Commit Graph

149 Commits (fa8f46c0b7f4723c12ddefd77d619ca98b6c7c6c)

Author SHA1 Message Date
tron fa8f46c0b7 (svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[] 19 years ago
hackykid d0cdb45b6c (svn r2431) - Fix: [newgrf] clamp() instead of assert() on the result of the vehicle length calculation, as it can depend on external input. (thanks tron) 19 years ago
hackykid 6d78b70075 (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
- Codechange: Remove some magic numbers (PALETTE_CRASH)
19 years ago
hackykid 4184611d3a (svn r2427) - Fix: CmdMoveRailVehice; Prevent possible assertion failure when moving vehicles within one chain. 19 years ago
hackykid 2d19785e43 (svn r2423) - CodeChange: Include first_engine in the train cache, instead of calculating it all over the place.
- Fix: Also recalculate the train cache values for 'wagon chains' (in the depot without an engine), to avoid possible desyncs later.
 - Fix: Make CmdMoveRailVehicle update the caches of the correct trains in all cases.
19 years ago
hackykid 2fbb96bfa5 (svn r2415) - Fix: [newgrf] Powered Wagons - Don't assume an undefined callback will fail. 19 years ago
hackykid 1018d3b786 (svn r2414) - Feature: [newgrf] Implement powered wagons, and the callback that goes with it. 19 years ago
hackykid eb173099e9 (svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
19 years ago
tron 0c4ecbe9ec (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner 19 years ago
hackykid ad2eef0a30 (svn r2401) - Fix: [newgrf] Finish up callback mechanism, implement 'refit capacity' callback slightly more correct. 19 years ago
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
hackykid 351d7aaa9f (svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
- Feature: [newgrf] Implement the 'refit capacity' callback.
19 years ago
hackykid d1c1a7cba7 (svn r2388) - Fix: [realistic accel] Very slow trains no longer get an increase in maximum speed when part of them is in a depot. 19 years ago
hackykid d90948abb7 (svn r2365) - Change: [refitting] Make refitting capacities for trains newgrf compatible. Train vehicles can now carry twice as much mail/goods as other cargo, and four times as much passengers.
- Fix: [refitting] The refit window now shows the correct refit options for the entire consist. Only if at least one of the vehicles in the train can be refitted to a certain cargo, it is shown in the list.
 - Fix: [refitting] When refitting to a cargo which is already carried by some vehicles in the consist, the capacities of those vehicles are taken into account when calculating the new capacity of the train in the refit window.
19 years ago
Darkvater 9fb4b2ef55 (svn r2347) - Fix (regression): depot window did not get redrawn when a non-train-engine was sold. 19 years ago
Darkvater 5174d3adfe (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 19 years ago
Darkvater c626555f68 (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
19 years ago
Darkvater 729066e407 (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. 19 years ago
Darkvater 5e6923e936 (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before.
- CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions.
- CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt.
- CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security".  Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm.
- CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
19 years ago
Darkvater ab954a934a (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
- CodeChange: changed the airport gui airport-type checking. Added function GetValidAirports() that returns bitmasked availibility, is also used for checking.
- CodeChange: to check tree-planting, 2 const arrays have been moved to table/tree_land.h (type and count)
- CodeChange: added IsTownIndex() in following of IsStationIndex(), etc.
- Fix (regression): road tunnels did not work anymore, forgot that their type was 0x200 (documented now)
19 years ago
Darkvater 74671bd2c9 (svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P 19 years ago
matthijs 0e08878a68 (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
	This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
19 years ago
Darkvater adf929fef5 (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type 19 years ago
Darkvater 203a84dd0b (svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact 19 years ago
matthijs 0699c54c45 (svn r2262) - Fix: Assertion when vehicle in a depot wants to do pathfinding.
GetVehicleTrackdir now tries to get a valid trackdir as much as possibly, by assuming that a vehicle is facing outwards in a depot or road station, for example.
- Codechange: [Multistop] Multistop now also tries to find a slot for road vehicles that are in stations, since the pathfinder now properly handles that.
19 years ago
matthijs 24943a4759 (svn r2261) - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts.
Crashed vehicles shouldn't find depots anyway...
19 years ago
matthijs 6eb094c726 (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx)
- Add: GetVehicleTrackdir() helper function.
- Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed.
- Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte".
- Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called.
19 years ago
matthijs 4eeac3ea75 (svn r2202) - Fix: [NPF] When a vehicle could not reach its target, it would choose a random direction. It will now try to get as close as possible. 19 years ago
tron 02f5818912 (svn r2189) Introduce and use IsCompatibleTrainStationTile()
This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
20 years ago
tron 277d9d237b (svn r2188) Revert r2185, because trains always accerlated (Requested by Celestar) 20 years ago
tron e00785a855 (svn r2187) Implement a slightly better workaround than r1588 did. (Joint effort with Celestar) 20 years ago
celestar 4601cd1366 (svn r2185) -Fix: Made sure that the realistic acceleration does not freeze trains anymore 20 years ago
celestar a714444a8e (svn r2180) -Fix: Deceleration code now only takes into account rail station tiles for computing the remaining distance 20 years ago
matthijs 6409e6efaf (svn r2179) - Fix: [ 1121437, 1114228 ] Vehicles not entering depots for auto servicing. 20 years ago
pasky 2857b71214 (svn r2119) - Fix: [ 1172878 ] Trains "Go to depot" button: click twice skip to next order (patch by Loic GUILLOUX). I also added short explanation of OF_/OFB_ difference to order.h. 20 years ago
celestar c68cfdeeca (svn r2105) -Codechange: Added a cache for the first vehicle of a chain to increase performance, especially with many long trains 20 years ago
truelight 1eab014524 (svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) 20 years ago
celestar 9cde836d08 (svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron 20 years ago
celestar 6e142d523e (svn r2055) -CodeChange: Begun introducting StationID 20 years ago
truelight 83637d164e (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
20 years ago
tron b19553574e (svn r2035) - Remove unneeded realloc()
- Use TileOffsByDir() instead of home brewed table
20 years ago
celestar fbc2eacade (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 20 years ago
bjarni acb1fb2e30 (svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just 
because it is set to be autoreplaced. We will have to find a better way to solve this problem.

Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
20 years ago
darkvater cc99c3e262 (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 20 years ago
tron e5121e70d0 (svn r1979) Const correctness 20 years ago
tron e6e3e69da4 (svn r1976) Cleanups - mostly indentation and fiddling with loops 20 years ago
matthijs 4206d8f955 (svn r1965) - Fix: [NPF] Forgot to update one line where NPFGetFlag() should have been used two commits ago.
Message for last commit should have been:
- Add: [NPF] Added penalty for curves, straighter paths are now preferred when the length is the same. (HackyKid)
20 years ago
matthijs 232e41f2ff (svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
20 years ago
Celestar 7473cef063 (svn r1959) -Fix: Repaired two memleaks I have hacked :( 20 years ago
pasky a0c157eea8 (svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight 20 years ago