/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file engine_sl.cpp Code handling saving and loading of engines */ #include "../stdafx.h" #include "saveload.h" #include "compat/engine_sl_compat.h" #include "../engine_base.h" #include "../engine_override.h" #include "../string_func.h" #include #include "../safeguards.h" Engine *GetTempDataEngine(EngineID index); namespace upstream_sl { static const SaveLoad _engine_desc[] = { SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), SLE_CONDVAR(Engine, intro_date, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), SLE_CONDVAR(Engine, age, SLE_INT32, SLV_31, SL_MAX_VERSION), SLE_VAR(Engine, reliability, SLE_UINT16), SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16), SLE_VAR(Engine, reliability_start, SLE_UINT16), SLE_VAR(Engine, reliability_max, SLE_UINT16), SLE_VAR(Engine, reliability_final, SLE_UINT16), SLE_VAR(Engine, duration_phase_1, SLE_UINT16), SLE_VAR(Engine, duration_phase_2, SLE_UINT16), SLE_VAR(Engine, duration_phase_3, SLE_UINT16), SLE_VAR(Engine, flags, SLE_UINT8), SLE_CONDVAR(Engine, preview_asked, SLE_UINT16, SLV_179, SL_MAX_VERSION), SLE_CONDVAR(Engine, preview_company, SLE_UINT8, SLV_179, SL_MAX_VERSION), SLE_VAR(Engine, preview_wait, SLE_UINT8), SLE_CONDVAR(Engine, company_avail, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), SLE_CONDVAR(Engine, company_avail, SLE_UINT16, SLV_104, SL_MAX_VERSION), SLE_CONDVAR(Engine, company_hidden, SLE_UINT16, SLV_193, SL_MAX_VERSION), SLE_CONDSTR(Engine, name, SLE_STR, 0, SLV_84, SL_MAX_VERSION), }; struct ENGNChunkHandler : ChunkHandler { ENGNChunkHandler() : ChunkHandler('ENGN', CH_TABLE) {} void Save() const override { SlTableHeader(_engine_desc); for (Engine *e : Engine::Iterate()) { SlSetArrayIndex(e->index); SlObject(e, _engine_desc); } } void Load() const override { const std::vector slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat); /* As engine data is loaded before engines are initialized we need to load * this information into a temporary array. This is then copied into the * engine pool after processing NewGRFs by CopyTempEngineData(). */ int index; while ((index = SlIterateArray()) != -1) { Engine *e = GetTempDataEngine(index); SlObject(e, slt); if (IsSavegameVersionBefore(SLV_179)) { /* preview_company_rank was replaced with preview_company and preview_asked. * Just cancel any previews. */ e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN e->preview_company = INVALID_COMPANY; e->preview_asked = MAX_UVALUE(CompanyMask); } } } }; /** Save and load the mapping between the engine id in the pool, and the grf file it came from. */ static const SaveLoad _engine_id_mapping_desc[] = { SLE_VAR(EngineIDMapping, grfid, SLE_UINT32), SLE_VAR(EngineIDMapping, internal_id, SLE_UINT16), SLE_VAR(EngineIDMapping, type, SLE_UINT8), SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8), }; struct EIDSChunkHandler : ChunkHandler { EIDSChunkHandler() : ChunkHandler('EIDS', CH_TABLE) {} void Save() const override { SlTableHeader(_engine_id_mapping_desc); uint index = 0; for (EngineIDMapping &eid : _engine_mngr) { SlSetArrayIndex(index); SlObject(&eid, _engine_id_mapping_desc); index++; } } void Load() const override { const std::vector slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat); _engine_mngr.clear(); while (SlIterateArray() != -1) { EngineIDMapping *eid = &_engine_mngr.emplace_back(); SlObject(eid, slt); } _engine_mngr.ReIndex(); } }; static const EIDSChunkHandler EIDS; static const ENGNChunkHandler ENGN; static const ChunkHandlerRef engine_chunk_handlers[] = { EIDS, ENGN, }; extern const ChunkHandlerTable _engine_chunk_handlers(engine_chunk_handlers); }