/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_object.h Functions related to NewGRF objects. */ #ifndef NEWGRF_OBJECT_H #define NEWGRF_OBJECT_H #include "newgrf_callbacks.h" #include "newgrf_spritegroup.h" #include "newgrf_town.h" #include "economy_func.h" #include "date_type.h" #include "object_type.h" #include "newgrf_animation_type.h" #include "newgrf_class.h" #include "newgrf_commons.h" #include /** Various object behaviours. */ enum ObjectFlags : uint16_t { OBJECT_FLAG_NONE = 0, ///< Just nothing. OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor. OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed. OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land"). OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required). OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost. OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope. OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles. OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game. OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping. OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER. OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water. OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge. OBJECT_FLAG_ANIM_RANDOM_BITS = 1 << 12, ///< Object wants random bits in "next animation frame" callback. OBJECT_FLAG_SCALE_BY_WATER = 1 << 13, ///< Object count is roughly scaled by water amount at edges. }; DECLARE_ENUM_AS_BIT_SET(ObjectFlags) enum ObjectCtrlFlags { OBJECT_CTRL_FLAG_NONE = 0, ///< Just nothing. OBJECT_CTRL_FLAG_USE_LAND_GROUND = 1 << 0, ///< Use land for ground sprite. OBJECT_CTRL_FLAG_EDGE_FOUNDATION = 1 << 1, ///< Use edge foundation mode. OBJECT_CTRL_FLAG_FLOOD_RESISTANT = 1 << 2, ///< Object is flood-resistant. OBJECT_CTRL_FLAG_VPORT_MAP_TYPE = 1 << 3, ///< Viewport map type is set. }; DECLARE_ENUM_AS_BIT_SET(ObjectCtrlFlags) enum ObjectEdgeFoundationFlags { /* Bits 0 and 1 use for edge DiagDirection */ OBJECT_EF_FLAG_ADJUST_Z = 1 << 2, ///< Adjust sprite z position to z at edge. OBJECT_EF_FLAG_FOUNDATION_LOWER = 1 << 3, ///< If edge is lower than tile max z, add foundation. OBJECT_EF_FLAG_INCLINE_FOUNDATION = 1 << 4, ///< Use inclined foundations where possible when edge at tile max z. }; DECLARE_ENUM_AS_BIT_SET(ObjectEdgeFoundationFlags) static const uint8_t OBJECT_SIZE_1X1 = 0x11; ///< The value of a NewGRF's size property when the object is 1x1 tiles: low nibble for X, high nibble for Y. void ResetObjects(); /** Class IDs for objects. */ enum ObjectClassID : uint16_t { OBJECT_CLASS_BEGIN = 0, ///< The lowest valid value OBJECT_CLASS_MAX = 0xFFFF, ///< Maximum number of classes. INVALID_OBJECT_CLASS = 0xFFFF, ///< Class for the less fortunate. }; /** Allow incrementing of ObjectClassID variables */ DECLARE_POSTFIX_INCREMENT(ObjectClassID) enum ObjectViewportMapType { OVMT_DEFAULT = 0, OVMT_CLEAR, OVMT_GRASS, OVMT_ROUGH, OVMT_ROCKS, OVMT_FIELDS, OVMT_SNOW, OVMT_DESERT, OVMT_TREES, OVMT_HOUSE, OVMT_WATER, }; /** An object that isn't use for transport, industries or houses. * @note If you change this struct, adopt the initialization of * default objects in table/object_land.h */ struct ObjectSpec { /* 2 because of the "normal" and "buy" sprite stacks. */ GRFFilePropsBase<2> grf_prop; ///< Properties related the the grf file AnimationInfo animation; ///< Information about the animation. ObjectClassID cls_id; ///< The class to which this spec belongs. StringID name; ///< The name for this object. uint8_t climate; ///< In which climates is this object available? uint8_t size; ///< The size of this objects; low nibble for X, high nibble for Y. uint8_t build_cost_multiplier; ///< Build cost multiplier per tile. uint8_t clear_cost_multiplier; ///< Clear cost multiplier per tile. CalTime::Date introduction_date;///< From when can this object be built. CalTime::Date end_of_life_date; ///< When can't this object be built anymore. ObjectFlags flags; ///< Flags/settings related to the object. ObjectCtrlFlags ctrl_flags; ///< Extra control flags. uint8_t edge_foundation[4]; ///< Edge foundation flags uint16_t callback_mask; ///< Bitmask of requested/allowed callbacks. uint8_t height; ///< The height of this structure, in heightlevels; max MAX_TILE_HEIGHT. uint8_t views; ///< The number of views. uint8_t generate_amount; ///< Number of objects which are attempted to be generated per 256^2 map during world generation. ObjectViewportMapType vport_map_type; ///< Viewport map type uint16_t vport_map_subtype; ///< Viewport map subtype /** * Test if this object is enabled. * @return True iff this object is enabled. */ bool IsEnabled() const { return this->views > 0; } /** * Get the cost for building a structure of this type. * @return The cost for building. */ Money GetBuildCost() const { return GetPrice(PR_BUILD_OBJECT, this->build_cost_multiplier, this->grf_prop.grffile, 0); } /** * Get the cost for clearing a structure of this type. * @return The cost for clearing. */ Money GetClearCost() const { return GetPrice(PR_CLEAR_OBJECT, this->clear_cost_multiplier, this->grf_prop.grffile, 0); } bool IsEverAvailable() const; bool WasEverAvailable() const; bool IsAvailable() const; uint Index() const; static const std::vector &Specs(); static size_t Count(); static const ObjectSpec *Get(ObjectType index); static const ObjectSpec *GetByTile(TileIndex tile); static void BindToClasses(); }; /** Object scope resolver. */ struct ObjectScopeResolver : public ScopeResolver { struct Object *obj; ///< The object the callback is ran for. const ObjectSpec *spec; ///< Specification of the object type. TileIndex tile; ///< The tile related to the object. uint8_t view; ///< The view of the object. /** * Constructor of an object scope resolver. * @param ro Surrounding resolver. * @param obj Object being resolved. * @param tile %Tile of the object. * @param view View of the object. */ ObjectScopeResolver(ResolverObject &ro, Object *obj, const ObjectSpec *spec, TileIndex tile, uint8_t view = 0) : ScopeResolver(ro), obj(obj), spec(spec), tile(tile), view(view) { } uint32_t GetRandomBits() const override; uint32_t GetVariable(uint16_t variable, uint32_t parameter, GetVariableExtra *extra) const override; }; /** A resolver object to be used with feature 0F spritegroups. */ struct ObjectResolverObject : public ResolverObject { ObjectScopeResolver object_scope; ///< The object scope resolver. TownScopeResolver *town_scope; ///< The town scope resolver (created on the first call). ObjectResolverObject(const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view = 0, CallbackID callback = CBID_NO_CALLBACK, uint32_t param1 = 0, uint32_t param2 = 0); ~ObjectResolverObject(); ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, VarSpriteGroupScopeOffset relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &this->object_scope; case VSG_SCOPE_PARENT: { TownScopeResolver *tsr = this->GetTown(); if (tsr != nullptr) return tsr; [[fallthrough]]; } default: return ResolverObject::GetScope(scope, relative); } } GrfSpecFeature GetFeature() const override; uint32_t GetDebugID() const override; private: TownScopeResolver *GetTown(); }; /** Struct containing information relating to object classes. */ typedef NewGRFClass ObjectClass; static const size_t OBJECT_SPRITE_GROUP_DEFAULT = 0; static const size_t OBJECT_SPRITE_GROUP_PURCHASE = 1; uint16_t GetObjectCallback(CallbackID callback, uint32_t param1, uint32_t param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8_t view = 0); void DrawObjectLandscapeGround(TileInfo *ti); void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec, int building_z_offset); void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8_t view); void AnimateNewObjectTile(TileIndex tile); uint8_t GetNewObjectTileAnimationSpeed(TileIndex tile); void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec); void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec); #endif /* NEWGRF_OBJECT_H */