Commit Graph

105 Commits

Author SHA1 Message Date
belugas
98ba395277 (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
Darkvater
552570f9e6 (svn r6462) -Codechange: Have GetStringWidth() return width as well as the height bounding
box of the string. Therefore rename the function to GetStringBoundingRect()
 and have it return a BoundingRect type of width/height
2006-09-16 13:20:14 +00:00
Darkvater
7369122a3e (svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
correct fix was to reset the highlight box if any size changes (grimrc)
2006-09-03 22:39:02 +00:00
tron
db53a47f70 (svn r6348) -Codechange: Remove redundant assignment 2006-09-02 20:35:08 +00:00
tron
608e9db825 (svn r6347) Undo 2006-09-02 20:34:33 +00:00
tron
e3d00af21e (svn r6346) -Codechange: Remove redundant assignment 2006-09-02 20:34:04 +00:00
tron
7a3231f867 (svn r6256) if () cascades -> switch () 2006-08-31 07:49:34 +00:00
tron
dae76ce67e (svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing
All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear
Also add the names of colour the gradients as enum
2006-08-29 19:26:13 +00:00
tron
c969fc001e (svn r6211) Commit file forgotten in r6210 2006-08-29 06:43:22 +00:00
truelight
f16d3f2b8b (svn r6050) -Codechange: mass-renamed SignStruct -> Sign and ss -> si. Now functions and variables all match eachother 2006-08-22 16:38:50 +00:00
truelight
505566da5c (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones
-Codechange: use IsValidXXX where ever possible
  Note: both changes to prepare for new pool system, which needs those changes.
  For every pool there are 2 ugly lines, which will be removed when done
  implementing new pool system.
  Based on FS#13 by blathijs, partly implemented.
2006-08-22 15:33:35 +00:00
truelight
dee58df5e9 (svn r6041) -Fix r6040: forgot to declare a function in viewport.c 2006-08-21 18:18:02 +00:00
truelight
d95a3d9879 (svn r6040) -Add: when clicking twice on a Location Button, the SmallMap centers on your position (based on FS#54 by thomasdev)
-Add: when clicking twice in SmallMap on a position, it centers there (based on FS#54 by thomasdev)
-Add: add a button in SmallMap that centers the SmallMap on your current position (based on FS#54 by thomasdev)
2006-08-21 17:41:04 +00:00
Darkvater
49cdc17103 (svn r6035) -Revert r5900 which supposedly fixed an invalid warning caused by buggy MS software 2006-08-21 13:04:13 +00:00
Darkvater
0b3ed55905 (svn r5900) -Fix [FS#84]: Warning silencing fix for OpenTTD on Windows x64 (michi_cc) 2006-08-14 23:27:06 +00:00
tron
82ccd01914 (svn r5806) Inline FindLandscapeHeight() into its only remaining caller and remove the attribute "type" from struct TileInfo 2006-08-07 17:32:29 +00:00
tron
d8b8035f9f (svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo 2006-08-06 16:32:49 +00:00
tron
b3ab20fccb (svn r5631) Don't allocate memory for information about a sprite which isn't drawn 2006-07-29 13:06:00 +00:00
tron
711794031c (svn r5630) Replace a boolean variable by continue 2006-07-29 11:15:34 +00:00
tron
1823131745 (svn r5629) Simplify the test whether two bounding boxes overlap 2006-07-29 10:18:59 +00:00
tron
2fd8c07888 (svn r5628) Rename the attributes for the bounding box of struct ParentSpriteToDraw to something sensible. Half of them was totally off: right is left, bottom is top *sigh* 2006-07-29 06:39:19 +00:00
belugas
40a8964911 (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
tron
915a398efe (svn r5597) Remove the unused attribute ground_child from struct ViewportDrawer 2006-07-23 08:40:49 +00:00
tron
772fbda3e3 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
tron
a2362674e3 (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
celestar
1f0735b6cc (svn r4819) -Debug: When clicking on a vehicle in the viewport, the index and address of the vehicle get dumped for "misc" debug levels >= 2 2006-05-11 05:32:26 +00:00
peter1138
99197b608a (svn r4802) - Codechange: replace _stringwidth_base and associated magic numbers with a FontSize enum, using the numbers (which are SpriteIDs) in only the places needed. 2006-05-09 13:23:04 +00:00
tron
6dbc9c9ced (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} 2006-04-23 19:35:36 +00:00
tron
dd180a1e18 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
celestar
e3fb01a350 (svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium) 2006-04-21 17:51:01 +00:00
celestar
6443c14ebd (svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE 2006-04-03 05:32:11 +00:00
celestar
4b86230d94 (svn r3995) -Fix: Committed one file too much in 3992 (Thanks to Tron for pointing it out) 2006-03-21 09:44:07 +00:00
celestar
b5b348bdce (svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be terraformed.
Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one)
Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts.
That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff.
TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile).
2006-03-20 16:43:48 +00:00
tron
1c3e8630fe (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
tron
318fe153eb (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
tron
e588f86bb3 (svn r3364) Remove 3 unused functions (ScrollWindowToTile, AllocateWindowAutoPlace, AllocateWindowAutoPlace2) 2006-01-05 12:00:38 +00:00
Darkvater
d85b9bde49 (svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.
- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore).
2005-12-02 19:41:35 +00:00
bjarni
16e65960b9 (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
2005-11-18 23:41:03 +00:00
tron
d09db07ca1 (svn r3204) Make handling of clicking on vehicles a bit less ugly by avoiding function declarations in .c files and unnecessary indirection 2005-11-16 12:52:01 +00:00
tron
6d7c7e67b2 (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 2005-10-03 21:20:01 +00:00
Darkvater
e1acd38bc5 (svn r3008) [ 1247535 ] Native Support for Win64 (compile&run only) (michi_cc)
Fix warning in graph_gui.c with const problem
2005-10-02 22:39:56 +00:00
tron
eb2dc7ef91 (svn r2845) Remove sprite size caching, it was unused
This makes GetSpriteDimension() superflous, because now it's just a thin wrapper around GetSprite() returning only part of the information, therefore remove it too
2005-08-08 21:35:27 +00:00
celestar
a3739aecdf (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron
71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
ludde
08725cd6df (svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
- Benchmark shows that NTP is now around 10x faster than NPF.
  - Made IsTunnelTile macro to determine if a tile is a tunnel.
  - Added some useful debugging functions for making tiles red / getting accurate timestamps.
  - Remove old depot finding algorithm.
  - Disable warning for signed/unsigned comparisons.
2005-07-19 11:42:40 +00:00
tron
152439b56c (svn r2626) static, const, misc. 2005-07-17 20:14:58 +00:00
ludde
3eee2b7b7c (svn r2619) Fix: [viewport] Fix potential buffer overflow reported by Tron 2005-07-17 18:36:47 +00:00
celestar
de19186be3 (svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
2005-07-16 23:47:37 +00:00