Commit Graph

8776 Commits

Author SHA1 Message Date
belugas
c0544563a6 (svn r12208) -Codechange: Alignment of params makes the code easier to read. 2008-02-21 16:05:33 +00:00
peter1138
577b0cc260 (svn r12207) -Change: rail running costs are engine class, not rail type 2008-02-21 14:30:36 +00:00
belugas
1b73417e5f (svn r12206) -Fix: A comma is not a rare resource. Do not hesitate to use it when needed. 2008-02-20 21:08:27 +00:00
peter1138
79b6b9cb66 (svn r12205) -Codechange: rename RailVehicleInfo::running_cost_base to running_cost, inline with other vehicle types (It is the factor, not the base) 2008-02-20 20:56:54 +00:00
smatz
db9d5a909f (svn r12204) -Fix (r12192): using UINT16_MAX broke compilation on many targets 2008-02-20 19:42:06 +00:00
frosch
1e74834441 (svn r12203) -Fix (r12199): Make trains pay attention to signals again. 2008-02-20 19:37:46 +00:00
peter1138
e90cf8509a (svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen. 2008-02-20 19:37:02 +00:00
smatz
a47b4631ea (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled 2008-02-20 19:34:53 +00:00
smatz
767e1cc37e (svn r12200) -Fix: force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere 2008-02-20 17:56:36 +00:00
frosch
b7993793c8 (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
peter1138
9e65157548 (svn r12198) -Fix [FS#1789]: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent. 2008-02-20 17:12:08 +00:00
smatz
a190606f2e (svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
2008-02-20 17:06:58 +00:00
smatz
e95a85315c (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them 2008-02-20 16:24:56 +00:00
smatz
73a6525129 (svn r12194) -Codechange: apply coding style on enum TrainSubtype 2008-02-20 15:18:35 +00:00
frosch
f5929d413b (svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'. 2008-02-20 15:13:42 +00:00
smatz
ca46154068 (svn r12192) -Fix: clamp various town variables to 16bit prior to returning the value 2008-02-20 14:30:53 +00:00
frosch
0e9e94a94b (svn r12191) -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles. 2008-02-20 14:07:45 +00:00
smatz
2b8d1bcb51 (svn r12190) -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB) 2008-02-20 12:31:28 +00:00
smatz
169ac7c91d (svn r12189) -Codechange: mark some functions in train_cmd.cpp inline (called once or very short) 2008-02-20 12:07:22 +00:00
smatz
595d9357c3 (svn r12188) -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor) 2008-02-20 11:00:17 +00:00
belugas
b4b5c09ff9 (svn r12187) -Add: frosch as dev. Last, but not least 2008-02-19 17:52:30 +00:00
smatz
6e9b952623 (svn r12186) -Fix [FS#1784](r12169): assert when trying to play tile sound at NW border of map (placing buyos, leveling land) 2008-02-19 17:45:30 +00:00
smatz
adf1227290 (svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc) 2008-02-18 23:37:16 +00:00
smatz
578e833284 (svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime 2008-02-18 22:50:58 +00:00
smatz
0821df8537 (svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all 2008-02-18 22:12:27 +00:00
belugas
0cdf2b525f (svn r12181) -Change: update some documentation. 2008-02-18 20:59:04 +00:00
peter1138
a4c14fb442 (svn r12180) -Fix: Test purchase list loading/loaded sprites instead of unconditionally returning a possibly non-existant sprite. 2008-02-18 19:20:37 +00:00
smatz
509b3a3247 (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability 2008-02-18 18:35:36 +00:00
smatz
c7a8080c3a (svn r12178) -Codechange: use the 'side' parameter in TrainController and TrainCheckIfLineEnds to simplify the code 2008-02-18 16:35:38 +00:00
smatz
29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
smatz
a0a225ab02 (svn r12176) -Codechange: one division less when playing sounds (patch by Dominik) 2008-02-18 14:59:30 +00:00
peter1138
a0fda5b969 (svn r12175) -Fix (r12174): Ensure the patches window is centred properly. 2008-02-18 13:19:57 +00:00
peter1138
b3f304cde3 (svn r12174) -Codechange: Make the patches window dynamically resize to the largest patch tab, so adding patch options is simply a case of adding to the lists. 2008-02-18 12:36:10 +00:00
peter1138
06de1215c1 (svn r12173) -Cleanup: Minor codestyle fixes. 2008-02-18 11:47:53 +00:00
peter1138
db0eb9570c (svn r12172) -Codechange: Allow buttons to resize in NewGRF settings window 2008-02-18 09:16:02 +00:00
smatz
38969fe46d (svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)
It never happens in current code, but it is better to be ready for it
2008-02-18 01:42:21 +00:00
smatz
d75cccf5d5 (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) 2008-02-17 21:27:44 +00:00
smatz
6bf44158c5 (svn r12169) -Change [FS#1696]: play sounds when there is only small part of tile/vehicle visible too (original idea by Dominik)
It improves the game appearance when playing with very small screen resolution
2008-02-17 20:15:20 +00:00
smatz
505951e9fa (svn r12168) -Fix: behave a bit better when 'R' is pressed during rail station dragging 2008-02-17 18:19:33 +00:00
smatz
8b56e7544e (svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed 2008-02-17 17:00:43 +00:00
smatz
291931bf50 (svn r12166) -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC) 2008-02-17 12:21:05 +00:00
glx
16e23a75fe (svn r12165) -Fix [FS#1652, FS#1773]: buffer overflow when drawing scrolling news 2008-02-17 00:47:39 +00:00
peter1138
7394b9d030 (svn r12164) -Fix (r12137, FS#1775]: Variable scope bug crept in 2008-02-16 23:09:33 +00:00
smatz
13781ec11b (svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again 2008-02-16 22:29:30 +00:00
smatz
ebe03109ad (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town 2008-02-16 17:54:29 +00:00
smatz
4b7a812e55 (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) 2008-02-16 17:10:14 +00:00
smatz
058f39fe18 (svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore 2008-02-16 16:40:47 +00:00
belugas
e7173d3ba4 (svn r12159) -Codechange: Enumify some widget magical numbers
-Cleanup: apply a bit of code style.  Mostly re-indenting switch cases
2008-02-16 03:12:57 +00:00
belugas
245fccf22d (svn r12158) -Codechange: merge all the sprite recolouring mapping under a single function
-Fix: Handle the bridge recolouring mapping as the other features.  Although not specified by the specs, it seems to be implicit.
2008-02-16 03:01:05 +00:00
belugas
b8f8d0ca51 (svn r12157) -Codechange: Remove a structure definition and replace it with another one closely matching
-Codechange: Replace two magic numbers with according sprite names
2008-02-16 02:37:31 +00:00