Commit Graph

1804 Commits

Author SHA1 Message Date
pasky
f2e45daf54 (svn r1957) Compilation fix. 2005-03-08 00:18:31 +00:00
matthijs
b43a52128f (svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid) 2005-03-07 23:28:27 +00:00
pasky
0e4828e732 (svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.) 2005-03-07 13:20:22 +00:00
pasky
771bd349cb (svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore. 2005-03-07 11:36:05 +00:00
pasky
6c60ff92ff (svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some sprintf()s replced by snprintf()s. 2005-03-07 00:39:41 +00:00
pasky
f1f1783aa8 (svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.) 2005-03-06 23:46:52 +00:00
pasky
028ef2b5b5 (svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too. 2005-03-06 23:21:57 +00:00
pasky
6902a8b294 (svn r1950) Fix: A slight adjustment in the DoRandom() function which however causes dramatic improvement in the distribution of random numbers.
With the original generator, e.g. Random()%44 on 100 attempts regularily
generated only 22 different values! With this adjustment, the distribution is
much more uniform, almost approaching the glibc's random() call.

This means the random numbers are actually usable i.e.  for the town names
generators which almost never tried a large part of the names while others were
very frequent.

Note that we attempted to test whether the randomness did not degrade in some
other way, and it came clean from the tests we performed. If you spot anything
fishy, try without this patch, though.
2005-03-06 22:28:35 +00:00
pasky
feb907d225 (svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecting colours actually works. 2005-03-06 21:20:34 +00:00
pasky
bb5b89eb26 (svn r1948) Add an explicit copyright notice regarding the Czech town names generator and an offer to help. :-) 2005-03-06 17:09:08 +00:00
pasky
a0c157eea8 (svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight 2005-03-06 16:58:42 +00:00
pasky
4a6a7028a9 (svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-) 2005-03-06 16:53:00 +00:00
darkvater
eb3671b647 (svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06 16:23:32 +00:00
pasky
97b2635e7d (svn r1944) Make --help output for -d at least somewhat useful. 2005-03-06 16:08:19 +00:00
pasky
39743082b4 (svn r1943) Show the sprite ID in the check_length() error message. Also show the correct sprite ID in the spriteskip notice. 2005-03-06 15:22:28 +00:00
tron
2e3465cb49 (svn r1942) Fix r1938 2005-03-06 15:15:27 +00:00
pasky
7ee6d0fa62 (svn r1941) Report missing NewGRF file as a fatal error. 2005-03-06 13:57:19 +00:00
pasky
0ae7df4a95 (svn r1940) TODO about usrerror(). 2005-03-06 13:55:40 +00:00
tron
3e142a6297 (svn r1939) Revert part of r1938 which accidently crept in 2005-03-06 12:56:02 +00:00
tron
aee2b0c50a (svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ... 2005-03-06 12:54:19 +00:00
tron
9973e97b84 (svn r1937) TILE_FROM_XY() returns a TileIndex, not an int 2005-03-06 12:46:29 +00:00
tron
e748280622 (svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug where a TileIndex was only 24bit wide (on 32bit architectures) 2005-03-06 12:41:18 +00:00
tron
a4a09e73d5 (svn r1935) Missing braces; while here turn the ifs into a single switch 2005-03-06 12:33:33 +00:00
tron
a747e2bb97 (svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and similar stuff) 2005-03-06 12:31:07 +00:00
tron
4c9b6b44d5 (svn r1933) typedef socklen_t for BeOS 2005-03-06 12:26:38 +00:00
pasky
71906d09b7 (svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's hope nothing conflicts with it in X. 2005-03-06 00:39:38 +00:00
pasky
fb98c932b2 (svn r1931) Added Krystofova, Udoli and Hut. Zdar is s. masc., not s. neut. 2005-03-05 22:21:43 +00:00
pasky
2a78d3efa9 (svn r1930) Cleaned up the postfix-ending connecting code and introduced some simple postfix-last-letter transformations when the ending first letter is 'i'. 2005-03-05 22:21:02 +00:00
pasky
d0f9cc27a3 (svn r1929) Feature: [namegen] Support for dynamic generation of the Czech town names.
The static names are still used in 1/4 of cases. I think the tables for
dynamic generation must look pretty spectacular. :-) New stems are still
needed and there can be occasional glitches, please let me know.

I guess that this method of dynamic generation could be used for at least
Slovak town names, too. And possibly other Slavic languages?
2005-03-05 21:00:13 +00:00
tron
4325f13f74 (svn r1928) Miscellaneous cleanups (data types, whitespace, const correctness) 2005-03-05 18:44:26 +00:00
tron
3aa99a660e (svn r1927) Replace implementation of UpdateStationAcceptance(). The new one doesn't malloc() and calculates the station area in one pass instead of 3 2005-03-05 17:41:51 +00:00
pasky
01fd7eb861 (svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming.
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
  and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
  pigginess.
2005-03-05 14:54:11 +00:00
pasky
b5a96ff9c1 (svn r1925) Fixed an infinite loop if the town generator runs out of town names. The number of generated towns is then limited by the number of available names. 2005-03-05 13:49:43 +00:00
tron
6f184a0471 (svn r1924) Use same type names in declaration and implementation 2005-03-04 10:34:44 +00:00
Darkvater
0067f68117 (svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
2005-03-04 00:14:28 +00:00
Darkvater
232fffffac (svn r1922) - Fix: Disappearing of crashed trains inside tunnels were not checked properly. 2005-03-03 23:26:35 +00:00
tron
0c3927ce4a (svn r1921) -Fix: Out of bounds array access which caused oil rigs to accept other cargo types besides passengers and mail 2005-03-03 19:54:46 +00:00
truelight
ae4995c671 (svn r1920) -Fix: no longer a station where you only unload is bad for your town-rating 2005-03-03 14:56:28 +00:00
truelight
862faa16c0 (svn r1919) -Fix: Minimum profit of vehicles was calculated wrong for Performance Rating 2005-03-01 19:32:55 +00:00
truelight
6519d3bc97 (svn r1918) -Fix: [ 1101874 ] Dedicated server now accepts '-g' (load game) as param 2005-03-01 17:32:47 +00:00
pasky
ccbb6263ea (svn r1917) - Makefile: Revamped VERBOSE support, build mechanics changed.
- VERBOSE has now greater effect, many previously hidden commands
    are now shown on the terminal as they are executed. (Use $(Q)
    instead of @ where the command should be shown if VERBOSE.)
  - Compilation commands redundancy was eliminated.
  - Compilation commands calling generalized so that the VERBOSE
    support does not further entangle the code. The commands are now
    all at a single place, before the targets in a "Build commands"
    section.

Note that this changeset has a character of proposal. If you do not
like the direction it takes at all, feel free to revert it (probably
together with the previous VERBOSE patch). However, I believe it
improves the code by bringing the compilation commands to a single
place and it greatly improves the VERBOSE support, too (and makes it
much less intrusive).
2005-03-01 01:14:27 +00:00
pasky
053d1bade3 (svn r1916) Fix compilation on the glibc-2.2 systems. Part of the inspiration comes from patch 1149710 by Mr. Nobody. Also fixes the comment describing what to do if one's system doesn't have ifaddrs.h. 2005-02-28 22:33:31 +00:00
pasky
694741f441 (svn r1915) Support for a VERBOSE flag which will make the full compiler invocations to be shown instead of ===> Brief summaries. 2005-02-28 21:54:04 +00:00
Darkvater
6fd4347c6c (svn r1914) - Fix: [ 1119147 ] Stop startup memory corruption crash using optimized MSVC6. MSVC6 workaround as it's too stupid again for its own good 2005-02-26 13:57:40 +00:00
miham
e25dd2c2c3 (svn r1913) Weekly langfile update 2005-02-24 22:37:35 +00:00
Darkvater
ef24a3caa8 (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 2005-02-24 17:17:36 +00:00
tron
9efcfc65af (svn r1911) Put back an "if" i accidently removed in r1898 2005-02-23 14:12:32 +00:00
tron
f55bde6ee4 (svn r1910) Move two variables out of variables.h which are only used locally 2005-02-23 09:13:12 +00:00
Darkvater
50ac80cb4c (svn r1909) - Fix: [ 1145593 ] assertion failed when saving the game. It is nice to also update the savegame format when you update town statistics :) 2005-02-23 00:07:03 +00:00
Darkvater
d51e9e3d03 (svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that. 2005-02-22 22:29:19 +00:00