bjarni
a59b2b96b0
(svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 filesystems now got the saving problem again, but now we can compile on all platforms again
2006-03-18 16:37:25 +00:00
bjarni
a6b3a519d9
(svn r3971) reverted r3742 as those new errors were not the right way to handle those exceptions
2006-03-18 16:11:29 +00:00
bjarni
556e144628
(svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name contains german umlauts
...
now it saves correctly, but the load window still display some chars wrong (fix by ln-)
2006-03-18 15:55:24 +00:00
bjarni
69399cfcb5
(svn r3947) use TOGGLEBIT() instead of manual bit toggling in CmdReverseTrainDirection (pointed out by glx)
2006-03-18 14:35:54 +00:00
tron
76ae9585dd
(svn r3946) Add short hand names for common track combinations
2006-03-18 13:20:50 +00:00
bjarni
8f89819460
(svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit messy in last commit)
2006-03-18 13:15:34 +00:00
bjarni
aa22bfb178
(svn r3944) -Feature: it's now possible to turn a single unit in a train
...
control-click on a unit in a train in a depot will make the click unit turn around
this is useful if you want "normal" engines to act as dualheaded (one each way) or similar
this only works on single unit units. Multiheaded and articulated engines get a red error box
this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines
2006-03-18 13:00:32 +00:00
miham
7253ae0069
(svn r3943) [Manual translations update: finnish (thanks to ln-)]
2006-03-18 12:16:50 +00:00
tron
fc08e888c3
(svn r3942) GetRailType() != GetRailTileType(), fix r3941
2006-03-18 11:38:43 +00:00
tron
dabfa14778
(svn r3941) Get rid of RAIL_TYPE_SPECIAL
2006-03-18 09:06:07 +00:00
Darkvater
c04dbc9c01
(svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font.
2006-03-18 08:37:58 +00:00
celestar
480ea7c671
(svn r3939) -Fix: No longer assume that the number of slots is 2. It was not a problem up to now, but it's not The Right Thing (TM) to do either
2006-03-18 08:00:27 +00:00
Darkvater
0d310e213a
(svn r3933) - [ 1439907 ] Increase client list window width so at least most languages fit (wikipedian).
2006-03-17 23:47:03 +00:00
Darkvater
8a9b64ddcb
(svn r3932) - In lack of the webtranslator, introducing the mantranslator. [ 1439921 ] German translation (wikipedian)
2006-03-17 23:35:26 +00:00
Darkvater
5f57b49c7e
(svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers (matthewwalton)
2006-03-17 23:23:10 +00:00
Darkvater
40e49f25d6
(svn r3930) - [Patches] Change the GUI-patch options from indeces to string representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed
2006-03-17 22:47:52 +00:00
Darkvater
5ad5d86347
(svn r3926) - [Patches]: Switched string for ship and aircraft replacement, and also forgot to put back the callback function. Thanks Tron
2006-03-17 20:56:51 +00:00
Darkvater
28b9523053
(svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :)
2006-03-17 19:52:12 +00:00
Darkvater
99d8636902
(svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected
2006-03-17 18:54:42 +00:00
tron
d3aa2addc2
(svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit)
2006-03-17 13:28:50 +00:00
tron
7b1c7c31fb
(svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}()
2006-03-17 10:10:31 +00:00
Darkvater
e1abce7082
(svn r3915) - Savegame version 23: Do not save the autosave interval anymore with savegames. Some people should be very happe atm ;)
2006-03-17 08:06:56 +00:00
Darkvater
9b3f41df3b
(svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special cases (add flag SLF_CONFIG_NO and empty string as name)
2006-03-17 08:01:54 +00:00
tron
853a9b2da4
(svn r3913) Move declarations to rail_map.h so rail.h is dependent on rail_map.h and not the other way round
2006-03-17 07:02:34 +00:00
tron
4fb11f23ad
(svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; also add SetSignalType() and use the functions
2006-03-17 06:26:37 +00:00
tron
0e3699bd5c
(svn r3911) Add functions to retrieve/set the signal variant (electric/semaphore)
2006-03-16 21:44:58 +00:00
celestar
d0908375f4
(svn r3909) [multistop]
...
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot.
-Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...)
-Fix: Vehicles no longer stop on crossings and during overtake operations
2006-03-16 16:47:39 +00:00
tron
7bd2b37fe7
(svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed out by Celestar)
2006-03-16 15:28:44 +00:00
tron
6e988259a4
(svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
2006-03-16 15:16:27 +00:00
tron
b2e8045613
(svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge
2006-03-16 13:35:35 +00:00
tron
0681895b03
(svn r3905) -Fix: When returning the rail type under a bridge, check if there are rails at all
2006-03-16 13:23:47 +00:00
tron
1c6915bca3
(svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper
2006-03-16 10:00:50 +00:00
tron
3a36dba821
(svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on)
2006-03-16 07:18:38 +00:00
tron
13ed895336
(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again
2006-03-16 07:12:28 +00:00
tron
385326943d
(svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality
2006-03-16 06:38:51 +00:00
tron
633870df94
(svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient
2006-03-16 06:30:47 +00:00
tron
666c0a379d
(svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable
2006-03-16 06:06:05 +00:00
tron
1ac97fe008
(svn r3898) Add functions to find a bridge end starting at a middle tile
2006-03-16 05:28:15 +00:00
Darkvater
5bf4bbaffe
(svn r3897) - Add some more missing files to VS6 project. Thanks for bringing it to my attention glx.
2006-03-16 00:32:25 +00:00
Darkvater
73561f76cd
(svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries.
2006-03-16 00:22:36 +00:00
Darkvater
650b1b0c93
(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
...
- Also add this capability to settings
2006-03-16 00:20:33 +00:00
truelight
9ae2e00644
(svn r3894) -Fix: use "" over in configure
2006-03-15 21:55:59 +00:00
Darkvater
a390b6e4d1
(svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town.
2006-03-15 21:27:19 +00:00
Darkvater
7cdf803d0b
(svn r3892) - Add missing file to VS project-file
2006-03-15 21:09:10 +00:00
tron
8208ee5ea2
(svn r3891) Fix r3885
2006-03-15 19:53:25 +00:00
tron
0c9a269bd3
(svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop
2006-03-15 17:38:00 +00:00
tron
23d5188b7b
(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
2006-03-15 17:27:15 +00:00
tron
e74d77211f
(svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887
2006-03-15 16:47:35 +00:00
tron
626109f3f9
(svn r3887) Add a function to get the other bridge end when you're at a bridge ramp
2006-03-15 16:44:50 +00:00
tron
bd5def0092
(svn r3885) Simplify DoConvertTunnelBridgeRail() a bit
2006-03-15 16:09:23 +00:00