miham
6146ed8493
(svn r1181) Daily langfile updates (automatic)
2004-12-20 12:38:33 +00:00
dominik
5611e85dac
(svn r1179) Fix: Tooltips for vehicle list sorting
...
This has gotta be the greatest kick for Moriarty!
2004-12-19 22:23:32 +00:00
tron
7a82b777bf
(svn r1177) Enable non-stop flag for waypoints
2004-12-19 21:03:16 +00:00
truelight
182eb874e8
(svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings)
2004-12-19 15:14:55 +00:00
miham
d2ce151957
(svn r1143) Daily langfile updates (automatic)
2004-12-17 04:42:55 +00:00
darkvater
302893f0da
(svn r1121) -Feature: Added sticky windows feature. A small pin allows the user to set the window as undeletable and can only be closed by hand. As an example the viewport window has been stickied (thanks to Neko-San)
...
-To use the feature add WDF_STICKY_BUTTON to the widget description and update all widget-ID's since sticky button will be widget 2.
2004-12-15 23:33:04 +00:00
truelight
9954819ff2
(svn r1113) -Add: [Network] Added the GUI part for server advertising. When you go
...
to Start Server, you can select by connection: 'Internet (advertise)'.
When selected, the server will announce itself to the server-list at
http://servers.openttd.org (when finished)
2004-12-15 21:54:07 +00:00
darkvater
1cf4b33f61
(svn r1111) -Fix: Some language file fixes. Added a space in 'company information' and fixed most not-same-format as english.txt problems. Some are remaining because they need translations.
2004-12-15 21:45:05 +00:00
truelight
2f6a26ab2d
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
...
They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
2004-12-15 21:13:52 +00:00
miham
60ad02c341
(svn r1094) Daily langfile updates (automatic)
2004-12-15 10:56:33 +00:00
miham
af2f6830d0
(svn r1089) Daily langfile updates (automatic)
2004-12-14 20:21:52 +00:00
dominik
a733a469b5
(svn r1088) Strings cleanup. Renamed some strings to reflect their content.
2004-12-14 19:47:35 +00:00
dominik
967425b368
(svn r1082) Feature: Chat toolbar
...
- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
2004-12-14 16:53:38 +00:00
miham
a63b2f3061
(svn r1081) Daily langfile updates (automatic)
2004-12-14 15:24:36 +00:00
miham
5a2c5fed09
(svn r1075) Daily langfile updates (automatic)
2004-12-13 21:28:38 +00:00
truelight
0f83be4d5b
(svn r1052) -Fix: [Network] You can't join a server when revision mismatches.
2004-12-13 14:57:58 +00:00
dominik
bbd3ec33d0
(svn r1030) Some toolbar icons are arranged differently:
...
- Landscaping buttons have to be accessed from the landscaping toolbar
- Landscaping toolbar can be opened from all other toolbars
- The order of buttons in the docks toolbar now matches the other toolbars
- Landscaping toolbar has new keyboard shortcuts
2004-12-12 17:42:04 +00:00
tron
f3f91f392d
(svn r1027) Add tooltips to the per-station vehicle list buttons
2004-12-12 17:20:46 +00:00
tron
13e8d01dcb
(svn r1009) -Feature: per-station vehicle lists
...
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
2004-12-10 18:16:08 +00:00
bjarni
b043d3e567
(svn r980) Fixed issues where MorphOS would get problems if AmigaOS would get a port, since MorphOS also have the flag __AMIGA__ defined (Tokai)
2004-12-08 16:27:54 +00:00
Celestar
945ceb06fc
(svn r979) Allow more realistically sized catchment areas
2004-12-08 15:46:13 +00:00
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
d701668f50
(svn r853) -Feature: Implement improved vehicle loading algorithm
...
It's not FIFO loading, but does the right thing in the common case:
If a vehicle is empty and another vehicle is already loading the same cargo at this station then the vehicle waits.
This is an reworked version of [ 1072211 ] submitted by Hackykid, thanks!
2004-11-29 11:59:09 +00:00
tron
d542f5624a
(svn r844) Fix some typos ([ 1074329 ]) and use a bigger font in the detailed performance rating window
2004-11-28 12:24:48 +00:00
tron
e35a0b1c44
(svn r803) Switch to ISO 8859-15
...
It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
2004-11-24 22:52:57 +00:00
dominik
372340b731
(svn r801) - re-enabled background highlighting in Newgrf GUI
...
- minor Newgrf GUI fixes and adjustments
2004-11-24 20:08:38 +00:00
tron
a744e8e375
(svn r757) Repair the damage inflicted on english.txt in revision 745
2004-11-22 10:26:59 +00:00
dominik
4e41cf9e2b
(svn r745) Added newgrf GUI (in options menu)\nThe interface currently only displays the installed grf sets, you can't (de)activate them through the gui yet
2004-11-21 22:44:13 +00:00
tron
57adc97733
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
...
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
darkvater
397cc50f61
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14 13:07:07 +00:00
darkvater
989289fadd
(svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch by dominik81 and pasky.
2004-11-14 11:04:59 +00:00
tron
5d6c0a8220
(svn r543) -Fix: [ 1064742 ] Editor Map-Menu wrong String
...
The fix is a bit ugly, but this is due to limitations in the dropdown menu handling (the strings have to be contiguous)
2004-11-11 23:23:42 +00:00
tron
872f49ae8a
(svn r538) -Feature: Windows snap at each other
...
This is inspired by [1063636].
2004-11-10 21:14:16 +00:00
darkvater
493df26058
(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
2004-09-21 20:56:49 +00:00
bjarni
d1a88cbbca
(svn r291) Minor fix to english.txt
...
added debian support (blathijs)
improved make install (blathijs)
2004-09-18 16:29:12 +00:00
dominik
21b905e963
(svn r271) another town name confusion fix
2004-09-16 10:41:56 +00:00
darkvater
fc9a450e75
(svn r237) -Fix: [1025836] Company value problem (again). Now company value rightly shows the value, including ALL your money.
...
-Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big)
-Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
2004-09-13 20:38:36 +00:00
darkvater
c6f48d3de6
(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile project file
...
-Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-13 12:28:11 +00:00
truelight
53ee4f6540
(svn r216) -Fix: paused network game now disallows all commands (instead of doing
...
the commands all at once when the game unpauses)
2004-09-12 17:36:29 +00:00
darkvater
24512d3da5
(svn r212) -Fix: Network-gui fixes (sign_de)
...
-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
2004-09-12 14:12:33 +00:00
truelight
4ccd84f94b
(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negative
...
-Fix: [1025836] Long bridges had negative value
-Fix: Typo in endian_check.c (Zr40)
2004-09-11 09:40:19 +00:00
darkvater
a956b63b41
(svn r198) -Fix: [1020269] Different production? Wrong production amount was showed in the industry list window
...
-Fix: Show industry list is now the first dropdown item. Second is Fund Industry.
2004-09-10 23:20:14 +00:00
darkvater
8308432cf9
(svn r187) -Feature: [1024044] Show max loan in finances window. (ledow)
...
-some type fixes in txt files
2004-09-08 19:26:10 +00:00
truelight
157e90b49f
(svn r186) -Add: debug 'net' for network debug (sign_de)
...
-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-08 19:20:46 +00:00
darkvater
9a6870fcfd
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
...
-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
darkvater
bf0652d3fc
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
...
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00
darkvater
85628544ee
(svn r157) -Feature: [1009708] Percent-based service intervals. Send a vehicle to depot after it has lost X% of its reliability (mivlad)
2004-09-04 13:06:09 +00:00
darkvater
4fec362b32
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
2004-09-03 19:59:05 +00:00
darkvater
7b02cd3248
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
...
-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
2004-09-03 17:57:27 +00:00
darkvater
3b96ad994c
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
...
-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
2004-09-01 21:54:12 +00:00