rubidium
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8cd1795fe3
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(svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order.
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17 years ago |
rubidium
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5b47f81b0f
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(svn r12584) -Codechange: do not access the order type directly.
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17 years ago |
rubidium
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56e63a6044
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(svn r12583) -Codechange: make AssignOrder a class function of order.
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17 years ago |
frosch
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15a9fba867
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(svn r12531) -Codechange: Rename some variables for consistency.
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17 years ago |
rubidium
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a0895d57fa
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(svn r12501) -Codechange: split signs.h.
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17 years ago |
rubidium
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ef2be7d0fc
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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17 years ago |
rubidium
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2edd403656
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(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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17 years ago |
glx
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3f3598bd76
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(svn r12401) -Fix (r9754): when loading TTD savegame some data were lost (profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk.
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17 years ago |
rubidium
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83fec1b297
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(svn r12399) -Fix: some old DOS savegame didn't load properly due to 'garbage' that was sprinkled in some places.
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17 years ago |
skidd13
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a887b79f90
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(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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17 years ago |
peter1138
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d1c741db4c
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(svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
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17 years ago |
rubidium
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3b2145aafe
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(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
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17 years ago |
frosch
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d11aeb118c
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(svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games.
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17 years ago |
peter1138
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697b07c99c
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(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
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17 years ago |
rubidium
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d4e6a6bf57
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(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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17 years ago |
peter1138
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c7debf7908
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(svn r11824) -Fix (r11822): Converting signs from TTD games incomplete
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17 years ago |
peter1138
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e677814a4b
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(svn r11823) -Fix (r11822): Custom names from old TTD games were not updated.
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17 years ago |
peter1138
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ab8382c0db
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(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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17 years ago |
rubidium
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ac528411df
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(svn r11818) -Codechange: split player.h into smaller pieces.
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17 years ago |
rubidium
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b4337eba83
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(svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times.
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17 years ago |
peter1138
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ce2104ed47
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(svn r11784) -Codechange: set up initial engine data in one place
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17 years ago |
peter1138
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352f13dad1
|
(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
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17 years ago |
rubidium
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a8a3a7e3f2
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(svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location.
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17 years ago |
rubidium
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b0ac283aec
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(svn r11774) -Change: do not include variables.h in a header when it is not needed.
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17 years ago |
rubidium
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384503e7d3
|
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
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17 years ago |
rubidium
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b9046c97fb
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(svn r11702) -Codechange: move all date related stuff to date*.
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17 years ago |
rubidium
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2786d789a1
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
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17 years ago |
rubidium
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429521a7d1
|
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
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17 years ago |
rubidium
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a773d45885
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(svn r11684) -Codechange: split gfx.h in a type and functional header.
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17 years ago |
rubidium
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8f0e68285b
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(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
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17 years ago |
rubidium
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9e9cfe6e59
|
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
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17 years ago |
skidd13
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bf959f926f
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(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
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17 years ago |
skidd13
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5c31a973a1
|
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
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17 years ago |
skidd13
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71c4325c50
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(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
|
17 years ago |
skidd13
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8be526e499
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(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
|
17 years ago |
rubidium
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feda05d67d
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(svn r11280) -Fix [FS#1343]: wrong money related values when loading old games. Inspired on a patch by SmatZ.
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17 years ago |
rubidium
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4f512a70c3
|
(svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not yet loaded.
|
17 years ago |
rubidium
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31bf6876d3
|
(svn r11271) -Fix [FS#1333]: some (very) old games (TTD original scenarios for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
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17 years ago |
glx
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d47e51c246
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(svn r11255) -Fix [FS#1332]: industry counter was not updated on TTD savegame loading
|
17 years ago |
truelight
|
8b7f864c2d
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(svn r11245) -Fix r11228: the moreanimation feature made loading TTD(p) games impossible (Csaboka)
|
17 years ago |
rubidium
|
cb6cdf7978
|
(svn r11228) -Codechange: implement the "moreanimation" feature of TTDP, so we can properly support newindustries.
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17 years ago |
rubidium
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4eef590b15
|
(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers.
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17 years ago |
rubidium
|
9b65bc430c
|
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
|
17 years ago |
rubidium
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a0d37ea7b9
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(svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.
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17 years ago |
rubidium
|
48df8b374c
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(svn r10771) -Codechange: remove some code duplication from the old loader.
|
17 years ago |
rubidium
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e4149482ec
|
(svn r10759) -Codechange: make the industry struct use the pool item class as super class.
|
17 years ago |
rubidium
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549450d31a
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(svn r10758) -Codechange: make the depot struct use the pool item class as super class.
|
17 years ago |
rubidium
|
5bd241eb5b
|
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
|
17 years ago |
rubidium
|
3dd6362bb8
|
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
|
17 years ago |
rubidium
|
1bdb72ebd4
|
(svn r10439) -Codechange: initial steps for customized industry productions.
|
17 years ago |