Commit Graph

93 Commits (f43290d6afa03a1ba62c629ed505a24e31c89e85)

Author SHA1 Message Date
frosch 42623e1084 (svn r22621) -Fix: When asking the user to confirm an unsafe unpausing, there is no need to execute a command if 'no' is choosed. This also prevents crashing when clicking unpause while the confirm window is shown. 13 years ago
rubidium 1b7adfc484 (svn r22028) -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago 14 years ago
rubidium 8183922813 (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... 14 years ago
frosch 5b86c79fce (svn r20283) -Codechange: Unify start of doygen comments. 14 years ago
frosch a5bea603ea (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation. 14 years ago
frosch 60fb3bb9a5 (svn r19930) -Codechange: Deduplicate magic command parameter casts. (rubidium) 14 years ago
frosch ee53807e51 (svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration. 14 years ago
yexo 451fcefde7 (svn r19684) -Fix [FS#3779]: don't show an error message when trying to give another client an amount of 0 money 14 years ago
frosch 5b481e6f4a (svn r19658) -Fix: One could turn transport companies into credit banks. 14 years ago
yexo cdfe7f7834 (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window where you can input a break string (patch by Zuu) 14 years ago
alberth 8109a0ad7f (svn r19483) -Codechange: Code layout fixes, and parentheses reduction. 14 years ago
rubidium 6ce5fe41f8 (svn r18732) -Codechange: move the company related commands of misc_cmd.cpp to company_cmd.cpp 15 years ago
rubidium da30e736ca (svn r18330) -Cleanup: remove some unneeded includes 15 years ago
rubidium a0840ee58b (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 15 years ago
rubidium 0c20992c5b (svn r18051) -Codechange: make the active clients pause use a separate bit in the pause mode 15 years ago
rubidium 7d2d49cb9b (svn r18050) -Codechange: disallow 'pause on join' paused when not in a network game 15 years ago
rubidium 982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium 06e490fadc (svn r17567) -Fix: some doxygen warnings 15 years ago
frosch 0e36260337 (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability. 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium d61be2637e (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 15 years ago
frosch 6e06b592ad (svn r16480) -Fix (r15617): Invalidate newgrf variable caches of more vehicles in more places. Esp. they were only invalidated for trains. 15 years ago
rubidium cd382b28a3 (svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier. 15 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 15 years ago
rubidium 241af768f0 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
15 years ago
rubidium 5c5b357043 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 15 years ago
smatz 4c6afbbbe2 (svn r15704) -Cleanup: remove further includes from recently split files 16 years ago
rubidium b9aa5e17f2 (svn r15617) -Change [FS#2694]: vehicle variables 40-43 weren't cached (though spec stated they are). Caching these variables can yield a 10+% speed increase when those vehicle variables are queried often. 16 years ago
rubidium 5c8cf85613 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 16 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium 66cb1fe1ff (svn r15423) -Codechange: split widget related types to their own header and add a bit of type strictness. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
smatz c5db2ea181 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
16 years ago
rubidium e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 16 years ago
rubidium 96156a8ab1 (svn r14423) -Codechange: also do r14221 for the strings. 16 years ago
rubidium e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
rubidium f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 16 years ago
smatz aef674d858 (svn r14337) -Codechange: use CmdRename* and CMD_RENAME_* for vehicle, president and company renaming commands, too 16 years ago
smatz e543181b12 (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 16 years ago
smatz 9954d13f06 (svn r14328) -Fix (r11822): when a company was renamed and then manager was renamed before building anything, company name changed 16 years ago
rubidium c816cc37fd (svn r14063) -Codechange: replace some "magic" constants with enumified constants. 16 years ago
rubidium cde65455ac (svn r13731) -Codechange: make a pool of the array of players. 16 years ago
rubidium 6898a76c5f (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 16 years ago
rubidium 03afcec36f (svn r13712) -Fix: enforce the length restrictions of company and president name in the commands too. 16 years ago
rubidium e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 16 years ago
rubidium c4c440cc20 (svn r13256) -Codechange: merge the OPTS and PATS chuncks.
-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
16 years ago
rubidium d289464d69 (svn r13255) -Codechange: move _opt to _settings. 16 years ago
rubidium dc77647ea4 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
16 years ago