/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file linkgraphjob.h Declaration of link graph job classes used for cargo distribution. */ #ifndef LINKGRAPHJOB_H #define LINKGRAPHJOB_H #include "../thread.h" #include "../core/dyn_arena_alloc.hpp" #include "linkgraph.h" #include #include #include class LinkGraphJob; class Path; class LinkGraphJobGroup; typedef std::vector PathList; /** Type of the pool for link graph jobs. */ typedef Pool LinkGraphJobPool; /** The actual pool with link graph jobs. */ extern LinkGraphJobPool _link_graph_job_pool; /** * Class for calculation jobs to be run on link graphs. */ class LinkGraphJob : public LinkGraphJobPool::PoolItem<&_link_graph_job_pool>{ public: /** * Annotation for a link graph demand edge. */ struct DemandAnnotation { NodeID dest; ///< Target node uint demand = 0; ///< Transport demand between the nodes. uint unsatisfied_demand = 0; ///< Demand over this edge that hasn't been satisfied yet. }; /** * Annotation for a link graph flow edge. */ struct Edge { private: NodeID from; ///< From Node. NodeID to; ///< To Node. uint capacity; ///< Capacity of the link. uint distance_anno; ///< Pre-computed distance annotation. uint flow; ///< Planned flow over this edge. public: /** * Get edge's from node. * @return from NodeID. */ NodeID From() const { return this->from; } /** * Get edge's to node. * @return to NodeID. */ NodeID To() const { return this->to; } /** * Get edge's capacity. * @return Capacity. */ uint Capacity() const { return this->capacity; } /** * Get edge's distance annotation. * @return Distance annotation. */ uint DistanceAnno() const { return this->distance_anno; } /** * Get the total flow on the edge. * @return Flow. */ uint Flow() const { return this->flow; } /** * Add some flow. * @param flow Flow to be added. */ void AddFlow(uint flow) { this->flow += flow; } /** * Remove some flow. * @param flow Flow to be removed. */ void RemoveFlow(uint flow) { dbg_assert(flow <= this->flow); this->flow -= flow; } void InitEdge(NodeID from, NodeID to, uint capacity, uint distance_anno) { this->from = from; this->to = to; this->capacity = capacity; this->distance_anno = distance_anno; this->flow = 0; } }; typedef std::vector EdgeAnnotationVector; private: /** * Annotation for a link graph node. */ struct NodeAnnotation { uint undelivered_supply; ///< Amount of supply that hasn't been distributed yet. uint received_demand; ///< Received demand towards this node. PathList paths; ///< Paths through this node, sorted so that those with flow == 0 are in the back. FlowStatMap flows; ///< Planned flows to other nodes. std::span demands; ///< Demand annotations belonging to this node. std::span edges; ///< Edges with annotations belonging to this node. void Init(uint supply); }; typedef std::vector NodeAnnotationVector; friend SaveLoadTable GetLinkGraphJobDesc(); friend upstream_sl::SaveLoadTable upstream_sl::GetLinkGraphJobDesc(); friend void GetLinkGraphJobDayLengthScaleAfterLoad(LinkGraphJob *lgj); friend void LinkGraphFixupAfterLoad(bool compression_was_date); friend class LinkGraphSchedule; friend class LinkGraphJobGroup; protected: const LinkGraph link_graph; ///< Link graph to by analyzed. Is copied when job is started and mustn't be modified later. std::shared_ptr group; ///< Job group thread the job is running in or nullptr if it's running in the main thread. const LinkGraphSettings settings; ///< Copy of _settings_game.linkgraph at spawn time. ScaledTickCounter join_tick; ///< Tick when the job is to be joined. ScaledTickCounter start_tick; ///< Tick when the job was started. NodeAnnotationVector nodes; ///< Extra node data necessary for link graph calculation. EdgeAnnotationVector edges; ///< Edge data necessary for link graph calculation. std::atomic job_completed; ///< Is the job still running. This is accessed by multiple threads and reads may be stale. std::atomic job_aborted; ///< Has the job been aborted. This is accessed by multiple threads and reads may be stale. void EraseFlows(NodeID from); void JoinThread(); void SetJobGroup(std::shared_ptr group); public: std::unique_ptr demand_matrix; ///< Demand matrix. uint demand_matrix_count; ///< Count of non-zero entries in demand_matrix. std::vector demand_annotation_store; ///< Demand annotation store. DynUniformArenaAllocator path_allocator; ///< Arena allocator used for paths /** * Link graph job node. Wraps a constant link graph node and a modifiable * node annotation. */ class Node : public LinkGraph::ConstNode { private: NodeAnnotation &node_anno; ///< Annotation being wrapped. public: /** * Constructor. * @param lgj Job to take the node from. * @param node ID of the node. */ Node (LinkGraphJob *lgj, NodeID node) : LinkGraph::ConstNode(&lgj->link_graph, node), node_anno(lgj->nodes[node]) {} /** * Get amount of supply that hasn't been delivered, yet. * @return Undelivered supply. */ uint UndeliveredSupply() const { return this->node_anno.undelivered_supply; } /** * Get amount of supply that hasn't been delivered, yet. * @return Undelivered supply. */ uint ReceivedDemand() const { return this->node_anno.received_demand; } /** * Get the flows running through this node. * @return Flows. */ FlowStatMap &Flows() { return this->node_anno.flows; } /** * Get a constant version of the flows running through this node. * @return Flows. */ const FlowStatMap &Flows() const { return this->node_anno.flows; } /** * Get the paths this node is part of. Paths are always expected to be * sorted so that those with flow == 0 are in the back of the list. * @return Paths. */ PathList &Paths() { return this->node_anno.paths; } /** * Get a constant version of the paths this node is part of. * @return Paths. */ const PathList &Paths() const { return this->node_anno.paths; } /** * Deliver some supply, adding demand to the respective edge. * @param amount Amount of supply to be delivered. */ void DeliverSupply(uint amount) { this->node_anno.undelivered_supply -= amount; } /** * Receive some demand, adding demand to the respective edge. * @param amount Amount of demand to be received. */ void ReceiveDemand(uint amount) { this->node_anno.received_demand += amount; } std::span GetDemandAnnotations() const { return this->node_anno.demands; } void SetDemandAnnotations(std::span demands) { this->node_anno.demands = demands; } Edge &GetEdgeTo(NodeID to) { for (Edge &edge : this->node_anno.edges) { if (edge.To() == to) return edge; } static Edge empty_edge = {}; return empty_edge; } std::span GetEdges() { return this->node_anno.edges; } }; /** * Bare constructor, only for save/load. link_graph, join_date and actually * settings have to be brutally const-casted in order to populate them. */ LinkGraphJob() : settings(_settings_game.linkgraph), join_tick(0), start_tick(0), job_completed(false), job_aborted(false) {} LinkGraphJob(const LinkGraph &orig, uint duration_multiplier); ~LinkGraphJob(); void Init(); void FinaliseJob(); /** * Check if job has actually finished. * This is allowed to spuriously return an incorrect value. * @return True if job has actually finished. */ inline bool IsJobCompleted() const { return this->job_completed.load(std::memory_order_acquire); } /** * Check if job has been aborted. * This is allowed to spuriously return false incorrectly, but is not allowed to incorrectly return true. * @return True if job has been aborted. */ inline bool IsJobAborted() const { return this->job_aborted.load(std::memory_order_acquire); } /** * Abort job. * The job may exit early at the next available opportunity. * After this method has been called the state of the job is undefined, and the only valid operation * is to join the thread and discard the job data. */ inline void AbortJob() { this->job_aborted.store(true, std::memory_order_release); } /** * Check if job is supposed to be finished. * @param tick_offset Optional number of ticks to add to the current date * @return True if job should be finished by now, false if not. */ inline bool IsScheduledToBeJoined(int tick_offset = 0) const { return this->join_tick <= _scaled_tick_counter + tick_offset; } /** * Get the tick when the job should be finished. * @return Join date. */ inline ScaledTickCounter JoinTick() const { return this->join_tick; } /** * Get the tick when the job was started. * @return Start date. */ inline ScaledTickCounter StartTick() const { return this->start_tick; } /** * Set the tick when the job should be joined. * @return Start date. */ inline void SetJoinTick(ScaledTickCounter tick) { this->join_tick = tick; } /** * Get the link graph settings for this component. * @return Settings. */ inline const LinkGraphSettings &Settings() const { return this->settings; } /** * Get a node abstraction with the specified id. * @param num ID of the node. * @return the Requested node. */ inline Node operator[](NodeID num) { return Node(this, num); } /** * Get the size of the underlying link graph. * @return Size. */ inline NodeID Size() const { return this->link_graph.Size(); } /** * Get the cargo of the underlying link graph. * @return Cargo. */ inline CargoID Cargo() const { return this->link_graph.Cargo(); } /** * Get the state tick when the underlying link graph was last compressed. * @return Compression date. */ inline ScaledTickCounter LastCompression() const { return this->link_graph.LastCompression(); } /** * Get the ID of the underlying link graph. * @return Link graph ID. */ inline LinkGraphID LinkGraphIndex() const { return this->link_graph.index; } /** * Get a reference to the underlying link graph. Only use this for save/load. * @return Link graph. */ inline const LinkGraph &Graph() const { return this->link_graph; } }; /** * A leg of a path in the link graph. Paths can form trees by being "forked". */ class Path { public: static Path *invalid_path; Path(NodeID n, bool source = false); virtual ~Path() = default; /** Get the node this leg passes. */ inline NodeID GetNode() const { return this->node; } /** Get the overall origin of the path. */ inline NodeID GetOrigin() const { return this->origin; } /** Get the parent leg of this one. */ inline Path *GetParent() { return reinterpret_cast(this->parent_storage & ~1); } /** Get the overall capacity of the path. */ inline uint GetCapacity() const { return this->capacity; } /** Get the free capacity of the path. */ inline int GetFreeCapacity() const { return this->free_capacity; } /** * Get ratio of free * 16 (so that we get fewer 0) / * max(total capacity, 1) (so that we don't divide by 0). * @param free Free capacity. * @param total Total capacity. * @return free * 16 / max(total, 1). */ inline static int GetCapacityRatio(int free, uint total) { return Clamp(free, PATH_CAP_MIN_FREE, PATH_CAP_MAX_FREE) * PATH_CAP_MULTIPLIER / std::max(total, 1U); } /** * Get capacity ratio of this path. * @return free capacity * 16 / (total capacity + 1). */ inline int GetCapacityRatio() const { return Path::GetCapacityRatio(this->free_capacity, this->capacity); } /** Get the overall distance of the path. */ inline uint GetDistance() const { return this->distance; } /** Reduce the flow on this leg only by the specified amount. */ inline void ReduceFlow(uint f) { this->flow -= f; } /** Increase the flow on this leg only by the specified amount. */ inline void AddFlow(uint f) { this->flow += f; } /** Get the flow on this leg. */ inline uint GetFlow() const { return this->flow; } /** Get the number of "forked off" child legs of this one. */ inline uint GetNumChildren() const { return this->num_children; } /** * Detach this path from its parent. */ inline void Detach() { if (this->GetParent() != nullptr) { this->GetParent()->num_children--; this->SetParent(nullptr); } } uint AddFlow(uint f, LinkGraphJob &job, uint max_saturation); void Fork(Path *base, uint cap, int free_cap, uint dist); inline bool GetAnnosSetFlag() const { return HasBit(this->parent_storage, 0); } inline void SetAnnosSetFlag(bool flag) { SB(this->parent_storage, 0, 1, flag ? 1 : 0); } protected: /** * Some boundaries to clamp against in order to avoid integer overflows. */ enum PathCapacityBoundaries { PATH_CAP_MULTIPLIER = 16, PATH_CAP_MIN_FREE = (INT_MIN + 1) / PATH_CAP_MULTIPLIER, PATH_CAP_MAX_FREE = (INT_MAX - 1) / PATH_CAP_MULTIPLIER }; uint distance; ///< Sum(distance of all legs up to this one). uint capacity; ///< This capacity is min(capacity) fom all edges. int free_capacity; ///< This capacity is min(edge.capacity - edge.flow) for the current run of Dijkstra. uint flow; ///< Flow the current run of the mcf solver assigns. NodeID node; ///< Link graph node this leg passes. NodeID origin; ///< Link graph node this path originates from. uint num_children; ///< Number of child legs that have been forked from this path. uintptr_t parent_storage; ///< Parent leg of this one, flag in LSB of pointer /** Get the parent leg of this one. */ inline void SetParent(Path *parent) { this->parent_storage = reinterpret_cast(parent) | (this->parent_storage & 1); } }; inline bool IsLinkGraphCargoExpress(CargoID cargo) { return IsCargoInClass(cargo, CC_PASSENGERS) || IsCargoInClass(cargo, CC_MAIL) || IsCargoInClass(cargo, CC_EXPRESS); } #endif /* LINKGRAPHJOB_H */