rubidium
|
7fbc33dae1
|
(svn r17248) -Fix: add GPL license notice where appropriate
|
2009-08-21 20:21:05 +00:00 |
|
smatz
|
c5533ae470
|
(svn r17168) -Codechange: apply coding style to if and while statements
|
2009-08-14 17:11:59 +00:00 |
|
rubidium
|
b650a86e58
|
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
|
2008-09-30 20:51:04 +00:00 |
|
rubidium
|
3b798599b6
|
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
|
2008-09-30 20:39:50 +00:00 |
|
skidd13
|
82eebc20c0
|
(svn r12419) -Cleanup: of the internal road-piece building and removing.
|
2008-03-25 18:59:25 +00:00 |
|
rubidium
|
f0538b4b62
|
(svn r12390) -Fix [FS#1851]: trams failing to turn on bridge heads/tunnel entrances.
|
2008-03-22 10:56:08 +00:00 |
|
smatz
|
8d077b16d8
|
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
2008-01-17 20:41:33 +00:00 |
|
smatz
|
822242f411
|
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
|
2008-01-17 19:49:06 +00:00 |
|
rubidium
|
ac528411df
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
2008-01-12 14:10:35 +00:00 |
|
rubidium
|
998d7644f6
|
(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
|
2008-01-09 21:05:03 +00:00 |
|
rubidium
|
aac835171e
|
(svn r11700) -Codechange: reduce the amount of unnecessary includes.
|
2007-12-25 23:42:52 +00:00 |
|
rubidium
|
01e20c9140
|
(svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations.
|
2007-12-21 19:21:21 +00:00 |
|
rubidium
|
e4ef359f47
|
(svn r11663) -Codechange: moving of the road related types and functions.
|
2007-12-18 20:38:16 +00:00 |
|