckSharingChangePossible(VEH_SHIP, new_value); } static bool CheckSharingAir(int32_t &new_value) { return CheckSharingChangePossible(VEH_AIRCRAFT, new_value); } static void MaxVehiclesChanged(int32_t new_value) { InvalidateWindowClassesData(WC_BUILD_TOOLBAR); MarkWholeScreenDirty(); } static void InvalidateShipPathCache(int32_t new_value) { for (Ship *s : Ship::Iterate()) { s->cached_path.clear(); } } static void ImprovedBreakdownsSettingChanged(int32_t new_value) { if (!_settings_game.vehicle.improved_breakdowns) return; for (Vehicle *v : Vehicle::IterateFrontOnly()) { switch (v->type) { case VEH_TRAIN: if (v->IsFrontEngine()) { v->breakdown_chance_factor = 128; Train::From(v)->UpdateAcceleration(); } break; case VEH_ROAD: if (v->IsFrontEngine()) { v->breakdown_chance_factor = 128; } break; default: break; } } } static void DayLengthChanged(int32_t new_value) { UpdateEffectiveDayLengthFactor(); RecalculateStateTicksOffset(); MarkWholeScreenDirty(); } static void TownZoneModeChanged(int32_t new_value) { InvalidateWindowClassesData(WC_GAME_OPTIONS); UpdateTownRadii(); } static void TownZoneCustomValueChanged(int32_t new_value) { if (_settings_game.economy.town_zone_calc_mode) UpdateTownRadii(); } static bool CheckTTDPatchSettingFlag(uint flag) { extern bool HasTTDPatchFlagBeenObserved(uint flag); if (_networking && HasTTDPatchFlagBeenObserved(flag)) { ShowErrorMessage(STR_CONFIG_SETTING_NETWORK_CHANGE_NOT_ALLOWED, STR_CONFIG_SETTING_NETWORK_CHANGE_NOT_ALLOWED_NEWGRF, WL_ERROR); return false; } return true; } /** * Replace a passwords that are a literal asterisk with an empty string. * @param newval The new string value for this password field. * @return Always true. */ static bool ReplaceAsteriskWithEmptyPassword(std::string &newval) { if (newval.compare("*") == 0) newval.clear(); return true; } static bool IsValidHexKeyString(const std::string &newval) { for (const char c : newval) { if (!IsValidChar(c, CS_HEXADECIMAL)) return false; } return true; } static bool IsValidHex128BitKeyString(std::string &newval) { return newval.size() == 32 && IsValidHexKeyString(newval); } static bool IsValidHex256BitKeyString(std::string &newval) { return newval.size() == 64 && IsValidHexKeyString(newval); } static void ParseCompanyPasswordStorageToken(const std::string &value) { extern std::array _network_company_password_storage_token; if (value.size() != 32) return; ConvertHexToBytes(value, _network_company_password_storage_token); } static void ParseCompanyPasswordStorageSecret(const std::string &value) { extern std::array _network_company_password_storage_key; if (value.size() != 64) return; ConvertHexToBytes(value, _network_company_password_storage_key); } /** Update the game info, and send it to the clients when we are running as a server. */ static void UpdateClientConfigValues() { NetworkServerUpdateGameInfo(); if (_network_server) { NetworkServerSendConfigUpdate(); SetWindowClassesDirty(WC_CLIENT_LIST); } } /* End - Callback Functions */ /* Begin - xref conversion callbacks */ static int64_t LinkGraphDistModeXrefChillPP(int64_t val) { return val ^ 2; } /* End - xref conversion callbacks */ /* Begin - GUI callbacks */ static bool OrderTownGrowthRate(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_GUI_DROPDOWN_ORDER: { int in = data.val; int out; if (in == 0) { out = 0; } else if (in <= 2) { out = in - 3; } else { out = in - 2; } data.val = out; return true; } default: return false; } } static bool LinkGraphDistributionSettingGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_DESCRIPTION_TEXT: SetDParam(0, data.text); data.text = STR_CONFIG_SETTING_DISTRIBUTION_HELPTEXT_EXTRA; return true; default: return false; } } static bool AllowRoadStopsUnderBridgesSettingGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_DESCRIPTION_TEXT: SetDParam(0, data.text); data.text = STR_CONFIG_SETTING_ALLOW_ROAD_STATIONS_UNDER_BRIDGES_HELPTEXT_EXTRA; return true; default: return false; } } static bool ZoomMaxCfgName(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_CFG_NAME: data.str = "gui.zoom_max_extra"; _fallback_gui_zoom_max = false; return true; case SOGCT_CFG_FALLBACK_NAME: data.str = "zoom_max"; _fallback_gui_zoom_max = true; return true; default: return false; } } static bool TreePlacerSettingGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_DESCRIPTION_TEXT: SetDParam(0, data.text); data.text = STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT_EXTRA; return true; default: return false; } } static bool DefaultSignalsSettingGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_DESCRIPTION_TEXT: SetDParam(0, data.text); data.text = STR_CONFIG_SETTING_SHOW_ALL_SIG_DEF_HELPTEXT_EXTRA; return true; default: return false; } } static bool ChunnelSettingGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_DESCRIPTION_TEXT: SetDParam(0, 3); SetDParam(1, 8); return true; default: return false; } } static bool TrainPathfinderSettingGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_DESCRIPTION_TEXT: SetDParam(0, data.text); data.text = STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT_EXTRA; return true; case SOGCT_GUI_SPRITE: if (data.val != VPF_YAPF) { data.output = SPR_WARNING_SIGN; return true; } return false; case SOGCT_GUI_WARNING_TEXT: if (data.val != VPF_YAPF) { data.text = STR_CONFIG_SETTING_ADVISED_LEAVE_DEFAULT; return true; } return false; default: return false; } } static bool TownCargoScaleGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_VALUE_DPARAMS: if (GetGameSettings().economy.day_length_factor > 1) { if (GetGameSettings().economy.town_cargo_scale_mode == CSM_DAYLENGTH) { SetDParam(data.offset, STR_CONFIG_SETTING_CARGO_SCALE_VALUE_REAL_TIME); } else { SetDParam(data.offset, EconTime::UsingWallclockUnits(_game_mode == GM_MENU) ? STR_CONFIG_SETTING_CARGO_SCALE_VALUE_PER_PRODUCTION_INTERVAL : STR_CONFIG_SETTING_CARGO_SCALE_VALUE_MONTHLY); } } return true; default: return false; } } static bool IndustryCargoScaleGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_DESCRIPTION_TEXT: SetDParam(0, data.text); data.text = STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT_EXTRA; return true; case SOGCT_VALUE_DPARAMS: if (GetGameSettings().economy.day_length_factor > 1) { if (GetGameSettings().economy.industry_cargo_scale_mode == CSM_DAYLENGTH) { SetDParam(data.offset, STR_CONFIG_SETTING_CARGO_SCALE_VALUE_REAL_TIME); } else { SetDParam(data.offset, EconTime::UsingWallclockUnits(_game_mode == GM_MENU) ? STR_CONFIG_SETTING_CARGO_SCALE_VALUE_PER_PRODUCTION_INTERVAL : STR_CONFIG_SETTING_CARGO_SCALE_VALUE_MONTHLY); } } return true; default: return false; } } static bool TownCargoScaleModeGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_VALUE_DPARAMS: if (data.text == STR_CONFIG_SETTING_CARGO_SCALE_MODE_MONTHLY && EconTime::UsingWallclockUnits(_game_mode == GM_MENU)) { data.text = STR_CONFIG_SETTING_CARGO_SCALE_MODE_PER_PRODUCTION_INTERVAL; } return true; default: return false; } } static bool IndustryCargoScaleModeGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_DESCRIPTION_TEXT: SetDParam(0, data.text); data.text = STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_MODE_HELPTEXT_EXTRA; return true; default: return TownCargoScaleModeGUI(data); } } static bool CalendarModeDisabledGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_VALUE_DPARAMS: if (!EconTime::UsingWallclockUnits(_game_mode == GM_MENU)) SetDParam(data.offset, STR_CONFIG_SETTING_DISABLED_TIMEKEEPING_MODE_CALENDAR); return true; case SOGCT_GUI_DISABLE: if (!EconTime::UsingWallclockUnits(_game_mode == GM_MENU)) data.val = 1; return true; default: return false; } } static bool WallclockModeDisabledGUI(SettingOnGuiCtrlData &data) { switch (data.type) { case SOGCT_VALUE_DPARAMS: if (EconTime::UsingWallclockUnits(_game_mode == GM_MENU)) SetDParam(data.offset, STR_CONFIG_SETTING_DISABLED_TIMEKEEPING_MODE_WALLCLOCK); return true; case SOGCT_GUI_DISABLE: if (EconTime::UsingWallclockUnits(_game_mode == GM_MENU)) data.val = 1; return true; default: return false; } } /* End - GUI callbacks */ /** * Prepare for reading and old diff_custom by zero-ing the memory. */ static void PrepareOldDiffCustom() { memset(_old_diff_custom, 0, sizeof(_old_diff_custom)); } /** * Reading of the old diff_custom array and transforming it to the new format. * @param savegame is it read from the config or savegame. In the latter case * we are sure there is an array; in the former case we have * to check that. */ static void HandleOldDiffCustom(bool savegame) { /* Savegames before v4 didn't have "town_council_tolerance" in savegame yet. */ bool has_no_town_council_tolerance = savegame && IsSavegameVersionBefore(SLV_4); uint options_to_load = GAME_DIFFICULTY_NUM - (has_no_town_council_tolerance ? 1 : 0); if (!savegame) { /* If we did read to old_diff_custom, then at least one value must be non 0. */ bool old_diff_custom_used = false; for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) { old_diff_custom_used = (_old_diff_custom[i] != 0); } if (!old_diff_custom_used) return; } /* Iterate over all the old difficulty settings, and convert the list-value to the new setting. */ uint i = 0; for (const auto &name : _old_diff_settings) { if (has_no_town_council_tolerance && name == "town_council_tolerance") continue; std::string fullname = "difficulty." + name; const SettingDesc *sd = GetSettingFromName(fullname.c_str()); /* Some settings are no longer in use; skip reading those. */ if (sd == nullptr) { i++; continue; } int32_t value = (int32_t)((name == "max_loan" ? 1000 : 1) * _old_diff_custom[i++]); sd->AsIntSetting()->MakeValueValidAndWrite(savegame ? &_settings_game : &_settings_newgame, value); } } static void AILoadConfig(const IniFile &ini, const char *grpname) { const IniGroup *group = ini.GetGroup(grpname); /* Clean any configured AI */ for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(std::nullopt); } /* If no group exists, return */ if (group == nullptr) return; CompanyID c = COMPANY_FIRST; for (const IniItem &item : group->items) { AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME); config->Change(item.name); if (!config->HasScript()) { if (item.name != "none") { DEBUG(script, 0, "The AI by the name '%s' was no longer found, and removed from the list.", item.name.c_str()); continue; } } if (item.value.has_value()) config->StringToSettings(*item.value); c++; if (c >= MAX_COMPANIES) break; } } static void GameLoadConfig(const IniFile &ini, const char *grpname) { const IniGroup *group = ini.GetGroup(grpname); /* Clean any configured GameScript */ GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(std::nullopt); /* If no group exists, return */ if (group == nullptr || group->items.empty()) return; const IniItem &item = group->items.front(); GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME); config->Change(item.name); if (!config->HasScript()) { if (item.name != "none") { DEBUG(script, 0, "The GameScript by the name '%s' was no longer found, and removed from the list.", item.name.c_str()); return; } } if (item.value.has_value()) config->StringToSettings(*item.value); } /** * Load BaseGraphics set selection and configuration. */ static void GraphicsSetLoadConfig(IniFile &ini) { if (const IniGroup *group = ini.GetGroup("misc"); group != nullptr) { /* Load old setting first. */ if (const IniItem *item = group->GetItem("graphicsset"); item != nullptr && item->value) BaseGraphics::ini_data.name = *item->value; } if (const IniGroup *group = ini.GetGroup("graphicsset"); group != nullptr) { /* Load new settings. */ if (const IniItem *item = group->GetItem("name"); item != nullptr && item->value) BaseGraphics::ini_data.name = *item->value; if (const IniItem *item = group->GetItem("shortname"); item != nullptr && item->value && item->value->size() == 8) { BaseGraphics::ini_data.shortname = BSWAP32(std::strtoul(item->value->c_str(), nullptr, 16)); } if (const IniItem *item = group->GetItem("extra_version"); item != nullptr && item->value) BaseGraphics::ini_data.extra_version = std::strtoul(item->value->c_str(), nullptr, 10); if (const IniItem *item = group->GetItem("extra_params"); item != nullptr && item->value) { auto &extra_params = BaseGraphics::ini_data.extra_params; extra_params.resize(0x80); // TODO: make ParseIntList work nicely with C++ containers int count = ParseIntList(item->value->c_str(), &extra_params.front(), extra_params.size()); if (count < 0) { SetDParamStr(0, BaseGraphics::ini_data.name); ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL); count = 0; } extra_params.resize(count); } } } /** * Load a GRF configuration * @param ini The configuration to read from. * @param grpname Group name containing the configuration of the GRF. * @param is_static GRF is static. */ static GRFConfig *GRFLoadConfig(const IniFile &ini, const char *grpname, bool is_static) { const IniGroup *group = ini.GetGroup(grpname); GRFConfig *first = nullptr; GRFConfig **curr = &first; if (group == nullptr) return nullptr; uint num_grfs = 0; for (const IniItem &item : group->items) { GRFConfig *c = nullptr; std::array grfid_buf; MD5Hash md5sum; std::string_view item_name = item.name; bool has_md5sum = false; /* Try reading "|" and on success, "|". */ auto grfid_pos = item_name.find("|"); if (grfid_pos != std::string_view::npos) { std::string_view grfid_str = item_name.substr(0, grfid_pos); if (ConvertHexToBytes(grfid_str, grfid_buf)) { item_name = item_name.substr(grfid_pos + 1); auto md5sum_pos = item_name.find("|"); if (md5sum_pos != std::string_view::npos) { std::string_view md5sum_str = item_name.substr(0, md5sum_pos); has_md5sum = ConvertHexToBytes(md5sum_str, md5sum); if (has_md5sum) item_name = item_name.substr(md5sum_pos + 1); } uint32_t grfid = grfid_buf[0] | (grfid_buf[1] << 8) | (grfid_buf[2] << 16) | (grfid_buf[3] << 24); if (has_md5sum) { const GRFConfig *s = FindGRFConfig(grfid, FGCM_EXACT, &md5sum); if (s != nullptr) c = new GRFConfig(*s); } if (c == nullptr && !FioCheckFileExists(std::string(item_name), NEWGRF_DIR)) { const GRFConfig *s = FindGRFConfig(grfid, FGCM_NEWEST_VALID); if (s != nullptr) c = new GRFConfig(*s); } } } std::string filename = std::string(item_name); if (c == nullptr) c = new GRFConfig(filename); /* Parse parameters */ if (item.value.has_value() && !item.value->empty()) { int count = ParseIntList(item.value->c_str(), c->param.data(), c->param.size()); if (count < 0) { SetDParamStr(0, filename); ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL); count = 0; } c->num_params = count; } /* Check if item is valid */ if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) { if (c->status == GCS_NOT_FOUND) { SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND); } else if (HasBit(c->flags, GCF_UNSAFE)) { SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE); } else if (HasBit(c->flags, GCF_SYSTEM)) { SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM); } else if (HasBit(c->flags, GCF_INVALID)) { SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE); } else { SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN); } SetDParamStr(0, filename.empty() ? item.name.c_str() : filename); ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL); delete c; continue; } /* Check for duplicate GRFID (will also check for duplicate filenames) */ bool duplicate = false; for (const GRFConfig *gc = first; gc != nullptr; gc = gc->next) { if (gc->ident.grfid == c->ident.grfid) { SetDParamStr(0, c->filename); SetDParamStr(1, gc->filename); ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL); duplicate = true; break; } } if (duplicate) { delete c; continue; } if (is_static) { /* Mark file as static to avoid saving in savegame. */ SetBit(c->flags, GCF_STATIC); } else if (++num_grfs > NETWORK_MAX_GRF_COUNT) { /* Check we will not load more non-static NewGRFs than allowed. This could trigger issues for game servers. */ ShowErrorMessage(STR_CONFIG_ERROR, STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED, WL_CRITICAL); break; } /* Add item to list */ *curr = c; curr = &c->next; } return first; } static IniFileVersion LoadVersionFromConfig(const IniFile &ini) { const IniGroup *group = ini.GetGroup("version"); if (group == nullptr) return IFV_0; auto version_number = group->GetItem("ini_version"); /* Older ini-file versions don't have this key yet. */ if (version_number == nullptr || !version_number->value.has_value()) return IFV_0; uint32_t version = 0; IntFromChars(version_number->value->data(), version_number->value->data() + version_number->value->size(), version); return static_cast(version); } static void AISaveConfig(IniFile &ini, const char *grpname) { IniGroup &group = ini.GetOrCreateGroup(grpname); group.Clear(); for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME); std::string name; std::string value = config->SettingsToString(); if (config->HasScript()) { name = config->GetName(); } else { name = "none"; } group.CreateItem(name).SetValue(value); } } static void GameSaveConfig(IniFile &ini, const char *grpname) { IniGroup &group = ini.GetOrCreateGroup(grpname); group.Clear(); GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME); std::string name; std::string value = config->SettingsToString(); if (config->HasScript()) { name = config->GetName(); } else { name = "none"; } group.CreateItem(name).SetValue(value); } /** * Save the version of OpenTTD to the ini file. * @param ini the ini to write to */ static void SaveVersionInConfig(IniFile &ini) { IniGroup &group = ini.GetOrCreateGroup("version"); group.GetOrCreateItem("version_string").SetValue(_openttd_revision); group.GetOrCreateItem("version_number").SetValue(stdstr_fmt("%08X", _openttd_newgrf_version)); group.GetOrCreateItem("ini_version").SetValue(std::to_string(INIFILE_VERSION)); } /** * Save BaseGraphics set selection and configuration. */ static void GraphicsSetSaveConfig(IniFile &ini) { const GraphicsSet *used_set = BaseGraphics::GetUsedSet(); if (used_set == nullptr) return; IniGroup &group = ini.GetOrCreateGroup("graphicsset"); group.Clear(); group.GetOrCreateItem("name").SetValue(used_set->name); group.GetOrCreateItem("shortname").SetValue(stdstr_fmt("%08X", BSWAP32(used_set->shortname))); const GRFConfig *extra_cfg = used_set->GetExtraConfig(); if (extra_cfg != nullptr && extra_cfg->num_params > 0) { group.GetOrCreateItem("extra_version").SetValue(stdstr_fmt("%u", extra_cfg->version)); group.GetOrCreateItem("extra_params").SetValue(GRFBuildParamList(extra_cfg)); } } /* Save a GRF configuration to the given group name */ static void GRFSaveConfig(IniFile &ini, const char *grpname, const GRFConfig *list) { IniGroup &group = ini.GetOrCreateGroup(grpname); group.Clear(); const GRFConfig *c; for (c = list; c != nullptr; c = c->next) { /* Hex grfid (4 bytes in nibbles), "|", hex md5sum (16 bytes in nibbles), "|", file system path. */ char key[4 * 2 + 1 + 16 * 2 + 1 + MAX_PATH]; char *pos = key + seprintf(key, lastof(key), "%08X|", BSWAP32(c->ident.grfid)); pos = md5sumToString(pos, lastof(key), c->ident.md5sum); seprintf(pos, lastof(key), "|%s", c->filename.c_str()); group.GetOrCreateItem(key).SetValue(GRFBuildParamList(c)); } } /* Common handler for saving/loading variables to the configuration file */ static void HandleSettingDescs(IniFile &generic_ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool only_startup = false) { proc(generic_ini, _misc_settings, "misc", nullptr, only_startup); #if defined(_WIN32) && !defined(DEDICATED) proc(generic_ini, _win32_settings, "win32", nullptr, only_startup); #endif /* _WIN32 */ /* The name "patches" is a fallback, as every setting should sets its own group. */ for (auto &table : _generic_setting_tables) { proc(generic_ini, table, "patches", &_settings_newgame, only_startup); } proc(generic_ini, _currency_settings, "currency", &_custom_currency, only_startup); proc(generic_ini, _company_settings, "company", &_settings_client.company, only_startup); } static void HandlePrivateSettingDescs(IniFile &private_ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool only_startup = false) { for (auto &table : _private_setting_tables) { proc(private_ini, table, "patches", &_settings_newgame, only_startup); } if (!only_startup) { proc_list(private_ini, "server_bind_addresses", _network_bind_list); proc_list(private_ini, "servers", _network_host_list); proc_list(private_ini, "bans", _network_ban_list); } } static void HandleSecretsSettingDescs(IniFile &secrets_ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool only_startup = false) { for (auto &table : _secrets_setting_tables) { proc(secrets_ini, table, "patches", &_settings_newgame, only_startup); } } /** * Remove all entries from a settings table from an ini-file. * * This is only useful if those entries are moved to another file, and you * want to clean up what is left behind. * * @param ini The ini file to remove the entries from. * @param table The table to look for entries to remove. */ static void RemoveEntriesFromIni(IniFile &ini, const SettingTable &table) { for (auto &sd : table) { /* For settings.xx.yy load the settings from [xx] yy = ? */ std::string s{ GetSettingConfigName(*sd) }; auto sc = s.find('.'); if (sc == std::string::npos) continue; IniGroup *group = ini.GetGroup(s.substr(0, sc)); if (group == nullptr) continue; s = s.substr(sc + 1); group->RemoveItem(s); } } /** * Check whether a conversion should be done, and based on what old setting information. * * To prevent errors when switching back and forth between older and newer * version of OpenTTD, the type of a setting is never changed. Instead, the * setting is renamed, and this function is used to check whether a conversion * between the old and new setting is required. * * This checks if the new setting doesn't exist, and if the old does. * * Doing it this way means that if you switch to an older client, the old * setting is used, and only on the first time starting a new client, the * old setting is converted to the new. After that, they are independent * of each other. And you can safely, without errors on either, switch * between old and new client. * * @param ini The ini-file to use. * @param group The group the setting is in. * @param old_var The old name of the setting. * @param new_var The new name of the setting. * @param[out] old_item The old item to base upgrading on. * @return Whether upgrading should happen; if false, old_item is a nullptr. */ bool IsConversionNeeded(const ConfigIniFile &ini, const std::string &group, const std::string &old_var, const std::string &new_var, const IniItem **old_item) { *old_item = nullptr; const IniGroup *igroup = ini.GetGroup(group); /* If the group doesn't exist, there is nothing to convert. */ if (igroup == nullptr) return false; const IniItem *tmp_old_item = igroup->GetItem(old_var); const IniItem *new_item = igroup->GetItem(new_var); /* If the old item doesn't exist, there is nothing to convert. */ if (tmp_old_item == nullptr) return false; /* If the new item exists, it means conversion was already done. We only * do the conversion the first time, and after that these settings are * independent. This allows users to freely change between older and * newer clients without breaking anything. */ if (new_item != nullptr) return false; *old_item = tmp_old_item; return true; } /** * Load the values from the configuration files * @param startup Load the minimal amount of the configuration to "bootstrap" the blitter and such. */ void LoadFromConfig(bool startup) { PreTransparencyOptionSave(); ConfigIniFile generic_ini(_config_file, &_config_file_text); ConfigIniFile private_ini(_private_file); ConfigIniFile secrets_ini(_secrets_file); if (!startup) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one IniFileVersion generic_version = LoadVersionFromConfig(generic_ini); if (startup) { GraphicsSetLoadConfig(generic_ini); } HandleSettingDescs(generic_ini, IniLoadSettings, IniLoadSettingList, startup); /* Before the split of private/secrets, we have to look in the generic for these settings. */ if (generic_version < IFV_PRIVATE_SECRETS) { HandlePrivateSettingDescs(generic_ini, IniLoadSettings, IniLoadSettingList, startup); HandleSecretsSettingDescs(generic_ini, IniLoadSettings, IniLoadSettingList, startup); } else { HandlePrivateSettingDescs(private_ini, IniLoadSettings, IniLoadSettingList, startup); HandleSecretsSettingDescs(secrets_ini, IniLoadSettings, IniLoadSettingList, startup); } /* Load basic settings only during bootstrap, load other settings not during bootstrap */ if (!startup) { if (generic_version < IFV_LINKGRAPH_SECONDS) { _settings_newgame.linkgraph.recalc_interval *= SECONDS_PER_DAY; _settings_newgame.linkgraph.recalc_time *= SECONDS_PER_DAY; } /* Move use_relay_service from generic_ini to private_ini. */ if (generic_version < IFV_NETWORK_PRIVATE_SETTINGS) { const IniGroup *network = generic_ini.GetGroup("network"); if (network != nullptr) { const IniItem *use_relay_service = network->GetItem("use_relay_service"); if (use_relay_service != nullptr) { if (use_relay_service->value == "never") { _settings_client.network.use_relay_service = UseRelayService::URS_NEVER; } else if (use_relay_service->value == "ask") { _settings_client.network.use_relay_service = UseRelayService::URS_ASK; } else if (use_relay_service->value == "allow") { _settings_client.network.use_relay_service = UseRelayService::URS_ALLOW; } } } } const IniItem *old_item; if (generic_version < IFV_GAME_TYPE && IsConversionNeeded(generic_ini, "network", "server_advertise", "server_game_type", &old_item)) { auto old_value = BoolSettingDesc::ParseSingleValue(old_item->value->c_str()); _settings_client.network.server_game_type = old_value.value_or(false) ? SERVER_GAME_TYPE_PUBLIC : SERVER_GAME_TYPE_LOCAL; } if (generic_version < IFV_AUTOSAVE_RENAME && IsConversionNeeded(generic_ini, "gui", "autosave", "autosave_interval", &old_item)) { static std::vector _old_autosave_interval{"off", "monthly", "quarterly", "half year", "yearly", "custom_days", "custom_realtime_minutes"}; auto old_value = OneOfManySettingDesc::ParseSingleValue(old_item->value->c_str(), old_item->value->size(), _old_autosave_interval); switch (old_value) { case 0: _settings_client.gui.autosave_interval = 0; break; case 1: _settings_client.gui.autosave_interval = 10; break; case 2: _settings_client.gui.autosave_interval = 30; break; case 3: _settings_client.gui.autosave_interval = 60; break; case 4: _settings_client.gui.autosave_interval = 120; break; case 5: { const IniItem *old_autosave_custom_days; if (IsConversionNeeded(generic_ini, "gui", "autosave_custom_days", "autosave_interval", &old_autosave_custom_days)) { _settings_client.gui.autosave_interval = (std::strtoul(old_autosave_custom_days->value->c_str(), nullptr, 10) + 2) / 3; } break; } case 6: { const IniItem *old_autosave_custom_minutes; if (IsConversionNeeded(generic_ini, "gui", "autosave_custom_minutes", "autosave_interval", &old_autosave_custom_minutes)) { _settings_client.gui.autosave_interval = std::strtoul(old_autosave_custom_minutes->value->c_str(), nullptr, 10); } break; } default: break; } } /* Persist the right click close option from older versions. */ if (generic_version < IFV_RIGHT_CLICK_CLOSE && IsConversionNeeded(generic_ini, "gui", "right_mouse_wnd_close", "right_click_wnd_close", &old_item)) { auto old_value = BoolSettingDesc::ParseSingleValue(old_item->value->c_str()); _settings_client.gui.right_click_wnd_close = old_value.value_or(false) ? RCC_YES : RCC_NO; } _grfconfig_newgame = GRFLoadConfig(generic_ini, "newgrf", false); _grfconfig_static = GRFLoadConfig(generic_ini, "newgrf-static", true); AILoadConfig(generic_ini, "ai_players"); GameLoadConfig(generic_ini, "game_scripts"); PrepareOldDiffCustom(); IniLoadSettings(generic_ini, _old_gameopt_settings, "gameopt", &_settings_newgame, false); HandleOldDiffCustom(false); ValidateSettings(); DebugReconsiderSendRemoteMessages(); PostZoningModeChange(); /* Display scheduled errors */ ScheduleErrorMessage(_settings_error_list); if (FindWindowById(WC_ERRMSG, 0) == nullptr) ShowFirstError(); } else { PostTransparencyOptionLoad(); if (_fallback_gui_zoom_max && _settings_client.gui.zoom_max <= ZOOM_LVL_OUT_32X) { _settings_client.gui.zoom_max = ZOOM_LVL_MAX; } } } /** Save the values to the configuration file */ void SaveToConfig(SaveToConfigFlags flags) { if (flags & STCF_PRIVATE) { ConfigIniFile private_ini(_private_file); /* If we newly create the private/secrets file, add a dummy group on top * just so we can add a comment before it (that is how IniFile works). * This to explain what the file is about. After doing it once, never touch * it again, as otherwise we might be reverting user changes. */ if (IniGroup *group = private_ini.GetGroup("private"); group != nullptr) group->comment = "; This file possibly contains private information which can identify you as person.\n"; HandlePrivateSettingDescs(private_ini, IniSaveSettings, IniSaveSettingList); SaveVersionInConfig(private_ini); private_ini.SaveToDisk(_private_file); } if (flags & STCF_SECRETS) { ConfigIniFile secrets_ini(_secrets_file); /* If we newly create the private/secrets file, add a dummy group on top * just so we can add a comment before it (that is how IniFile works). * This to explain what the file is about. After doing it once, never touch * it again, as otherwise we might be reverting user changes. */ if (IniGroup *group = secrets_ini.GetGroup("secrets"); group != nullptr) group->comment = "; Do not share this file with others, not even if they claim to be technical support.\n; This file contains saved passwords and other secrets that should remain private to you!\n"; HandleSecretsSettingDescs(secrets_ini, IniSaveSettings, IniSaveSettingList); SaveVersionInConfig(secrets_ini); secrets_ini.SaveToDisk(_secrets_file); } if ((flags & STCF_GENERIC) == 0) return; PreTransparencyOptionSave(); ConfigIniFile generic_ini(_config_file); IniFileVersion generic_version = LoadVersionFromConfig(generic_ini); if (generic_version == IFV_0) { /* Remove some obsolete groups. These have all been loaded into other groups. */ generic_ini.RemoveGroup("patches"); generic_ini.RemoveGroup("yapf"); generic_ini.RemoveGroup("gameopt"); /* Remove all settings from the generic ini that are now in the private ini. */ generic_ini.RemoveGroup("server_bind_addresses"); generic_ini.RemoveGroup("servers"); generic_ini.RemoveGroup("bans"); for (auto &table : _private_setting_tables) { RemoveEntriesFromIni(generic_ini, table); } /* Remove all settings from the generic ini that are now in the secrets ini. */ for (auto &table : _secrets_setting_tables) { RemoveEntriesFromIni(generic_ini, table); } } if (generic_version < IFV_REMOVE_GENERATION_SEED) { IniGroup *game_creation = generic_ini.GetGroup("game_creation"); if (game_creation != nullptr) { game_creation->RemoveItem("generation_seed"); } } /* These variables are migrated from generic ini to private ini now. */ if (generic_version < IFV_NETWORK_PRIVATE_SETTINGS) { IniGroup *network = generic_ini.GetGroup("network"); if (network != nullptr) { network->RemoveItem("use_relay_service"); } } HandleSettingDescs(generic_ini, IniSaveSettings, IniSaveSettingList); GraphicsSetSaveConfig(generic_ini); GRFSaveConfig(generic_ini, "newgrf", _grfconfig_newgame); GRFSaveConfig(generic_ini, "newgrf-static", _grfconfig_static); AISaveConfig(generic_ini, "ai_players"); GameSaveConfig(generic_ini, "game_scripts"); SaveVersionInConfig(generic_ini); generic_ini.SaveToDisk(_config_file); } /** * Get the list of known NewGrf presets. * @returns List of preset names. */ StringList GetGRFPresetList() { StringList list; ConfigIniFile ini(_config_file); for (const IniGroup &group : ini.groups) { if (group.name.compare(0, 7, "preset-") == 0) { list.push_back(group.name.substr(7)); } } return list; } /** * Load a NewGRF configuration by preset-name. * @param config_name Name of the preset. * @return NewGRF configuration. * @see GetGRFPresetList */ GRFConfig *LoadGRFPresetFromConfig(const char *config_name) { size_t len = strlen(config_name) + 8; char *section = (char*)alloca(len); seprintf(section, section + len - 1, "preset-%s", config_name); ConfigIniFile ini(_config_file); GRFConfig *config = GRFLoadConfig(ini, section, false); return config; } /** * Save a NewGRF configuration with a preset name. * @param config_name Name of the preset. * @param config NewGRF configuration to save. * @see GetGRFPresetList */ void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config) { size_t len = strlen(config_name) + 8; char *section = (char*)alloca(len); seprintf(section, section + len - 1, "preset-%s", config_name); ConfigIniFile ini(_config_file); GRFSaveConfig(ini, section, config); ini.SaveToDisk(_config_file); } /** * Delete a NewGRF configuration by preset name. * @param config_name Name of the preset. */ void DeleteGRFPresetFromConfig(const char *config_name) { size_t len = strlen(config_name) + 8; char *section = (char*)alloca(len); seprintf(section, section + len - 1, "preset-%s", config_name); ConfigIniFile ini(_config_file); ini.RemoveGroup(section); ini.SaveToDisk(_config_file); } /** * Handle changing a value. This performs validation of the input value and * calls the appropriate callbacks, and saves it when the value is changed. * @param object The object the setting is in. * @param newval The new value for the setting. */ void IntSettingDesc::ChangeValue(const void *object, int32_t newval, SaveToConfigFlags ini_save_flags) const { int32_t oldval = this->Read(object); this->MakeValueValid(newval); if (this->pre_check != nullptr && !this->pre_check(newval)) return; if (oldval == newval) return; this->Write(object, newval); if (this->post_callback != nullptr) this->post_callback(newval); if (this->flags & SF_NO_NETWORK) { GamelogStartAction(GLAT_SETTING); GamelogSetting(this->name, oldval, newval); GamelogStopAction(); } SetWindowClassesDirty(WC_GAME_OPTIONS); if (_save_config) SaveToConfig(ini_save_flags); } /** * Given a name of setting, return a setting description from the table. * @param name Name of the setting to return a setting description of. * @param settings Table to look in for the setting. * @return Pointer to the setting description of setting \a name if it can be found, * \c nullptr indicates failure to obtain the description. */ static const SettingDesc *GetSettingFromName(const char *name, const SettingTable &settings) { /* First check all full names */ for (auto &sd : settings) { if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue; if (strcmp(sd->name, name) == 0) return sd.get(); } /* Then check the shortcut variant of the name. */ for (auto &sd : settings) { if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue; const char *short_name = strchr(sd->name, '.'); if (short_name != nullptr) { short_name++; if (strcmp(short_name, name) == 0) return sd.get(); } } return nullptr; } /** * Given a name of setting, return a company setting description of it. * @param name Name of the company setting to return a setting description of. * @return Pointer to the setting description of setting \a name if it can be found, * \c nullptr indicates failure to obtain the description. */ static const SettingDesc *GetCompanySettingFromName(const char *name) { if (strncmp(name, "company.", 8) == 0) name += 8; return GetSettingFromName(name, _company_settings); } /** * Given a name of any setting, return any setting description of it. * @param name Name of the setting to return a setting description of. * @return Pointer to the setting description of setting \a name if it can be found, * \c nullptr indicates failure to obtain the description. */ const SettingDesc *GetSettingFromName(const char *name) { for (auto &table : _generic_setting_tables) { auto sd = GetSettingFromName(name, table); if (sd != nullptr) return sd; } for (auto &table : _private_setting_tables) { auto sd = GetSettingFromName(name, table); if (sd != nullptr) return sd; } for (auto &table : _secrets_setting_tables) { auto sd = GetSettingFromName(name, table); if (sd != nullptr) return sd; } return GetCompanySettingFromName(name); } SaveToConfigFlags ConfigSaveFlagsFor(const SettingDesc *sd) { if (sd->flags & SF_PRIVATE) return STCF_PRIVATE; if (sd->flags & SF_SECRET) return STCF_SECRETS; return STCF_GENERIC; } SaveToConfigFlags ConfigSaveFlagsUsingGameSettingsFor(const SettingDesc *sd) { SaveToConfigFlags flags = ConfigSaveFlagsFor(sd); if (_game_mode != GM_MENU && !sd->save.global) flags &= ~STCF_GENERIC; return flags; } /** * Network-safe changing of settings (server-only). * @param tile unused * @param flags operation to perform * @param p1 unused * @param p2 the new value for the setting * The new value is properly clamped to its minimum/maximum when setting * @param text the name of the setting to change * @return the cost of this operation or an error * @see _settings */ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { if (StrEmpty(text)) return CMD_ERROR; const SettingDesc *sd = GetSettingFromName(text); if (sd == nullptr) return CMD_ERROR; if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) return CMD_ERROR; if (!sd->IsIntSetting()) return CMD_ERROR; if (!sd->IsEditable(true)) return CMD_ERROR; if (flags & DC_EXEC) { SCOPE_INFO_FMT([=], "CmdChangeSetting: %s -> %d", sd->name, p2); sd->AsIntSetting()->ChangeValue(&GetGameSettings(), p2, ConfigSaveFlagsUsingGameSettingsFor(sd)); } return CommandCost(); } /** * Change one of the per-company settings. * @param tile unused * @param flags operation to perform * @param p1 unused * @param p2 the new value for the setting * The new value is properly clamped to its minimum/maximum when setting * @param text the name of the company setting to change * @return the cost of this operation or an error */ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { if (StrEmpty(text)) return CMD_ERROR; const SettingDesc *sd = GetCompanySettingFromName(text); if (sd == nullptr) return CMD_ERROR; if (!sd->IsIntSetting()) return CMD_ERROR; if (flags & DC_EXEC) { SCOPE_INFO_FMT([=], "CmdChangeCompanySetting: %s -> %d", sd->name, p2); sd->AsIntSetting()->ChangeValue(&Company::Get(_current_company)->settings, p2, STCF_NONE); } return CommandCost(); } const char *GetCompanySettingNameByIndex(uint32_t idx) { if (idx >= _company_settings.size()) return nullptr; return _company_settings.begin()[idx]->name; } /** * Top function to save the new value of an element of the Settings struct * @param index offset in the SettingDesc array of the Settings struct which * identifies the setting member we want to change * @param value new value of the setting * @param force_newgame force the newgame settings */ bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame) { const IntSettingDesc *setting = sd->AsIntSetting(); if ((setting->flags & SF_PER_COMPANY) != 0) { if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) { return DoCommandP(0, 0, value, CMD_CHANGE_COMPANY_SETTING, nullptr, setting->name); } else if (setting->flags & SF_NO_NEWGAME) { return false; } setting->ChangeValue(&_settings_client.company, value, ConfigSaveFlagsFor(setting)); return true; } /* If an item is company-based, we do not send it over the network * (if any) to change. Also *hack*hack* we update the _newgame version * of settings because changing a company-based setting in a game also * changes its defaults. At least that is the convention we have chosen */ bool no_newgame = setting->flags & SF_NO_NEWGAME; if (no_newgame && _game_mode == GM_MENU) return false; if (setting->flags & SF_NO_NETWORK_SYNC) { if (_game_mode != GM_MENU && !no_newgame) { setting->ChangeValue(&_settings_newgame, value, ConfigSaveFlagsFor(setting)); } setting->ChangeValue(&GetGameSettings(), value, ConfigSaveFlagsUsingGameSettingsFor(setting)); return true; } if (force_newgame && !no_newgame) { setting->ChangeValue(&_settings_newgame, value, ConfigSaveFlagsFor(setting)); return true; } /* send non-company-based settings over the network */ if (!IsNonAdminNetworkClient()) { return DoCommandP(0, 0, value, CMD_CHANGE_SETTING, nullptr, setting->name); } return false; } /** * Set the company settings for a new company to their default values. */ void SetDefaultCompanySettings(CompanyID cid) { Company *c = Company::Get(cid); for (auto &sd : _company_settings) { if (sd->IsIntSetting()) { const IntSettingDesc *int_setting = sd->AsIntSetting(); int_setting->MakeValueValidAndWrite(&c->settings, int_setting->def); } } } /** * Sync all company settings in a multiplayer game. */ void SyncCompanySettings() { const void *old_object = &Company::Get(_current_company)->settings; const void *new_object = &_settings_client.company; for (auto &sd : _company_settings) { if (!sd->IsIntSetting()) continue; if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue; uint32_t old_value = (uint32_t)sd->AsIntSetting()->Read(old_object); uint32_t new_value = (uint32_t)sd->AsIntSetting()->Read(new_object); if (old_value != new_value) NetworkSendCommand(0, 0, new_value, 0, CMD_CHANGE_COMPANY_SETTING, nullptr, sd->name, _local_company, nullptr); } } /** * Set a setting value with a string. * @param sd the setting to change. * @param value the value to write * @param force_newgame force the newgame settings * @note Strings WILL NOT be synced over the network */ bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_newgame) { assert(sd->flags & SF_NO_NETWORK_SYNC); if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && value.compare("(null)") == 0) { value.clear(); } const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game; sd->AsStringSetting()->ChangeValue(object, value, object == &_settings_newgame ? ConfigSaveFlagsFor(sd) : STCF_NONE); return true; } /** * Handle changing a string value. This performs validation of the input value * and calls the appropriate callbacks, and saves it when the value is changed. * @param object The object the setting is in. * @param newval The new value for the setting. */ void StringSettingDesc::ChangeValue(const void *object, std::string &newval, SaveToConfigFlags ini_save_flags) const { this->MakeValueValid(newval); if (this->pre_check != nullptr && !this->pre_check(newval)) return; this->Write(object, newval); if (this->post_callback != nullptr) this->post_callback(newval); if (_save_config) SaveToConfig(ini_save_flags); } uint GetSettingIndexByFullName(const SettingTable &table, const char *name) { uint index = 0; for (auto &sd : table) { if (sd->name != nullptr && strcmp(sd->name, name) == 0) return index; index++; } return UINT32_MAX; } /* Those 2 functions need to be here, else we have to make some stuff non-static * and besides, it is also better to keep stuff like this at the same place */ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame) { const SettingDesc *sd = GetSettingFromName(name); if (sd == nullptr || ((sd->flags & SF_NO_NEWGAME) && (_game_mode == GM_MENU || force_newgame))) { IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name); return; } const auto old_game_mode = _game_mode; if (force_newgame) _game_mode = GM_MENU; auto guard = scope_guard([force_newgame, old_game_mode]() { if (force_newgame) _game_mode = old_game_mode; }); bool success = true; if (sd->IsStringSetting()) { success = SetSettingValue(sd->AsStringSetting(), value, force_newgame); } else if (sd->IsIntSetting()) { const IntSettingDesc *isd = sd->AsIntSetting(); size_t val = isd->ParseValue(value); if (!_settings_error_list.empty()) { IConsolePrint(CC_ERROR, "'{}' is not a valid value for this setting.", value); _settings_error_list.clear(); return; } success = SetSettingValue(isd, (int32_t)val, force_newgame); } if (!success) { if (IsNetworkSettingsAdmin()) { IConsolePrint(CC_ERROR, "This command/variable is not available during network games."); } else { IConsolePrint(CC_ERROR, "This command/variable is only available to a network server."); } } } void IConsoleSetSetting(const char *name, int value) { const SettingDesc *sd = GetSettingFromName(name); assert(sd != nullptr); SetSettingValue(sd->AsIntSetting(), value); } /** * Output value of a specific setting to the console * @param name Name of the setting to output its value * @param force_newgame force the newgame settings */ void IConsoleGetSetting(const char *name, bool force_newgame) { const SettingDesc *sd = GetSettingFromName(name); if (sd == nullptr || ((sd->flags & SF_NO_NEWGAME) && (_game_mode == GM_MENU || force_newgame))) { IConsolePrintF(CC_WARNING, "'%s' is an unknown setting.", name); return; } const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game; if (sd->IsStringSetting()) { IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, sd->AsStringSetting()->Read(object).c_str()); } else if (sd->IsIntSetting()) { const IntSettingDesc *int_setting = sd->AsIntSetting(); bool show_min_max = true; int64_t min_value = int_setting->min; int64_t max_value = int_setting->max; if (sd->flags & SF_ENUM) { min_value = INT64_MAX; max_value = INT64_MIN; int count = 0; for (const SettingDescEnumEntry *enumlist = int_setting->enumlist; enumlist != nullptr && enumlist->str != STR_NULL; enumlist++) { if (enumlist->val < min_value) min_value = enumlist->val; if (enumlist->val > max_value) max_value = enumlist->val; count++; } if (max_value - min_value != (int64_t)(count - 1)) { /* Discontinuous range */ show_min_max = false; } } char value[20]; sd->FormatValue(value, lastof(value), object); if (show_min_max) { IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s' (min: %s" OTTD_PRINTF64 ", max: " OTTD_PRINTF64 ")", name, value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", min_value, max_value); } else { IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, value); } } } static void IConsoleListSettingsTable(const SettingTable &table, const char *prefilter, bool show_defaults) { for (auto &sd : table) { if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to, sd->save.ext_feature_test)) continue; if (prefilter != nullptr && strstr(sd->name, prefilter) == nullptr) continue; if ((sd->flags & SF_NO_NEWGAME) && _game_mode == GM_MENU) continue; char value[80]; sd->FormatValue(value, lastof(value), &GetGameSettings()); if (show_defaults && sd->IsIntSetting()) { const IntSettingDesc *int_setting = sd->AsIntSetting(); char defvalue[80]; int_setting->FormatIntValue(defvalue, lastof(defvalue), int_setting->def); TextColour colour = (int_setting->Read(&GetGameSettings()) != int_setting->def) ? CC_WARNING : CC_DEFAULT; IConsolePrintF(colour, "%s = %s (default: %s)", sd->name, value, defvalue); } else { IConsolePrintF(CC_DEFAULT, "%s = %s", sd->name, value); } } } /** * List all settings and their value to the console * * @param prefilter If not \c nullptr, only list settings with names that begin with \a prefilter prefix */ void IConsoleListSettings(const char *prefilter, bool show_defaults) { IConsolePrintF(CC_WARNING, "All settings with their current %s:", show_defaults ? "and default values" : "value"); for (auto &table : _generic_setting_tables) { IConsoleListSettingsTable(table, prefilter, show_defaults); } for (auto &table : _private_setting_tables) { IConsoleListSettingsTable(table, prefilter, show_defaults); } for (auto &table : _secrets_setting_tables) { IConsoleListSettingsTable(table, prefilter, show_defaults); } IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value"); } struct LoadSettingsItem { SettingsCompat compat; const SettingDesc *setting; }; std::vector _gameopt_compat_items; std::vector _settings_compat_items; /** * Load handler for settings from old-style non-table OPTS and PATS chunks * @param settings SettingDesc struct containing all information * @param compat Compatibility table * @param items Load items (filled in on first run) * @param object can be either nullptr in which case we load global variables or * a pointer to a struct which is getting saved */ static void LoadSettings(std::initializer_list settings, std::initializer_list compat, std::vector &items, void *object) { if (items.empty()) { /* Populate setting references */ btree::btree_multimap names; for (auto &osd : IterateSettingTables(settings)) { if (osd->flags & SF_NOT_IN_SAVE) continue; if (osd->name == nullptr) continue; names.insert({osd->name, osd.get()}); } for (const SettingsCompat &c : compat) { if (c.type == SettingsCompatType::Setting || c.type == SettingsCompatType::Xref) { auto iters = names.equal_range(c.name); assert_msg(iters.first != iters.second, "Setting: %s", c.name.c_str()); for (auto it = iters.first; it != iters.second; ++it) { items.push_back({ c, it->second }); } } else { items.push_back({ c, nullptr }); } } } extern SaveLoadVersion _sl_version; for (LoadSettingsItem &item : items) { switch (item.compat.type) { case SettingsCompatType::Null: if (item.compat.ext_feature_test.IsFeaturePresent(_sl_version, item.compat.version_from, item.compat.version_to)) SlSkipBytes(item.compat.length); break; case SettingsCompatType::Setting: if (!SlObjectMember(object, item.setting->save)) continue; if (item.setting->IsIntSetting()) { const IntSettingDesc *int_setting = item.setting->AsIntSetting(); int_setting->MakeValueValidAndWrite(object, int_setting->Read(object)); } break; case SettingsCompatType::Xref: if (item.compat.ext_feature_test.IsFeaturePresent(_sl_version, item.compat.version_from, item.compat.version_to)) { DEBUG(sl, 3, "PATS chunk: Loading xref setting: '%s'", item.compat.name.c_str()); /* Generate a new SaveLoad from the xref target using the version params from the source */ SaveLoad sld = item.setting->save; sld.version_from = item.compat.version_from; sld.version_to = item.compat.version_to; sld.ext_feature_test = item.compat.ext_feature_test; if (!SlObjectMember(object, sld)) continue; if (item.setting->IsIntSetting()) { const IntSettingDesc *int_setting = item.setting->AsIntSetting(); int64_t val = int_setting->Read(object); if (item.compat.xrefconv != nullptr) val = item.compat.xrefconv(val); int_setting->MakeValueValidAndWrite(object, val); } } break; } } } /** @file * * The PATX chunk stores additional settings in an unordered format * which is tolerant of extra, missing or reordered settings. * Additional settings generally means those that aren't in trunk. * * The PATX chunk contents has the following format: * * uint32_t chunk flags (unused) * uint32_t number of settings * For each of N settings: * uint32_t setting flags (unused) * SLE_STR setting name * uint32_t length of setting field * N bytes setting field */ /** * Prepare a sorted list of settings to be potentially be loaded out of the PATX chunk * This is to enable efficient lookup of settings by name */ static std::vector MakeSettingsPatxList(std::initializer_list settings) { std::vector sorted_patx_settings; for (auto &sd : IterateSettingTables(settings)) { if (sd->patx_name == nullptr) continue; sorted_patx_settings.push_back(sd.get()); } std::sort(sorted_patx_settings.begin(), sorted_patx_settings.end(), [](const SettingDesc *a, const SettingDesc *b) { return strcmp(a->patx_name, b->patx_name) < 0; }); return sorted_patx_settings; } /** * Internal structure used in LoadSettingsPatx() and LoadSettingsPlyx() */ struct SettingsExtLoad { uint32_t flags; char name[256]; uint32_t setting_length; }; static const SaveLoad _settings_ext_load_desc[] = { SLE_VAR(SettingsExtLoad, flags, SLE_UINT32), SLE_STR(SettingsExtLoad, name, SLE_STRB, 256), SLE_VAR(SettingsExtLoad, setting_length, SLE_UINT32), }; /** * Internal structure used in SaveSettingsPlyx() */ struct SettingsExtSave { uint32_t flags; const char *name; uint32_t setting_length; }; static const SaveLoad _settings_ext_save_desc[] = { SLE_VAR(SettingsExtSave, flags, SLE_UINT32), SLE_STR(SettingsExtSave, name, SLE_STR, 0), SLE_VAR(SettingsExtSave, setting_length, SLE_UINT32), }; /** * Load handler for settings which go in the PATX chunk * @param object can be either nullptr in which case we load global variables or * a pointer to a struct which is getting saved */ static void LoadSettingsPatx(void *object) { static std::vector sorted_patx_settings; if (sorted_patx_settings.empty()) { sorted_patx_settings = MakeSettingsPatxList(_saveload_setting_tables); } SettingsExtLoad current_setting; uint32_t flags = SlReadUint32(); // flags are not in use yet, reserve for future expansion if (flags != 0) SlErrorCorruptFmt("PATX chunk: unknown chunk header flags: 0x%X", flags); uint32_t settings_count = SlReadUint32(); for (uint32_t i = 0; i < settings_count; i++) { SlObject(¤t_setting, _settings_ext_load_desc); // flags are not in use yet, reserve for future expansion if (current_setting.flags != 0) SlErrorCorruptFmt("PATX chunk: unknown setting header flags: 0x%X", current_setting.flags); // now try to find corresponding setting bool exact_match = false; auto iter = std::lower_bound(sorted_patx_settings.begin(), sorted_patx_settings.end(), current_setting.name, [&](const SettingDesc *a, const char *b) { int result = strcmp(a->patx_name, b); if (result == 0) exact_match = true; return result < 0; }); if (exact_match) { assert(iter != sorted_patx_settings.end()); // found setting const SettingDesc *setting = (*iter); const SaveLoad &sld = setting->save; size_t read = SlGetBytesRead(); SlObjectMember(object, sld); if (SlGetBytesRead() != read + current_setting.setting_length) { SlErrorCorruptFmt("PATX chunk: setting read length mismatch for setting: '%s'", current_setting.name); } if (setting->IsIntSetting()) { const IntSettingDesc *int_setting = setting->AsIntSetting(); int_setting->MakeValueValidAndWrite(object, int_setting->Read(object)); } } else { DEBUG(sl, 1, "PATX chunk: Could not find setting: '%s', ignoring", current_setting.name); SlSkipBytes(current_setting.setting_length); } } } /** @file * * The PLYX chunk stores additional company settings in an unordered * format which is tolerant of extra, missing or reordered settings. * The format is similar to the PATX chunk. * Additional settings generally means those that aren't in trunk. * * The PLYX chunk contents has the following format: * * uint32_t chunk flags (unused) * uint32_t number of companies * For each of N companies: * uint32_t company ID * uint32_t company flags (unused) * uint32_t number of settings * For each of N settings: * uint32_t setting flags (unused) * SLE_STR setting name * uint32_t length of setting field * N bytes setting field */ /** * Load handler for company settings which go in the PLYX chunk * @param check_mode Whether to skip over settings without reading */ void LoadSettingsPlyx(bool skip) { SettingsExtLoad current_setting; uint32_t chunk_flags = SlReadUint32(); // flags are not in use yet, reserve for future expansion if (chunk_flags != 0) SlErrorCorruptFmt("PLYX chunk: unknown chunk header flags: 0x%X", chunk_flags); uint32_t company_count = SlReadUint32(); for (uint32_t i = 0; i < company_count; i++) { uint32_t company_id = SlReadUint32(); if (company_id >= MAX_COMPANIES) SlErrorCorruptFmt("PLYX chunk: invalid company ID: %u", company_id); const Company *c = nullptr; if (!skip) { c = Company::GetIfValid(company_id); if (c == nullptr) SlErrorCorruptFmt("PLYX chunk: non-existant company ID: %u", company_id); } uint32_t company_flags = SlReadUint32(); // flags are not in use yet, reserve for future expansion if (company_flags != 0) SlErrorCorruptFmt("PLYX chunk: unknown company flags: 0x%X", company_flags); uint32_t settings_count = SlReadUint32(); for (uint32_t j = 0; j < settings_count; j++) { SlObject(¤t_setting, _settings_ext_load_desc); // flags are not in use yet, reserve for future expansion if (current_setting.flags != 0) SlErrorCorruptFmt("PLYX chunk: unknown setting header flags: 0x%X", current_setting.flags); if (skip) { SlSkipBytes(current_setting.setting_length); continue; } const SettingDesc *setting = nullptr; // not many company settings, so perform a linear scan for (auto &sd : _company_settings) { if (sd->patx_name != nullptr && strcmp(sd->patx_name, current_setting.name) == 0) { setting = sd.get(); break; } } if (setting != nullptr) { // found setting const SaveLoad &sld = setting->save; size_t read = SlGetBytesRead(); SlObjectMember(const_cast(&(c->settings)), sld); if (SlGetBytesRead() != read + current_setting.setting_length) { SlErrorCorruptFmt("PLYX chunk: setting read length mismatch for setting: '%s'", current_setting.name); } if (setting->IsIntSetting()) { const IntSettingDesc *int_setting = setting->AsIntSetting(); int_setting->MakeValueValidAndWrite(&(c->settings), int_setting->Read(&(c->settings))); } } else { DEBUG(sl, 1, "PLYX chunk: Could not find company setting: '%s', ignoring", current_setting.name); SlSkipBytes(current_setting.setting_length); } } } } /** * Save handler for settings which go in the PLYX chunk */ void SaveSettingsPlyx() { SettingsExtSave current_setting; std::vector company_setting_counts; size_t length = 8; uint32_t companies_count = 0; for (Company *c : Company::Iterate()) { length += 12; companies_count++; uint32_t setting_count = 0; for (auto &sd : _company_settings) { if (sd->patx_name == nullptr) continue; uint32_t setting_length = (uint32_t)SlCalcObjMemberLength(&(c->settings), sd->save); if (!setting_length) continue; current_setting.name = sd->patx_name; // add length of setting header length += SlCalcObjLength(¤t_setting, _settings_ext_save_desc); // add length of actual setting length += setting_length; setting_count++; } company_setting_counts.push_back(setting_count); } SlSetLength(length); SlWriteUint32(0); // flags SlWriteUint32(companies_count); // companies count size_t index = 0; for (Company *c : Company::Iterate()) { length += 12; companies_count++; SlWriteUint32(c->index); // company ID SlWriteUint32(0); // flags SlWriteUint32(company_setting_counts[index]); // setting count index++; for (auto &sd : _company_settings) { if (sd->patx_name == nullptr) continue; uint32_t setting_length = (uint32_t)SlCalcObjMemberLength(&(c->settings), sd->save); if (!setting_length) continue; current_setting.flags = 0; current_setting.name = sd->patx_name; current_setting.setting_length = setting_length; SlObject(¤t_setting, _settings_ext_save_desc); SlObjectMember(&(c->settings), sd->save); } } } static void Load_OPTS() { /* Copy over default setting since some might not get loaded in * a networking environment. This ensures for example that the local * autosave-frequency stays when joining a network-server */ PrepareOldDiffCustom(); LoadSettings({ _old_gameopt_settings }, _gameopt_compat, _gameopt_compat_items, &_settings_game); HandleOldDiffCustom(true); } static void Load_PATS() { /* Copy over default setting since some might not get loaded in * a networking environment. This ensures for example that the local * currency setting stays when joining a network-server */ LoadSettings(_saveload_setting_tables, _settings_compat, _settings_compat_items, &_settings_game); } static void Check_PATS() { LoadSettings(_saveload_setting_tables, _settings_compat, _settings_compat_items, &_load_check_data.settings); } static void Load_PATX() { LoadSettingsPatx(&_settings_game); } static void Check_PATX() { LoadSettingsPatx(&_load_check_data.settings); } static const ChunkHandler setting_chunk_handlers[] = { { 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_RIFF }, MakeSaveUpstreamFeatureConditionalLoadUpstreamChunkHandler<'PATS', XSLFI_TABLE_PATS>(Load_PATS, nullptr, Check_PATS), { 'PATX', nullptr, Load_PATX, nullptr, Check_PATX, CH_RIFF }, }; extern const ChunkHandlerTable _setting_chunk_handlers(setting_chunk_handlers); static bool IsSignedVarMemType(VarType vt) { switch (GetVarMemType(vt)) { case SLE_VAR_I8: case SLE_VAR_I16: case SLE_VAR_I32: case SLE_VAR_I64: return true; } return false; } void SetupTimeSettings() { _settings_time = (_game_mode == GM_MENU || _settings_client.gui.override_time_settings) ? _settings_client.gui : _settings_game.game_time; } std::initializer_list GetSaveLoadSettingsTables() { return _saveload_setting_tables; } const SettingTable &GetLinkGraphSettingTable() { return _linkgraph_settings; } void ResetSettingsToDefaultForLoad() { for (auto &sd : IterateSettingTables(GetSaveLoadSettingsTables())) { if (sd->flags & SF_NOT_IN_SAVE) continue; if ((sd->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server) continue; sd->ResetToDefault(&_settings_game); } }