/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_sse4.hpp SSE4 32 bpp blitter. */ #ifndef BLITTER_32BPP_SSE4_HPP #define BLITTER_32BPP_SSE4_HPP #ifdef WITH_SSE #ifndef SSE_VERSION #define SSE_VERSION 4 #endif #ifndef SSE_TARGET #define SSE_TARGET "sse4.1" #endif #ifndef FULL_ANIMATION #define FULL_ANIMATION 0 #endif #include "32bpp_ssse3.hpp" /** The SSE4 32 bpp blitter (without palette animation). */ class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 { public: void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); const char *GetName() override { return "32bpp-sse4"; } }; /** Factory for the SSE4 32 bpp blitter (without palette animation). */ class FBlitter_32bppSSE4: public BlitterFactory { public: FBlitter_32bppSSE4() : BlitterFactory("32bpp-sse4", "32bpp SSE4 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 19)) {} Blitter *CreateInstance() override { return new Blitter_32bppSSE4(); } }; #endif /* WITH_SSE */ #endif /* BLITTER_32BPP_SSE4_HPP */