/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file landscape_ppz.cpp Functions related to landscape partial pixel z. */ #include "stdafx.h" #include "slope_func.h" #include "safeguards.h" /** * Determines height at given coordinate of a slope. * * At the northern corner (0, 0) the result is always a multiple of TILE_HEIGHT. * When the height is a fractional Z, then the height is rounded down. For example, * when at the height is 0 at x = 0 and the height is 8 at x = 16 (actually x = 0 * of the next tile), then height is 0 at x = 1, 1 at x = 2, and 7 at x = 15. * @param x x coordinate (value from 0 to 15) * @param y y coordinate (value from 0 to 15) * @param corners slope to examine * @return height of given point of given slope */ uint GetPartialPixelZ(int x, int y, Slope corners) { if (IsHalftileSlope(corners)) { /* A foundation is placed on half the tile at a specific corner. This means that, * depending on the corner, that one half of the tile is at the maximum height. */ switch (GetHalftileSlopeCorner(corners)) { case CORNER_W: if (x > y) return GetSlopeMaxPixelZ(corners); break; case CORNER_S: if (x + y >= (int)TILE_SIZE) return GetSlopeMaxPixelZ(corners); break; case CORNER_E: if (x <= y) return GetSlopeMaxPixelZ(corners); break; case CORNER_N: if (x + y < (int)TILE_SIZE) return GetSlopeMaxPixelZ(corners); break; default: NOT_REACHED(); } } switch (RemoveHalftileSlope(corners)) { case SLOPE_FLAT: return 0; /* One corner is up.*/ case SLOPE_N: return x + y <= (int)TILE_SIZE ? (TILE_SIZE - x - y) >> 1 : 0; case SLOPE_E: return y >= x ? (1 + y - x) >> 1 : 0; case SLOPE_S: return x + y >= (int)TILE_SIZE ? (1 + x + y - TILE_SIZE) >> 1 : 0; case SLOPE_W: return x >= y ? (x - y) >> 1 : 0; /* Two corners next to eachother are up. */ case SLOPE_NE: return (TILE_SIZE - x) >> 1; case SLOPE_SE: return (y + 1) >> 1; case SLOPE_SW: return (x + 1) >> 1; case SLOPE_NW: return (TILE_SIZE - y) >> 1; /* Three corners are up on the same level. */ case SLOPE_ENW: return x + y >= (int)TILE_SIZE ? TILE_HEIGHT - ((1 + x + y - TILE_SIZE) >> 1) : TILE_HEIGHT; case SLOPE_SEN: return y < x ? TILE_HEIGHT - ((x - y) >> 1) : TILE_HEIGHT; case SLOPE_WSE: return x + y <= (int)TILE_SIZE ? TILE_HEIGHT - ((TILE_SIZE - x - y) >> 1) : TILE_HEIGHT; case SLOPE_NWS: return x < y ? TILE_HEIGHT - ((1 + y - x) >> 1) : TILE_HEIGHT; /* Two corners at opposite sides are up. */ case SLOPE_NS: return x + y < (int)TILE_SIZE ? (TILE_SIZE - x - y) >> 1 : (1 + x + y - TILE_SIZE) >> 1; case SLOPE_EW: return x >= y ? (x - y) >> 1 : (1 + y - x) >> 1; /* Very special cases. */ case SLOPE_ELEVATED: return TILE_HEIGHT; /* Steep slopes. The top is at 2 * TILE_HEIGHT. */ case SLOPE_STEEP_N: return (TILE_SIZE - x + TILE_SIZE - y) >> 1; case SLOPE_STEEP_E: return (TILE_SIZE + 1 + y - x) >> 1; case SLOPE_STEEP_S: return (1 + x + y) >> 1; case SLOPE_STEEP_W: return (TILE_SIZE + x - y) >> 1; default: NOT_REACHED(); } }