frosch
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25adefca23
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(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
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2013-05-26 19:23:42 +00:00 |
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planetmaker
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f00d9976f9
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
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frosch
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7ae3b0d332
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(svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on.
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2012-07-08 18:41:50 +00:00 |
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frosch
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b77bb699da
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(svn r24250) -Fix [FS#5154]: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it.
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2012-05-14 21:04:49 +00:00 |
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frosch
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d8ac06522d
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(svn r24249) -Codechange: Split the extraction of current DParams from the ErrorMessageData constructor into a separate function.
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2012-05-14 21:01:54 +00:00 |
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frosch
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8aa131f31b
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(svn r24248) -Codechange: Move ErrorMessageData class definition to header file.
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2012-05-14 20:58:59 +00:00 |
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rubidium
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56f37d9386
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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2011-12-10 15:16:58 +00:00 |
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rubidium
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43e78a88ca
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(svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any
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2011-12-10 15:14:11 +00:00 |
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rubidium
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9aab2dc861
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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2011-12-10 13:54:10 +00:00 |
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