tron
2a151d9354
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
092e72d60d
(svn r1852) Start cleaning up sprite handling:
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- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
tron
b1baa4ed8b
(svn r1840) Repel str_buffr and use local buffers where possible
2005-02-07 12:32:35 +00:00
tron
2fb453a4a5
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
2005-02-06 18:30:45 +00:00
tron
0381073e56
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
dominik
29e0ded977
(svn r1631) A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing...
2005-01-23 23:58:35 +00:00
tron
e5cd6b6193
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
tron
eaa6bf3f42
(svn r1557) Replace strange if () do while () construct with a plain for ()
2005-01-18 15:26:14 +00:00
tron
4136f395bf
(svn r1508) Remove duplicate declarations and include proper headers where necessary
2005-01-14 19:41:24 +00:00
tron
8b7c1e94e1
(svn r1402) Trim trailing whitespace
2005-01-06 18:45:28 +00:00
darkvater
d7bc1d776c
(svn r1268) -Fix: some warnings in gfx.c fixed
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-Fix: Makefile now correctly works for cygwin/mingw; altough defining only cygwin does not compile the game
-Fix: moved SDL information message from severity 0 to 1. Only errors/severe warnings should be level 0
2004-12-23 23:15:07 +00:00
dominik
af9dc1f817
(svn r1091) Fix: Finally station names use 100% the correct color in transparent mode
2004-12-14 20:54:01 +00:00
truelight
f80094deb7
(svn r1045) -Fix: OpenTTD compiles again under VC6 (sign_de)
2004-12-13 11:17:59 +00:00
dominik
52134822b8
(svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
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Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-12 20:36:24 +00:00
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
7b8bf96c2b
(svn r822) Use a struct instead of pairs of bytes for the string colormap.
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While here give the string colormap a more canonical name.
2004-11-26 16:55:35 +00:00
dominik
d801ca16a3
(svn r819) Code cleanup: colors for langfile strings are now taken from a color table instead of a sprite
2004-11-26 14:00:57 +00:00
pasky
0f7e48ead2
(svn r679) Clarify bp.sprite assignment in GfxMainBlitter(). Pointed out by Oskar.
2004-11-19 21:57:02 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
tron
b5e1240a8a
(svn r564) Simplify scroll logic and correct one erroneous use of memcpy()
2004-11-13 16:10:25 +00:00
tron
2eb00c0bd3
(svn r499) Merge r498 to trunk:
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Disabled buttons flicker no more
This solves bug report 991101
2004-11-01 15:08:40 +00:00
darkvater
f3758d133a
(svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
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-Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
2004-09-23 21:14:20 +00:00
darkvater
493df26058
(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
2004-09-21 20:56:49 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
dominik
e2f627a22e
(svn r127) New feature: ingame console. (sign_de)
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Press tab to open the console, more info in docs/console.txt
2004-08-24 08:34:28 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00