frosch
|
512cc98b35
|
(svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI.
|
16 years ago |
glx
|
9b73303b4d
|
(svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company
|
16 years ago |
translators
|
af7b7867a7
|
(svn r15260) -Update: WebTranslator2 update to 2009-01-24 18:45:20
arabic_egypt - 9 fixed by khaloofah (9)
brazilian_portuguese - 99 fixed by tucalipe (99)
catalan - 22 fixed, 202 changed by arnaullv (224)
dutch - 10 fixed by Excel20 (10)
finnish - 10 fixed by jpx_ (10)
german - 19 fixed by dih (19)
hungarian - 10 fixed, 4 changed by IPG (4), alyr (7), oklmernok (3)
italian - 22 fixed by lorenzodv (22)
korean - 11 fixed, 1 changed by darkttd (12)
latvian - 47 fixed by waste (47)
lithuanian - 14 fixed by Enternald (14)
romanian - 10 fixed, 1 changed by kkmic (11)
simplified_chinese - 13 fixed by ww9980 (13)
spanish - 10 fixed by Dominus (10)
turkish - 12 fixed by Emin (12)
ukrainian - 19 fixed by mad (19)
|
16 years ago |
rubidium
|
612975008e
|
(svn r15259) -Fix: [NewGRF] small memory leak when scanning labels
|
16 years ago |
smatz
|
adb5eac77e
|
(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore
|
16 years ago |
smatz
|
8654925923
|
(svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs
|
16 years ago |
frosch
|
7120b2455a
|
(svn r15255) -Fix (r15027): AIVehicle::GetLength() returned only the length of the first part of articulated road vehicles.
|
16 years ago |
glx
|
c40406a237
|
(svn r15254) -Fix (r15242): of course MSVC requires a cast
|
16 years ago |
truebrain
|
150c4da26d
|
(svn r15253) -Fix (r15193): dutch people shouldn't write english :p
|
16 years ago |
frosch
|
8be4bc3d1e
|
(svn r15252) -Fix (r15027): AIMarine::AreWaterTilesConnected() reported aqueducts being connected with all surrounding tiles. Also add some type safety.
|
16 years ago |
smatz
|
aeceef9437
|
(svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot)
|
16 years ago |
Yexo
|
a20635fbfd
|
(svn r15250) -Fix (r15126): The NewGRF Settings window was 1 pixel to low.
|
16 years ago |
smatz
|
6a147caa25
|
(svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123)
|
16 years ago |
smatz
|
59be733b1b
|
(svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines
|
16 years ago |
rubidium
|
bf45d44c3c
|
(svn r15247) -Change: show a lock near the password/join button in the company window whenever the company is password protected
|
16 years ago |
rubidium
|
0909d9f4c4
|
(svn r15246) -Fix [FS#2577]: close all windows *before* starting a new game/loading a game instead of doing that as one of the latest steps of loading the game. This caused, in some cases, the NewGRF settings to be reset when the game was already loaded resulting in instant desyncs when joining a network game
|
16 years ago |
rubidium
|
d5465604dc
|
(svn r15245) -Fix: don't "save" the NewGRF settings on closing the NewGRF window when the content of the window isn't editable
|
16 years ago |
frosch
|
2eb5af3bb8
|
(svn r15244) -Fix (r15027): The station tile of an oilrig-like industry is not neccessarily the first industry tile.
|
16 years ago |
rubidium
|
5ecd1be89d
|
(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID
|
16 years ago |
rubidium
|
2722cabcce
|
(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
|
16 years ago |
frosch
|
ac7883fe93
|
(svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries 'features'.
|
16 years ago |
Yexo
|
30241be9e5
|
(svn r15240) -Fix (r15212): Loading heightmaps resulted in an assert.
|
16 years ago |
Yexo
|
2ce1c074b9
|
(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame.
|
16 years ago |
peter1138
|
4812e633a2
|
(svn r15238) -Fix (r15236): Missed a file
|
16 years ago |
peter1138
|
be06c67091
|
(svn r15237) -Codechange: Remove string removed in r15236 in other languages.
|
16 years ago |
peter1138
|
598fdab47e
|
(svn r15236) -Codechange: Rename realistic_acceleration patch option to train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
|
16 years ago |
translators
|
42ad9baa72
|
(svn r15235) -Update: WebTranslator2 update to 2009-01-23 18:47:35
arabic_egypt - 46 fixed by khaloofah (46)
dutch - 12 fixed by habell (12)
finnish - 12 fixed by jpx_ (12)
french - 12 fixed by glx (12)
greek - 70 changed by doukas (70)
hungarian - 12 fixed, 1 changed by oklmernok (13)
italian - 1 fixed by lorenzodv (1)
korean - 11 fixed, 3 changed by dlunch (14)
latvian - 44 fixed by waste (44)
norwegian_nynorsk - 34 fixed by wollollo (34)
polish - 30 fixed by xaxa (30)
romanian - 12 fixed by kkmic (12)
simplified_chinese - 9 fixed by ww9980 (9)
spanish - 12 fixed by Dominus (12)
turkish - 12 fixed by Emin (12)
|
16 years ago |
Yexo
|
9fc9697929
|
(svn r15234) -Fix (r15176): Crash if you pressed space in the content download window before selecting an item.
|
16 years ago |
glx
|
0d87169563
|
(svn r15233) -Fix (r15231): compilation with SDL broken on win32
|
16 years ago |
rubidium
|
2a76f869a3
|
(svn r15232) -Codechange: sprinklin' of coding style
|
16 years ago |
rubidium
|
8800294a33
|
(svn r15231) -Change: (sdl) check the full screen resolutions to determine what 'valid' resolutions we've got
|
16 years ago |
smatz
|
0e8a5bc908
|
(svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame
|
16 years ago |
rubidium
|
cdac8965bd
|
(svn r15229) -Fix (r14712): passwords weren't reset when creating a new company.
|
16 years ago |
glx
|
205289cf9d
|
(svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have a required function
|
16 years ago |
smatz
|
bba42dc0fe
|
(svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames
|
16 years ago |
glx
|
6301d1cc0a
|
(svn r15226) -Fix (r15214): broken AI content download
|
16 years ago |
rubidium
|
d8b3a237dc
|
(svn r15225) -Fix (r15126): searching for 'missing' NewGRFs gave the 'compatability loaded' NewGRF instead of the one that we're actually looking for
|
16 years ago |
glx
|
8783a0dc65
|
(svn r15224) -Fix (r15213): incorrect regex
|
16 years ago |
smatz
|
3126914f36
|
(svn r15223) -Codechange: move GetOldTownName to oldloader_sl.cpp as it is specific to loading of TTO/TTD savegames
|
16 years ago |
Yexo
|
da066fab5b
|
(svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ function during Save().
|
16 years ago |
rubidium
|
75055f011d
|
(svn r15221) -Change [FS#2574]: only show missing NewGRFs when opening the content download window from a NewGRF list and there are missing NewGRFs, otherwise show just all NewGRFs the system knows.
|
16 years ago |
rubidium
|
93b8a6fb3e
|
(svn r15220) -Fix (r15216): signedness warning
|
16 years ago |
Yexo
|
c4cc8712af
|
(svn r15219) -Fix (r15216): MSVC failed to find the proper casts.
|
16 years ago |
rubidium
|
675303d656
|
(svn r15218) -Fix: base graphics detection did mark too much as duplicate
|
16 years ago |
rubidium
|
fc5022d76e
|
(svn r15217) -Fix [FS#2573] (r15176): more corner cases when removing things from iterated vectors
|
16 years ago |
smatz
|
f0ff90d71c
|
(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
|
16 years ago |
rubidium
|
80e59f375f
|
(svn r15215) -Fix: various MSVC x64 compiler warnings
|
16 years ago |
glx
|
7809b7ef0e
|
(svn r15214) -Fix [NoAI]: ignore case for ai/library main script path on windows
|
16 years ago |
glx
|
b13157099a
|
(svn r15213) -Fix: AI API regression failed for non unicode builds (different format for NULL pointers)
|
16 years ago |
Yexo
|
bd08be44ea
|
(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose which edges will be water to 4 pushbuttons (based on patch by planetmaker).
|
16 years ago |