michi_cc
6548ec6e9e
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
13 years ago
terkhen
10caf391a1
(svn r22343) -Change: Remove pixel limiter for query strings.
13 years ago
rubidium
6b86ee9888
(svn r21797) -Fix/Change: unify the size (in characters) of the string inputs with eachother and TTD to prevent crashes/asserts with e.g. signs that are too long
14 years ago
rubidium
5c9c3f1acf
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
14 years ago
rubidium
398418b8fa
(svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
14 years ago
frosch
75d4bc947d
(svn r19654) -Codechange: Use Extract<> in more places.
14 years ago
alberth
7ef97932d9
(svn r19479) -Codechange: Test range of town size and layout instead of against the current last value.
14 years ago
alberth
e89f154c0d
(svn r19478) -Codechange: Resolve TS_ prefix clash between TileSource and TownSize enums.
14 years ago
smatz
f0c64208cf
(svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others)
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
15 years ago
rubidium
b19d0e0254
(svn r16428) -Codechange: use the less bloated SimpleTinyEnumT instead of TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
15 years ago
smatz
e1e6687bfd
(svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating
15 years ago
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
16 years ago
smatz
aa692a99a9
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
16 years ago
smatz
832e392855
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
97c184f8f8
(svn r14063) -Codechange: replace some "magic" constants with enumified constants.
16 years ago
rubidium
eac3301b63
(svn r13413) -Codechange: remove some enums that haven't been used for years.
16 years ago
frosch
ca30288c9d
(svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops.
...
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
16 years ago
smatz
42ed287506
(svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
16 years ago
skidd13
584bbfd7e7
(svn r12534) -Feature: Add a new type of town road layouts - random for each town
16 years ago
rubidium
38115acf5a
(svn r11776) -Codechange: more header splittings to reduce the dependencies.
17 years ago