/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file fluidsynth.cpp Playing music via the fluidsynth library. */ #include "../stdafx.h" #include "../openttd.h" #include "../sound_type.h" #include "../debug.h" #include "fluidsynth.h" #include "midifile.hpp" #include #include "../mixer.h" #include static struct { fluid_settings_t *settings; ///< FluidSynth settings handle fluid_synth_t *synth; ///< FluidSynth synthesizer handle fluid_player_t *player; ///< FluidSynth MIDI player handle std::mutex synth_mutex; ///< Guard mutex for synth access } _midi; ///< Metadata about the midi we're playing. /** Factory for the FluidSynth driver. */ static FMusicDriver_FluidSynth iFMusicDriver_FluidSynth; /** List of sound fonts to try by default. */ static const char *default_sf[] = { /* FluidSynth preferred */ /* See: https://www.fluidsynth.org/api/settings_synth.html#settings_synth_default-soundfont */ "/usr/share/soundfonts/default.sf2", /* Debian/Ubuntu preferred */ /* See: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=929185 */ "/usr/share/sounds/sf3/default-GM.sf3", /* OpenSUSE preferred */ "/usr/share/sounds/sf2/FluidR3_GM.sf2", /* RedHat/Fedora/Arch preferred */ "/usr/share/soundfonts/FluidR3_GM.sf2", /* Debian/Ubuntu/OpenSUSE alternatives */ "/usr/share/sounds/sf2/TimGM6mb.sf2", "/usr/share/sounds/sf2/FluidR3_GS.sf2", nullptr }; static void RenderMusicStream(int16_t *buffer, size_t samples) { std::unique_lock lock{ _midi.synth_mutex, std::try_to_lock }; if (!lock.owns_lock() || _midi.synth == nullptr || _midi.player == nullptr) return; fluid_synth_write_s16(_midi.synth, samples, buffer, 0, 2, buffer, 1, 2); } const char *MusicDriver_FluidSynth::Start(const StringList ¶m) { std::lock_guard lock{ _midi.synth_mutex }; const char *sfont_name = GetDriverParam(param, "soundfont"); int sfont_id; DEBUG(driver, 1, "Fluidsynth: sf %s", sfont_name); /* Create the settings. */ _midi.settings = new_fluid_settings(); if (_midi.settings == nullptr) return "Could not create midi settings"; /* Don't try to lock sample data in memory, OTTD usually does not run with privileges allowing that */ fluid_settings_setint(_midi.settings, "synth.lock-memory", 0); /* Install the music render routine and set up the samplerate */ uint32_t samplerate = MxSetMusicSource(RenderMusicStream); fluid_settings_setnum(_midi.settings, "synth.sample-rate", samplerate); DEBUG(driver, 1, "Fluidsynth: samplerate %.0f", (float)samplerate); /* Create the synthesizer. */ _midi.synth = new_fluid_synth(_midi.settings); if (_midi.synth == nullptr) return "Could not open synth"; /* Load a SoundFont and reset presets (so that new instruments * get used from the SoundFont) */ if (sfont_name == nullptr) { sfont_id = FLUID_FAILED; /* Try loading the default soundfont registered with FluidSynth. */ char *default_soundfont; fluid_settings_dupstr(_midi.settings, "synth.default-soundfont", &default_soundfont); if (fluid_is_soundfont(default_soundfont)) { sfont_id = fluid_synth_sfload(_midi.synth, default_soundfont, 1); } /* If no default soundfont found, try our own list. */ if (sfont_id == FLUID_FAILED) { for (int i = 0; default_sf[i]; i++) { if (!fluid_is_soundfont(default_sf[i])) continue; sfont_id = fluid_synth_sfload(_midi.synth, default_sf[i], 1); if (sfont_id != FLUID_FAILED) break; } } if (sfont_id == FLUID_FAILED) return "Could not open any sound font"; } else { sfont_id = fluid_synth_sfload(_midi.synth, sfont_name, 1); if (sfont_id == FLUID_FAILED) return "Could not open sound font"; } _midi.player = nullptr; return nullptr; } void MusicDriver_FluidSynth::Stop() { MxSetMusicSource(nullptr); std::lock_guard lock{ _midi.synth_mutex }; if (_midi.player != nullptr) delete_fluid_player(_midi.player); _midi.player = nullptr; if (_midi.synth != nullptr) delete_fluid_synth(_midi.synth); _midi.synth = nullptr; if (_midi.settings != nullptr) delete_fluid_settings(_midi.settings); _midi.settings = nullptr; } void MusicDriver_FluidSynth::PlaySong(const MusicSongInfo &song) { std::string filename = MidiFile::GetSMFFile(song); this->StopSong(); if (filename.empty()) { return; } std::lock_guard lock{ _midi.synth_mutex }; _midi.player = new_fluid_player(_midi.synth); if (_midi.player == nullptr) { DEBUG(driver, 0, "Could not create midi player"); return; } if (fluid_player_add(_midi.player, filename.c_str()) != FLUID_OK) { DEBUG(driver, 0, "Could not open music file"); delete_fluid_player(_midi.player); _midi.player = nullptr; return; } if (fluid_player_play(_midi.player) != FLUID_OK) { DEBUG(driver, 0, "Could not start midi player"); delete_fluid_player(_midi.player); _midi.player = nullptr; return; } } void MusicDriver_FluidSynth::StopSong() { std::lock_guard lock{ _midi.synth_mutex }; if (_midi.player == nullptr) return; fluid_player_stop(_midi.player); /* No fluid_player_join needed */ delete_fluid_player(_midi.player); fluid_synth_system_reset(_midi.synth); fluid_synth_all_sounds_off(_midi.synth, -1); _midi.player = nullptr; } bool MusicDriver_FluidSynth::IsSongPlaying() { std::lock_guard lock{ _midi.synth_mutex }; if (_midi.player == nullptr) return false; return fluid_player_get_status(_midi.player) == FLUID_PLAYER_PLAYING; } void MusicDriver_FluidSynth::SetVolume(uint8_t vol) { std::lock_guard lock{ _midi.synth_mutex }; if (_midi.settings == nullptr) return; /* Allowed range of synth.gain is 0.0 to 10.0 */ /* fluidsynth's default gain is 0.2, so use this as "full * volume". Set gain using OpenTTD's volume, as a number between 0 * and 0.2. */ double gain = (1.0 * vol) / (128.0 * 5.0); if (fluid_settings_setnum(_midi.settings, "synth.gain", gain) != FLUID_OK) { DEBUG(driver, 0, "Could not set volume"); } }