/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_town.h Functions to handle the town part of NewGRF towns. */ #ifndef NEWGRF_TOWN_H #define NEWGRF_TOWN_H #include "town_type.h" #include "newgrf_spritegroup.h" /** * Scope resolver for a town. * @note Currently there is no direct town resolver; we only need to get town * variable results from inside stations, house tiles and industries, * and to check the town's persistent storage. */ struct TownScopeResolver : public ScopeResolver { Town *t; ///< %Town of the scope. bool readonly; ///< When set, persistent storage of the town is read-only, /** * Resolver of a town scope. * @param ro Surrounding resolver. * @param t %Town of the scope. * @param readonly Scope may change persistent storage of the town. */ TownScopeResolver(ResolverObject &ro, Town *t, bool readonly) : ScopeResolver(ro), t(t), readonly(readonly) { } virtual uint32_t GetVariable(uint16_t variable, uint32_t parameter, GetVariableExtra *extra) const override; virtual void StorePSA(uint reg, int32_t value) override; }; /** * Fake scope resolver for nonexistent towns. * * The purpose of this class is to provide a house resolver for a given house type * but not an actual house instatntion. We need this when e.g. drawing houses in * GUI to keep backward compatibility with GRFs that were created before this * functionality. When querying house sprites, certain GRF may read various town * variables e.g. the population. Since the building doesn't exists and is not * bounded to any town we have no real values that we can return. Instead of * failing, this resolver will return fake values. */ struct FakeTownScopeResolver : public ScopeResolver { FakeTownScopeResolver(ResolverObject &ro) : ScopeResolver(ro) { } virtual uint32_t GetVariable(uint16_t variable, uint32_t parameter, GetVariableExtra *extra) const override; }; /** Resolver of town properties. */ struct TownResolverObject : public ResolverObject { TownScopeResolver town_scope; ///< Scope resolver specific for towns. TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly); ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, VarSpriteGroupScopeOffset relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &town_scope; default: return ResolverObject::GetScope(scope, relative); } } }; #endif /* NEWGRF_TOWN_H */