/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file schdispatch_cmd.cpp Commands related to scheduled dispatching. */ #include "stdafx.h" #include "command_func.h" #include "company_func.h" #include "date_func.h" #include "date_type.h" #include "window_func.h" #include "vehicle_base.h" #include "settings_type.h" #include "cmd_helper.h" #include "company_base.h" #include "settings_type.h" #include "schdispatch.h" #include "vehicle_gui.h" #include #include "table/strings.h" #include "safeguards.h" /** * Enable or disable scheduled dispatch * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index. * @param p2 Various bitstuffed elements * - p2 = (bit 0) - Set to 1 to enable, 0 to disable scheduled dispatch. * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatch(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (HasBit(p2, 0) && (HasBit(v->vehicle_flags, VF_TIMETABLE_SEPARATION) || v->HasUnbunchingOrder())) return CommandCost(STR_ERROR_SEPARATION_MUTUALLY_EXCLUSIVE); if (flags & DC_EXEC) { for (Vehicle *v2 = v->FirstShared(); v2 != nullptr; v2 = v2->NextShared()) { if (HasBit(p2, 0)) { SetBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH); } else { ClrBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH); } } SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Add scheduled dispatch time offset * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index. * @param p2 Offset time to add. * @param p3 various bitstuffed elements * - p3 = (bit 0 - 31) - the offset for additional slots * - p3 = (bit 32 - 47) - the number of additional slots to add * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchAdd(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); uint32_t offset = GB(p3, 0, 32); uint32_t extra_slots = GB(p3, 32, 16); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (extra_slots > 512) return_cmd_error(STR_ERROR_SCHDISPATCH_TRIED_TO_ADD_TOO_MANY_SLOTS); if (extra_slots > 0 && offset == 0) return CMD_ERROR; if (flags & DC_EXEC) { DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index); ds.AddScheduledDispatch(p2); for (uint i = 0; i < extra_slots; i++) { p2 += offset; if (p2 >= ds.GetScheduledDispatchDuration()) p2 -= ds.GetScheduledDispatchDuration(); ds.AddScheduledDispatch(p2); } SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Remove scheduled dispatch time offset * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index. * @param p2 Offset time to remove * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchRemove(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { v->orders->GetDispatchScheduleByIndex(schedule_index).RemoveScheduledDispatch(p2); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Set scheduled dispatch duration * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Duration, in scaled tick * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchSetDuration(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle() || p2 == 0) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index); ds.SetScheduledDispatchDuration(p2); ds.UpdateScheduledDispatch(nullptr); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Set scheduled dispatch start date * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Unused. * @param p3 Start tick * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchSetStartDate(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index); ds.SetScheduledDispatchStartTick((StateTicks)p3); ds.UpdateScheduledDispatch(nullptr); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Set scheduled dispatch maximum allow delay * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Maximum Delay, in scaled tick * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchSetDelay(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { v->orders->GetDispatchScheduleByIndex(schedule_index).SetScheduledDispatchDelay(p2); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Set scheduled dispatch maximum allow delay * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Whether to re-use slots * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchSetReuseSlots(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { v->orders->GetDispatchScheduleByIndex(schedule_index).SetScheduledDispatchReuseSlots(p2 != 0); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Reset scheduled dispatch last dispatch vehicle time * * This is useful when the current duration is high, and the vehicle get dispatched at time in far future. * Thus, the last dispatch time stays high so no new vehicle are dispatched between now and that time. * By resetting this you set the last dispatch time to the current timetable start time, * allowing new vehicle to be dispatched immediately. * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Not used * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchResetLastDispatch(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { v->orders->GetDispatchScheduleByIndex(schedule_index).SetScheduledDispatchLastDispatch(INVALID_SCHEDULED_DISPATCH_OFFSET); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Clear scheduled dispatch schedule * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Not used * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchClear(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { v->orders->GetDispatchScheduleByIndex(schedule_index).ClearScheduledDispatch(); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Add a new scheduled dispatch schedule * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Duration, in scaled tick * @param p3 Start tick * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchAddNewSchedule(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle() || p2 == 0) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (v->orders->GetScheduledDispatchScheduleCount() >= 4096) return CMD_ERROR; if (flags & DC_EXEC) { v->orders->GetScheduledDispatchScheduleSet().emplace_back(); DispatchSchedule &ds = v->orders->GetScheduledDispatchScheduleSet().back(); ds.SetScheduledDispatchDuration(p2); ds.SetScheduledDispatchStartTick((StateTicks)p3); ds.UpdateScheduledDispatch(nullptr); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Remove scheduled dispatch schedule * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Not used * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchRemoveSchedule(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { std::vector &scheds = v->orders->GetScheduledDispatchScheduleSet(); scheds.erase(scheds.begin() + schedule_index); for (Order *o = v->GetFirstOrder(); o != nullptr; o = o->next) { int idx = o->GetDispatchScheduleIndex(); if (idx == (int)schedule_index) { o->SetDispatchScheduleIndex(-1); } else if (idx > (int)schedule_index) { o->SetDispatchScheduleIndex(idx - 1); } if (o->IsType(OT_CONDITIONAL) && o->GetConditionVariable() == OCV_DISPATCH_SLOT) { uint16_t dispatch_slot = GB(o->GetXData(), 0, 16); if (dispatch_slot == UINT16_MAX) { /* do nothing */ } else if (dispatch_slot == schedule_index) { SB(o->GetXDataRef(), 0, 16, UINT16_MAX); } else if (dispatch_slot > schedule_index) { SB(o->GetXDataRef(), 0, 16, (uint16_t)(dispatch_slot - 1)); } } } SchdispatchInvalidateWindows(v); } return CommandCost(); } /** * Rename scheduled dispatch schedule * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Not used * @param text name * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchRenameSchedule(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; bool reset = StrEmpty(text); if (!reset) { if (Utf8StringLength(text) >= MAX_LENGTH_VEHICLE_NAME_CHARS) return CMD_ERROR; } if (flags & DC_EXEC) { if (reset) { v->orders->GetDispatchScheduleByIndex(schedule_index).ScheduleName().clear(); } else { v->orders->GetDispatchScheduleByIndex(schedule_index).ScheduleName() = text; } SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH | STWDF_ORDERS); } return CommandCost(); } /** * Duplicate scheduled dispatch schedule * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Not used * @param text name * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchDuplicateSchedule(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (v->orders->GetScheduledDispatchScheduleCount() >= 4096) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { DispatchSchedule &ds = v->orders->GetScheduledDispatchScheduleSet().emplace_back(v->orders->GetDispatchScheduleByIndex(schedule_index)); ds.SetScheduledDispatchLastDispatch(INVALID_SCHEDULED_DISPATCH_OFFSET); ds.UpdateScheduledDispatch(nullptr); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Append scheduled dispatch schedules from another vehicle * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index to append to * @param p2 Vehicle index to copy from * @param text name * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchAppendVehicleSchedules(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh1 = GB(p1, 0, 20); VehicleID veh2 = GB(p2, 0, 20); Vehicle *v1 = Vehicle::GetIfValid(veh1); if (v1 == nullptr || !v1->IsPrimaryVehicle()) return CMD_ERROR; const Vehicle *v2 = Vehicle::GetIfValid(veh2); if (v2 == nullptr || !v2->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v1->owner); if (ret.Failed()) return ret; if (v1->orders == nullptr || v2->orders == nullptr || v1->orders == v2->orders) return CMD_ERROR; if (v1->orders->GetScheduledDispatchScheduleCount() + v2->orders->GetScheduledDispatchScheduleCount() > 4096) return CMD_ERROR; if (flags & DC_EXEC) { for (uint i = 0; i < v2->orders->GetScheduledDispatchScheduleCount(); i++) { DispatchSchedule &ds = v1->orders->GetScheduledDispatchScheduleSet().emplace_back(v2->orders->GetDispatchScheduleByIndex(i)); ds.SetScheduledDispatchLastDispatch(INVALID_SCHEDULED_DISPATCH_OFFSET); ds.UpdateScheduledDispatch(nullptr); } SetTimetableWindowsDirty(v1, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Adjust scheduled dispatch time offsets * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 Signed adjustment * @param text name * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchAdjust(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); int32_t adjustment = p2; Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index); if (abs(adjustment) >= (int)ds.GetScheduledDispatchDuration()) return CommandCost(STR_ERROR_SCHDISPATCH_ADJUSTMENT_TOO_LARGE); if (flags & DC_EXEC) { ds.AdjustScheduledDispatch(adjustment); ds.UpdateScheduledDispatch(nullptr); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Swap two schedules in dispatch schedule list * * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index * @param p2 various bitstuffed elements * - p2 = (bit 0 - 15) - Schedule index 1 * - p2 = (bit 16 - 31) - Schedule index 2 * @param unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchSwapSchedules(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, const char *text) { VehicleID veh = GB(p1, 0, 20); uint schedule_index_1 = GB(p2, 0, 16); uint schedule_index_2 = GB(p2, 16, 16); Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index_1 == schedule_index_2) return CMD_ERROR; if (schedule_index_1 >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (schedule_index_2 >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; if (flags & DC_EXEC) { std::swap(v->orders->GetDispatchScheduleByIndex(schedule_index_1), v->orders->GetDispatchScheduleByIndex(schedule_index_2)); for (Order *o = v->GetFirstOrder(); o != nullptr; o = o->next) { int idx = o->GetDispatchScheduleIndex(); if (idx == (int)schedule_index_1) { o->SetDispatchScheduleIndex((int)schedule_index_2); } else if (idx == (int)schedule_index_2) { o->SetDispatchScheduleIndex((int)schedule_index_1); } if (o->IsType(OT_CONDITIONAL) && o->GetConditionVariable() == OCV_DISPATCH_SLOT) { uint16_t dispatch_slot = GB(o->GetXData(), 0, 16); if (dispatch_slot == schedule_index_1) { SB(o->GetXDataRef(), 0, 16, schedule_index_2); } else if (dispatch_slot == schedule_index_2) { SB(o->GetXDataRef(), 0, 16, schedule_index_1); } } } SchdispatchInvalidateWindows(v); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } /** * Add scheduled dispatch time offset * @param tile Not used. * @param flags Operation to perform. * @param p1 Vehicle index. * @param p2 Slot offset. * @param p3 various bitstuffed elements * - p3 = (bit 0 - 15) - flag values * - p3 = (bit 16 - 31) - flag mask * @param text unused * @return the cost of this operation or an error */ CommandCost CmdScheduledDispatchSetSlotFlags(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint32_t p2, uint64_t p3, const char *text, const CommandAuxiliaryBase *aux_data) { VehicleID veh = GB(p1, 0, 20); uint schedule_index = GB(p1, 20, 12); uint32_t offset = p2; uint16_t values = (uint16_t)GB(p3, 0, 16); uint16_t mask = (uint16_t)GB(p3, 16, 16); const uint16_t permitted_mask = GetBitMaskSC(DispatchSlot::SDSF_REUSE_SLOT, 1) | GetBitMaskFL(DispatchSlot::SDSF_FIRST_TAG, DispatchSlot::SDSF_LAST_TAG); if ((mask & permitted_mask) != mask) return CMD_ERROR; if ((values & (~mask)) != 0) return CMD_ERROR; Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (v->orders == nullptr) return CMD_ERROR; if (schedule_index >= v->orders->GetScheduledDispatchScheduleCount()) return CMD_ERROR; DispatchSchedule &ds = v->orders->GetDispatchScheduleByIndex(schedule_index); for (DispatchSlot &slot : ds.GetScheduledDispatchMutable()) { if (slot.offset == offset) { if (flags & DC_EXEC) { slot.flags &= ~mask; slot.flags |= values; SchdispatchInvalidateWindows(v); SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } return CommandCost(); } } return CMD_ERROR; } /** * Set scheduled dispatch slot list. * @param dispatch_list The offset time list, must be correctly sorted. */ void DispatchSchedule::SetScheduledDispatch(std::vector dispatch_list) { this->scheduled_dispatch = std::move(dispatch_list); assert(std::is_sorted(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end())); if (this->IsScheduledDispatchValid()) this->UpdateScheduledDispatch(nullptr); } /** * Add new scheduled dispatch slot at offsets time. * @param offset The offset time to add. */ void DispatchSchedule::AddScheduledDispatch(uint32_t offset) { /* Maintain sorted list status */ auto insert_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), DispatchSlot{ offset, 0 }); if (insert_position != this->scheduled_dispatch.end() && insert_position->offset == offset) { return; } this->scheduled_dispatch.insert(insert_position, { offset, 0 }); this->UpdateScheduledDispatch(nullptr); } /** * Remove scheduled dispatch slot at offsets time. * @param offset The offset time to remove. */ void DispatchSchedule::RemoveScheduledDispatch(uint32_t offset) { /* Maintain sorted list status */ auto erase_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), DispatchSlot{ offset, 0 }); if (erase_position == this->scheduled_dispatch.end() || erase_position->offset != offset) { return; } this->scheduled_dispatch.erase(erase_position); } /** * Adjust all scheduled dispatch slots by time adjustment. * @param adjust The time adjustment to add to each time slot. */ void DispatchSchedule::AdjustScheduledDispatch(int32_t adjust) { for (DispatchSlot &slot : this->scheduled_dispatch) { int32_t t = (int32_t)slot.offset + adjust; if (t < 0) t += GetScheduledDispatchDuration(); if (t >= (int32_t)GetScheduledDispatchDuration()) t -= (int32_t)GetScheduledDispatchDuration(); slot.offset = (uint32_t)t; } std::sort(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end()); } bool DispatchSchedule::UpdateScheduledDispatchToDate(StateTicks now) { bool update_windows = false; if (this->GetScheduledDispatchStartTick() == 0) { StateTicks start = now - (now.base() % this->GetScheduledDispatchDuration()); this->SetScheduledDispatchStartTick(start); int64_t last_dispatch = -(start.base()); if (last_dispatch < INT_MIN && _settings_game.game_time.time_in_minutes) { /* Advance by multiples of 24 hours */ const int64_t day = 24 * 60 * _settings_game.game_time.ticks_per_minute; this->scheduled_dispatch_last_dispatch = last_dispatch + (CeilDivT(INT_MIN - last_dispatch, day) * day); } else { this->scheduled_dispatch_last_dispatch = ClampTo(last_dispatch); } } /* Most of the time this loop does not run. It makes sure start date in in past */ while (this->GetScheduledDispatchStartTick() > now) { OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch; if (last_dispatch != INVALID_SCHEDULED_DISPATCH_OFFSET) { last_dispatch += this->GetScheduledDispatchDuration(); this->scheduled_dispatch_last_dispatch = last_dispatch; } this->SetScheduledDispatchStartTick(this->GetScheduledDispatchStartTick() - this->GetScheduledDispatchDuration()); update_windows = true; } /* Most of the time this loop runs once. It makes sure the start date is as close to current time as possible. */ while (this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration() <= now) { OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch; if (last_dispatch != INVALID_SCHEDULED_DISPATCH_OFFSET) { last_dispatch -= this->GetScheduledDispatchDuration(); this->scheduled_dispatch_last_dispatch = last_dispatch; } this->SetScheduledDispatchStartTick(this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration()); update_windows = true; } return update_windows; } /** * Update the scheduled dispatch start time to be the most recent possible. */ void DispatchSchedule::UpdateScheduledDispatch(const Vehicle *v) { if (this->UpdateScheduledDispatchToDate(_state_ticks) && v != nullptr) { SetTimetableWindowsDirty(v, STWDF_SCHEDULED_DISPATCH); } }