rubidium
|
eeabab4555
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(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
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17 years ago |
glx
|
220b2a1ae1
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(svn r12350) -Fix [FS#1836](r11947): do not try ti flood water tile (performance increase)
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17 years ago |
frosch
|
b7993793c8
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(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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17 years ago |
smatz
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29125c0e68
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(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
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17 years ago |
smatz
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e075cf5500
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(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
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17 years ago |
smatz
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ad933e1ddb
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(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
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17 years ago |
smatz
|
e3301db213
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(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road.
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17 years ago |
smatz
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802c949755
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(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
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17 years ago |
frosch
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918591c05b
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(svn r12072) -Fix: Make docks at sea flood neighboured tiles.
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17 years ago |
frosch
|
7860d8d18a
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(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
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17 years ago |
frosch
|
e95e887772
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(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
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17 years ago |
peter1138
|
1d891a8b15
|
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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17 years ago |
frosch
|
a1c543e064
|
(svn r12029) -Feature: Allow trees on shore.
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17 years ago |
frosch
|
9c4cb84c03
|
(svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases.
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17 years ago |
frosch
|
cda0e9f91c
|
(svn r12011) -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides.
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17 years ago |
frosch
|
abc6e70447
|
(svn r12000) -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks.
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17 years ago |
frosch
|
b329781ab2
|
(svn r11984) -Fix: Also draw corner shores under rail tracks.
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17 years ago |
frosch
|
6f6708e844
|
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
|
17 years ago |
peter1138
|
0f966a316a
|
(svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids.
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17 years ago |
frosch
|
49d2087d7f
|
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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17 years ago |
peter1138
|
9ca929c812
|
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
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17 years ago |
peter1138
|
a580c8d059
|
(svn r11927) -Fix (r11926): unable to place canals in game
|
17 years ago |
peter1138
|
4a2f7db99b
|
(svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
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17 years ago |
smatz
|
1d59439166
|
(svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
|
17 years ago |
frosch
|
c579bffed2
|
(svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
|
17 years ago |
frosch
|
978a7ca56a
|
(svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix.
|
17 years ago |
smatz
|
ac7bc24b0e
|
(svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places
|
17 years ago |
smatz
|
9556623281
|
(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
|
17 years ago |
smatz
|
311c14c9f5
|
(svn r11843) -Fix: mark dirty canal tile even in diagonal direction from flooded tile
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17 years ago |
smatz
|
27e5deb719
|
(svn r11838) -Fix (r11320): draw correctly canal next to half flooded rail tile
|
17 years ago |
rubidium
|
dc87b05e8c
|
(svn r11834) -Codechange: only include settings_type.h if needed.
|
17 years ago |
rubidium
|
d4e6a6bf57
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
|
17 years ago |
rubidium
|
ac528411df
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
17 years ago |
rubidium
|
6c954cad5f
|
(svn r11801) -Codechange: remove some unneeded includes from some header files.
|
17 years ago |
rubidium
|
46650c54b6
|
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
|
17 years ago |
rubidium
|
0e517fe023
|
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
|
17 years ago |
rubidium
|
b0ac283aec
|
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
|
17 years ago |
belugas
|
8ee1faca6c
|
(svn r11726) -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB
|
17 years ago |
rubidium
|
e5e75bd8f8
|
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
|
17 years ago |
rubidium
|
384503e7d3
|
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
|
17 years ago |
rubidium
|
2786d789a1
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
|
17 years ago |
rubidium
|
429521a7d1
|
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
|
17 years ago |
rubidium
|
6a9e77e079
|
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
|
17 years ago |
rubidium
|
9e9cfe6e59
|
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
|
17 years ago |
rubidium
|
433a9f3c09
|
(svn r11675) -Codechange: split the string types from the string functions.
|
17 years ago |
rubidium
|
5b49e75453
|
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
|
17 years ago |
glx
|
a9dafdff48
|
(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
|
17 years ago |
smatz
|
5cd0013e5c
|
(svn r11604) -Fix: canal tiles were not marked dirty when surrounding tile got flooded, causing glitches
|
17 years ago |
rubidium
|
cbb2d39860
|
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
|
17 years ago |
smatz
|
720854ed16
|
(svn r11582) -Fix: tiles were not marked dirty in some cases when removing a lock
|
17 years ago |