/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file order_backup.h Functions related to order backups. */ #ifndef ORDER_BACKUP_H #define ORDER_BACKUP_H #include "core/pool_type.hpp" #include "group_type.h" #include "tile_type.h" #include "vehicle_type.h" #include "base_consist.h" #include "order_base.h" #include "sl/saveload_common.h" #include /** Unique identifier for an order backup. */ typedef uint8_t OrderBackupID; struct OrderBackup; /** The pool type for order backups. */ typedef Pool OrderBackupPool; /** The pool with order backups. */ extern OrderBackupPool _order_backup_pool; /** Flag to pass to the vehicle construction command when an order should be preserved. */ static const uint32_t MAKE_ORDER_BACKUP_FLAG = 1U << 31; namespace upstream_sl { SaveLoadTable GetOrderBackupDescription(); struct BKORChunkHandler; } /** * Data for backing up an order of a vehicle so it can be * restored after a vehicle is rebuilt in the same depot. */ struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool>, BaseConsist { private: friend SaveLoadTable GetOrderBackupDescription(); ///< Saving and loading of order backups. friend upstream_sl::SaveLoadTable upstream_sl::GetOrderBackupDescription(); ///< Saving and loading of order backups. friend void Load_BKOR(); ///< Creating empty orders upon savegame loading. friend void Save_BKOR(); ///< Saving orders upon savegame saving. friend upstream_sl::BKORChunkHandler; uint32_t user; ///< The user that requested the backup. TileIndex tile; ///< Tile of the depot where the order was changed. GroupID group; ///< The group the vehicle was part of. const Vehicle *clone; ///< Vehicle this vehicle was a clone of. Order *orders; ///< The actual orders if the vehicle was not a clone. std::vector dispatch_schedules; ///< Scheduled dispatch schedules static uint update_counter; /** Creation for savegame restoration. */ OrderBackup() {} OrderBackup(const Vehicle *v, uint32_t user); void DoRestore(Vehicle *v); public: ~OrderBackup(); static void Backup(const Vehicle *v, uint32_t user); static void Restore(Vehicle *v, uint32_t user); static void ResetOfUser(TileIndex tile, uint32_t user); static void ResetUser(uint32_t user); static void Reset(TileIndex tile = INVALID_TILE, bool from_gui = true); static void ClearGroup(GroupID group); static void ClearVehicle(const Vehicle *v); static void RemoveOrder(OrderType type, DestinationID destination, bool hangar); static uint GetUpdateCounter() { return update_counter; } }; #endif /* ORDER_BACKUP_H */