/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file league_sl.cpp Code handling saving and loading of league tables */ #include "../stdafx.h" #include "saveload.h" #include "../league_base.h" #include "../safeguards.h" namespace upstream_sl { static const SaveLoad _league_table_elements_desc[] = { SLE_VAR(LeagueTableElement, table, SLE_UINT8), SLE_CONDVAR(LeagueTableElement, rating, SLE_FILE_U64 | SLE_VAR_I64, SL_MIN_VERSION, SLV_LINKGRAPH_EDGES), SLE_CONDVAR(LeagueTableElement, rating, SLE_INT64, SLV_LINKGRAPH_EDGES, SL_MAX_VERSION), SLE_VAR(LeagueTableElement, company, SLE_UINT8), SLE_SSTR(LeagueTableElement, text, SLE_STR | SLF_ALLOW_CONTROL), SLE_SSTR(LeagueTableElement, score, SLE_STR | SLF_ALLOW_CONTROL), SLE_VAR(LeagueTableElement, link.type, SLE_UINT8), SLE_VAR(LeagueTableElement, link.target, SLE_UINT32), }; struct LEAEChunkHandler : ChunkHandler { LEAEChunkHandler() : ChunkHandler('LEAE', CH_TABLE) {} void Save() const override { SlTableHeader(_league_table_elements_desc); for (LeagueTableElement *lte : LeagueTableElement::Iterate()) { SlSetArrayIndex(lte->index); SlObject(lte, _league_table_elements_desc); } } void Load() const override { const std::vector slt = SlTableHeader(_league_table_elements_desc); int index; while ((index = SlIterateArray()) != -1) { LeagueTableElement *lte = new (index) LeagueTableElement(); SlObject(lte, slt); } } }; static const SaveLoad _league_tables_desc[] = { SLE_SSTR(LeagueTable, title, SLE_STR | SLF_ALLOW_CONTROL), SLE_SSTR(LeagueTable, header, SLE_STR | SLF_ALLOW_CONTROL), SLE_SSTR(LeagueTable, footer, SLE_STR | SLF_ALLOW_CONTROL), }; struct LEATChunkHandler : ChunkHandler { LEATChunkHandler() : ChunkHandler('LEAT', CH_TABLE) {} void Save() const override { SlTableHeader(_league_tables_desc); for (LeagueTable *lt : LeagueTable::Iterate()) { SlSetArrayIndex(lt->index); SlObject(lt, _league_tables_desc); } } void Load() const override { const std::vector slt = SlTableHeader(_league_tables_desc); int index; while ((index = SlIterateArray()) != -1) { LeagueTable *lt = new (index) LeagueTable(); SlObject(lt, slt); } } }; static const LEAEChunkHandler LEAE; static const LEATChunkHandler LEAT; static const ChunkHandlerRef league_chunk_handlers[] = { LEAE, LEAT, }; extern const ChunkHandlerTable _league_chunk_handlers(league_chunk_handlers); }