/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file load_check.h Load check data. */ #ifndef LOAD_CHECK_H #define LOAD_CHECK_H #include "company_base.h" #include "date_type.h" #include "gamelog_internal.h" #include "newgrf_config.h" #include "strings_type.h" #include "3rdparty/cpp-btree/btree_map.h" #include #include #include using CompanyPropertiesMap = btree::btree_map>; /** * Container for loading in mode SL_LOAD_CHECK. */ struct LoadCheckData { bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.) StringID error; ///< Error message from loading. INVALID_STRING_ID if no error. std::string error_msg; ///< Data to pass to SetDParamStr when displaying #error. uint32_t map_size_x, map_size_y; CalTime::Date current_date; GameSettings settings; CompanyPropertiesMap companies; ///< Company information. GRFConfig *grfconfig; ///< NewGrf configuration from save. bool want_grf_compatibility = true; GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found. std::vector gamelog_actions; ///< Gamelog actions bool want_debug_data = false; std::string debug_log_data; std::string debug_config_data; bool sl_is_ext_version = false; std::string version_name; LoadCheckData() : grfconfig(nullptr), grf_compatibility(GLC_NOT_FOUND) { this->Clear(); } /** * Don't leak memory at program exit */ ~LoadCheckData() { this->Clear(); } /** * Check whether loading the game resulted in errors. * @return true if errors were encountered. */ bool HasErrors() { return this->checkable && this->error != INVALID_STRING_ID; } /** * Check whether the game uses any NewGrfs. * @return true if NewGrfs are used. */ bool HasNewGrfs() { return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr; } void Clear(); }; extern LoadCheckData _load_check_data; #endif /* LOAD_CHECK_H */