/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file ai_config.cpp Implementation of AIConfig. */ #include "../stdafx.h" #include "../company_base.h" #include "../settings_type.h" #include "../string_func.h" #include "ai.hpp" #include "ai_config.hpp" #include "ai_info.hpp" #include "../safeguards.h" /* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source) { assert(company < MAX_COMPANIES); AIConfig **config; if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) { config = &_settings_newgame.ai_config[company]; } else { if (source != SSS_FORCE_GAME) { Company *c = Company::GetIfValid(company); if (c != nullptr && c->ai_config != nullptr) return c->ai_config.get(); } config = &_settings_game.ai_config[company]; } if (*config == nullptr) *config = new AIConfig(); return *config; } class AIInfo *AIConfig::GetInfo() const { return static_cast(ScriptConfig::GetInfo()); } ScriptInfo *AIConfig::FindInfo(const std::string &name, int version, bool force_exact_match) { return static_cast(AI::FindInfo(name, version, force_exact_match)); } bool AIConfig::ResetInfo(bool force_exact_match) { this->info = (ScriptInfo *)AI::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match); return this->info != nullptr; }