belugas
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c0544563a6
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(svn r12208) -Codechange: Alignment of params makes the code easier to read.
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2008-02-21 16:05:33 +00:00 |
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peter1138
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577b0cc260
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(svn r12207) -Change: rail running costs are engine class, not rail type
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2008-02-21 14:30:36 +00:00 |
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belugas
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1b73417e5f
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(svn r12206) -Fix: A comma is not a rare resource. Do not hesitate to use it when needed.
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2008-02-20 21:08:27 +00:00 |
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peter1138
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79b6b9cb66
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(svn r12205) -Codechange: rename RailVehicleInfo::running_cost_base to running_cost, inline with other vehicle types (It is the factor, not the base)
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2008-02-20 20:56:54 +00:00 |
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smatz
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db9d5a909f
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(svn r12204) -Fix (r12192): using UINT16_MAX broke compilation on many targets
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2008-02-20 19:42:06 +00:00 |
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frosch
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1e74834441
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(svn r12203) -Fix (r12199): Make trains pay attention to signals again.
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2008-02-20 19:37:46 +00:00 |
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peter1138
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e90cf8509a
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(svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen.
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2008-02-20 19:37:02 +00:00 |
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smatz
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a47b4631ea
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(svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled
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2008-02-20 19:34:53 +00:00 |
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smatz
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767e1cc37e
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(svn r12200) -Fix: force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere
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2008-02-20 17:56:36 +00:00 |
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frosch
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b7993793c8
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(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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2008-02-20 17:49:50 +00:00 |
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peter1138
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9e65157548
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(svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent.
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2008-02-20 17:12:08 +00:00 |
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smatz
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a190606f2e
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(svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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2008-02-20 17:06:58 +00:00 |
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smatz
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e95a85315c
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(svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them
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2008-02-20 16:24:56 +00:00 |
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smatz
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73a6525129
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(svn r12194) -Codechange: apply coding style on enum TrainSubtype
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2008-02-20 15:18:35 +00:00 |
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frosch
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f5929d413b
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(svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'.
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2008-02-20 15:13:42 +00:00 |
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smatz
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ca46154068
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(svn r12192) -Fix: clamp various town variables to 16bit prior to returning the value
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2008-02-20 14:30:53 +00:00 |
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frosch
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0e9e94a94b
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(svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles.
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2008-02-20 14:07:45 +00:00 |
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smatz
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2b8d1bcb51
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(svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB)
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2008-02-20 12:31:28 +00:00 |
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smatz
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169ac7c91d
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(svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short)
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2008-02-20 12:07:22 +00:00 |
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smatz
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595d9357c3
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(svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor)
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2008-02-20 11:00:17 +00:00 |
|
belugas
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b4b5c09ff9
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(svn r12187) -Add: frosch as dev. Last, but not least
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2008-02-19 17:52:30 +00:00 |
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smatz
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6e9b952623
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(svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land)
|
2008-02-19 17:45:30 +00:00 |
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smatz
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adf1227290
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(svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc)
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2008-02-18 23:37:16 +00:00 |
|
smatz
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578e833284
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(svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime
|
2008-02-18 22:50:58 +00:00 |
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smatz
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0821df8537
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(svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all
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2008-02-18 22:12:27 +00:00 |
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belugas
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0cdf2b525f
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(svn r12181) -Change: update some documentation.
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2008-02-18 20:59:04 +00:00 |
|
peter1138
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a4c14fb442
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(svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite.
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2008-02-18 19:20:37 +00:00 |
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smatz
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509b3a3247
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(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
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2008-02-18 18:35:36 +00:00 |
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smatz
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c7a8080c3a
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(svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code
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2008-02-18 16:35:38 +00:00 |
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smatz
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29125c0e68
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(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
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2008-02-18 16:11:31 +00:00 |
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smatz
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a0a225ab02
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(svn r12176) -Codechange: one division less when playing sounds (patch by Dominik)
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2008-02-18 14:59:30 +00:00 |
|
peter1138
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a0fda5b969
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(svn r12175) -Fix (r12174): Ensure the patches window is centred properly.
|
2008-02-18 13:19:57 +00:00 |
|
peter1138
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b3f304cde3
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(svn r12174) -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists.
|
2008-02-18 12:36:10 +00:00 |
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peter1138
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06de1215c1
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(svn r12173) -Cleanup: Minor codestyle fixes.
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2008-02-18 11:47:53 +00:00 |
|
peter1138
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db0eb9570c
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(svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window
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2008-02-18 09:16:02 +00:00 |
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smatz
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38969fe46d
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(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
|
2008-02-18 01:42:21 +00:00 |
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smatz
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d75cccf5d5
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(svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_)
|
2008-02-17 21:27:44 +00:00 |
|
smatz
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6bf44158c5
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(svn r12169) -Change [FS#1696]: play sounds when there is only small part of tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
|
2008-02-17 20:15:20 +00:00 |
|
smatz
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505951e9fa
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(svn r12168) -Fix: behave a bit better when 'R' is pressed during rail station dragging
|
2008-02-17 18:19:33 +00:00 |
|
smatz
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8b56e7544e
|
(svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed
|
2008-02-17 17:00:43 +00:00 |
|
smatz
|
291931bf50
|
(svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC)
|
2008-02-17 12:21:05 +00:00 |
|
glx
|
16e23a75fe
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(svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling news
|
2008-02-17 00:47:39 +00:00 |
|
peter1138
|
7394b9d030
|
(svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept in
|
2008-02-16 23:09:33 +00:00 |
|
smatz
|
13781ec11b
|
(svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again
|
2008-02-16 22:29:30 +00:00 |
|
smatz
|
ebe03109ad
|
(svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town
|
2008-02-16 17:54:29 +00:00 |
|
smatz
|
4b7a812e55
|
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
|
2008-02-16 17:10:14 +00:00 |
|
smatz
|
058f39fe18
|
(svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore
|
2008-02-16 16:40:47 +00:00 |
|
belugas
|
e7173d3ba4
|
(svn r12159) -Codechange: Enumify some widget magical numbers
-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
|
2008-02-16 03:12:57 +00:00 |
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belugas
|
245fccf22d
|
(svn r12158) -Codechange: merge all the sprite recolouring mapping under a single function
-Fix: Handle the bridge recolouring mapping as the other features. Although not specified by the specs, it seems to be implicit.
|
2008-02-16 03:01:05 +00:00 |
|
belugas
|
b8f8d0ca51
|
(svn r12157) -Codechange: Remove a structure definition and replace it with another one closely matching
-Codechange: Replace two magic numbers with according sprite names
|
2008-02-16 02:37:31 +00:00 |
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